From 2e937d93460f918cdd21412cc2ab30d1d4120a68 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Tue, 22 Oct 2013 15:43:14 +0200 Subject: [PATCH] Define item_ammo. --- scripts/entities.ent | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/scripts/entities.ent b/scripts/entities.ent index 552e0db3..2abb0cfe 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -428,6 +428,21 @@ Pink team's player spawning location, but there is no game mode to use this yet. when 1, only bots can spawn here; when 2, only humans can spawn here (be careful with these, or the game will crash because someone cannot spawn) + +Ammo (automatically distributed) +-------- KEYS -------- +Assume targeted entity's origin for automatic distribution purposes +Probability modifier for becoming shells (-1 to forbid) +Probability modifier for becoming bullets (-1 to forbid) +Probability modifier for becoming rockets (-1 to forbid) +Probability modifier for becoming cells (-1 to forbid) +Probability modifier for becoming fuel (-1 to forbid) +-------- SPAWNFLAGS -------- +the item will float in air, instead of aligning to the floor by falling +-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY -------- +modeldisabled="models/items/a_ammo.md3" + + Large Armor (default 100 armor points) -------- KEYS -------- -- 2.39.2