From ff904c938f6644645730f8a0919f8d880b1ef570 Mon Sep 17 00:00:00 2001 From: havoc Date: Mon, 19 Mar 2007 17:53:06 +0000 Subject: [PATCH] added glFinish() call to loading screen (which uses front buffer rendering) to make it work on Windows Vista git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7000 d7cf8633-e32d-0410-b094-e92efae38249 --- cl_screen.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/cl_screen.c b/cl_screen.c index 60d14e39..c7a4c82f 100644 --- a/cl_screen.c +++ b/cl_screen.c @@ -1677,6 +1677,8 @@ void SCR_UpdateLoadingScreen (qboolean clear) // refresh // not necessary when rendering to GL_FRONT buffers //VID_Finish(false); + // however this IS necessary on Windows Vista + qglFinish(); } void CL_UpdateScreen(void) -- 2.39.2