From fa22a972a79b496510c5d87390afb05a35ff5880 Mon Sep 17 00:00:00 2001 From: TimePath Date: Mon, 30 Nov 2015 16:56:50 +1100 Subject: [PATCH] Viewmodels: call wr_glow on activeweapon, not switchingweapon --- qcsrc/client/view.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/client/view.qc b/qcsrc/client/view.qc index 6a6214a98..4714919b9 100644 --- a/qcsrc/client/view.qc +++ b/qcsrc/client/view.qc @@ -276,7 +276,7 @@ void viewmodel_draw(entity this) float a = this.alpha; int c = stof(getplayerkeyvalue(current_player, "colors")); vector g; - Weapon wep = Weapons_from(switchingweapon); + Weapon wep = Weapons_from(activeweapon); if (!(g = wep.wr_glow(wep))) g = colormapPaletteColor(c & 0x0F, true) * 2; entity me = CSQCModel_server2csqc(player_localentnum - 1); int fx = ((me.csqcmodel_effects & EFMASK_CHEAP) -- 2.39.2