From fee7222486d316670551b18d677c2214939d2a2c Mon Sep 17 00:00:00 2001 From: otta8634 Date: Mon, 9 Dec 2024 18:53:38 +0800 Subject: [PATCH] Somewhat standardize cvar descriptions This commit isn't comprehensive, it mostly served to put all descriptions in a consistent format so that a script (added in a future commit) can sed replace them without exceptions where it doesn't work properly because the cvar has a different format than expected. Description formatting rules used here thusfar will be outlined in such future commit. Other rules applied so far include: - making words like Devastator, Jetpack, Keepaway, etc. capitalized - added "// script-ignore" on cvars which shouldn't be touched by the script - option-lists (like "\"0\" = disabled, \"1\" = enabled") should be preceded by "; " - etc. Fixed any spelling errors I noticed. Fully updated notifications.cfg, which will be excluded by the script due to the comment at the top of the file. Didn't yet Americanize spelling. Included AUTOCVAR_* descriptions. --- _hud_common.cfg | 184 +- _hud_descriptions.cfg | 80 +- balance-mario.cfg | 14 +- balance-nexuiz25.cfg | 14 +- balance-overkill.cfg | 14 +- balance-samual.cfg | 14 +- balance-xdf.cfg | 14 +- balance-xonotic.cfg | 14 +- balance-xpm.cfg | 14 +- commands.cfg | 16 +- crosshairs.cfg | 26 +- gamemodes-server.cfg | 268 +-- minigames.cfg | 2 +- monsters.cfg | 2 +- mutators.cfg | 196 +-- notifications.cfg | 1556 ++++++++--------- physics.cfg | 8 +- qcsrc/client/main.qh | 8 +- .../common/mutators/mutator/buffs/sv_buffs.qh | 2 +- .../mutator/damagetext/cl_damagetext.qh | 4 +- .../mutator/damagetext/sv_damagetext.qc | 2 +- .../mutator/globalforces/sv_globalforces.qc | 8 +- qcsrc/common/mutators/mutator/hook/sv_hook.qc | 4 +- .../sv_stale_move_negation.qc | 8 +- qcsrc/common/notifications/all.qc | 60 +- qcsrc/common/stats.qh | 10 +- qcsrc/server/items/items.qc | 8 +- randomitems-xonotic.cfg | 204 +-- vehicles.cfg | 2 +- xonotic-client.cfg | 158 +- xonotic-common.cfg | 20 +- xonotic-server.cfg | 358 ++-- 32 files changed, 1646 insertions(+), 1646 deletions(-) diff --git a/_hud_common.cfg b/_hud_common.cfg index 50af6b4b9..0c01d43d2 100644 --- a/_hud_common.cfg +++ b/_hud_common.cfg @@ -1,35 +1,35 @@ -// hud variables -set _hud_configure 0 "1 = configure the HUD" -seta hud_configure_teamcolorforced 0 "1 = force display of team colors in configure mode" -seta hud_configure_checkcollisions 0 "check for collisions against other panels when in hud configure mode" -seta hud_configure_bg_minalpha 0.25 "minimum panel background alpha when in hud configure mode" +// HUD variables +set _hud_configure 0 "configure the HUD" +seta hud_configure_teamcolorforced 0 "force display of team colors in configure mode" +seta hud_configure_checkcollisions 0 "check for collisions against other panels when in HUD configure mode" +seta hud_configure_bg_minalpha 0.25 "minimum panel background alpha when in HUD configure mode" seta hud_configure_grid_alpha 0.15 "alpha for visible grid when in configure mode" -seta hud_configure_vertical_lines 0.5 "list of space-separated intervals at which to draw a vertical line, useful for aligning panels; e.g. 0.5 draws a vertical line in the center, \"0.25 0.5 0.75\" draws a vertical line every quarter of the screen width" +seta hud_configure_vertical_lines 0.5 "list of space-separated intervals at which to draw a vertical line, useful for aligning panels; e.g. \"0.5\" draws a vertical line in the center, \"0.25 0.5 0.75\" draws a vertical line every quarter of the screen width" seta hud_cursormode 1 "handle mouse input in cursor mode when CSQC displays a cursor" -seta hud_fontsize 11 "text fontsize for the hud" -seta hud_width 560 "2D virtual width for the hud" +seta hud_fontsize 11 "text font size for the HUD" +seta hud_width 560 "2D virtual width for the HUD" -seta hud_colorset_foreground_1 "2" "primary priority (important names, etc)" -seta hud_colorset_foreground_2 "3" "secondary priority (items, locations, numbers, etc)" +seta hud_colorset_foreground_1 "2" "primary priority (important names, etc.)" +seta hud_colorset_foreground_2 "3" "secondary priority (items, locations, numbers, etc.)" seta hud_colorset_foreground_3 "4" "tertiary priority or relatively inconsequential text" seta hud_colorset_foreground_4 "1" "notice/attention grabbing texting" -seta hud_colorset_kill_1 "1" "'bad' or 'dangerous' text (death messages against you, kill notifications, etc)" -seta hud_colorset_kill_2 "3" "similar to above, but less important... OR, a highlight out of above message type" -seta hud_colorset_kill_3 "4" "'good' or 'beneficial' text (you fragging someone, etc)" +seta hud_colorset_kill_1 "1" "'bad' or 'dangerous' text (death messages against you, kill notifications, etc.)" +seta hud_colorset_kill_2 "3" "similar to above, but less important, OR a highlight out of above message type" +seta hud_colorset_kill_3 "4" "'good' or 'beneficial' text (you fragging someone, etc.)" seta hud_colorset_background "7" "neutral/unimportant text" -seta hud_speed_unit "1" "speed unit (1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots)" +seta hud_speed_unit "1" "speed unit; 1 = qu/s, 2 = m/s, 3 = km/h, 4 = mph, 5 = knots" -// general hud panel cvars (i.e. shouldn't be adjusted by a skin config) +// general HUD panel cvars (i.e. shouldn't be adjusted by a skin config) seta hud_panel_weapons 1 "enable this panel" seta hud_panel_ammo 1 "enable this panel" seta hud_panel_powerups 1 "enable this panel" seta hud_panel_healtharmor 1 "enable this panel" seta hud_panel_notify 1 "enable this panel" seta hud_panel_timer 1 "enable this panel" -seta hud_panel_radar 1 "enable this panel, 2 = also enable in non-teambased gamemodes" +seta hud_panel_radar 1 "enable this panel, 2 = also enable in non-teambased game modes" seta hud_panel_score 1 "enable this panel" seta hud_panel_racetimer 1 "enable this panel" seta hud_panel_vote 1 "enable this panel" @@ -38,42 +38,42 @@ seta hud_panel_pressedkeys 1 "enable this panel, 1 = show only when spectat seta hud_panel_chat 1 "enable this panel" seta hud_panel_engineinfo 0 "enable this panel" seta hud_panel_infomessages 1 "enable this panel" -seta hud_panel_physics 3 "enable this panel, 1 = show if not observing, 2 = show always, 3 = show only in race/cts if not observing" +seta hud_panel_physics 3 "enable this panel, 1 = show if not observing, 2 = show always, 3 = show only in Race/CTS if not observing" seta hud_panel_centerprint 1 "enable this panel" //seta hud_panel_minigameboard 1 "enable this panel" //seta hud_panel_minigamestatus 1 "enable this panel" //seta hud_panel_minigamehelp 1 "enable this panel" //seta hud_panel_minigamemenu 0 "enable this panel" //seta hud_panel_mapvote 1 "enable this panel" -seta hud_panel_itemstime 2 "enable this panel, 1 = show when spectating, 2 = even playing in warmup stage" +seta hud_panel_itemstime 2 "enable this panel, 1 = show when spectating, 2 = even playing in warmup-stage" //seta hud_panel_quickmenu 1 "enable this panel" //seta hud_panel_scoreboard 1 "enable this panel" seta hud_panel_scoreboard_accuracy 1 "show weapon accuracy stats panel in the scoreboard; colors can be configured with accuracy_color* cvars" seta hud_panel_scoreboard_ctf_leaderboard 1 "show a capture time rankings leaderboard in the scoreboard if allowed by the server" seta hud_panel_scoreboard_itemstats 1 "show item stats panel in the scoreboard" -seta hud_panel_strafehud 3 "enable this panel, 1 = show if not observing, 2 = show always, 3 = show only in race/cts if not observing" +seta hud_panel_strafehud 3 "enable this panel, 1 = show if not observing, 2 = show always, 3 = show only in Race/CTS if not observing" seta hud_panel_pickup 1 "enable this panel" -seta hud_panel_weapons_dynamichud 1 "apply the dynamic hud effects to this panel" -seta hud_panel_ammo_dynamichud 1 "apply the dynamic hud effects to this panel" -seta hud_panel_powerups_dynamichud 1 "apply the dynamic hud effects to this panel" -seta hud_panel_healtharmor_dynamichud 1 "apply the dynamic hud effects to this panel" -seta hud_panel_notify_dynamichud 1 "apply the dynamic hud effects to this panel" -seta hud_panel_timer_dynamichud 1 "apply the dynamic hud effects to this panel" -seta hud_panel_radar_dynamichud 1 "apply the dynamic hud effects to this panel" -seta hud_panel_score_dynamichud 1 "apply the dynamic hud effects to this panel" -seta hud_panel_racetimer_dynamichud 1 "apply the dynamic hud effects to this panel" -seta hud_panel_vote_dynamichud 1 "apply the dynamic hud effects to this panel" -seta hud_panel_modicons_dynamichud 1 "apply the dynamic hud effects to this panel" -seta hud_panel_pressedkeys_dynamichud 1 "apply the dynamic hud effects to this panel" -seta hud_panel_engineinfo_dynamichud 1 "apply the dynamic hud effects to this panel" -seta hud_panel_infomessages_dynamichud 0 "apply the dynamic hud effects to this panel" -seta hud_panel_physics_dynamichud 1 "apply the dynamic hud effects to this panel" -seta hud_panel_centerprint_dynamichud 1 "apply the dynamic hud effects to this panel" -seta hud_panel_itemstime_dynamichud 1 "apply the dynamic hud effects to this panel" -seta hud_panel_scoreboard_dynamichud 0 "apply the dynamic hud effects to this panel" -seta hud_panel_strafehud_dynamichud 1 "apply the dynamic hud effects to this panel" -seta hud_panel_pickup_dynamichud 1 "apply the dynamic hud effects to this panel" +seta hud_panel_weapons_dynamichud 1 "apply the dynamic HUD effects to this panel" +seta hud_panel_ammo_dynamichud 1 "apply the dynamic HUD effects to this panel" +seta hud_panel_powerups_dynamichud 1 "apply the dynamic HUD effects to this panel" +seta hud_panel_healtharmor_dynamichud 1 "apply the dynamic HUD effects to this panel" +seta hud_panel_notify_dynamichud 1 "apply the dynamic HUD effects to this panel" +seta hud_panel_timer_dynamichud 1 "apply the dynamic HUD effects to this panel" +seta hud_panel_radar_dynamichud 1 "apply the dynamic HUD effects to this panel" +seta hud_panel_score_dynamichud 1 "apply the dynamic HUD effects to this panel" +seta hud_panel_racetimer_dynamichud 1 "apply the dynamic HUD effects to this panel" +seta hud_panel_vote_dynamichud 1 "apply the dynamic HUD effects to this panel" +seta hud_panel_modicons_dynamichud 1 "apply the dynamic HUD effects to this panel" +seta hud_panel_pressedkeys_dynamichud 1 "apply the dynamic HUD effects to this panel" +seta hud_panel_engineinfo_dynamichud 1 "apply the dynamic HUD effects to this panel" +seta hud_panel_infomessages_dynamichud 0 "apply the dynamic HUD effects to this panel" +seta hud_panel_physics_dynamichud 1 "apply the dynamic HUD effects to this panel" +seta hud_panel_centerprint_dynamichud 1 "apply the dynamic HUD effects to this panel" +seta hud_panel_itemstime_dynamichud 1 "apply the dynamic HUD effects to this panel" +seta hud_panel_scoreboard_dynamichud 0 "apply the dynamic HUD effects to this panel" +seta hud_panel_strafehud_dynamichud 1 "apply the dynamic HUD effects to this panel" +seta hud_panel_pickup_dynamichud 1 "apply the dynamic HUD effects to this panel" seta hud_panel_weapons_ammo_full_shells 60 "show 100% of the status bar at this ammo count" seta hud_panel_weapons_ammo_full_nails 320 "show 100% of the status bar at this ammo count" @@ -92,12 +92,12 @@ seta hud_panel_healtharmor_fuelbar_startalpha "0.3" "start alpha of the fuel bar seta hud_panel_healtharmor_oxygenbar_startalpha "0.2" "start alpha of the oxygen bar" seta hud_panel_healtharmor_maxhealth "200" "when you have this much health, the health status bar is full" seta hud_panel_healtharmor_maxarmor "200" "when you have this much armor, the armor status bar is full" -seta hud_panel_healtharmor_progressbar_gfx_damage 5 "show damage effect when damaged at least by this amount; 0 disables the effect" -seta hud_panel_healtharmor_progressbar_gfx_lowhealth 40 "health progressbar blinks when health is lower than this amount" +seta hud_panel_healtharmor_progressbar_gfx_damage 5 "show damage effect when damaged at least by this amount; \"0\" disables the effect" +seta hud_panel_healtharmor_progressbar_gfx_lowhealth 40 "health progress bar blinks when health is lower than this amount" seta hud_panel_healtharmor_hide_ondeath 0 "hide this panel when dead" seta hud_panel_timer_increment "0" "show elapsed time instead of remaining time" -seta hud_panel_timer_secondary "1" "secondary timer (0 = hide, 1 = show, 2 = show swapped)" +seta hud_panel_timer_secondary "1" "secondary timer; 0 = hide, 1 = show, 2 = show swapped" seta hud_panel_timer_unbound "0" "show seconds leading up to the start of the match" seta hud_panel_engineinfo_framecounter_exponentialmovingaverage 1 "use an averaging method for calculating fps instead of counting frametime like engine does" @@ -110,11 +110,11 @@ seta hud_panel_physics_acceleration_movingaverage 1 "use an averaging method for seta hud_panel_physics_update_interval 0.016 "how often (in seconds) numeric values get updated on screen" seta hud_panel_itemstime_progressbar_maxtime "30" "when left time is at least this amount, the status bar is full" -seta hud_panel_itemstime_hidespawned "1" "if 1 hide an item from the panel when all the occurrences of it are available again; if 2 hide it when at least one occurrence is available again" -seta hud_panel_itemstime_hidebig "0" "if 1 hide big armor and health from the panel" +seta hud_panel_itemstime_hidespawned "1" "\"1\" = hide an item from the panel when all the occurrences of it are available again, \"2\" = hide it when at least one occurrence is available again" +seta hud_panel_itemstime_hidebig "0" "hide big armor and health from the panel" set _hud_panel_quickmenu_file_from_server "" "reserved cvar set by the server with a custom server quickmenu file that appears in the default quickmenu" -seta hud_panel_quickmenu_file "" "load the quick menu from this file (empty or 0 to disable)" +seta hud_panel_quickmenu_file "" "load the quick menu from this file (\"\" or \"0\" to disable)" seta hud_panel_quickmenu_translatecommands 0 "when the game is translated, translate strings inside commands too (useful for chat commands)" seta hud_panel_quickmenu_time 5 "quickmenu expires after this number of seconds in the same page" // do not remember this setting @@ -139,10 +139,10 @@ seta hud_panel_scoreboard_maxheight 0.6 "max height of the scoreboard; a few pla seta hud_panel_scoreboard_others_showscore 1 "show scores of players listed in the last row when the scoreboard reaches the max height" seta hud_panel_scoreboard_spectators_showping 1 "show ping of spectators" seta hud_panel_scoreboard_spectators_aligned 0 "align spectators in columns" -seta hud_panel_scoreboard_spectators_position 1 "spectator list position (0 = before accuracy and itemstats, 1 = before rankings, 2 = after rankings, 3 = after map stats)" +seta hud_panel_scoreboard_spectators_position 1 "spectator list position; 0 = before accuracy and itemstats, 1 = before rankings, 2 = after rankings, 3 = after map stats" seta hud_panel_scoreboard_minwidth 0.6 "minimum width of the scoreboard" seta hud_panel_scoreboard_table_fieldtitle_maxwidth 0.07 "max width of a field title; if the title is longer it will be shown compressed" -seta hud_panel_scoreboard_team_size_position 0 "where to show the team size (0 = do not show, 1 = left of scoreboard, 2 = right of scoreboard), will move team scores to the other side if necessary" +seta hud_panel_scoreboard_team_size_position 0 "where to show the team size; will move team scores to the other side if necessary; 0 = do not show, 1 = left of scoreboard, 2 = right of scoreboard" seta hud_panel_scoreboard_ping_best 0 "use best_color for this ping" seta hud_panel_scoreboard_ping_medium 70 "use medium_color for this ping" seta hud_panel_scoreboard_ping_high 100 "use high_color for this ping" @@ -160,20 +160,20 @@ seta hud_panel_scoreboard_accuracy_showdelay 2 "how long to delay displaying acc seta hud_panel_scoreboard_accuracy_showdelay_minpos 0.75 "delay displaying the accuracy panel only if its position is lower than this percentage of the screen height from the top" seta hud_panel_scoreboard_itemstats_filter 1 "filter out less interesting items (according to hud_panel_scoreboard_itemstats_filter_mask)" -seta hud_panel_scoreboard_itemstats_filter_mask 12 "[0-1][0-4]: the tens digit filters out all ammo items if set to 1, the units digit filters out health/armor items (1 small, 2 medium too, 3 big too, 4 mega too)" +seta hud_panel_scoreboard_itemstats_filter_mask 12 "format [0-1][0-4]; the tens digit filters out all ammo items if set to \"1\", the units digit filters out health/armor items, 1 = small, 2 = medium too, 3 = big too, 4 = mega too" seta hud_panel_scoreboard_itemstats_showdelay 2.2 "how long to delay displaying item stats below the scoreboard if it's too far down" seta hud_panel_scoreboard_itemstats_showdelay_minpos 0.75 "delay displaying the item stats panel only if its position is lower than this percentage of the screen height from the top" -seta _hud_panel_strafehud_demo "0" "strafehud changes angle during configure" -seta hud_panel_strafehud_mode "0" "strafehud mode which controls whether the strafehud is centered at \"0\" = view angle, \"1\" = velocity angle" -seta hud_panel_strafehud_range "90" "the angle range up to 360 degrees displayed on the strafehud, \"0\" = dynamic (chooses the minimum range required to still see the whole area needed for accelerating)" -seta hud_panel_strafehud_range_sidestrafe "-1" "the angle range up to 360 degrees displayed on the strafehud when side strafing, \"0\" = dynamic (chooses the minimum range required to still see the whole area needed for accelerating), \"-1\" = same as the normal range" +seta _hud_panel_strafehud_demo "0" "StrafeHUD changes angle during configure" +seta hud_panel_strafehud_mode "0" "StrafeHUD mode which controls whether the StrafeHUD is centered at \"0\" = view angle, \"1\" = velocity angle" +seta hud_panel_strafehud_range "90" "the angle range up to 360 degrees displayed on the StrafeHUD, \"0\" = dynamic (chooses the minimum range required to still see the whole area needed for accelerating)" +seta hud_panel_strafehud_range_sidestrafe "-1" "the angle range up to 360 degrees displayed on the StrafeHUD when side strafing, \"0\" = dynamic (chooses the minimum range required to still see the whole area needed for accelerating), \"-1\" = same as the normal range" seta hud_panel_strafehud_style "2" "\"0\" = no styling, \"1\" = progress bar style for the strafe bar, \"2\" = gradient for the strafe bar" seta hud_panel_strafehud_unit_show "1" "show units" -seta hud_panel_strafehud_uncapped "0" "set to \"1\" to remove some safety restrictions, useful to set thinner indicator lines down to 1px or for trying out higher values for some performance degrading operations (warning: elements may turn invisible if too thin, other configurations may crash your game or look horribly ugly)" -seta hud_panel_strafehud_onground_mode "2" "handling of landing at speeds where friction is higher than optimal acceleration, 0 = fill the whole hud with overturn, 1 = show zones regardless, 2 = show the zones as if airborne (useful for quake2 and quake3 physics)" -seta hud_panel_strafehud_onground_friction "1" "set to \"1\" to account for friction in calculations" -seta hud_panel_strafehud_bar_preaccel "1" "set to \"1\" to extend the acceleration zone by the strafe meter zone before full acceleration can be achieved" +seta hud_panel_strafehud_uncapped "0" "remove some safety restrictions, useful to set thinner indicator lines down to 1px or for trying out higher values for some performance degrading operations (warning: elements may turn invisible if too thin, other configurations may crash your game or look horribly ugly)" +seta hud_panel_strafehud_onground_mode "2" "handling of landing at speeds where friction is higher than optimal acceleration; 0 = fill the whole HUD with overturn, 1 = show zones regardless, 2 = show the zones as if airborne (useful for quake2 and quake3 physics)" +seta hud_panel_strafehud_onground_friction "1" "account for friction in calculations" +seta hud_panel_strafehud_bar_preaccel "1" "extend the acceleration zone by the strafe meter zone before full acceleration can be achieved" seta hud_panel_strafehud_bar_preaccel_color "0 1 0" "color of the strafe meter pre-acceleration zone" seta hud_panel_strafehud_bar_preaccel_alpha "0.5" "opacity of the strafe meter pre-acceleration zone" seta hud_panel_strafehud_bar_neutral_color "1 1 1" "color of the strafe meter neutral zone" @@ -182,7 +182,7 @@ seta hud_panel_strafehud_bar_accel_color "0 1 0" "color of the strafe meter acce seta hud_panel_strafehud_bar_accel_alpha "0.5" "opacity of the strafe meter acceleration zone" seta hud_panel_strafehud_bar_overturn_color "1 0 1" "color of the strafe meter overturn zone" seta hud_panel_strafehud_bar_overturn_alpha "0.5" "opacity of the strafe meter overturn zone" -seta hud_panel_strafehud_angle_style "0" "set the angle indicator style: 0 = none, 1 = solid line, 2 = dashed line" +seta hud_panel_strafehud_angle_style "0" "set the angle indicator style; 0 = none, 1 = solid line, 2 = dashed line" seta hud_panel_strafehud_angle_dashes "4" "determines the amount of dashes if the angle indicator uses a dashed line" seta hud_panel_strafehud_angle_alpha "0.8" "opacity of the indicator showing the player's current angle" seta hud_panel_strafehud_angle_height "1" "height of the indicator showing the player's current angle (relative to the panel height)" @@ -191,48 +191,48 @@ seta hud_panel_strafehud_angle_preaccel_color "0 1 1" "color of the indicator sh seta hud_panel_strafehud_angle_neutral_color "1 1 0" "color of the indicator showing the player's current angle if it is within the neutral zone" seta hud_panel_strafehud_angle_accel_color "0 1 1" "color of the indicator showing the player's current angle if it is within the acceleration zone" seta hud_panel_strafehud_angle_overturn_color "1 0 1" "color of the indicator showing the player's current angle if it is within the overturn zone" -seta hud_panel_strafehud_angle_arrow "1" "set the angle indicator's arrow style: 0 = none, 1 = top, 2 = bottom, 3 = both" +seta hud_panel_strafehud_angle_arrow "1" "set the angle indicator's arrow style; 0 = none, 1 = top, 2 = bottom, 3 = both" seta hud_panel_strafehud_angle_arrow_size "0.5" "size of the arrow (relative to the panel height)" -seta hud_panel_strafehud_bestangle "1" "set to \"1\" to enable a ghost angle indicator showing the best angle to gain maximum acceleration, 2 = only when side strafing" +seta hud_panel_strafehud_bestangle "1" "1 = enable a ghost angle indicator showing the best angle to gain maximum acceleration, 2 = only when side strafing" seta hud_panel_strafehud_bestangle_color "1 1 1" "color of the indicator showing the best angle to gain maximum acceleration" seta hud_panel_strafehud_bestangle_alpha "0.5" "opacity of the indicator showing the best angle to gain maximum acceleration" -seta hud_panel_strafehud_switch "1" "set to \"1\" to enable the switch indicator showing the angle to move to when switching sides, 2 = show the normal switch indicators when W-turning, 3 = also while side strafing" -seta hud_panel_strafehud_switch_minspeed "-1" "minimum speed in qu/s at which switch indicator(s) which are used to aid changing strafe direction will be shown (set to -1 for dynamic minspeed)" +seta hud_panel_strafehud_switch "1" "1 = enable the switch indicator showing the angle to move to when switching sides, 2 = show the normal switch indicators when W-turning, 3 = also while side strafing" +seta hud_panel_strafehud_switch_minspeed "-1" "minimum speed in qu/s at which switch indicator(s) which are used to aid changing strafe direction will be shown; \"-1\" = dynamic" seta hud_panel_strafehud_switch_color "1 1 0" "color of the switch indicator" seta hud_panel_strafehud_switch_alpha "1" "opacity of the switch indicator" seta hud_panel_strafehud_switch_width "0.003" "width of the strafe angle indicator(s) (relative to the strafe bar width)" -seta hud_panel_strafehud_wturn "1" "enable the W-turn indicators showing the angle to rotate your velocity as fast as possible, 1 = only if W-turning, 2 = also while strafing normally, 3 = also while side strafing" +seta hud_panel_strafehud_wturn "1" "enable W-turn indicators showing the angle to rotate your velocity as fast as possible; 1 = only if W-turning, 2 = also while strafing normally, 3 = also while side strafing" seta hud_panel_strafehud_wturn_color "0 1 1" "color of the W-turn indicators" seta hud_panel_strafehud_wturn_alpha "1" "opacity of the W-turn indicators" seta hud_panel_strafehud_wturn_width "0.003" "width of the W-turn indicators (relative to the strafe bar width)" seta hud_panel_strafehud_wturn_proper "0" "use the proper formula to calculate W-turn indicators (warning: loses accuracy at high speeds)" -seta hud_panel_strafehud_wturn_unrestricted "0" "set to \"1\" to enable the W-turn indicators even when W-turning gives acceleration (warning: not completely accurate)" -seta hud_panel_strafehud_direction "0" "set to \"1\" to enable the direction caps to see in which direction you are currently strafing" +seta hud_panel_strafehud_wturn_unrestricted "0" "enable W-turn indicators even when W-turning gives acceleration (warning: not completely accurate)" +seta hud_panel_strafehud_direction "0" "enable direction caps to see in which direction you are currently strafing" seta hud_panel_strafehud_direction_color "0 0.5 1" "color of the direction caps which indicate the direction the player is currently strafing towards" seta hud_panel_strafehud_direction_alpha "1" "opacity of the direction caps which indicate the direction the player is currently strafing towards" seta hud_panel_strafehud_direction_width "0.25" "stroke width of the direction caps which indicate the direction the player is currently strafing towards (relative to the panel height)" seta hud_panel_strafehud_direction_length "0.02" "length of the horizontal component of the direction caps which indicate the direction the player is currently strafing towards (relative to the panel width)" -seta hud_panel_strafehud_slickdetector "1" "set to \"1\" to enable the slick detector which notifies you if there is slick near you" -seta hud_panel_strafehud_slickdetector_range "200" "range of the slick detector in qu" +seta hud_panel_strafehud_slickdetector "1" "enable the slick detector which notifies you if there is slick near you" +seta hud_panel_strafehud_slickdetector_range "200" "range of the slick detector (in qu)" seta hud_panel_strafehud_slickdetector_granularity "1" "value from 0 to 4 which defines how exact the search for slick should be, higher values may yield better results but require more computation" seta hud_panel_strafehud_slickdetector_color "0 1 1" "color of the slick detector indicator" seta hud_panel_strafehud_slickdetector_alpha "0.5" "opacity of the slick detector indicator" seta hud_panel_strafehud_slickdetector_height "0.125" "height of the slick detector indicator (relative to the panel height)" -seta hud_panel_strafehud_startspeed "1" "set to \"1\" to enable the start speed indicator which shows you the speed you had while passing the start trigger of a race map" +seta hud_panel_strafehud_startspeed "1" "enable the start speed indicator which shows you the speed you had while passing the start trigger of a race map" seta hud_panel_strafehud_startspeed_fade "4" "fade time (in seconds) of the start speed text" seta hud_panel_strafehud_startspeed_color "1 0.75 0" "color of the start speed text" seta hud_panel_strafehud_startspeed_size "1.5" "size of the start speed text (relative to the panel height)" -seta hud_panel_strafehud_jumpheight "0" "set to \"1\" to enable the jump height indicator which tells you how high you jumped" +seta hud_panel_strafehud_jumpheight "0" "enable the jump height indicator which tells you how high you jumped" seta hud_panel_strafehud_jumpheight_fade "4" "fade time (in seconds) of the jump height text" seta hud_panel_strafehud_jumpheight_min "50" "minimum jump height to display in the selected unit" seta hud_panel_strafehud_jumpheight_color "0 1 0.75" "color of the jump height text" seta hud_panel_strafehud_jumpheight_size "1.5" "size of the jump height text (relative to the panel height)" -seta hud_panel_strafehud_timeout_ground "0.1" "time (in seconds) after take off before changing to air strafe physics when not jumping (visually more consistent hud while on slick downwards ramps)" -seta hud_panel_strafehud_timeout_turn "0.1" "time (in seconds) after releasing the strafe keys before changing mode (visually more consistent hud while switching between left/right strafe turning)" -seta hud_panel_strafehud_antiflicker_angle "0.01" "how many degrees from 0° to 180° the hud ignores if it could cause visual disturbances otherwise (and to counter rounding errors)" +seta hud_panel_strafehud_timeout_ground "0.1" "time (in seconds) after take off before changing to air strafe physics when not jumping (visually more consistent HUD while on downwards slick ramps)" +seta hud_panel_strafehud_timeout_turn "0.1" "time (in seconds) after releasing the strafe keys before changing mode (visually more consistent HUD while switching between left/right strafe turning)" +seta hud_panel_strafehud_antiflicker_angle "0.01" "how many degrees from 0° to 180° the HUD ignores if it could cause visual disturbances otherwise (and to counter rounding errors)" seta hud_panel_strafehud_fps_update "0.5" "update interval (in seconds) of the frametime to calculate the optimal angle, smaller values may cause flickering" -// hud panel aliases +// HUD panel aliases alias quickmenu "cl_cmd hud quickmenu ${* ?}" alias hud_panel_radar_rotate "toggle hud_panel_radar_rotation 0 1 2 3 4" @@ -240,47 +240,47 @@ alias +hud_panel_radar_maximized "cl_cmd hud radar 1" alias -hud_panel_radar_maximized "cl_cmd hud radar 0" alias hud_panel_radar_maximized "cl_cmd hud radar" -// other hud cvars +// other HUD cvars seta hud_panel_update_interval 2 "how often (in seconds) common panel cvars are reloaded" seta hud_dynamic_follow 0 "HUD moves around following player's movement (effect shared with cl_followmodel, can be enabled independently from it though)" seta hud_dynamic_follow_scale 0.01 "HUD following scale" -seta hud_dynamic_follow_scale_xyz "1 1 1" "HUD following scale for the x, y and z axis" +seta hud_dynamic_follow_scale_xyz "1 1 1" "HUD following scale for the X, Y, and Z-axes" seta hud_dynamic_shake 1 "shake the HUD when hurt" seta hud_dynamic_shake_damage_max 130 "damage value at which the HUD shake effect is maximum" seta hud_dynamic_shake_damage_min 10 "damage value at which the HUD shake effect is minimum" seta hud_dynamic_shake_scale 0.2 "HUD shake scale" -seta hud_showbinds 1 "what to show in the HUD to indicate certain keys to press: 0 display commands, 1 bound keys, 2 both" -seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command. 0 for unlimited" -set _hud_showbinds_reload 0 "set it to 1 to reload binds if you changed any. It is reset to 0 automatically" +seta hud_showbinds 1 "what to show in the HUD to indicate certain keys to press; 0 = display commands, 1 = bound keys, 2 = both" +seta hud_showbinds_limit 2 "maximum number of bound keys to show for a command; \"0\" = unlimited" +set _hud_showbinds_reload 0 "set to \"1\" to reload binds if you changed any. it is reset to \"0\" automatically" seta hud_colorflash_alpha 0.5 "starting alpha of the color flash" seta hud_damage 0.55 "draw a blood image when hurt (improved version of gl_polyblend)" -seta hud_damage_blur 0 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current hud damage or just used alone. Higher values = more blur" +seta hud_damage_blur 0 "Use postprocessing to blur the screen when you have taken damage. This can be paired with current HUD damage or just used alone. Higher values mean more blur" seta hud_damage_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance" seta hud_damage_gentle_alpha_multiplier 0.10 "how much to multiply alpha of flash when using the cl_gentle version, it's much more opaque than the non-gentle version" seta hud_damage_gentle_color "1 0.7 1" "color of flash for cl_gentle version" seta hud_damage_color "1 0 0" "color of flash" -seta hud_damage_factor 0.025 "(damage * factor) = how much to add to the alpha value" +seta hud_damage_factor 0.025 "(damage * factor); how much to add to the alpha value" seta hud_damage_fade_rate 0.75 "how much to subtract from the alpha value each second" seta hud_damage_maxalpha 1.5 "how much to limit the alpha value to" seta hud_damage_pain_threshold 0.1 "how much alpha to ignore (must be bigger than the hud_damage_factor so that e.g. rot is ignored)" -seta hud_damage_pain_threshold_lower 1.25 "how much we lower pain_threshold with when nearing 0 health (if pain_threshold gets negative then we always draw a flash at alpha = fabs(pain_threshold)" +seta hud_damage_pain_threshold_lower 1.25 "how much we lower pain_threshold with when nearing 0 health (if pain_threshold gets negative then we always draw a flash at alpha == fabs(pain_threshold))" seta hud_damage_pain_threshold_lower_health 50 "at which health we start lowering pain_threshold" -seta hud_damage_pain_threshold_pulsating_min 0.6 "minimum value when calculating the pulse: max(pulsating_min, fabs(sin(PI * time / period))" +seta hud_damage_pain_threshold_pulsating_min 0.6 "minimum value when calculating the pulse; max(pulsating_min, fabs(sin(PI * time / period)))" seta hud_damage_pain_threshold_pulsating_period 0.8 "one pulse every X seconds" -seta hud_powerup 0 "power of the sharpen effect when owning the shield or strength powerups" +seta hud_powerup 0 "power of the sharpen effect when owning the Shield or Strength powerups" -seta hud_postprocessing 1 "enables the ability for effects such as hud_damage_blur and hud_contents to apply a postprocessing method upon the screen - enabling this disables manual editing of the postprocess cvars" +seta hud_postprocessing 1 "enables the ability for effects such as hud_damage_blur and hud_contents to apply a postprocessing method upon the screen; enabling this disables manual editing of the postprocess cvars" seta hud_postprocessing_maxbluralpha 0 "maximum alpha which the blur postprocess can be" seta hud_postprocessing_maxblurradius 8 "maximum radius which the blur postprocess can be" seta hud_contents 1 "an improved version of gl_polyblend for liquids such as water/lava/slime, draw a filler when inside the liquid" -seta hud_contents_blur 10 "Use postprocessing to blur the screen when you are inside a liquid. Higher values = more blur" +seta hud_contents_blur 10 "Use postprocessing to blur the screen when you are inside a liquid. Higher values mean more blur" seta hud_contents_blur_alpha 0.5 "Amount of alpha to use when merging the blurred layers back into the render. Turning this up higher will remove bloom, so it's best to find a balance" seta hud_contents_factor 1 "factor at which to multiply the current faded value." seta hud_contents_fadeintime 0.02 "factor of time it takes for the alpha level to reach normal value when entering the liquid" @@ -294,23 +294,23 @@ seta hud_contents_water_color "0.4 0.3 0.3" "color blend when inside water" seta hud_shownames 1 "draw names and health/armor of nearby players" seta hud_shownames_enemies 1 "show tags for enemies as well" -seta hud_shownames_crosshairdistance 0 "if set, only draw tags which came within this distance of your crosshair (25 recommended)" +seta hud_shownames_crosshairdistance 0 "if set, only draw tags which came within this distance of your crosshair (\"25\" recommended)" seta hud_shownames_crosshairdistance_time 5 "how many seconds the tag is still visible after pointing at them" seta hud_shownames_crosshairdistance_antioverlap 0 "allow antioverlap to work as normal even with crosshairdistance on" seta hud_shownames_self 0 "also include your own name to be shown when third person camera mode is on (chase_active/cl_eventchase)" -seta hud_shownames_status 1 "1 = draw health/armor status of teammates" -seta hud_shownames_statusbar_height 4 "height of status bar" +seta hud_shownames_status 1 "draw health/armor status of teammates" +seta hud_shownames_statusbar_height 4 "height of nametag status bar" seta hud_shownames_statusbar_highlight 1 "Always highlight values of health and armor from 0 to half status bar" seta hud_shownames_aspect 8 "aspect ratio of total drawing area per name" -seta hud_shownames_fontsize 12 "font size" +seta hud_shownames_fontsize 12 "nametag font size" seta hud_shownames_decolorize 1 "1 = decolorize name in team games, 2 = decolorize always" -seta hud_shownames_alpha 0.7 "alpha" +seta hud_shownames_alpha 0.7 "nametag alpha" seta hud_shownames_resize 1 "enable resizing of the names, then the size cvars will correspond to the maximum size" -seta hud_shownames_mindistance 1000 "start fading alpha/size at this distance" -seta hud_shownames_maxdistance 5000 "alpha/size is 0 at this distance" +seta hud_shownames_mindistance 1000 "start fading nametag alpha/size at this distance" +seta hud_shownames_maxdistance 5000 "nametag alpha/size is 0 at this distance" seta hud_shownames_antioverlap 1 "if two tags overlap, fade out the one further away from you" seta hud_shownames_antioverlap_minalpha 0.4 "fade out overlapping tags to this alpha value" -seta hud_shownames_offset 52 "offset (along z-axis) tag from player origin by this many units" +seta hud_shownames_offset 52 "offset (along the Z-axis) tag from player origin by this many units" seta hud_panel_pickup_showtimer 1 "0 = hide timer, 1 = show timer, 2 = only when spectating" seta hud_panel_pickup_iconsize 1.5 "icon size scale" diff --git a/_hud_descriptions.cfg b/_hud_descriptions.cfg index b18312646..881a64cfb 100644 --- a/_hud_descriptions.cfg +++ b/_hud_descriptions.cfg @@ -1,20 +1,20 @@ // this is a dummy skin that contains only the cvar descriptions, so that we can leave them out from the real skin files themselves. // please add any new cvars into this file, with null string values seta hud_skin "" "skin folder where to look for images" -seta hud_panel_bg "" "default background for the panels, file must exist in gfx/hud/[skin name]/, 0 = disable background by default" +seta hud_panel_bg "" "default background for the panels, file must exist in gfx/hud/[skin name]/; 0 = disable background by default" seta hud_panel_bg_color "" "default background color for the panels, accepts \"shirt\" and \"pants\"" -seta hud_panel_bg_color_team "" "default setting for overriding panel color with team color in team games, 0.5 = less saturated" +seta hud_panel_bg_color_team "" "default setting for overriding panel color with team color in team games; 0.5 = less saturated" seta hud_panel_bg_alpha "" "default alpha of the background" seta hud_panel_bg_border "" "default border size for the panels" seta hud_panel_bg_padding "" "default padding of contents from the border" seta hud_panel_fg_alpha "" "alpha of the foreground" -seta hud_dock "" "enable a fullscreen background for the hud, useful for creating artificial docks, \"\" = disable" +seta hud_dock "" "enable a fullscreen background for the HUD, useful for creating artificial docks,;\"\" = disable" seta hud_dock_color "" "dock color, accepts \"shirt\" and \"pants\"" seta hud_dock_color_team "" "override dock color with team color in team games" seta hud_dock_alpha "" "alpha of the dock" -seta hud_progressbar_alpha "" "alpha of progressbars" +seta hud_progressbar_alpha "" "alpha of progress bars" seta hud_progressbar_strength_color "" "R G B vector of the progress bar background color" seta hud_progressbar_superweapons_color "" "R G B vector of the progress bar background color" seta hud_progressbar_shield_color "" "R G B vector of the progress bar background color" @@ -44,7 +44,7 @@ seta hud_panel_weapons_bg_alpha "" "if set to something else than \"\" = overrid seta hud_panel_weapons_bg_border "" "if set to something else than \"\" = override default size of border around the background" seta hud_panel_weapons_bg_padding "" "if set to something else than \"\" = override default padding of contents from border" seta hud_panel_weapons_aspect "" "use this aspect on the items" -seta hud_panel_weapons_complainbubble "" "complain bubble (out of ammo, weapon not available etc)" +seta hud_panel_weapons_complainbubble "" "complain bubble (out of ammo, weapon not available etc.)" seta hud_panel_weapons_complainbubble_time "" "time that a new entry stays until it fades out" seta hud_panel_weapons_complainbubble_fadetime "" "fade out time" seta hud_panel_weapons_complainbubble_padding "" "padding for the complainbubble" @@ -54,7 +54,7 @@ seta hud_panel_weapons_complainbubble_color_unavailable "" "color of the complai seta hud_panel_weapons_ammo_color "" "color of status bar" seta hud_panel_weapons_ammo_alpha "" "alpha of status bar" seta hud_panel_weapons_timeout "" "panel disappears if you don't switch weapon for this amount of seconds" -seta hud_panel_weapons_timeout_effect "" "disappearance effect: 0) no effect; 1) panel fades out; 2) panel moves off the screen; 3) combination of 1 and 2" +seta hud_panel_weapons_timeout_effect "" "disappearance effect; 0 = no effect, 1 = panel fades out, 2 = panel moves off the screen, 3 = combination of 1 and 2" seta hud_panel_weapons_timeout_fadebgmin "" "minimum alpha of the panel background while in effect mode 1" seta hud_panel_weapons_timeout_fadefgmin "" "minimum alpha of the panel foreground while in effect mode 1" seta hud_panel_weapons_timeout_speed_in "" "speed that fading/moving onto the screen occurs" @@ -63,11 +63,11 @@ seta hud_panel_weapons_label "" "1 = show number of weapon, 2 = show bound key o seta hud_panel_weapons_label_scale "" "scale of the weapon text label" seta hud_panel_weapons_accuracy "" "show accuracy color as the weapon icon background; colors can be configured with accuracy_color* cvars" seta hud_panel_weapons_ammo "" "show ammo as a status bar" -seta hud_panel_weapons_onlyowned "" "show only owned weapons, set it to 2 to show only the held weapon" +seta hud_panel_weapons_onlyowned "" "show only owned weapons, set to \"2\" to show only the held weapon" seta hud_panel_weapons_noncurrent_alpha "" "alpha of noncurrent weapons" seta hud_panel_weapons_noncurrent_scale "" "scale of noncurrent weapons, relative to the current weapon" seta hud_panel_weapons_selection_radius "" "number of weapons that get partially highlighted on each side of the currently selected weapon" -seta hud_panel_weapons_selection_speed "" "weapon selection speed (0 for an instant selection)" +seta hud_panel_weapons_selection_speed "" "weapon selection speed; 0 = instant" seta hud_panel_ammo_pos "" "position of this panel" seta hud_panel_ammo_size "" "size of this panel" @@ -81,9 +81,9 @@ seta hud_panel_ammo_bg_color_team "" "override panel color with team color in te seta hud_panel_ammo_bg_alpha "" "if set to something else than \"\" = override default panel background alpha" seta hud_panel_ammo_bg_border "" "if set to something else than \"\" = override default size of border around the background" seta hud_panel_ammo_bg_padding "" "if set to something else than \"\" = override default padding of contents from border" -seta hud_panel_ammo_progressbar "" "use progressbar behind ammo icons" -seta hud_panel_ammo_progressbar_xoffset "" "percentage of mySize_x to offset progressbar with" -seta hud_panel_ammo_progressbar_name "" "name of progressbar to use behind ammo icons" +seta hud_panel_ammo_progressbar "" "use progress bar behind ammo icons" +seta hud_panel_ammo_progressbar_xoffset "" "percentage of mySize_x to offset progress bar with" +seta hud_panel_ammo_progressbar_name "" "name of progress bar to use behind ammo icons" seta hud_panel_ammo_text "" "show text/icons in the ammo panel" seta hud_panel_powerups_pos "" "position of this panel" @@ -96,7 +96,7 @@ seta hud_panel_powerups_bg_color_team "" "override panel color with team color i seta hud_panel_powerups_bg_alpha "" "if set to something else than \"\" = override default panel background alpha" seta hud_panel_powerups_bg_border "" "if set to something else than \"\" = override default size of border around the background" seta hud_panel_powerups_bg_padding "" "if set to something else than \"\" = override default padding of contents from border" -seta hud_panel_powerups_progressbar "" "enable progressbar in panel" +seta hud_panel_powerups_progressbar "" "enable progress bar in panel" seta hud_panel_powerups_text "" "show text and icons in the powerups panel" seta hud_panel_healtharmor_pos "" "position of this panel" @@ -112,11 +112,11 @@ seta hud_panel_healtharmor_bg_alpha "" "if set to something else than \"\" = ove seta hud_panel_healtharmor_bg_border "" "if set to something else than \"\" = override default size of border around the background" seta hud_panel_healtharmor_bg_padding "" "if set to something else than \"\" = override default padding of contents from border" seta hud_panel_healtharmor_text "" "show text/icons in the healtharmor panel" -seta hud_panel_healtharmor_progressbar "" "enable progressbar in panel" -seta hud_panel_healtharmor_progressbar_health "" "progressbar image for health" -seta hud_panel_healtharmor_progressbar_armor "" "progressbar image for armor" -seta hud_panel_healtharmor_progressbar_gfx "" "enable graphic effects on the progressbars" -seta hud_panel_healtharmor_progressbar_gfx_smooth "" "smooth changes of the progressbar when health/armor change at least by this amount; 0 disables the effect" +seta hud_panel_healtharmor_progressbar "" "enable progress bar in panel" +seta hud_panel_healtharmor_progressbar_health "" "progress bar image for health" +seta hud_panel_healtharmor_progressbar_armor "" "progress bar image for armor" +seta hud_panel_healtharmor_progressbar_gfx "" "enable graphic effects on the progress bars" +seta hud_panel_healtharmor_progressbar_gfx_smooth "" "smooth changes of the progress bar when health/armor change at least by this amount; 0 = disables the effect" seta hud_panel_notify_pos "" "position of this base of the panel" seta hud_panel_notify_size "" "size of this panel with all notifications on" @@ -150,13 +150,13 @@ seta hud_panel_radar_bg_alpha "" "if set to something else than \"\" = override seta hud_panel_radar_bg_border "" "if set to something else than \"\" = override default size of border around the background" seta hud_panel_radar_bg_padding "" "if set to something else than \"\" = override default padding of contents from border" seta hud_panel_radar_foreground_alpha "" "alpha of the map" -seta hud_panel_radar_rotation "" "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north" -seta hud_panel_radar_zoommode "" "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out" +seta hud_panel_radar_rotation "" "rotation mode, you set what points up; 0 = player, 1 = west, 2 = south, 3 = east, 4 = north" +seta hud_panel_radar_zoommode "" "zoom mode; 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out" seta hud_panel_radar_scale "" "distance you can see on the team radar" seta hud_panel_radar_maximized_scale "" "distance you can see on the radar when maximized" seta hud_panel_radar_maximized_size "" "size of the radar when maximized" -seta hud_panel_radar_maximized_rotation "" "rotation mode: you set what points up. 0 = player, 1 = west, 2 = south, 3 = east, 4 = north" -seta hud_panel_radar_maximized_zoommode "" "zoom mode: 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out" +seta hud_panel_radar_maximized_rotation "" "rotation mode, you set what points up; 0 = player, 1 = west, 2 = south, 3 = east, 4 = north" +seta hud_panel_radar_maximized_zoommode "" "zoom mode; 0 = zoomed by default, 1 = zoomed when +zoom, 2 = always zoomed, 3 = always zoomed out" seta hud_panel_score_pos "" "position of this base of the panel" seta hud_panel_score_size "" "size of this panel" @@ -166,7 +166,7 @@ seta hud_panel_score_bg_color_team "" "override panel color with team color in t seta hud_panel_score_bg_alpha "" "if set to something else than \"\" = override default panel background alpha" seta hud_panel_score_bg_border "" "if set to something else than \"\" = override default size of border around the background" seta hud_panel_score_bg_padding "" "if set to something else than \"\" = override default padding of contents from border" -seta hud_panel_score_rankings "" "show rankings: 1 always show my own score; 2 pure rankings" +seta hud_panel_score_rankings "" "show rankings; 1 = always show my own score, 2 = pure rankings" seta hud_panel_racetimer_pos "" "position of this base of the panel" seta hud_panel_racetimer_size "" "size of this panel" @@ -195,9 +195,9 @@ seta hud_panel_modicons_bg_color_team "" "override panel color with team color i seta hud_panel_modicons_bg_alpha "" "if set to something else than \"\" = override default panel background alpha" seta hud_panel_modicons_bg_border "" "if set to something else than \"\" = override default size of border around the background" seta hud_panel_modicons_bg_padding "" "if set to something else than \"\" = override default padding of contents from border" -seta hud_panel_modicons_ca_layout "" "2 possible layouts: 0) number of alive players; 1) icons and number of alive players" -seta hud_panel_modicons_dom_layout "" "3 possible layouts: 0) only icons; 1) icons and percentage of average pps (points per second); 2) icons and average pps" -seta hud_panel_modicons_freezetag_layout "" "2 possible layouts: 0) number of alive players; 1) icons and number of alive players" +seta hud_panel_modicons_ca_layout "" "2 possible layouts, active in Clan Arena; 0 = number of alive players, 1 = icons and number of alive players" +seta hud_panel_modicons_dom_layout "" "3 possible layouts, active in Domination; 0 = only icons, 1 = icons and percentage of average pps (points per second), 2 = icons and average pps" +seta hud_panel_modicons_freezetag_layout "" "2 possible layouts, active in Freeze Tag; 0 = number of alive players, 1 = icons and number of alive players" seta hud_panel_pressedkeys_pos "" "position of this base of the panel" seta hud_panel_pressedkeys_size "" "size of this panel" @@ -236,7 +236,7 @@ seta hud_panel_infomessages_bg_color_team "" "override panel color with team col seta hud_panel_infomessages_bg_alpha "" "if set to something else than \"\" = override default panel background alpha" seta hud_panel_infomessages_bg_border "" "if set to something else than \"\" = override default size of border around the background" seta hud_panel_infomessages_bg_padding "" "if set to something else than \"\" = override default padding of contents from border" -seta hud_panel_infomessages_flip "" "1 = align the items to the right" +seta hud_panel_infomessages_flip "" "align the items to the right" seta hud_panel_physics_pos "" "position of this base of the panel" seta hud_panel_physics_size "" "size of this panel" @@ -248,16 +248,16 @@ seta hud_panel_physics_bg_border "" "if set to something else than \"\" = overri seta hud_panel_physics_bg_padding "" "if set to something else than \"\" = override default padding of contents from border" seta hud_panel_physics_baralign "" "0 = align bars to the left, 1 = align bars to the right, 2 = align only left bar to the right, 3 = align only right bar to the right, 4 = align bars to the center" seta hud_panel_physics_flip "" "flip speed/acceleration positions" -seta hud_panel_physics_progressbar "" "enable progressbar in panel (2 = only for speed; 3 = only for acceleration)" -seta hud_panel_physics_acceleration_max "" "acceleration progressbar gets completely filled up by this value (in g)" -seta hud_panel_physics_acceleration_progressbar_mode "" "0 = progressbar increases from the center to the right if the acceleration is positive, to the left if it's negative; 1 = progressbar increases from the border in the same direction for both positive and negative accelerations" -seta hud_panel_physics_acceleration_progressbar_scale "" "multiply acceleration progressbar values by this factor (allow progressbar to go out of panel bounds)" -seta hud_panel_physics_acceleration_progressbar_nonlinear "" "use a non linear function to display acceleration progressbar values (amplify more smaller values)" +seta hud_panel_physics_progressbar "" "enable progress bar in panel; 2 = only for speed, 3 = only for acceleration" +seta hud_panel_physics_acceleration_max "" "acceleration progress bar gets completely filled up by this value (in g)" +seta hud_panel_physics_acceleration_progressbar_mode "" "0 = progress bar increases from the center to the right if the acceleration is positive, to the left if it's negative, 1 = progress bar increases from the border in the same direction for both positive and negative accelerations" +seta hud_panel_physics_acceleration_progressbar_scale "" "multiply acceleration progress bar values by this factor (allow progress bar to go out of panel bounds)" +seta hud_panel_physics_acceleration_progressbar_nonlinear "" "use a non linear function to display acceleration progress bar values (amplify more smaller values)" seta hud_panel_physics_acceleration_vertical "" "include the acceleration on the Z-axis" -seta hud_panel_physics_text "" "show text in panel (2 = only for speed; 3 = only for acceleration)" +seta hud_panel_physics_text "" "show text in panel; 2 = only for speed, 3 = only for acceleration" seta hud_panel_physics_text_scale "" "scale text height by this factor" seta hud_panel_physics_speed_unit_show "" "also show speed unit" -seta hud_panel_physics_speed_max "" "speed progressbar gets filled up completely by this value (in qu/s)" +seta hud_panel_physics_speed_max "" "speed progress bar gets filled up completely by this value (in qu/s)" seta hud_panel_physics_speed_vertical "" "include the speed on the Z-axis" seta hud_panel_physics_topspeed "" "also show top speed" seta hud_panel_physics_topspeed_time "" "how many seconds the top speed takes to fade out" @@ -270,7 +270,7 @@ seta hud_panel_centerprint_bg_color_team "" "override panel color with team colo seta hud_panel_centerprint_bg_alpha "" "if set to something else than \"\" = override default panel background alpha" seta hud_panel_centerprint_bg_border "" "if set to something else than \"\" = override default size of border around the background" seta hud_panel_centerprint_bg_padding "" "if set to something else than \"\" = override default padding of contents from border" -seta hud_panel_centerprint_align "" "text alignment: 0 left, 0.5 center, 1 right" +seta hud_panel_centerprint_align "" "text alignment; 0 = left, 0.5 = center, 1 = right" seta hud_panel_centerprint_flip "" "invert messages order" seta hud_panel_centerprint_fontscale "" "scale the text font by this amount" seta hud_panel_centerprint_fontscale_bold "" "scale the bold text font by this amount" @@ -331,9 +331,9 @@ seta hud_panel_itemstime_bg_alpha "" "if set to something else than \"\" = overr seta hud_panel_itemstime_bg_border "" "if set to something else than \"\" = override default size of border around the background" seta hud_panel_itemstime_bg_padding "" "if set to something else than \"\" = override default padding of contents from border" seta hud_panel_itemstime_iconalign "" "0 = align icons to the left, 1 = align icons to the right" -seta hud_panel_itemstime_progressbar "" "use progressbar behind icons" -seta hud_panel_itemstime_progressbar_name "" "name of progressbar to use behind icons" -seta hud_panel_itemstime_progressbar_reduced "" "progressbar is displayed only in the text field" +seta hud_panel_itemstime_progressbar "" "use progress bar behind icons" +seta hud_panel_itemstime_progressbar_name "" "name of progress bar to use behind icons" +seta hud_panel_itemstime_progressbar_reduced "" "progress bar is displayed only in the text field" seta hud_panel_itemstime_text "" "show text" seta hud_panel_itemstime_ratio "" "ratio between space reserved for text and icon width of each item entry (min value is 2)" seta hud_panel_itemstime_dynamicsize "" "allow panel size reduction by removing spacing among items" @@ -346,7 +346,7 @@ seta hud_panel_quickmenu_bg_color_team "" "override panel color with team color seta hud_panel_quickmenu_bg_alpha "" "if set to something else than \"\" = override default panel background alpha" seta hud_panel_quickmenu_bg_border "" "if set to something else than \"\" = override default size of border around the background" seta hud_panel_quickmenu_bg_padding "" "if set to something else than \"\" = override default padding of contents from border" -seta hud_panel_quickmenu_align "" "text alignment: 0 left, 0.5 center, 1 right" +seta hud_panel_quickmenu_align "" "text alignment; 0 = left, 0.5 = center, 1 = right" seta hud_panel_scoreboard_pos "" "position of this base of the panel" seta hud_panel_scoreboard_size "" "size of this panel" @@ -356,8 +356,8 @@ seta hud_panel_scoreboard_bg_color_team "" "override panel color with team color seta hud_panel_scoreboard_bg_alpha "" "if set to something else than \"\" = override default panel background alpha" seta hud_panel_scoreboard_bg_border "" "if set to something else than \"\" = override default size of border around the background" seta hud_panel_scoreboard_bg_padding "" "if set to something else than \"\" = override default padding of contents from border" -seta hud_panel_scoreboard_fadeinspeed "" "speed at which scoreboard fades in, higher is faster (0 = instant)" -seta hud_panel_scoreboard_fadeoutspeed "" "speed at which scoreboard fades out, higher is faster (0 = instant)" +seta hud_panel_scoreboard_fadeinspeed "" "speed at which scoreboard fades in, higher is faster; 0 = instant" +seta hud_panel_scoreboard_fadeoutspeed "" "speed at which scoreboard fades out, higher is faster; 0 = instant" seta hud_panel_scoreboard_respawntime_decimals "" "decimal places to show for the respawntime countdown display on the scoreboard" seta hud_panel_scoreboard_table_bg_alpha "" "background alpha of a scoreboard table" seta hud_panel_scoreboard_table_bg_scale "" "scale for the tiled scoreboard background" diff --git a/balance-mario.cfg b/balance-mario.cfg index 1dc342384..10e9dcb85 100644 --- a/balance-mario.cfg +++ b/balance-mario.cfg @@ -246,13 +246,13 @@ set g_balance_superweapons_time 30 // }}} // {{{ jetpack/hook -set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack" -set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction" -set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)" -set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction" -set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction" -set g_jetpack_fuel 8 "fuel per second for jetpack" -set g_jetpack_reverse_thrust 0 "if not 0, downward acceleration when crouching with the jetpack" +set g_jetpack_antigravity 0.8 "factor of gravity compensation of the Jetpack" +set g_jetpack_acceleration_side 1200 "acceleration of the Jetpack in the XY direction" +set g_jetpack_acceleration_up 600 "acceleration of the Jetpack in the Z direction (note: you have to factor in gravity here, if antigravity is not \"1\")" +set g_jetpack_maxspeed_side 1200 "max speed of the Jetpack in the XY direction" +set g_jetpack_maxspeed_up 600 "max speed of the Jetpack in the Z direction" +set g_jetpack_fuel 8 "fuel per second for Jetpack" +set g_jetpack_reverse_thrust 0 "if not \"0\", downward acceleration when crouching with the Jetpack" set g_grappling_hook_tarzan 2 // 2: can also pull players set g_balance_grapplehook_speed_fly 1800 diff --git a/balance-nexuiz25.cfg b/balance-nexuiz25.cfg index cacdc95c4..c8fb2734b 100644 --- a/balance-nexuiz25.cfg +++ b/balance-nexuiz25.cfg @@ -246,13 +246,13 @@ set g_balance_superweapons_time 30 // }}} // {{{ jetpack/hook -set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack" -set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction" -set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)" -set g_jetpack_maxspeed_side 1500 "max speed of the jetpack in xy direction" -set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction" -set g_jetpack_fuel 8 "fuel per second for jetpack" -set g_jetpack_reverse_thrust 0 "if not 0, downward acceleration when crouching with the jetpack" +set g_jetpack_antigravity 0.8 "factor of gravity compensation of the Jetpack" +set g_jetpack_acceleration_side 1200 "acceleration of the Jetpack in the XY direction" +set g_jetpack_acceleration_up 600 "acceleration of the Jetpack in the Z direction (note: you have to factor in gravity here, if antigravity is not \"1\")" +set g_jetpack_maxspeed_side 1500 "max speed of the Jetpack in the XY direction" +set g_jetpack_maxspeed_up 600 "max speed of the Jetpack in the Z direction" +set g_jetpack_fuel 8 "fuel per second for Jetpack" +set g_jetpack_reverse_thrust 0 "if not \"0\", downward acceleration when crouching with the Jetpack" set g_grappling_hook_tarzan 2 // 2: can also pull players set g_balance_grapplehook_speed_fly 1800 diff --git a/balance-overkill.cfg b/balance-overkill.cfg index 9b13ce31a..fcbb84f58 100644 --- a/balance-overkill.cfg +++ b/balance-overkill.cfg @@ -246,13 +246,13 @@ set g_balance_superweapons_time 30 // }}} // {{{ jetpack/hook -set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack" -set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction" -set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)" -set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction" -set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction" -set g_jetpack_fuel 8 "fuel per second for jetpack" -set g_jetpack_reverse_thrust 0 "if not 0, downward acceleration when crouching with the jetpack" +set g_jetpack_antigravity 0.8 "factor of gravity compensation of the Jetpack" +set g_jetpack_acceleration_side 1200 "acceleration of the Jetpack in the XY direction" +set g_jetpack_acceleration_up 600 "acceleration of the Jetpack in the Z direction (note: you have to factor in gravity here, if antigravity is not \"1\")" +set g_jetpack_maxspeed_side 1200 "max speed of the Jetpack in the XY direction" +set g_jetpack_maxspeed_up 600 "max speed of the Jetpack in the Z direction" +set g_jetpack_fuel 8 "fuel per second for Jetpack" +set g_jetpack_reverse_thrust 0 "if not \"0\", downward acceleration when crouching with the Jetpack" set g_grappling_hook_tarzan 2 // 2: can also pull players set g_balance_grapplehook_speed_fly 1800 diff --git a/balance-samual.cfg b/balance-samual.cfg index 58d3a924a..a298d7635 100644 --- a/balance-samual.cfg +++ b/balance-samual.cfg @@ -246,13 +246,13 @@ set g_balance_superweapons_time 30 // }}} // {{{ jetpack/hook -set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack" -set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction" -set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)" -set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction" -set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction" -set g_jetpack_fuel 8 "fuel per second for jetpack" -set g_jetpack_reverse_thrust 0 "if not 0, downward acceleration when crouching with the jetpack" +set g_jetpack_antigravity 0.8 "factor of gravity compensation of the Jetpack" +set g_jetpack_acceleration_side 1200 "acceleration of the Jetpack in the XY direction" +set g_jetpack_acceleration_up 600 "acceleration of the Jetpack in the Z direction (note: you have to factor in gravity here, if antigravity is not \"1\")" +set g_jetpack_maxspeed_side 1200 "max speed of the Jetpack in the XY direction" +set g_jetpack_maxspeed_up 600 "max speed of the Jetpack in the Z direction" +set g_jetpack_fuel 8 "fuel per second for Jetpack" +set g_jetpack_reverse_thrust 0 "if not \"0\", downward acceleration when crouching with the Jetpack" set g_grappling_hook_tarzan 2 // 2: can also pull players set g_balance_grapplehook_speed_fly 1800 diff --git a/balance-xdf.cfg b/balance-xdf.cfg index f694182b4..15ebba240 100644 --- a/balance-xdf.cfg +++ b/balance-xdf.cfg @@ -246,13 +246,13 @@ set g_balance_superweapons_time 30 // }}} // {{{ jetpack/hook -set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack" -set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction" -set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)" -set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction" -set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction" -set g_jetpack_fuel 8 "fuel per second for jetpack" -set g_jetpack_reverse_thrust 0 "if not 0, downward acceleration when crouching with the jetpack" +set g_jetpack_antigravity 0.8 "factor of gravity compensation of the Jetpack" +set g_jetpack_acceleration_side 1200 "acceleration of the Jetpack in the XY direction" +set g_jetpack_acceleration_up 600 "acceleration of the Jetpack in the Z direction (note: you have to factor in gravity here, if antigravity is not \"1\")" +set g_jetpack_maxspeed_side 1200 "max speed of the Jetpack in the XY direction" +set g_jetpack_maxspeed_up 600 "max speed of the Jetpack in the Z direction" +set g_jetpack_fuel 8 "fuel per second for Jetpack" +set g_jetpack_reverse_thrust 0 "if not \"0\", downward acceleration when crouching with the Jetpack" set g_grappling_hook_tarzan 2 // 2: can also pull players set g_balance_grapplehook_speed_fly 1800 diff --git a/balance-xonotic.cfg b/balance-xonotic.cfg index 92817883e..a4b1a7865 100644 --- a/balance-xonotic.cfg +++ b/balance-xonotic.cfg @@ -246,13 +246,13 @@ set g_balance_superweapons_time 30 // }}} // {{{ jetpack/hook -set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack" -set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction" -set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)" -set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction" -set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction" -set g_jetpack_fuel 8 "fuel per second for jetpack" -set g_jetpack_reverse_thrust 0 "if not 0, downward acceleration when crouching with the jetpack" +set g_jetpack_antigravity 0.8 "factor of gravity compensation of the Jetpack" +set g_jetpack_acceleration_side 1200 "acceleration of the Jetpack in the XY direction" +set g_jetpack_acceleration_up 600 "acceleration of the Jetpack in the Z direction (note: you have to factor in gravity here, if antigravity is not \"1\")" +set g_jetpack_maxspeed_side 1200 "max speed of the Jetpack in the XY direction" +set g_jetpack_maxspeed_up 600 "max speed of the Jetpack in the Z direction" +set g_jetpack_fuel 8 "fuel per second for Jetpack" +set g_jetpack_reverse_thrust 0 "if not \"0\", downward acceleration when crouching with the Jetpack" set g_grappling_hook_tarzan 2 // 2: can also pull players set g_balance_grapplehook_speed_fly 1800 diff --git a/balance-xpm.cfg b/balance-xpm.cfg index 9ec9c7d78..20b82a59b 100644 --- a/balance-xpm.cfg +++ b/balance-xpm.cfg @@ -246,13 +246,13 @@ set g_balance_superweapons_time 30 // }}} // {{{ jetpack/hook -set g_jetpack_antigravity 0.8 "factor of gravity compensation of the jetpack" -set g_jetpack_acceleration_side 1200 "acceleration of the jetpack in xy direction" -set g_jetpack_acceleration_up 600 "acceleration of the jetpack in z direction (note: you have to factor in gravity here, if antigravity is not 1)" -set g_jetpack_maxspeed_side 1200 "max speed of the jetpack in xy direction" -set g_jetpack_maxspeed_up 600 "max speed of the jetpack in z direction" -set g_jetpack_fuel 8 "fuel per second for jetpack" -set g_jetpack_reverse_thrust 0 "if not 0, downward acceleration when crouching with the jetpack" +set g_jetpack_antigravity 0.8 "factor of gravity compensation of the Jetpack" +set g_jetpack_acceleration_side 1200 "acceleration of the Jetpack in the XY direction" +set g_jetpack_acceleration_up 600 "acceleration of the Jetpack in the Z direction (note: you have to factor in gravity here, if antigravity is not \"1\")" +set g_jetpack_maxspeed_side 1200 "max speed of the Jetpack in the XY direction" +set g_jetpack_maxspeed_up 600 "max speed of the Jetpack in the Z direction" +set g_jetpack_fuel 8 "fuel per second for Jetpack" +set g_jetpack_reverse_thrust 0 "if not \"0\", downward acceleration when crouching with the Jetpack" set g_grappling_hook_tarzan 2 // 2: can also pull players set g_balance_grapplehook_speed_fly 1800 diff --git a/commands.cfg b/commands.cfg index ae8719a0f..20de59e15 100644 --- a/commands.cfg +++ b/commands.cfg @@ -161,7 +161,7 @@ alias radar "qc_cmd_cl hud radar ${* ?}" alias scoreboard_columns_help "qc_cmd_cl hud scoreboard_columns_help" alias scoreboard_columns_set "qc_cmd_cl hud scoreboard_columns_set ${* ?}" -seta team_selection_type 1 "Team selection type: 0 menu, 1 scoreboard" +seta team_selection_type 1 "team selection type; 0 = menu, 1 = scoreboard" set _scoreboard_team_selection_available 0 // set to 1 by CSQC alias _team_selection_show00 "menu_cmd directmenu TeamSelect" alias _team_selection_show01 "menu_cmd directmenu TeamSelect" @@ -175,7 +175,7 @@ alias menu_showteamselect team_selection_show // ======================================================== // cmd (client-to-server command) - server/command/cmd.qc // ======================================================== -set sv_clientcommand_antispam_time 1 "Amount of seconds after a command before another command can be called again without being considered spam. (Use -1 for no antispam limit)" +set sv_clientcommand_antispam_time 1 "Amount of seconds after a command before another command can be called again without being considered spam; \"-1\" = no limit" set sv_clientcommand_antispam_count 8 "Amount of commands considered spam before commands are rejected." seta sv_status_privacy 1 "hide IP addresses from \"status\" and \"who\" replies shown to clients" seta cl_autoswitch 1 "automatically switch to newly picked up weapons if they are better than what you are carrying" @@ -189,7 +189,7 @@ alias join "qc_cmd_cmd join ${* ?}" // Become alias minigame "qc_cmd_cmd minigame ${* ?}" // Start a minigame //alias mv_getpicture "qc_cmd_cmd mv_getpicture ${* ?}" // Retrieve mapshot picture from the server alias physics "qc_cmd_cmd physics ${* ?}" // Change physics set -alias ready "qc_cmd_cmd ready ${* ?}" // Qualify as ready to end warmup stage +alias ready "qc_cmd_cmd ready ${* ?}" // Qualify as ready to end warmup-stage //alias say "qc_cmd_cmd say ${* ?}" // Send a public chat message to all players //alias say_team "qc_cmd_cmd say_team ${* ?}" // Send a chat message to all team mates alias selectteam "qc_cmd_cmd selectteam ${* ?}" // Attempt to choose a team to join into @@ -263,7 +263,7 @@ alias unlockteams "qc_cmd_sv unlockteams ${* ?}" // Enable alias warp "qc_cmd_sv warp ${* ?}" // Choose different level in campaign // other aliases for server commands -set _endmatch 0 "if set to 1 ends the match immediately; use it instead of timelimit -1 (deprecated)" +set _endmatch 0 "if set to \"1\" ends the match immediately; use instead of timelimit -1 (deprecated)" alias endmatch "_endmatch 1" alias bots "minplayers 4; minplayers_per_team 2" alias nobots "minplayers 0; minplayers_per_team 0" @@ -388,14 +388,14 @@ set sv_vote_master_callable 0 "When set, users can use \"vmaster\" to call a vot set sv_vote_master_password "" "when set, users can use \"vlogin PASSWORD\" to log in as master, then run master commands directly using vdo" set sv_vote_master_playerlimit 2 "Minimum number of players needed for a player to be allowed to vote for master" set sv_vote_no_stops_vote 1 "Allow the vote caller to stop their own vote simply by voting no" -set sv_vote_singlecount 0 "set to 1 to count votes once after timeout or to 0 to count with every vote" +set sv_vote_singlecount 0 "set to \"1\" to count votes once after timeout or to \"0\" to count with every vote" set sv_vote_timeout 24 "a vote will timeout after this many seconds" set sv_vote_wait 120 "a player can not call a vote again for this many seconds when their vote was not accepted" set sv_vote_stop 15 "a player can not call a vote again for this many seconds when they stopped this vote (e.g. to correct it)" -set sv_vote_majority_factor 0.5 "What percentage of the PLAYERS constitute a majority? (Must be at least 0.5, recommended: 0.5)" -set sv_vote_majority_factor_of_voted 0.5 "What percentage of the VOTERS constitute a majority too? (Must be at least 0.5, recommended: 0.5)" +set sv_vote_majority_factor 0.5 "What percentage of the PLAYERS constitute a majority? (must be at least 0.5, recommended \"0.5\")" +set sv_vote_majority_factor_of_voted 0.5 "What percentage of the VOTERS constitute a majority too? (must be at least 0.5, recommended \"0.5\")" set sv_vote_gamestart 0 "Allow voting during map change" -set sv_vote_debug 0 "count votes by bots too for debugging purposes (to get a bot to vote exec this command: bot_cmd 1 cc vote yes)" +set sv_vote_debug 0 "count votes by bots too for debugging purposes (to get a bot to vote exec this command : bot_cmd 1 cc vote yes)" // when disabled, don't allow game type changes "note: set these two equal to JUST support simple majorities" set sv_vote_override_mostrecent 0 diff --git a/crosshairs.cfg b/crosshairs.cfg index 2c040259b..1be0adbe4 100644 --- a/crosshairs.cfg +++ b/crosshairs.cfg @@ -17,7 +17,7 @@ seta crosshair_dot_color "1 0 0" seta crosshair_dot_color_custom 1 "use a custom color for the crosshair dot" // smooth transitions for crosshair changes -seta crosshair_effect_time 0.4 "how fast (in seconds) some crosshair effects should take place, 0 = instant" +seta crosshair_effect_time 0.4 "how fast (in seconds) some crosshair effects should take place; 0 = instant" seta crosshair_effect_scalefade 1 "use scaling and fading for crosshair effects" // item pickup animation settings @@ -35,18 +35,18 @@ set g_trueaim_minrange 44 "TrueAim minimum range (TrueAim adjusts shots so they seta crosshair_hittest 1 "do a crosshair hit evaluation, applying effects from the _blur and _scale cvars" seta crosshair_hittest_blur_teammate 0 "blur the crosshair if the shot is obstructed by a teammate" seta crosshair_hittest_blur_wall 1 "blur the crosshair if the shot is obstructed by a wall or object" -seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed (debug setting, very glitchy!)" +seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed (NOTE: debug setting, very glitchy!)" // change color based on special case -seta crosshair_color_special 1 "apply a special color for the crosshair: 1 = weapon color (see also crosshair_per_weapon), 2 = a color based on health and armor, 3 = rainbow/random color" +seta crosshair_color_special 1 "apply a special color for the crosshair; 1 = weapon color (see also crosshair_per_weapon), 2 = a color based on health and armor, 3 = rainbow/random color" seta crosshair_color_special_rainbow_delay 0.1 seta crosshair_color_special_rainbow_brightness 20 "color brightness of the random crosshair colors" // per-weapon crosshairs -seta crosshair_per_weapon 1 "when 1, each gun will display a different crosshair" +seta crosshair_per_weapon 1 "when \"1\", each gun will display a different crosshair" // side-scrolling crosshair -seta crosshair_2d 54 "selects crosshair to use in side-scrolling mode (\"\" uses regular crosshair and 0 is none)" +seta crosshair_2d 54 "selects crosshair to use in side-scrolling mode (\"\" uses regular crosshair and \"0\" is none)" // third person chase-camera crosshair seta crosshair_chase 1 "adjust the crosshair while in third person mode to where the shot will actually hit" @@ -57,14 +57,14 @@ seta crosshair_chase_playeralpha 0.25 "opacity of the player while they obstruct // Crosshair ring settings // ========================= -// ring around crosshair, used for various purposes (such as indicating bullets left in clip, vortex charge) +// ring around crosshair, used for various purposes (such as indicating bullets left in clip, Vortex charge) seta crosshair_ring 1 "enable normal crosshair rings" seta crosshair_ring_inner 0 "allow inner rings to be drawn too" seta crosshair_ring_size 2 "ring size" seta crosshair_ring_alpha 0.2 "ring alpha" -// vortex ring // WEAPONTODO: Make this part of the crosshair line in REGISTER_WEAPON -seta crosshair_ring_vortex 1 "draw a ring showing the current charge of the vortex" +// Vortex ring // WEAPONTODO: Make this part of the crosshair line in REGISTER_WEAPON +seta crosshair_ring_vortex 1 "draw a ring showing the current charge of the Vortex" seta crosshair_ring_vortex_alpha 0.15 seta crosshair_ring_vortex_inner_alpha 0.15 seta crosshair_ring_vortex_inner_color_red 0.8 @@ -73,16 +73,16 @@ seta crosshair_ring_vortex_inner_color_blue 0 seta crosshair_ring_vortex_currentcharge_scale 30 seta crosshair_ring_vortex_currentcharge_movingavg_rate 0.05 -// minelayer ring +// Mine Layer ring seta crosshair_ring_minelayer 1 "draw a ring showing the current amount of layed mines" seta crosshair_ring_minelayer_alpha 0.15 -// hagar ring -seta crosshair_ring_hagar 1 "draw a ring showing the current charge of the hagar" +// Hagar ring +seta crosshair_ring_hagar 1 "draw a ring showing the current charge of the Hagar" seta crosshair_ring_hagar_alpha 0.15 -// arc ring -seta crosshair_ring_arc 1 "draw a ring showing arc's overheating" +// Arc ring +seta crosshair_ring_arc 1 "draw a ring showing Arc's overheating" seta crosshair_ring_arc_hot_color "1 0 0" seta crosshair_ring_arc_cold_alpha 0.2 seta crosshair_ring_arc_hot_alpha 0.5 diff --git a/gamemodes-server.cfg b/gamemodes-server.cfg index a98bab43e..02a4b585c 100644 --- a/gamemodes-server.cfg +++ b/gamemodes-server.cfg @@ -43,7 +43,7 @@ alias sv_hook_gameend // gametype vote hooks // ===================== // These are called when the mode is switched via gametype vote screen, -// earlier than gamestart hooks (useful for enabling per-gamemode mutators) +// earlier than gamestart hooks (useful for enabling per-game mode mutators) // The _all hook is called before the specific one alias sv_vote_gametype_hook_all alias sv_vote_gametype_hook_as @@ -86,19 +86,19 @@ alias sv_vote_gametype_hook_surv // this means that timelimit can be overidden globally and fraglimit can be overidden for each game mode: DM/TDM, Domination, CTF, and Runematch. set leadlimit 0 set leadlimit_and_fraglimit 0 "both leadlimit AND fraglimit must be reached" -set timelimit_override -1 "Time limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -set fraglimit_override -1 "Frag limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -set leadlimit_override -1 "Lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -set capturelimit_override -1 "Capture limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -set captureleadlimit_override -1 "Capture llead imit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -set g_domination_point_limit -1 "Domination point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -set g_domination_point_leadlimit -1 "Domination point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -set g_keyhunt_point_limit -1 "Keyhunt point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -set g_keyhunt_point_leadlimit -1 "Keyhunt point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -set g_race_laps_limit -1 "Race laps limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -set g_nexball_goallimit -1 "Nexball goal limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -set g_nexball_goalleadlimit -1 "Nexball goal lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -set g_invasion_point_limit -1 "Invasion point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set timelimit_override -1 "Time limit overriding the mapinfo specified one; 0 = play without limit, -1 = use the mapinfo's limit" +set fraglimit_override -1 "Frag limit overriding the mapinfo specified one; 0 = play without limit, -1 = use the mapinfo's limit" +set leadlimit_override -1 "Lead limit overriding the mapinfo specified one; 0 = play without limit, -1 = use the mapinfo's limit" +set capturelimit_override -1 "Capture limit overriding the mapinfo specified one; 0 = play without limit, -1 = use the mapinfo's limit" +set captureleadlimit_override -1 "Capture lead limit overriding the mapinfo specified one; 0 = play without limit, -1 = use the mapinfo's limit" +set g_domination_point_limit -1 "Domination point limit overriding the mapinfo specified one; \"0\" = play without limit, \"-1\" = use the mapinfo's limit" // script-ignore +set g_domination_point_leadlimit -1 "Domination point lead limit overriding the mapinfo specified one; \"0\" = play without limit, \"-1\" = use the mapinfo's limit" // script-ignore +set g_keyhunt_point_limit -1 "Keyhunt point limit overriding the mapinfo specified one; \"0\" = play without limit, \"-1\" = use the mapinfo's limit" // script-ignore +set g_keyhunt_point_leadlimit -1 "Keyhunt point lead limit overriding the mapinfo specified one; \"0\" = play without limit, \"-1\" = use the mapinfo's limit" // script-ignore +set g_race_laps_limit -1 "Race laps limit overriding the mapinfo specified one; \"0\" = play without limit, \"-1\" = use the mapinfo's limit" // script-ignore +set g_nexball_goallimit -1 "Nexball goal limit overriding the mapinfo specified one; \"0\" = play without limit, \"-1\" = use the mapinfo's limit" // script-ignore +set g_nexball_goalleadlimit -1 "Nexball goal lead limit overriding the mapinfo specified one; \"0\" = play without limit, \"-1\" = use the mapinfo's limit" // script-ignore +set g_invasion_point_limit -1 "Invasion point limit overriding the mapinfo specified one; \"0\" = play without limit, \"-1\" = use the mapinfo's limit" // script-ignore // ================================= @@ -250,44 +250,44 @@ set g_surv_weapon_stay 0 // ========= // assault // ========= -set g_assault 0 "Assault: attack the enemy base as fast as you can, then defend the base against the enemy for that time to win" +set g_assault 0 "Assault: attack the enemy base as fast as you can, then defend the base against the enemy for that time to win" // script-ignore // ============ // clan arena // ============ -set g_ca 0 "Clan Arena: Played in rounds, once you're dead you're out! The team with survivors wins the round" -set g_ca_point_limit -1 "Clan Arena point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -set g_ca_point_leadlimit -1 "Clan Arena point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -set g_ca_spectate_enemies 0 "allow eliminated players to spectate enemy players during Clan Arena games. -1 blocks freeroam camera. Changes to this cvar take effect from the next round" +set g_ca 0 "Clan Arena: played in rounds, once you're dead you're out! The team with survivors wins the round" // script-ignore +set g_ca_point_limit -1 "Clan Arena point limit overriding the mapinfo specified one; \"0\" = play without limit, \"-1\" = use the mapinfo's limit" // script-ignore +set g_ca_point_leadlimit -1 "Clan Arena point lead limit overriding the mapinfo specified one; \"0\" = play without limit, \"-1\" = use the mapinfo's limit" // script-ignore +set g_ca_spectate_enemies 0 "allow eliminated players to spectate enemy players during Clan Arena games; changes to this cvar take effect from the next round; \"-1\" blocks freeroam camera" set g_ca_warmup 10 "time players get to run around before the round starts" set g_ca_damage2score 100 "every this amount of damage done give players 1 point" set g_ca_round_timelimit 180 "round time limit in seconds" set g_ca_round_enddelay 1 "seconds of delay for score evaluation after round could end" set g_ca_teams_override 0 -set g_ca_team_spawns 1 "when 1, players spawn from the team spawnpoints of the map, if any" +set g_ca_team_spawns 1 "when \"1\", players spawn from the team spawnpoints of the map, if any" set g_ca_teams 0 -set g_ca_prevent_stalemate 0 "When round time ends instead of instant stalemate give round win to the team with 1: most survivors. 2: most total health. 3: most survivors or if equal then most total health" -set g_ca_weaponarena "most" "starting weapons - takes the same options as g_weaponarena" +set g_ca_prevent_stalemate 0 "When round time ends instead of instant stalemate give round win to the team with 1 = most survivors, 2 = most total health, 3 = most survivors or if equal then most total health" +set g_ca_weaponarena "most" "starting weapons. takes the same options as g_weaponarena" // ================== // capture the flag // ================== -set g_ctf 0 "Capture The Flag: take the enemy flag and bring it to yours at your base to score" +set g_ctf 0 "Capture The Flag: take the enemy flag and bring it to yours at your base to score" // script-ignore set g_ctf_oneflag 0 "Allow oneflag CTF mode on maps that support it" -set g_ctf_oneflag_reverse 0 "apply reverse mode to oneflag CTF (take flag to enemy bases to cap), overrides g_ctf_reverse only in oneflag, g_ctf_reverse still affects oneflag" +set g_ctf_oneflag_reverse 0 "apply reverse mode to oneflag CTF (take flag to enemy bases to cap); overrides g_ctf_reverse only in oneflag, g_ctf_reverse still affects oneflag" set g_ctf_leaderboard 0 "show top capture times in the scoreboard" set g_ctf_flag_return 1 "auto return the flag to base when touched by a teammate" set g_ctf_flag_return_carrying 0 "(manual return mode) auto return the flag to base if touched by a flag carrier" set g_ctf_flag_return_carried_radius 100 "allow flags to be returned by carrier if base is within this radius" -set g_ctf_flag_return_time 30 "automatically return the flag to base after this amount of time; set it to 0 to disable this feature" +set g_ctf_flag_return_time 30 "automatically return the flag to base after this amount of time; set to \"0\" to disable this feature" set g_ctf_flag_return_dropped 100 "automatically return the flag to base if dropped within this distance from base (in qu)" set g_ctf_flag_return_damage 0 "allow the flag to be damaged when dropped, reducing time needed to automatically return to base; initial health is defined by g_ctf_flag_health" set g_ctf_flag_return_damage_delay 0 "how much time the flag takes to automatically return to base if it falls into lava/slime/trigger hurt" set g_ctf_flag_return_when_unreachable 1 "automatically return the flag if it falls into lava/slime/trigger hurt" set g_ctf_flag_waypoint 1 "show a waypoint at the flag for easy discovery and directions" -set g_ctf_flag_waypoint_maxdistance 0 "maximum distance from a flag from which their waypoint is shown, a value of 0 means no limit" +set g_ctf_flag_waypoint_maxdistance 0 "maximum distance from a flag from which their waypoint is shown; 0 = no limit" set g_ctf_flagcarrier_auto_helpme_damage 100 "automatically place a helpme notification on flag carrier waypointsprite if they get hit and their health dips below this value" set g_ctf_flagcarrier_auto_helpme_time 2 "antispam time for the helpme notification" set g_ctf_flagcarrier_selfdamagefactor 1 @@ -295,25 +295,25 @@ set g_ctf_flagcarrier_selfforcefactor 1 set g_ctf_flagcarrier_damagefactor 1 set g_ctf_flagcarrier_forcefactor 1 set g_ctf_stalemate 1 "show the enemy flagcarrier location after both teams have held the flags a certain amount of time" -set g_ctf_stalemate_endcondition 1 "condition for stalemate mode to be finished: 1 = If ONE flag is no longer stale, 2 = If BOTH flags are no longer stale" +set g_ctf_stalemate_endcondition 1 "condition for stalemate mode to be finished; 1 = if ONE flag is no longer stale, 2 = if BOTH flags are no longer stale" set g_ctf_stalemate_time 60 "time for each flag until stalemate mode is activated" set g_ctf_flagcarrier_waypointforenemy_spotting 1 "show the enemy flagcarrier location if a team mate presses +use to spot them" -set g_ctf_dropped_capture_delay 1 "autocapture delay when flag is thrown onto the base - counted from when the flag lands on the ground" +set g_ctf_dropped_capture_delay 1 "autocapture delay when flag is thrown onto the base. counted from when the flag lands on the ground" set g_ctf_dropped_capture_radius 100 "allow dropped flags to be automatically captured by base flags if the dropped flag is within this radius of it" set g_ctf_flag_damageforcescale 2 -set g_ctf_portalteleport 0 "allow flag carriers to go through portals made in portal gun without dropping the flag" -set g_ctf_reverse 0 "if enabled, you score by bringing your own flag to an enemy's flag in their base" +set g_ctf_portalteleport 0 "allow flag carriers to go through portals made by the Port-o-Launch without dropping the flag" +set g_ctf_reverse 0 "if enabled, players score by bringing their own flag to an enemy's flag in their base" set g_ctf_flag_collect_delay 1 -set g_ctf_flag_health 0 "secondary setting of g_ctf_flag_return_damage that defines initial health of the flag when dropped. Is set to 0 initial health defaults to 100" -set g_ctf_flag_dropped_waypoint 2 "show dropped flag waypointsprite when a flag is lost. 1 = team only, 2 = for all players" +set g_ctf_flag_health 0 "secondary setting of g_ctf_flag_return_damage that defines initial health of the flag when dropped. If set to \"0\" initial health defaults to 100" +set g_ctf_flag_dropped_waypoint 2 "show dropped flag waypointsprite when a flag is lost; 1 = team only, 2 = for all players" set g_ctf_flag_dropped_floatinwater 200 "move upwards while in water at this velocity" -set g_ctf_throw 1 "throwing allows circumventing carrierkill score, so enable this with care!" -set g_ctf_throw_angle_max 90 "maximum upwards angle you can throw the flag" -set g_ctf_throw_angle_min -90 "minimum downwards angle you can throw the flag" +set g_ctf_throw 1 "allows throwing the flag (WARNING: throwing allows circumventing carrierkill score, so enable this with care!)" +set g_ctf_throw_angle_max 90 "maximum upwards angle players can throw the flag" +set g_ctf_throw_angle_min -90 "minimum downwards angle players can throw the flag" set g_ctf_throw_punish_count 3 set g_ctf_throw_punish_delay 30 set g_ctf_throw_punish_time 10 -set g_ctf_throw_strengthmultiplier 2 "multiplier for velocity when you have the strength... essentially, throw the flag REALLY hard when you have the strength :D" +set g_ctf_throw_strengthmultiplier 2 "multiplier for throwing velocity when players have the Strength. essentially, throw the flag REALLY hard when you have the Strength :D" set g_ctf_throw_velocity_forward 500 "how fast or far a player can throw the flag" set g_ctf_throw_velocity_up 200 "upwards velocity added upon initial throw" set g_ctf_drop_velocity_up 200 "upwards velocity when a flag is dropped (i.e. when a flag carrier dies)" @@ -323,7 +323,7 @@ set g_ctf_pass_arc 20 "upwards arcing of the flag path to look more like a throw set g_ctf_pass_arc_max 200 "maximum height for upwards arcing of the flag path to look more like a throw" set g_ctf_pass_directional_max 200 "maximum radius from crosshair for line of sight selection when passing" set g_ctf_pass_directional_min 50 "minimum radius from crosshair for line of sight selection when passing" -set g_ctf_pass_radius 500 "maximum radius that you can pass to a team mate in" +set g_ctf_pass_radius 500 "maximum radius that players can pass to a team mate in" set g_ctf_pass_wait 2 "delay in seconds between how often players can pass the flag (antispam, essentially)" set g_ctf_pass_request 1 "allow players to request the flag carrier to pass the flag to them" set g_ctf_pass_turnrate 50 "how well the flag follows the best direction to its target while passing" @@ -334,7 +334,7 @@ set g_ctf_allow_vehicle_carry 1 "allow players to hold flags inside a vehicle" set g_ctf_allow_monster_touch 0 "allow flags to be returned by monsters" set g_ctf_score_ignore_fields 0 "force regular score settings to override per entity specified scores" -set g_ctf_shield_max_ratio 0 "shield at most this percentage of a team from the enemy flag (try: 0.4 for 40%)" +set g_ctf_shield_max_ratio 0 "shield at most this percentage of a team from the enemy flag (try: \"0.4\" for 40%)" set g_ctf_shield_min_negscore 20 "shield the player from the flag if they've got this negative amount of points or less" set g_ctf_shield_force 100 "push force of the shield" @@ -352,16 +352,16 @@ set g_ctf_flag_glowtrails 1 set g_ctf_fullbrightflags 0 set g_ctf_dynamiclights 0 "flags (not flag carriers) cast light of their team's colour" -set g_ctf_ignore_frags 0 "1: regular frags give no points" +set g_ctf_ignore_frags 0 "make regular frags give no points" exec ctfscoring-samual.cfg // ==================== // complete the stage // ==================== -set g_cts 0 "CTS: complete the stage" -set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in cts" -set g_cts_finish_kill_delay 2 "kill player this many seconds after stage completion to prevent cheating by starting out with more speed than otherwise possible; set it to 0 to not kill or to -1 to kill instantly" +set g_cts 0 "CTS: complete the stage" // script-ignore +set g_cts_selfdamage 1 "0 = disable all selfdamage and falldamage in CTS" +set g_cts_finish_kill_delay 2 "kill player this many seconds after stage completion to prevent cheating by starting out with more speed than otherwise possible; set to \"0\" to not kill or \"-1\" to kill instantly" set g_cts_send_rankings_cnt 15 "send this number of map records to clients" set g_cts_removeprojectiles 0 "remove projectiles when the player dies, to prevent using weapons earlier in the stage than intended" set g_cts_drop_monster_items 0 "allow killed monsters to drop their items" @@ -370,46 +370,46 @@ set g_cts_drop_monster_items 0 "allow killed monsters to drop their items" // ========================== // deathmatch (ffa or team) // ========================== -set g_dm 1 "Deathmatch: killing any other player is one frag, player with most frags wins" -set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins" -set g_tdm_on_dm_maps 0 "when this is set, all DM maps automatically support TDM" -set g_tdm_teams 2 "how many teams are in team deathmatch (set by mapinfo)" +set g_dm 1 "Deathmatch: killing any other player is one frag, player with most frags wins" // script-ignore +set g_tdm 0 "Team Deathmatch: the team who kills their opponents most often wins" // script-ignore +set g_tdm_on_dm_maps 0 "make all DM maps automatically support TDM" +set g_tdm_teams 2 "how many teams are in TDM (set by mapinfo)" set g_tdm_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" -set g_tdm_teams_override 0 "how many teams are in team deathmatch" -set g_tdm_point_limit -1 "TDM point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -set g_tdm_point_leadlimit -1 "TDM point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_tdm_teams_override 0 "how many teams are in TDM" +set g_tdm_point_limit -1 "TDM point limit overriding the mapinfo specified one; 0 = play without limit, -1 = use the mapinfo's limit" +set g_tdm_point_leadlimit -1 "TDM point lead limit overriding the mapinfo specified one; 0 = play without limit, -1 = use the mapinfo's limit" // ============ // domination // ============ -set g_domination 0 "Domination: capture and hold control points to gain points" -set g_domination_default_teams 2 "default number of teams for maps that aren't domination-specific" -set g_domination_teams_override 0 "use a specific number of teams in domination games (minimum 2), disables dom_team entities" +set g_domination 0 "Domination: capture and hold control points to gain points" // script-ignore +set g_domination_default_teams 2 "default number of teams for maps that aren't Domination-specific" +set g_domination_teams_override 0 "use a specific number of teams in Domination games (minimum 2), disables dom_team entities" set g_domination_disable_frags 0 "players can't get frags normally, only get points from kills" -set g_domination_point_amt 0 "override: how many points to get per ping" -set g_domination_point_fullbright 0 "domination point fullbright" -set g_domination_point_rate 0 "override: how often to give those points" +set g_domination_point_amt 0 "override how many points to get per ping" +set g_domination_point_fullbright 0 "Domination point fullbright" // script-ignore +set g_domination_point_rate 0 "override how often to give those points" //set g_domination_point_capturetime 0.1 "how long it takes to capture a point (given no interference)" -set g_domination_point_glow 0 "domination point glow (warning, slow)" -set g_domination_roundbased 0 "enable round-based domination (capture all control points to win the round)" -set g_domination_roundbased_point_limit 5 "capture limit in round-based domination mode" +set g_domination_point_glow 0 "Domination point glow (warning, slow)" // script-ignore +set g_domination_roundbased 0 "enable round-based Domination (capture all control points to win the round)" +set g_domination_roundbased_point_limit 5 "capture limit in round-based Domination mode" set g_domination_round_timelimit 120 "round time limit in seconds" set g_domination_warmup 5 "time players have to wait before the round starts" -//set g_domination_balance_team_points 1 "# of points received is based on team sizes" +//set g_domination_balance_team_points 1 "number of points received is based on team sizes" // =========== // freezetag // =========== -set g_freezetag 0 "Freeze Tag: Freeze the opposing team(s) to win, unfreeze teammates by standing next to them" +set g_freezetag 0 "Freeze Tag: freeze the opposing team(s) to win, unfreeze teammates by standing next to them" // script-ignore set g_freezetag_warmup 10 "time players get to run around before the round starts" -set g_freezetag_point_limit -1 "Freeze Tag point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -set g_freezetag_point_leadlimit -1 "Freeze Tag point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_freezetag_point_limit -1 "Freeze Tag point limit overriding the mapinfo specified one; \"0\" = play without limit, \"-1\" = use the mapinfo's limit" // script-ignore +set g_freezetag_point_leadlimit -1 "Freeze Tag point lead limit overriding the mapinfo specified one; \"0\" = play without limit, \"-1\" = use the mapinfo's limit" // script-ignore set g_freezetag_revive_speed 0.4 "Speed for reviving a frozen teammate if g_freezetag_revive_time_to_score is off" set g_freezetag_revive_speed_t2s 0.25 "Speed for reviving a frozen teammate if g_freezetag_revive_time_to_score is active" set g_freezetag_revive_clearspeed 1.6 "Speed at which reviving progress gets lost when out of range (if g_freezetag_revive_time_to_score is active reviving progress is not cleared)" -set g_freezetag_revive_extra_size 100 "Distance in qu that you can stand from a frozen teammate to keep reviving him" +set g_freezetag_revive_extra_size 100 "Distance in qu that players can stand from a frozen teammate to keep reviving them" set g_freezetag_revive_nade 1 "Enable reviving from own nade explosion" set g_freezetag_revive_nade_health 40 "Amount of health player has if they revived from their own nade explosion" set g_freezetag_revive_time_to_score 1.5 "every this amount of seconds give players reviving a frozen teammate 1 point" @@ -417,26 +417,26 @@ set g_freezetag_round_timelimit 360 "round time limit in seconds" set g_freezetag_round_enddelay 1 "seconds of delay for score evaluation after round could end" set g_freezetag_revive_auto 1 "automatically revive frozen players after some time (g_freezetag_frozen_maxtime)" set g_freezetag_revive_auto_progress 1 "start the automatic reviving progress as soon as the player gets frozen" -set g_freezetag_revive_auto_reducible 1 "reduce auto-revival time when frozen players are hit by enemies; set to -1 to reduce it even when they are hit by teammates" +set g_freezetag_revive_auto_reducible 1 "reduce auto-revival time when frozen players are hit by enemies; set to \"-1\" to reduce it even when they are hit by teammates" set g_freezetag_revive_auto_reducible_forcefactor 0.01 "hit force to time reduction conversion factor" set g_freezetag_revive_auto_reducible_maxforce 400 "max force considered at once" set g_freezetag_revive_spawnshield 1 "apply spawnshield for this time in seconds after the player has been revived" set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen after this time in seconds" set g_freezetag_teams_override 0 -set g_freezetag_team_spawns 1 "when 1, players spawn from the team spawnpoints of the map, if any" +set g_freezetag_team_spawns 1 "when \"1\", players spawn from the team spawnpoints of the map, if any" set g_freezetag_teams 0 -set g_freezetag_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena" +set g_freezetag_weaponarena "most_available" "starting weapons. takes the same options as g_weaponarena" // ========== // keepaway // ========== -set g_keepaway 0 "game mode which focuses around a ball" -set g_keepaway_score_bckill 1 "points for killing the ball barrier (Ball Carrier Kill)" +set g_keepaway 0 "Keepaway: game mode which focuses around a ball" // script-ignore +set g_keepaway_score_bckill 1 "points for killing the ball carrier (Ball Carrier Kill)" set g_keepaway_score_killac 1 "points for kills while holding the ball (Kill As Carrier)" set g_keepaway_score_timeinterval 1 "amount of time it takes between intervals for timepoints to be added to the score" -set g_keepaway_score_timepoints 0 "points to add to score per timeinterval, 0 for no points" -set g_keepaway_ballcarrier_effects 8 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)" +set g_keepaway_score_timepoints 0 "points to add to score per timeinterval; \"0\" = no points" +set g_keepaway_ballcarrier_effects 8 "Add together the numbers you want; EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)" set g_keepaway_ballcarrier_highspeed 1 "speed multiplier done to the person holding the ball (recommended when used with some mutators)" set g_keepaway_ballcarrier_damage 1 "damage multiplier while holding the ball" set g_keepaway_ballcarrier_force 1 "force multiplier while holding the ball" @@ -447,16 +447,16 @@ set g_keepaway_noncarrier_damage 1 "damage done to other players if both you and set g_keepaway_noncarrier_force 1 "force done to other players if both you and they don't have the ball" set g_keepaway_noncarrier_selfdamage 1 "self damage if you don't have the ball" set g_keepaway_noncarrier_selfforce 1 "self force if you don't have the ball" -set g_keepawayball_effects 8 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)" +set g_keepawayball_effects 8 "Add together the numbers you want; EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)" set g_keepawayball_trail_color 254 "particle trail color from player/ball" -set g_keepawayball_damageforcescale 2 "Scale of force which is applied to the ball by weapons/explosions/etc" +set g_keepawayball_damageforcescale 2 "Scale of force which is applied to the ball by weapons/explosions/etc." set g_keepawayball_respawntime 10 "if no one picks up the ball, how long to wait until the ball respawns" // ========== // key hunt // ========== -set g_keyhunt 0 "Key Hunt: collect all keys from the enemies and bring them together to score" +set g_keyhunt 0 "Key Hunt: collect all keys from the enemies and bring them together to score" // script-ignore set g_balance_keyhunt_return_when_unreachable 1 "automatically destroy a key if it falls into lava/slime/trigger hurt" set g_balance_keyhunt_delay_damage_return 5 "time a key takes to automatically destroy itself if it falls into lava/slime/trigger hurt" set g_balance_keyhunt_delay_return 60 "time a key takes to destroy itself if dropped" @@ -477,21 +477,21 @@ set g_balance_keyhunt_protecttime 0.8 set g_balance_keyhunt_damageforcescale 1 set g_keyhunt_teams_override 0 set g_keyhunt_teams 0 -set g_keyhunt_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" +set g_keyhunt_team_spawns 0 "when \"1\", players spawn from the team spawnpoints of the map, if any" // =================== // last man standing // =================== -set g_lms 0 "Last Man Standing: everyone starts with a certain amount of lives, and the survivor wins" +set g_lms 0 "Last Man Standing: everyone starts with a certain amount of lives, and the survivor wins" // script-ignore set g_lms_lives_override -1 set g_lms_extra_lives 0 set g_lms_regenerate 0 "health and/or armor regeneration, according to g_balance_health_regen and g_balance_armor_regen" set g_lms_rot 0 "health and/or armor rotting, according to g_balance_health_rot and g_balance_armor_rot" -set g_lms_last_join 3 "if g_lms_join_anytime is 0, new players can only join if the worst active player has (fraglimit - g_lms_last_join) or more lives; in other words, new players can no longer join once the worst player loses more than g_lms_last_join lives" -set g_lms_join_anytime 1 "1: new players can join, but get same amount of lives as the worst player; 0: new players can only join if the worst active player has (fraglimit - g_lms_last_join) or more lives" +set g_lms_last_join 3 "if g_lms_join_anytime is \"0\", new players can only join if the worst active player has (fraglimit - g_lms_last_join) or more lives; in other words, new players can no longer join once the worst player loses more than g_lms_last_join lives" +set g_lms_join_anytime 1 "\"1\" = new players can join, but get same amount of lives as the worst player, \"0\" = new players can only join if the worst active player has (fraglimit - g_lms_last_join) or more lives" set g_lms_items 0 "enables items to spawn, weaponarena still disables weapons and ammo (to force all items to spawn, use g_pickup_items 1 instead)" -set g_lms_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena" +set g_lms_weaponarena "most_available" "starting weapons. takes the same options as g_weaponarena" set g_lms_leader_lives_diff 2 "players leading by at least this number of lives are considered leaders and are more visible" set g_lms_leader_minpercent 0.5 "leading players are not considered leaders only if they are more than this percentage of total players" set g_lms_leader_wp_time 5 "show waypoints for leaders only for this amount of time" @@ -512,8 +512,8 @@ set g_lms_forfeit_min_match_time 30 "end the match early if at least this many s // ========= // nexball // ========= -set g_nexball 0 "Nexball: Basketball and Soccer go Xonotic" -set g_nexball_basketball_effects_default 8 "default: dim light. The original version used 1024 (fire) but it gives bad performance" +set g_nexball 0 "Nexball: basketball and soccer go Xonotic" // script-ignore +set g_nexball_basketball_effects_default 8 "default is a dim light. The original version used \"1024\" (fire) but it gives bad performance" set g_balance_nexball_primary_speed 1000 "launching speed" set g_balance_nexball_primary_refire 0.7 "launching refire" set g_balance_nexball_primary_animtime 0.3 "launching animtime" @@ -523,7 +523,7 @@ set g_balance_nexball_secondary_lifetime 0.15 "stealing projectile lifetime" set g_balance_nexball_secondary_force 500 "stealing projectile force" set g_balance_nexball_secondary_refire 0.6 "stealing projectile refire" set g_balance_nexball_secondary_animtime 0.3 "stealing projectile animtime" -set g_nexball_football_physics 2 "0: Revenant's original movement, 1: 0 but half independant of aiming height, 2: 1 fully independant, -1: first recode try" +set g_nexball_football_physics 2 "\"0\" = Revenant's original movement, \"1\" = 0 but half independent of aiming height, \"2\" = 1 fully independent, \"-1\" = first recode try" // script-ignore set g_nexball_basketball_jumppad 1 "whether basketballs should be pushable by jumppads" set g_nexball_basketball_bouncefactor 0.6 "velocity loss when the ball bounces" set g_nexball_basketball_bouncestop 0.075 "speed at which the ball stops when it hits the ground (multiplied by sv_gravity)" @@ -534,7 +534,7 @@ set g_nexball_football_boost_forward 100 "forward velocity boost when the set g_nexball_football_boost_up 200 "vertical velocity boost when the ball is touched" set g_nexball_basketball_delay_hold 20 "time before a player who caught the ball loses it (anti-ballcamp)" set g_nexball_basketball_delay_hold_forteam 60 "time before a ball reset when a team holds the ball for too long" -set g_nexball_basketball_teamsteal 1 "1 to allow players to steal from teammates, 0 to disallow" +set g_nexball_basketball_teamsteal 1 "allow players to steal from teammates" set g_nexball_basketball_carrier_highspeed 0.8 "speed multiplier for the ballcarrier" set g_nexball_meter_period 1 "time to make a full cycle on the power meter" set g_nexball_basketball_meter 1 "use the power meter for basketball" @@ -544,28 +544,28 @@ set g_nexball_delay_goal 3 "delay between a goal and a ball reset" set g_nexball_delay_idle 10 "maximal idle time before a reset" set g_nexball_delay_start 3 "time the ball stands on its spawn before being released" set g_nexball_delay_collect 0.5 "time before the same player can catch the ball they launched" -set g_nexball_sound_bounce 1 "bouncing sound (0: off)" +set g_nexball_sound_bounce 1 "bouncing sound; \"0\" = off" set g_nexball_basketball_trail 1 "1 to leave a trail" set g_nexball_football_trail 0 "1 to leave a trail" -set g_nexball_trail_color 254 "1-256 for different colors (Quake palette, 254 is white)" +set g_nexball_trail_color 254 "1-256 for different colors (Quake palette, \"254\" is white)" set g_nexball_playerclip_collisions 1 "make the ball bounce off clips" -set g_nexball_radar_showallplayers 1 "1: show every player and the ball on the radar 0: only show teammates and the ball on the radar" -set g_nexball_safepass_maxdist 5000 "Max distance to allow save fassping (0 to turn off safe passing)" -set g_nexball_safepass_turnrate 0.1 "How fast the safe-pass ball can habge direction" -set g_nexball_safepass_holdtime 0.75 "How long to remeber last teammate you pointed at" -set g_nexball_viewmodel_scale 0.25 "How large the ball for the carrier" -set g_nexball_viewmodel_offset "8 8 0" "Where the ball is located on carrier forward right up" -set g_nexball_tackling 1 "Allow ball theft?" +set g_nexball_radar_showallplayers 1 "\"1\" = show every player and the ball on the radar, \"0\" = only show teammates and the ball on the radar" +set g_nexball_safepass_maxdist 5000 "Max distance to allow safe passing, \"0\" to turn off safe passing" +set g_nexball_safepass_turnrate 0.1 "How fast the safe-pass ball can change direction" +set g_nexball_safepass_holdtime 0.75 "How long to remember the last teammate a player pointed at" +set g_nexball_viewmodel_scale 0.25 "How large the ball appears for the carrier" +set g_nexball_viewmodel_offset "8 8 0" "Where the ball is located on the carrier; forward right up" +set g_nexball_tackling 1 "Allow ball theft by tackling" // =========== // onslaught // =========== -set g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it" -set g_onslaught_point_limit 1 "Onslaught point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_onslaught 0 "Onslaught: take control points towards the enemy generator and then destroy it" // script-ignore +set g_onslaught_point_limit 1 "Onslaught point limit overriding the mapinfo specified one; \"0\" = play without limit, \"-1\" = use the mapinfo's limit" // script-ignore set g_onslaught_warmup 5 "time players have to wait before the round starts" set g_onslaught_round_timelimit 500 "round time limit in seconds" -set g_onslaught_teleport_radius 200 "Allows teleporting from a control point to another" +set g_onslaught_teleport_radius 200 "Allows teleporting from a control point to another within this radius" set g_onslaught_teleport_wait 5 "Time before player can teleport again" set g_onslaught_spawn_choose 1 "Allow players to choose the control point to be spawned at" set g_onslaught_click_radius 500 "When choosing from the map, this level of precision is required" @@ -591,37 +591,37 @@ set g_onslaught_spawn_at_generator_random 0 // ====== // race // ====== -set g_race 0 "Race: be faster than your opponents" +set g_race 0 "Race: be faster than your opponents" // script-ignore set g_race_qualifying_timelimit 0 -set g_race_qualifying_timelimit_override -1 "qualifying session time limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -set g_race_teams 0 "when 2, 3, or 4, the race is played as a team game (the team members can add up their laps)" +set g_race_qualifying_timelimit_override -1 "qualifying session time limit overriding the mapinfo specified one; \"0\" = play without limit, \"-1\" = use the mapinfo's limit" +set g_race_teams 0 "when \"2\", \"3\", or \"4\", the race is played as a team game (the team members can add up their laps)" set g_race_cptimes_onlyself 0 "only show player's own checkpoint times" // ========== // invasion // ========== -set g_invasion 0 "Invasion: survive against waves of monsters" +set g_invasion 0 "Invasion: survive against waves of monsters" // script-ignore set g_invasion_round_timelimit 120 "maximum time to kill all monsters" set g_invasion_warmup 10 "time between waves to prepare for battle" set g_invasion_monster_count 10 "number of monsters on first wave (increments)" set g_invasion_zombies_only 0 "only spawn zombies" set g_invasion_spawn_delay 0.25 set g_invasion_spawnpoint_spawn_delay 0.5 -set g_invasion_type 0 "type of invasion mode - 0: round-based, 1: hunting, 2: complete the stage (note: use mapinfo to set this)" +set g_invasion_type 0 "type of Invasion mode; 0 = round-based, 1 = hunting, 2 = complete the stage (note: use mapinfo to set this)" // ====== // duel // ====== -set g_duel 0 "Duel: frag the opponent more in a one versus one arena battle" +set g_duel 0 "Duel: frag the opponent more in a one versus one arena battle" // script-ignore //set g_duel_warmup 180 "Have a short warmup period before beginning the actual duel" -set g_duel_with_powerups 0 "Enable powerups to spawn in the duel gamemode" -set g_duel_not_dm_maps 0 "when this is set, DM maps will NOT be listed in duel" +set g_duel_with_powerups 0 "Enable powerups to spawn in the Duel game mode" +set g_duel_not_dm_maps 0 "when this is set, DM maps will NOT be listed in Duel" // ============================== // free for all and team mayhem // ============================== -set g_mayhem 0 "Mayhem: Compete for the most damage dealt and kills in this chaotic mayhem!" -set g_tmayhem 0 "Team Mayhem: Compete with your team for the most damage dealt and kills in this chaotic mayhem!" +set g_mayhem 0 "Mayhem: compete for the most damage dealt and kills in this chaotic mayhem!" // script-ignore +set g_tmayhem 0 "Team Mayhem: compete with your team for the most damage dealt and kills in this chaotic mayhem!" // script-ignore set g_mayhem_scoring_upscaler 20 "upscale one frag's worth to be this amount of in score" set g_tmayhem_scoring_upscaler 20 "upscale one frag's worth to be this amount of in score" @@ -632,50 +632,50 @@ set g_tmayhem_scoring_damage_weight 0.75 "how much is damage equal to player's s set g_mayhem_scoring_disable_selfdamage2score 0 "disable reducing score with self damage at the cost of full penalty for suicides regardless of how much health was lost suiciding" set g_tmayhem_scoring_disable_selfdamage2score 0 "disable reducing score with self damage at the cost of full penalty for suicides regardless of how much health was lost suiciding" -set g_mayhem_point_limit -1 "Mayhem score limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -set g_mayhem_point_leadlimit -1 "Mayhem score lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -set g_tmayhem_point_limit -1 "Team Mayhem score limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -set g_tmayhem_point_leadlimit -1 "Team Mayhem score lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_mayhem_point_limit -1 "Mayhem score limit overriding the mapinfo specified one; \"0\" = play without limit, \"-1\" = use the mapinfo's limit" // script-ignore +set g_mayhem_point_leadlimit -1 "Mayhem score lead limit overriding the mapinfo specified one; \"0\" = play without limit, \"-1\" = use the mapinfo's limit" // script-ignore +set g_tmayhem_point_limit -1 "Team Mayhem score limit overriding the mapinfo specified one; \"0\" = play without limit, \"-1\" = use the mapinfo's limit" // script-ignore +set g_tmayhem_point_leadlimit -1 "Team Mayhem score lead limit overriding the mapinfo specified one; \"0\" = play without limit, \"-1\" = use the mapinfo's limit" // script-ignore -set g_mayhem_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena" -set g_tmayhem_weaponarena "most_available" "starting weapons - takes the same options as g_weaponarena" +set g_mayhem_weaponarena "most_available" "starting weapons. takes the same options as g_weaponarena" +set g_tmayhem_weaponarena "most_available" "starting weapons. takes the same options as g_weaponarena" -set g_mayhem_powerups 1 "Allow powerups in mayhem. Only checked if g_powerups is -1 therefore this will be overridden by g_powerups 1 or 0" -set g_tmayhem_powerups 1 "Allow powerups in team mayhem. Only checked if g_powerups is -1 therefore this will be overridden by g_powerups 1 or 0" -set g_mayhem_pickup_items 0 "spawn pickup items in mayhem" -set g_tmayhem_pickup_items 0 "spawn pickup items in team mayhem" -set g_mayhem_pickup_items_remove_weapons_and_ammo 1 "when pickup items are enabled in mayhem still remove weapons and ammo pickups" -set g_tmayhem_pickup_items_remove_weapons_and_ammo 1 "when pickup items are enabled in team mayhem still remove weapons and ammo pickups" +set g_mayhem_powerups 1 "Allow powerups in Mayhem. Only checked if g_powerups is \"-1\", therefore this will be overridden by g_powerups 1 or 0" +set g_tmayhem_powerups 1 "Allow powerups in Team Mayhem. Only checked if g_powerups is \"-1\", therefore this will be overridden by g_powerups 1 or 0" +set g_mayhem_pickup_items 0 "spawn pickup items in Mayhem" +set g_tmayhem_pickup_items 0 "spawn pickup items in Team Mayhem" +set g_mayhem_pickup_items_remove_weapons_and_ammo 1 "when pickup items are enabled in Mayhem still remove weapons and ammo pickups" +set g_tmayhem_pickup_items_remove_weapons_and_ammo 1 "when pickup items are enabled in Team Mayhem still remove weapons and ammo pickups" -set g_mayhem_selfdamage 0 "0 = disable selfdamage in mayhem, 1 = enable selfdamage in mayhem" -set g_tmayhem_selfdamage 0 "0 = disable selfdamage in tmayhem, 1 = enable selfdamage in tmayhem" +set g_mayhem_selfdamage 0 "0 = disable selfdamage in Mayhem, 1 = enable selfdamage in Mayhem" +set g_tmayhem_selfdamage 0 "0 = disable selfdamage in TMayhem, 1 = enable selfdamage in TMayhem" set g_mayhem_regenerate 0 "health and/or armor regeneration, according to g_balance_health_regen and g_balance_armor_regen" set g_tmayhem_regenerate 0 "health and/or armor regeneration, according to g_balance_health_regen and g_balance_armor_regen" set g_mayhem_rot 0 "health and/or armor rotting, according to g_balance_health_rot and g_balance_armor_rot" set g_tmayhem_rot 0 "health and/or armor rotting, according to g_balance_health_rot and g_balance_armor_rot" -set g_tmayhem_teams 2 "how many teams are in team mayhem (set by mapinfo)" -set g_tmayhem_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" -set g_tmayhem_teams_override 0 "how many teams are in team mayhem" +set g_tmayhem_teams 2 "how many teams are in TMayhem (set by mapinfo)" +set g_tmayhem_team_spawns 0 "when \"1\", players spawn from the team spawnpoints of the map, if any" +set g_tmayhem_teams_override 0 "how many teams are in TMayhem" // =============== // team keepaway // =============== -set g_tka 0 "another game mode which focuses around a ball" +set g_tka 0 "Team Keepaway: another game mode which focuses around a ball" // script-ignore set g_tka_on_ka_maps 1 "when this is set, all KA maps automatically support TKA" set g_tka_on_tdm_maps 0 "when this is set, all TDM maps automatically support TKA" -set g_tka_teams 2 "how many teams are in team keepaway (set by mapinfo)" -set g_tka_team_spawns 0 "when 1, players spawn from the team spawnpoints of the map, if any" -set g_tka_teams_override 0 "how many teams are in team keepaway" -set g_tka_point_limit -1 "TKA point limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" -set g_tka_point_leadlimit -1 "TKA point lead limit overriding the mapinfo specified one (use 0 to play without limit, and -1 to use the mapinfo's limit)" +set g_tka_teams 2 "how many teams are in TKA (set by mapinfo)" +set g_tka_team_spawns 0 "when \"1\", players spawn from the team spawnpoints of the map, if any" +set g_tka_teams_override 0 "how many teams are in TKA" +set g_tka_point_limit -1 "TKA point limit overriding the mapinfo specified one; \"0\" = play without limit, \"-1\" = use the mapinfo's limit" +set g_tka_point_leadlimit -1 "TKA point lead limit overriding the mapinfo specified one; \"0\" = play without limit, \"-1\" = use the mapinfo's limit" set g_tka_score_team 1 "allow points to be awarded to teammates for any kill when the ball is in your team's possession" -set g_tka_score_bckill 1 "points for killing the ball barrier (Ball Carrier Kill)" +set g_tka_score_bckill 1 "points for killing the ball carrier (Ball Carrier Kill)" set g_tka_score_killac 1 "points for kills while holding the ball (Kill As Carrier)" set g_tka_score_timeinterval 1 "amount of time it takes between intervals for timepoints to be added to the score" -set g_tka_score_timepoints 0 "points to add to score per timeinterval, 0 for no points" -set g_tka_ballcarrier_effects 8 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)" +set g_tka_score_timepoints 0 "points to add to score per timeinterval; \"0\" = no points" +set g_tka_ballcarrier_effects 8 "Add together the numbers you want; EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)" set g_tka_ballcarrier_highspeed 1 "speed multiplier done to the person holding the ball (recommended when used with some mutators)" set g_tka_ballcarrier_damage 1 "damage multiplier while holding the ball" set g_tka_ballcarrier_force 1 "force multiplier while holding the ball" @@ -686,16 +686,16 @@ set g_tka_noncarrier_damage 1 "damage done to other players if both you and they set g_tka_noncarrier_force 1 "force done to other players if both you and they don't have the ball" set g_tka_noncarrier_selfdamage 1 "self damage if you don't have the ball" set g_tka_noncarrier_selfforce 1 "self force if you don't have the ball" -set g_tkaball_effects 8 "Add together the numbers you want: EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)" +set g_tkaball_effects 8 "Add together the numbers you want; EF_ADDITIVE (32) / EF_NODEPTHTEST (8192) / EF_DIMLIGHT (8)" set g_tkaball_trail_color 254 "particle trail color from player/ball" -set g_tkaball_damageforcescale 2 "Scale of force which is applied to the ball by weapons/explosions/etc" +set g_tkaball_damageforcescale 2 "Scale of force which is applied to the ball by weapons/explosions/etc." set g_tkaball_respawntime 10 "if no one picks up the ball, how long to wait until the ball respawns" // ========== // survival // ========== -set g_survival 0 "Survival: identify and eliminate all the hunters before all your allies are gone" -set g_survival_not_lms_maps 0 "when this is set, LMS maps will NOT be listed in survival" +set g_survival 0 "Survival: identify and eliminate all the hunters before all your allies are gone" // script-ignore +set g_survival_not_lms_maps 0 "when this is set, LMS maps will NOT be listed in Survival" set g_survival_hunter_count 0.25 "number of players who will become hunters, set between 0 and 0.9 to use a multiplier of the current players, or 1 and above to specify an exact number of players" set g_survival_punish_teamkill 1 "kill the player when they kill an ally" set g_survival_reward_survival 1 "give a point to all surviving players if the round timelimit is reached, in addition to the points given for kills" diff --git a/minigames.cfg b/minigames.cfg index 0cdd7a431..730c8bdc6 100644 --- a/minigames.cfg +++ b/minigames.cfg @@ -1,5 +1,5 @@ set sv_minigames 1 "Allow minigames" -set sv_minigames_observer 0 "Force minigame players to be observers. 0: don't move them to observer, 1: move them to observer, 2: force observer" +set sv_minigames_observer 0 "Force minigame players to be observers; \"0\" = don't move them to observer, \"1\" = move them to observer, \"2\" = force observer" // Pong set sv_minigames_pong_paddle_size 0.3 "Paddle length relative to the board size" diff --git a/monsters.cfg b/monsters.cfg index d6e10751f..45dea9025 100644 --- a/monsters.cfg +++ b/monsters.cfg @@ -95,7 +95,7 @@ set g_monster_golem_speed_walk 150 // {{{ Misc set g_monsters 1 set g_monsters_edit 0 -set g_monsters_skill 1 "Monster skill (affecting some of their attributes). 1 - easy, 2 - medium, 3 - hard, 4 - insane, 5 - nightmare" +set g_monsters_skill 1 "Monster skill (affecting some of their attributes); 1 = easy, 2 = medium, 3 = hard, 4 = insane, 5 = nightmare" set g_monsters_miniboss_chance 5 set g_monsters_miniboss_healthboost 100 set g_monsters_drop 1 diff --git a/mutators.cfg b/mutators.cfg index f2d477a16..b03150cc7 100644 --- a/mutators.cfg +++ b/mutators.cfg @@ -6,10 +6,10 @@ // ========= // dodging // ========= -set g_dodging 0 "set to 1 to enable dodging (quick acceleration in a given direction)" +set g_dodging 0 "enable dodging (quick acceleration in a given direction)" -seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge. use 0 to disable" -seta cl_dodging 0 "enable dodging, requires sv_dodging_clientselect to be enabled on the server" +seta cl_dodging_timeout 0.2 "determines how long apart (in seconds) two taps on the same direction key are considered a dodge; \"0\" = disable" +seta cl_dodging 0 "enable dodging (REQUIRES: sv_dodging_clientselect to be enabled on the server)" set sv_dodging_air_dodging 0 set sv_dodging_wall_dodging 0 "allow dodging off walls" @@ -23,8 +23,8 @@ set sv_dodging_horiz_force_frozen 200 "the horizontal velocity of the dodge whil set sv_dodging_ramp_time 0.1 "a ramp so that the horizontal part of the dodge is added smoothly (seconds)" set sv_dodging_height_threshold 10 "the maximum height above ground where to allow dodging" set sv_dodging_wall_distance_threshold 10 "the maximum distance from a wall that still allows dodging" -set sv_dodging_sound 1 "if 1 dodging makes a sound. if 0 dodging is silent" -set sv_dodging_frozen 0 "allow dodging while frozen (requires g_dodging to be enabled)" +set sv_dodging_sound 1 "\"1\" = dodging makes a sound, \"0\" = dodging is silent" +set sv_dodging_frozen 0 "allow dodging while frozen (REQUIRES: g_dodging to be enabled)" set sv_dodging_frozen_doubletap 0 set sv_dodging_maxspeed 450 "maximum speed a player can be moving at to use the standard dodging from an (almost) standstill" set sv_dodging_air_maxspeed 450 "maximum speed a player can be moving at before they dodge again when air dodging is enabled" @@ -42,23 +42,23 @@ set g_instagib_ammo_convert_bullets 0 "convert bullet ammo packs to insta cell a set g_instagib_ammo_convert_cells 0 "convert normal cell ammo packs to insta cell ammo packs" set g_instagib_ammo_convert_rockets 0 "convert rocket ammo packs to insta cell ammo packs" set g_instagib_ammo_convert_shells 0 "convert shell ammo packs to insta cell ammo packs" -set g_instagib_invisibility_time 30 "time of invisibility powerup in seconds" -set g_instagib_speed_time 30 "time of speed powerup in seconds" +set g_instagib_invisibility_time 30 "time of Invisibility powerup in seconds" +set g_instagib_speed_time 30 "time of Speed powerup in seconds" set g_instagib_damagedbycontents 1 "allow damage from lava pits in instagib" set g_instagib_blaster_keepdamage 0 "allow secondary fire to hurt players" set g_instagib_blaster_keepforce 0 "allow secondary fire to push players" set g_instagib_mirrordamage 0 "allow damage mirror instagib" -set g_instagib_friendlypush 1 "allow pushing teammates with the vaporizer primary attack" -set g_instagib_allow_jetpacks 0 "allow jetpacks and fuel regenerators to appear in maps" +set g_instagib_friendlypush 1 "allow pushing teammates with the Vaporizer primary attack" +set g_instagib_allow_jetpacks 0 "allow Jetpacks and Fuel Regenerators to appear in maps" // ========== // overkill // ========== -set g_overkill 0 "internal cvar, to enable overkill, use `exec ruleset-overkill.cfg`" -set g_overkill_weapons 0 "Whether to enable overkill weapons outside of overkill ruleset." +set g_overkill 0 "internal cvar, to enable Overkill, use `exec ruleset-overkill.cfg`" +set g_overkill_weapons 0 "enable Overkill weapons outside of Overkill ruleset." -set g_overkill_powerups_replace 1 "replace strength and shield with HMG and RPC" +set g_overkill_powerups_replace 1 "replace Strength and Shield with HMG and RPC" set g_overkill_itemwaypoints 1 "show waypoints with timer before health and armor spawns" set g_overkill_filter_healthmega 0 set g_overkill_filter_armormedium 1 @@ -71,15 +71,15 @@ set g_overkill_blaster_keepforce 0 "allow secondary fire to push players" // ========= // vampire // ========= -set g_vampire 0 "set to 1 to enable the vampire mode, where the damage done to your opponent gets added to your own health" +set g_vampire 0 "enable the vampire mode, where the damage done to your opponent gets added to your own health" set g_vampire_factor 1.0 "Multiply damage done by this factor before adding it to the player's health" -set g_vampire_use_total_damage 0 "If 1 then add combined damage (health + armor) to attackers health. If 0 add only health damage." +set g_vampire_use_total_damage 0 "\"1\" = add combined damage (health + armor) to attackers health, \"0\" = add only health damage." // ======== // midair // ======== -set g_midair 0 "if set to 1 you can only apply damage to your opponent while they are airborne" +set g_midair 0 "if set to \"1\" you can only apply damage to your opponent while they are airborne" set g_midair_shieldtime 0.3 "number of seconds you are still invincible since you lost contact to the ground" @@ -87,14 +87,14 @@ set g_midair_shieldtime 0.3 "number of seconds you are still invincible since yo // sandbox // ========= set g_sandbox 0 "allow players to spawn and edit objects around the map" -set g_sandbox_info 1 "print object information to the server. 1 prints info about spawned / removed objects, 2 also prints info about edited objects" +set g_sandbox_info 1 "print object information to the server; \"1\" = print info about spawned / removed objects, \"2\" = also print info about edited objects" set g_sandbox_readonly 0 "when this mode is active, players cannot modify objects or use any sandbox commands" set g_sandbox_storage_name default "name of the selected storage to use" set g_sandbox_storage_autosave 5 "storage is automatically saved every specified number of seconds" set g_sandbox_storage_autoload 1 "if a storage file exists for the given map, automatically load it at startup" set g_sandbox_editor_flood 1 "players must wait this many seconds between spawning objects" set g_sandbox_editor_maxobjects 1000 "maximum number of objects that may exist at a time" -set g_sandbox_editor_free 1 "0 = players can only copy or edit their own objects, 1 = players can copy but not edit other objects, 2 = players can copy and edit all object" +set g_sandbox_editor_free 1 "0 = players can only copy or edit their own objects, 1 = players can copy but not edit other objects, 2 = players can copy and edit all objects" set g_sandbox_editor_distance_spawn 200 "distance at which objects spawn in front of the player" set g_sandbox_editor_distance_edit 300 "distance at which players can edit or remove objects they are looking at" set g_sandbox_object_scale_min 0.1 "minimum scale that objects can be set to" @@ -107,26 +107,26 @@ set cl_sandbox_clipboard "" // ======================== // invincible projectiles // ======================== -set g_invincible_projectiles 0 "set to 1 to disable any damage to projectiles in all balance configs, regardless of g_projectiles_damage" +set g_invincible_projectiles 0 "disable any damage to projectiles in all balance configs, regardless of g_projectiles_damage" // =============== // rocket flying // =============== -set g_rocket_flying 0 "make rocket jumping easier - use the remote_jump weapon cvars for selfdamage and selfpush force" +set g_rocket_flying 0 "make rocket jumping easier. use the remote_jump weapon cvars for selfdamage and selfpush force" set g_rocket_flying_disabledelays 1 "disable detonation delays on rockets and mines" // ===================== // spawn near teammate // ===================== -seta cl_spawn_near_teammate 1 "toggle for spawning near teammates (only effective if g_spawn_near_teammate_ignore_spawnpoint is 2)" +seta cl_spawn_near_teammate 1 "toggle for spawning near teammates (only effective if g_spawn_near_teammate_ignore_spawnpoint is \"2\")" set g_spawn_near_teammate 0 "players prefer spawns near a team mate" set g_spawn_near_teammate_distance 640 "max distance to consider a spawn to be near a team mate" set g_spawn_near_teammate_ignore_spawnpoint 0 "ignore spawnpoints and spawn right at team mates, if 2, clients can ignore this option" set g_spawn_near_teammate_ignore_spawnpoint_max 10 "if set, test at most this many of the available teammates" -set g_spawn_near_teammate_ignore_spawnpoint_delay 2.5 "how long to wait before its OK to spawn at a player after someone just spawned at this player" -set g_spawn_near_teammate_ignore_spawnpoint_delay_death 3 "how long to wait before its OK to spawn at a player after death" +set g_spawn_near_teammate_ignore_spawnpoint_delay 2.5 "how long to wait before it is OK to spawn at a player after someone just spawned at this player" +set g_spawn_near_teammate_ignore_spawnpoint_delay_death 3 "how long to wait before it is OK to spawn at a player after death" set g_spawn_near_teammate_ignore_spawnpoint_check_health 1 "only allow spawn at this player if their health is full" set g_spawn_near_teammate_ignore_spawnpoint_closetodeath 1 "spawn as close to death location as possible" @@ -136,16 +136,16 @@ set g_spawn_near_teammate_ignore_spawnpoint_closetodeath 1 "spawn as close to de // ======================== // at each time, everyone uses the same weapon, // and in regular intervals, this weapon is cycled -set g_nix 0 "No Items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on" -set g_nix_with_blaster 0 "always carry the blaster as an additional weapon in NIX" -set g_nix_with_healtharmor 0 "when 1, health and armor still show up in NIX" -set g_nix_with_powerups 0 "when 1, powerups still show up in NIX" +set g_nix 0 "No Items Xonotic: instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on" // script-ignore +set g_nix_with_blaster 0 "always carry the Blaster as an additional weapon in NIX" +set g_nix_with_healtharmor 0 "if \"1\", health and armor still show up in NIX" +set g_nix_with_powerups 0 "if \"1\", powerups still show up in NIX" // ================ // physical items // ================ -set g_physical_items 0 "1 uses ODE physics for dropped weapons, 2 for all items, requires physics_ode to be enabled" +set g_physical_items 0 "1 = use ODE physics for dropped weapons, 2 = for all items; (REQUIRES: physics_ode to be enabled)" set g_physical_items_damageforcescale 3 "how affected physical weapons are by damage" set g_physical_items_reset 1 "return map items to their original location after being picked up" @@ -187,7 +187,7 @@ set g_random_gravity_negative 1000 "negative gravity multiplier" // ======= // Nades // ======= -set g_nades 0 "enable off-hand grenades - use the 'dropweapon' (second press throws) or '+hook' (release throws) binds" +set g_nades 0 "enable off-hand grenades. use the 'dropweapon' (second press throws) or '+hook' (release throws) binds" set g_nades_spread 0.04 "random spread offset of throw direction" set g_nades_throw_offset "0 -25 0" "nade throwing offset" set g_nades_onspawn 1 "give nades right away when player spawns rather than delaying entire refire" @@ -204,11 +204,11 @@ set g_nades_nade_damage 225 set g_nades_nade_edgedamage 90 set g_nades_nade_radius 300 set g_nades_nade_force 650 -set g_nades_nade_newton_style 0 "nade velocity: 0 is absolute, 1 is relative (takes into account player velocity), 2 is something in between" -set g_nades_nade_type 1 "Type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap 9:veil, 10:ammo, 11:darkness" +set g_nades_nade_newton_style 0 "nade velocity; 0 = absolute, 1 = relative (takes into account player velocity), 2 = something in between" +set g_nades_nade_type 1 "Type of the off-hand grenade; 1 = normal, 2 = napalm, 3 = ice, 4 = translocate, 5 = spawn, 6 = heal, 7 = pokenade, 8 = entrap, 9 = veil, 10 = ammo, 11 = darkness" -seta cl_nade_timer 1 "show a visual timer for nades, 1 = only circle, 2 = circle with text" -seta cl_nade_type 3 "selected type of the off-hand grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap 9:veil 10:ammo 11:darkness" +seta cl_nade_timer 1 "show a visual timer for nades; 1 = only circle, 2 = circle with text" +seta cl_nade_type 3 "selected type of the off-hand grenade; 1 = normal, 2 = napalm, 3 = ice, 4 = translocate, 5 = spawn, 6 = heal, 7 = pokenade, 8 = entrap, 9 = veil, 10 = ammo, 11 = darkness" seta cl_pokenade_type "zombie" "monster to spawn" // ------------ @@ -223,14 +223,14 @@ seta cl_pokenade_type "zombie" "monster to spawn" // set g_nades_bonus 0 "Enable bonus grenades" set g_nades_bonus_client_select 0 "Allow client side selection of bonus nade type" -set g_nades_bonus_type 2 "Type of the bonus grenade. 1:normal 2:napalm 3:ice 4:translocate 5:spawn 6:heal 7:pokenade 8:entrap 9:veil 10:ammo 11:darkness" -set g_nades_bonus_onstrength 1 "Always give bonus grenades to players that have the strength powerup" +set g_nades_bonus_type 2 "Type of the bonus grenade; 1 = normal, 2 = napalm, 3 = ice, 4 = translocate, 5 = spawn, 6 = heal, 7 = pokenade, 8 = entrap, 9 = veil, 10 = ammo, 11 = darkness" +set g_nades_bonus_onstrength 1 "Always give bonus grenades to players that have the Strength powerup" set g_nades_bonus_max 3 "Maximum number of bonus grenades" set g_nades_bonus_only 0 "Disallow regular nades, only bonus nades can be used" set g_nades_nade_small 0 "Use smaller nade size, makes shooting them harder, legacy setting" // Bonus score set g_nades_bonus_score_max 120 "Score value that will give a bonus nade" -set g_nades_bonus_score_minor 5 "Score given for minor actions (pickups, regular frags etc.)" +set g_nades_bonus_score_minor 5 "Score given for minor actions (pickups, regular frags, etc.)" set g_nades_bonus_score_low 20 "Score given for frags and unfreezes" set g_nades_bonus_score_medium 30 "Score given for flag returns and flag carrier kills" set g_nades_bonus_score_high 60 "Score given for flag captures" @@ -239,7 +239,7 @@ set g_nades_bonus_score_time -1 "Bonus nade score given per second (negative t set g_nades_bonus_score_time_flagcarrier 2 "Bonus nade score given per second as flag carrier (negative to have the score decay)" // Napalm (2) -set g_nades_napalm 0 "Napalm nade: spreads fire balls around the fountain and burns for a while" +set g_nades_napalm 0 "Napalm nade: spreads fire balls around the fountain and burns for a while" // script-ignore set g_nades_napalm_blast 1 "Whether the napalm grenades also give damage with the usual grenade explosion" set g_nades_napalm_burntime 0.5 "Time that the fire from napalm will stick to the player" set g_nades_napalm_selfdamage 1 "Whether the player that tossed the nade can be harmed by its fire" @@ -258,58 +258,58 @@ set g_nades_napalm_fountain_edgedamage 20 "Damage caused by the edge of the foun set g_nades_napalm_fountain_radius 130 "Distance from the fountain" // Ice (3) -set g_nades_ice 1 "Ice nade: freezes and reduces health" +set g_nades_ice 1 "Ice nade: freezes and reduces health" // script-ignore set g_nades_ice_freeze_time 3 "How long the ice field will last" set g_nades_ice_health 0 "How much health the player will have after being unfrozen" set g_nades_ice_explode 0 "Whether the ice nade should explode again once the ice field dissipated" -set g_nades_ice_teamcheck 2 "0: freezes everyone including the player who threw the nade, 1: freezes enemies and teammates, 2: freezes only enemies" +set g_nades_ice_teamcheck 2 "0 = freezes everyone including the player who threw the nade, 1 = freezes enemies and teammates, 2 = freezes only enemies" // Translocate (4) -set g_nades_translocate 1 "Translocate nade: teleports into explosion nade location" +set g_nades_translocate 1 "Translocate nade: teleports into explosion nade location" // script-ignore set g_nades_translocate_destroy_damage 25 "Damage caused when translocate nade is destroyed by some attacker" // Spawn (5) -set g_nades_spawn 1 "Spawn nade: respawns into nade explosion location after being fragged" +set g_nades_spawn 1 "Spawn nade: respawns into nade explosion location after being fragged" // script-ignore set g_nades_spawn_count 3 "Number of times player will spawn at their spawn nade explosion location" -set g_nades_spawn_health_respawn 0 "How much health the player will have when being respawned, if 0, normal health respawn" +set g_nades_spawn_health_respawn 0 "How much health the player will have when being respawned; \"0\" = normal health respawn" set g_nades_spawn_destroy_damage 25 "Damage caused when spawn nade is destroyed by some attacker" // Heal (6) -set g_nades_heal 1 "Heal nade: spawns a orb to recover health inside, enemies take the reverse effect when being inside orb" +set g_nades_heal 1 "Heal nade: spawns a orb to recover health inside, enemies take the reverse effect when being inside orb" // script-ignore set g_nades_heal_time 5 "How long the healing field will last" set g_nades_heal_rate 30 "Health given per second" set g_nades_heal_friend 1 "Multiplier of health given to team mates" set g_nades_heal_foe -2 "Multiplier of health given to enemies" // Pokenade (7) -set g_nades_pokenade 0 "Pokenade: spawns a monster into the explosion nade location" +set g_nades_pokenade 0 "Pokenade: spawns a monster into the explosion nade location" // script-ignore set g_nades_pokenade_monster_lifetime 150 "How long pokenade monster will survive" set g_nades_pokenade_monster_type "zombie" "Monster to spawn" // Entrap (8) -set g_nades_entrap 0 "Entrap nade: spawns a orb to slow down movements inside" +set g_nades_entrap 0 "Entrap nade: spawns a orb to slow down movements inside" // script-ignore set g_nades_entrap_strength 0.01 "Strength of the orb's movement slowing powers" set g_nades_entrap_speed 0.5 "Running speed while entrapped" set g_nades_entrap_time 10 "Life time of the orb" set g_nades_entrap_radius 500 "Distance from the entrap orb" // Veil (9) -set g_nades_veil 0 "Veil nade: spawns a orb to turn invisible inside" +set g_nades_veil 0 "Veil nade: spawns a orb to turn invisible inside" // script-ignore set g_nades_veil_time 8 "Life time of the orb" set g_nades_veil_radius 200 "Distance from the veil orb" // Ammo (10) -set g_nades_ammo 0 "Ammo nade: spawns a orb to recover ammo inside, enemies take the reverse effect when being inside orb" +set g_nades_ammo 0 "Ammo nade: spawns a orb to recover ammo inside, enemies take the reverse effect when being inside orb" // script-ignore set g_nades_ammo_time 4 "Life time of the orb" set g_nades_ammo_rate 30 "Ammo given per second" set g_nades_ammo_friend 1 "Multiplier of ammo given to team mates" set g_nades_ammo_foe -2 "Multiplier of ammo given to enemies" // Darkness (11) -set g_nades_darkness 0 "Darkness nade: blinds enemies" +set g_nades_darkness 0 "Darkness nade: blinds enemies" // script-ignore set g_nades_darkness_time 4 "How long the dark field will last" set g_nades_darkness_explode 0 "Whether the darkness nade should explode again once the dark field dissipated" -set g_nades_darkness_teamcheck 2 "0: blinds everyone including the player who threw the nade, 1: blinds enemies and teammates, 2: blinds only enemies" +set g_nades_darkness_teamcheck 2 "0 = blinds everyone including the player who threw the nade, 1 = blinds enemies and teammates, 2 = blinds only enemies" // ============ // camp check @@ -324,8 +324,8 @@ set g_campcheck_typecheck 0 "damage campers who are typing" // ========== // new toys // ========== -set g_new_toys 1 "Mutator 'New Toys': enable extra fun guns" -set g_new_toys_autoreplace 0 "0: never replace, 1: always auto replace guns by available new toys, 2: randomly auto replace guns by available new toys" +set g_new_toys 1 "Mutator 'New Toys': enable extra fun guns" // script-ignore +set g_new_toys_autoreplace 0 "0 = never replace, 1 = always auto replace guns by available new toys, 2 = randomly auto replace guns by available new toys" set g_new_toys_use_pickupsound 0 "play the 'new toys, new toys!' roflsound when picking up a new toys weapon" @@ -333,13 +333,13 @@ set g_new_toys_use_pickupsound 0 "play the 'new toys, new toys!' roflsound when // buffs // ======= seta cl_buffs_autoreplace 1 "automatically drop current buff when picking up another" -set g_buffs -1 "enable buffs (requires buff items or powerups on the map)" +set g_buffs -1 "enable buffs (REQUIRES: buff items or powerups on the map)" set g_buffs_effects 1 "show particle effects from carried buffs" -set g_buffs_waypoint_distance 1024 "maximum distance from item at which buff waypoint can be seen, 0 disables buff waypoints" +set g_buffs_waypoint_distance 1024 "maximum distance from item at which buff waypoint can be seen, \"0\" disables buff waypoints" set g_buffs_pickup_anyway 0 "instantly respawn the buff when it is picked up, instead of waiting for the player to drop it" set g_buffs_pickup_delay 0.7 "cooldown before player can pick up another buff after dropping one" -set g_buffs_randomize 1 "randomize buff type when player drops the buff, only applies to teamplay gamemodes if g_buffs_randomize_teamplay is enabled" -set g_buffs_randomize_teamplay 1 "in teamplay gamemodes, randomize buff type when player drops the buff, requires g_buffs_randomize" +set g_buffs_randomize 1 "randomize buff type when player drops the buff, only applies to teamplay game modes if g_buffs_randomize_teamplay is enabled" +set g_buffs_randomize_teamplay 1 "in teamplay game modes, randomize buff type when player drops the buff (REQUIRES: g_buffs_randomize to be enabled)" set g_buffs_random_lifetime 30 "re-spawn the buff again if it hasn't been touched after this time in seconds" set g_buffs_random_location 0 "randomize buff location on start and when reset" set g_buffs_random_location_attempts 10 "number of random locations a single buff will attempt to respawn at before giving up" @@ -349,86 +349,86 @@ set g_buffs_replace_available 1 "if a buff type is disabled replace it with anot set g_buffs_drop 0 "allow dropping buffs" set g_buffs_cooldown_activate 5 "cooldown period when buff is first activated" set g_buffs_cooldown_respawn 3 "cooldown period when buff is reloading" -set g_buffs_ammo 1 "ammo buff: infinite ammunition" +set g_buffs_ammo 1 "Ammo buff: infinite ammunition" // script-ignore set g_buffs_ammo_time 60 "ammo buff carry time" -set g_buffs_resistance 1 "resistance buff: greatly reduces damage taken" +set g_buffs_resistance 1 "Resistance buff: greatly reduces damage taken" // script-ignore set g_buffs_resistance_time 60 "resistance buff time" set g_buffs_resistance_blockpercent 0.5 "damage reduction multiplier, higher values mean less damage" -set g_buffs_medic 1 "medic buff: increased regeneration speed, extra health, chance to survive a fatal attack" +set g_buffs_medic 1 "Medic buff: increased regeneration speed, extra health, chance to survive a fatal attack" // script-ignore set g_buffs_medic_time 60 "medic buff carry time" set g_buffs_medic_survive_chance 0.6 "multiplier chance of player surviving a fatal hit" set g_buffs_medic_survive_health 5 "amount of health player survives with after taking a fatal hit" set g_buffs_medic_rot 0.2 "health rot rate multiplier" set g_buffs_medic_max 1.5 "stable health medic limit multiplier" set g_buffs_medic_regen 1.7 "health medic rate multiplier" -set g_buffs_vengeance 1 "vengeance buff: attackers also take damage" +set g_buffs_vengeance 1 "Vengeance buff: attackers also take damage" // script-ignore set g_buffs_vengeance_time 60 "vengeance buff carry time" set g_buffs_vengeance_damage_multiplier 0.4 "amount of damage dealt the attacker takes when hitting a target with vengeance" -set g_buffs_bash 1 "bash buff: increased knockback force and immunity to knockback" +set g_buffs_bash 1 "Bash buff: increased knockback force and immunity to knockback" // script-ignore set g_buffs_bash_time 60 "bash buff carry time" set g_buffs_bash_force 2 "bash force multiplier" set g_buffs_bash_force_self 1.2 "bash self force multiplier" -set g_buffs_disability 0 "disability buff: attacks to players and monsters deal slowness (decreased movement/attack speed) for a few seconds" +set g_buffs_disability 0 "Disability buff: attacks to players and monsters deal slowness (decreased movement/attack speed) for a few seconds" // script-ignore set g_buffs_disability_time 60 "disability buff carry time" set g_buffs_disability_slowtime 3 "time in seconds for target disability" set g_buffs_disability_speed 0.7 "player speed multiplier while disabled" set g_buffs_disability_rate 1.5 "player weapon rate multiplier while disabled" set g_buffs_disability_weaponspeed 0.7 "weapon speed multiplier while disabled" -set g_buffs_vampire 1 "vampire buff: attacks to players and monsters heal the carrier" +set g_buffs_vampire 1 "Vampire buff: attacks to players and monsters heal the carrier" // script-ignore set g_buffs_vampire_time 60 "vampire buff carry time" set g_buffs_vampire_damage_steal 0.4 "damage stolen multiplier while holding vampire buff" -set g_buffs_jump 0 "jump buff: greatly increased jump height" +set g_buffs_jump 0 "Jump buff: greatly increased jump height" // script-ignore set g_buffs_jump_time 60 "jump buff carry time" set g_buffs_jump_height 600 "jump height while holding jump buff" -set g_buffs_inferno 1 "inferno buff: targets damaged by player carrying inferno buff will also receive burning damage" +set g_buffs_inferno 1 "Inferno buff: targets damaged by player carrying inferno buff will also receive burning damage" // script-ignore set g_buffs_inferno_time 60 "inferno buff carry time" set g_buffs_inferno_damagemultiplier 0.3 "multiplier of damage dealt during burn" -set g_buffs_inferno_burntime_factor 2 "burn time logarithm base. 0 < x < 1: increasingly increasing, x > 1: decreasingly increasing" +set g_buffs_inferno_burntime_factor 2 "burn time logarithm base. 0 < X < 1 is increasingly increasing, X > 1 is decreasingly increasing" set g_buffs_inferno_burntime_min_time 0.5 "minimum seconds of burn time" set g_buffs_inferno_burntime_target_damage 150 "damage required for g_buffs_inferno_burntime_target_time seconds of burn" set g_buffs_inferno_burntime_target_time 5 "seconds of burn given g_buffs_inferno_burntime_target_damage damage" -set g_buffs_swapper 0 "swapper buff: press dropweapon to switch places with a nearby enemy" +set g_buffs_swapper 0 "Swapper buff: press dropweapon to switch places with a nearby enemy" // script-ignore set g_buffs_swapper_time 60 "swapper buff carry time" set g_buffs_swapper_range 1500 "maximum range of swapping with enemy" -set g_buffs_magnet 1 "magnet buff: greatly increased item pickup range" +set g_buffs_magnet 1 "Magnet buff: greatly increased item pickup range" // script-ignore set g_buffs_magnet_time 60 "magnet buff carry time" set g_buffs_magnet_range_item 250 "range around player that items are automatically picked up (excludes other buffs)" set g_buffs_magnet_range_buff 100 "range around player that only buffs are picked up (drops magnet buff)" -set g_buffs_luck 1 "luck buff: randomly increased damage" +set g_buffs_luck 1 "Luck buff: randomly increased damage" // script-ignore set g_buffs_luck_time 60 "luck buff carry time" set g_buffs_luck_chance 0.15 "chance for 'critical' hit (multiplied damage) with luck buff" set g_buffs_luck_damagemultiplier 2 "luck damage multiplier" -set g_buffs_flight 0 "flight buff: crouch jump to reverse your gravity!" +set g_buffs_flight 0 "Flight buff: crouch jump to reverse your gravity!" // script-ignore set g_buffs_flight_time 60 "flight buff carry time" // ================ // grappling hook // ================ -set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves" -set g_grappling_hook_useammo 0 "use ammunition with the off-hand grappling hook" +set g_grappling_hook 0 "let players spawn with the Grappling Hook which allows them to pull themselves" +set g_grappling_hook_useammo 0 "use ammunition with the off-hand Grappling Hook" // ============== // vampire hook // ============== -set g_vampirehook 0 "enable vampire hooks mutator (grappling hook steals enemy damage, heals teammates)" -set g_vampirehook_damage "2" "hook damage" -set g_vampirehook_damagerate "0.2" "hook damage delay" -set g_vampirehook_health_steal "2" "give hooker this much health per damage frame" +set g_vampirehook 0 "enable vampire hooks mutator (Grappling Hook steals enemy damage, heals teammates)" +set g_vampirehook_damage "2" "Hook damage" // script-ignore +set g_vampirehook_damagerate "0.2" "Hook damage delay" // script-ignore +set g_vampirehook_health_steal "2" "give hooker this much health per damage frame" // not that kind of hooker set g_vampirehook_teamheal "1" "hooking teammates drains hooker's health" // ================= // offhand blaster // ================= -set g_offhand_blaster 0 "whether to enable offhand blaster" +set g_offhand_blaster 0 "enable offhand Blaster" // =============== // rocket minsta // =============== -set g_rm 0 "enable rocket minsta (explosive vaporizer primary, secondary laser prong)" +set g_rm 0 "enable rocket minsta (explosive Vaporizer primary, secondary laser prong)" set g_rm_damage "70" "direct hit damage" set g_rm_edgedamage "38" "edge damage" set g_rm_force "400" "force" @@ -453,17 +453,17 @@ set g_rm_laser_force "400" "laser force, divided by laser count" // ================ // breakable hook // ================ -set g_breakablehook 0 "enable breakable hook mutator (hook can be damaged, and returns damage to the owner when broken)" -set g_breakablehook_owner 0 "allow owner to break their own hook" +set g_breakablehook 0 "enable breakable hook mutator (Hook can be damaged, and returns damage to the owner when broken)" +set g_breakablehook_owner 0 "allow owner to break their own Hook" // =========== // multijump // =========== -seta cl_multijump -1 "allow multijump mutator, set to -1 for the server to decide whether it's enabled" -set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air), -1 allows for infinite jumps" -set g_multijump_client 1 "If the client sets cl_multijump to -1, this setting is used for them as a default" -set g_multijump_add 0 "0 = make the current z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current z velocity" +seta cl_multijump -1 "allow multijump mutator; \"-1\" = server decides whether it's enabled" +set g_multijump 0 "Number of multiple jumps to allow (jumping again in the air); \"-1\" = allow infinite jumps" +set g_multijump_client 1 "If the client sets cl_multijump to \"-1\", this setting is used for them as a default" +set g_multijump_add 0 "0 = make the current Z velocity equal to jumpvelocity, 1 = add jumpvelocity to the current Z velocity" set g_multijump_speed -999999 "Minimum vertical speed a player must have in order to jump again" set g_multijump_maxspeed 0 set g_multijump_dodging 1 @@ -475,17 +475,17 @@ set g_multijump_dodging 1 set g_walljump 0 "Enable wall jumping mutator" set g_walljump_delay 1 "Minimum delay between wall jumps" set g_walljump_force 300 "How far to bounce/jump off the wall" -set g_walljump_velocity_xy_factor 1.15 "How much to slow down along horizontal axis, higher value = higher deceleration, if factor is < 1, you accelerate by wall jumping" +set g_walljump_velocity_xy_factor 1.15 "How much to slow down along the horizontal axis, higher value means higher deceleration, if factor is < 1, you accelerate by wall jumping" set g_walljump_velocity_z_factor 0.5 "Upwards velocity factor, multiplied by normal jump velocity" // =============== // global forces // =============== -set g_globalforces 0 "Global forces: knockback affects everyone" -set g_globalforces_noself 1 "Global forces: ignore self damage" -set g_globalforces_self 1 "Global forces: knockback self scale" -set g_globalforces_range 1000 "Global forces: max range of effect" +set g_globalforces 0 "enable global forces, so that knockback affects everyone" +set g_globalforces_noself 1 "ignore self damage" +set g_globalforces_self 1 "Global forces knockback self scale" +set g_globalforces_range 1000 "Global forces max range of effect" // ========= // bugrigs @@ -514,38 +514,38 @@ set g_running_guns 0 "... or wonder, till it drives you mad, what would have fol // ================== // dynamic handicap // ================== -set g_dynamic_handicap 0 "Whether to enable dynamic handicap." +set g_dynamic_handicap 0 "enable dynamic handicap." set g_dynamic_handicap_scale 0.2 "The scale of the handicap. Larger values mean more penalties for strong players and more buffs for weak players." -set g_dynamic_handicap_exponent 1 "The exponent used to calculate handicap. 1 means linear scale. Values more than 1 mean stronger non-linear handicap. Values less than 1 mean weaker non-linear handicap" +set g_dynamic_handicap_exponent 1 "The exponent used to calculate handicap; \"1\" means linear scale, values > 1 mean stronger non-linear handicap, values < 1 mean weaker non-linear handicap" set g_dynamic_handicap_min 0 "The minimum value of the handicap." set g_dynamic_handicap_max 0 "The maximum value of the handicap." // =============== // kick teamkiller // =============== -set g_kick_teamkiller_rate 0 "Limit for teamkills per minute before the client gets dropped. 0 means that the teamkillers don't get kicked automatically" +set g_kick_teamkiller_rate 0 "Limit for teamkills per minute before the client gets dropped; \"0\" = teamkillers don't get kicked automatically" set g_kick_teamkiller_lower_limit 5 "Minimum number of teamkills before the teamkill rate is considered" // ===================== // stale-move negation // ===================== -set g_smneg 0 "Stale-move negation: penalize repeated use of the same weapon" -set g_smneg_bonus 1 "Stale-move negation: allow weapons to become stronger than their baseline" -set g_smneg_bonus_asymptote 4 "Stale-move negation: damage = infinity at this bonus level" -set g_smneg_cooldown_factor 0.25 "Stale-move negation: penalty cooldown factor" +set g_smneg 0 "enable stale-move negation, penalizing repeated use of the same weapon" +set g_smneg_bonus 1 "allow weapons to become stronger than their baseline" +set g_smneg_bonus_asymptote 4 "Stale-move negation damage is infinity at this bonus level" +set g_smneg_cooldown_factor 0.25 "Stale-move negation penalty cooldown factor" // ============== // random items // ============== -set g_random_items 0 "Whether to enable random items." -set g_random_loot 0 "Whether to enable random loot." +set g_random_items 0 "enable random items." +set g_random_loot 0 "enable random loot." exec randomitems-xonotic.cfg // =============== // pinata // =============== -set g_pinata 0 "if set to 1 you will not only drop your current weapon when you are killed, but you will drop all weapons that you possessed" -set g_pinata_offhand 0 "if enabled, the second weapon will drop as well while dual wielding" +set g_pinata 0 "if set to \"1\", players will not only drop their current weapon when they are killed, they will drop all weapons they possessed" +set g_pinata_offhand 0 "make the second weapon will drop as well while dual wielding" // ========= // cloaked diff --git a/notifications.cfg b/notifications.cfg index 413836892..745d91d9d 100644 --- a/notifications.cfg +++ b/notifications.cfg @@ -12,791 +12,791 @@ // ********************************************** // // MSG_ANNCE notifications: -seta notification_ANNCE_ACHIEVEMENT_AIRSHOT "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_ACHIEVEMENT_AMAZING "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_ACHIEVEMENT_AWESOME "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_ACHIEVEMENT_BOTLIKE "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_ACHIEVEMENT_ELECTROBITCH "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_ACHIEVEMENT_IMPRESSIVE "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_ACHIEVEMENT_YODA "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_BEGIN "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_HEADSHOT "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_INSTAGIB_LASTSECOND "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_INSTAGIB_NARROWLY "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_INSTAGIB_TERMINATED "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_KILLSTREAK_03 "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_KILLSTREAK_05 "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_KILLSTREAK_10 "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_KILLSTREAK_15 "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_KILLSTREAK_20 "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_KILLSTREAK_25 "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_KILLSTREAK_30 "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_MULTIFRAG "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_1 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_10 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_2 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_3 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_4 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_5 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_6 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_7 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_8 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_9 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_GAMESTART_1 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_GAMESTART_10 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_GAMESTART_2 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_GAMESTART_3 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_GAMESTART_4 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_GAMESTART_5 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_GAMESTART_6 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_GAMESTART_7 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_GAMESTART_8 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_GAMESTART_9 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_KILL_1 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_KILL_10 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_KILL_2 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_KILL_3 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_KILL_4 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_KILL_5 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_KILL_6 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_KILL_7 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_KILL_8 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_KILL_9 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_RESPAWN_1 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_RESPAWN_10 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_RESPAWN_2 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_RESPAWN_3 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_RESPAWN_4 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_RESPAWN_5 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_RESPAWN_6 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_RESPAWN_7 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_RESPAWN_8 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_RESPAWN_9 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_ROUNDSTART_1 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_ROUNDSTART_10 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_ROUNDSTART_2 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_ROUNDSTART_3 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_ROUNDSTART_4 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_ROUNDSTART_5 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_ROUNDSTART_6 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_ROUNDSTART_7 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_ROUNDSTART_8 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_NUM_ROUNDSTART_9 "0" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_PREPARE "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_REMAINING_FRAG_1 "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_REMAINING_FRAG_2 "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_REMAINING_FRAG_3 "1" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_REMAINING_MIN_1 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_REMAINING_MIN_5 "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_TIMEOUT "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_VOTE_ACCEPT "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_VOTE_CALL "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" -seta notification_ANNCE_VOTE_FAIL "2" "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" +seta notification_ANNCE_ACHIEVEMENT_AIRSHOT "1" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_ACHIEVEMENT_AMAZING "1" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_ACHIEVEMENT_AWESOME "1" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_ACHIEVEMENT_BOTLIKE "1" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_ACHIEVEMENT_ELECTROBITCH "2" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_ACHIEVEMENT_IMPRESSIVE "1" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_ACHIEVEMENT_YODA "1" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_BEGIN "2" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_HEADSHOT "2" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_INSTAGIB_LASTSECOND "1" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_INSTAGIB_NARROWLY "1" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_INSTAGIB_TERMINATED "1" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_KILLSTREAK_03 "1" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_KILLSTREAK_05 "1" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_KILLSTREAK_10 "1" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_KILLSTREAK_15 "1" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_KILLSTREAK_20 "1" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_KILLSTREAK_25 "1" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_KILLSTREAK_30 "1" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_MULTIFRAG "0" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_1 "2" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_10 "2" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_2 "2" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_3 "2" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_4 "2" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_5 "2" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_6 "2" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_7 "2" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_8 "2" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_9 "2" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_GAMESTART_1 "2" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_GAMESTART_10 "0" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_GAMESTART_2 "2" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_GAMESTART_3 "2" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_GAMESTART_4 "2" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_GAMESTART_5 "2" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_GAMESTART_6 "0" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_GAMESTART_7 "0" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_GAMESTART_8 "0" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_GAMESTART_9 "0" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_KILL_1 "0" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_KILL_10 "0" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_KILL_2 "0" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_KILL_3 "0" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_KILL_4 "0" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_KILL_5 "0" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_KILL_6 "0" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_KILL_7 "0" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_KILL_8 "0" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_KILL_9 "0" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_RESPAWN_1 "0" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_RESPAWN_10 "0" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_RESPAWN_2 "0" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_RESPAWN_3 "0" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_RESPAWN_4 "0" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_RESPAWN_5 "0" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_RESPAWN_6 "0" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_RESPAWN_7 "0" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_RESPAWN_8 "0" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_RESPAWN_9 "0" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_ROUNDSTART_1 "2" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_ROUNDSTART_10 "0" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_ROUNDSTART_2 "2" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_ROUNDSTART_3 "2" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_ROUNDSTART_4 "0" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_ROUNDSTART_5 "0" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_ROUNDSTART_6 "0" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_ROUNDSTART_7 "0" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_ROUNDSTART_8 "0" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_NUM_ROUNDSTART_9 "0" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_PREPARE "2" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_REMAINING_FRAG_1 "1" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_REMAINING_FRAG_2 "1" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_REMAINING_FRAG_3 "1" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_REMAINING_MIN_1 "2" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_REMAINING_MIN_5 "2" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_TIMEOUT "2" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_VOTE_ACCEPT "2" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_VOTE_CALL "2" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" +seta notification_ANNCE_VOTE_FAIL "2" "\"0\" = disabled, \"1\" = enabled if gentle mode is off, \"2\" = always enabled" // MSG_INFO notifications: -seta notification_INFO_CA_JOIN_LATE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_CA_LEAVE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_CHAT_DISABLED "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_CHAT_NOSPECTATORS "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_CHAT_PRIVATE_DISABLED "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_CHAT_SPECTATOR_DISABLED "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_CHAT_TEAM_DISABLED "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_COINTOSS "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_CONNECTING "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_COUNTDOWN_RESTART "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_COUNTDOWN_STOP_BADTEAMS "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_COUNTDOWN_STOP_MINPLAYERS "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_CTF_CAPTURE_BROKEN "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_CTF_CAPTURE_NEUTRAL "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_CTF_CAPTURE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_CTF_CAPTURE_TIME "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_CTF_CAPTURE_UNBROKEN "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_CTF_FLAGRETURN_ABORTRUN_NEUTRAL "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_CTF_FLAGRETURN_ABORTRUN "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_CTF_FLAGRETURN_DAMAGED_NEUTRAL "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_CTF_FLAGRETURN_DAMAGED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_CTF_FLAGRETURN_DROPPED_NEUTRAL "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_CTF_FLAGRETURN_DROPPED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_CTF_FLAGRETURN_NEEDKILL_NEUTRAL "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_CTF_FLAGRETURN_NEEDKILL "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_CTF_FLAGRETURN_SPEEDRUN_NEUTRAL "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_CTF_FLAGRETURN_SPEEDRUN "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_CTF_FLAGRETURN_TIMEOUT_NEUTRAL "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_CTF_FLAGRETURN_TIMEOUT "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_CTF_LOST_NEUTRAL "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_CTF_LOST "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_CTF_PICKUP_NEUTRAL "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_CTF_PICKUP "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_CTF_RETURN_MONSTER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_CTF_RETURN "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_MURDER_BUFF "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_MURDER_CHEAT "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_MURDER_DROWN "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_MURDER_FALL "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_MURDER_FIRE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_MURDER_LAVA "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_MURDER_MONSTER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_MURDER_NADE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_MURDER_NADE_HEAL "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_MURDER_NADE_ICE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_MURDER_NADE_ICE_FREEZE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_MURDER_NADE_NAPALM "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_MURDER_SHOOTING_STAR "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_MURDER_SLIME "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_MURDER_SWAMP "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_MURDER_TELEFRAG "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_MURDER_TOUCHEXPLODE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_MURDER_VH_BUMB_DEATH "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_MURDER_VH_BUMB_GUN "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_MURDER_VH_CRUSH "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_MURDER_VH_RAPT_BOMB "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_MURDER_VH_RAPT_CANNON "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_MURDER_VH_RAPT_DEATH "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_MURDER_VH_SPID_DEATH "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_MURDER_VH_SPID_MINIGUN "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_MURDER_VH_SPID_ROCKET "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_MURDER_VH_WAKI_DEATH "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_MURDER_VH_WAKI_GUN "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_MURDER_VH_WAKI_ROCKET "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_MURDER_VOID "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_MURDER_VOID_ENT "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_AUTOTEAMCHANGE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_BETRAYAL "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_CAMP "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_CHEAT "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_CUSTOM "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_DROWN "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_FALL "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_FIRE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_GENERIC "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_LAVA "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_MON_GOLEM_CLAW "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_MON_GOLEM_SMASH "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_MON_GOLEM_ZAP "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_MON_MAGE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_MON_SPIDER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_MON_WYVERN "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_MON_ZOMBIE_JUMP "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_MON_ZOMBIE_MELEE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_NADE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_NADE_HEAL "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_NADE_ICE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_NADE_ICE_FREEZE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_NADE_NAPALM "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_NOAMMO "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_ROT "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_SHOOTING_STAR "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_SLIME "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_SUICIDE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_SWAMP "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_TEAMCHANGE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_TOUCHEXPLODE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_TURRET "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_TURRET_EWHEEL "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_TURRET_FLAC "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_TURRET_HELLION "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_TURRET_HK "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_TURRET_MACHINEGUN "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_TURRET_MLRS "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_TURRET_PHASER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_TURRET_PLASMA "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_TURRET_TESLA "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_TURRET_WALK_GUN "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_TURRET_WALK_MELEE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_TURRET_WALK_ROCKET "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_VH_BUMB_DEATH "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_VH_CRUSH "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_VH_RAPT_BOMB "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_VH_RAPT_DEATH "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_VH_SPID_DEATH "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_VH_SPID_ROCKET "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_VH_WAKI_DEATH "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_VH_WAKI_ROCKET "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_VOID "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_SELF_VOID_ENT "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DEATH_TEAMKILL "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_DOMINATION_CAPTURE_TIME "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_FREEZETAG_AUTO_REVIVED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_FREEZETAG_FREEZE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_FREEZETAG_REVIVED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_FREEZETAG_REVIVED_FALL "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_FREEZETAG_REVIVED_NADE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_FREEZETAG_SELF "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_GODMODE_OFF "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_ITEM_BUFF "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_ITEM_BUFF_DROP "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_ITEM_BUFF_GOT "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_ITEM_BUFF_LOST "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_ITEM_WEAPON_DONTHAVE "0" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_ITEM_WEAPON_DROP "0" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_ITEM_WEAPON_GOT "0" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_ITEM_WEAPON_NOAMMO "0" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_ITEM_WEAPON_PRIMORSEC "0" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_ITEM_WEAPON_UNAVAILABLE "0" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_JETPACK_NOFUEL "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_JOIN_CONNECT "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_JOIN_PLAY "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_JOIN_PLAY_TEAM "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_JOIN_WANTS "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_JOIN_WANTS_TEAM "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_KEEPAWAY_DROPPED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_KEEPAWAY_PICKUP "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_KEYHUNT_CAPTURE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_KEYHUNT_DESTROYED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_KEYHUNT_DROP "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_KEYHUNT_LOST "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_KEYHUNT_PICKUP "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_KEYHUNT_PUSHED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_LMS_NOLIVES "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_MINIGAME_INVITE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_MONSTERS_DISABLED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_MOVETOSPEC_IDLING "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_MOVETOSPEC_IDLING_QUEUE "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_MOVETOSPEC_REMOVE "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_NEXBALL_RETURN_HELD "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_ONSLAUGHT_CAPTURE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_ONSLAUGHT_CAPTURE_NONAME "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_ONSLAUGHT_CPDESTROYED_NONAME "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_ONSLAUGHT_CPDESTROYED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_ONSLAUGHT_GENDESTROYED_OVERTIME "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_ONSLAUGHT_GENDESTROYED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_POWERUP_INVISIBILITY "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_POWERUP_SHIELD "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_POWERUP_SPEED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_POWERUP_STRENGTH "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_QUIT_DISCONNECT "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_QUIT_KICK_IDLING "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_QUIT_KICK_SPECTATING "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_QUIT_KICK_TEAMKILL "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_QUIT_PLAYBAN_TEAMKILL "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_QUIT_QUEUE "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_QUIT_SPECTATE "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_RACE_ABANDONED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_RACE_FAIL_RANKED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_RACE_FAIL_UNRANKED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_RACE_FINISHED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_RACE_NEW_BROKEN "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_RACE_NEW_IMPROVED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_RACE_NEW_MISSING_NAME "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_RACE_NEW_MISSING_UID "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_RACE_NEW_SET "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_ROUND_OVER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_ROUND_PLAYER_WIN "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_ROUND_TEAM_WIN "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_ROUND_TIED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_SCORES "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_SPECTATE_WARNING "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_SUPERSPEC_MISSING_UID "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_SUPERWEAPON_PICKUP "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_SURVIVAL_HUNTER_WIN "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_SURVIVAL_SURVIVOR_WIN "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_TEAMCHANGE_LARGERTEAM "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_TEAMCHANGE_LOCKED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_TEAMCHANGE_NOTALLOWED "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_TEAMCHANGE_SAME "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_TEAMS_LOCKED "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_TEAMS_UNLOCKED "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_VERSION_BETA "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_VERSION_OLD "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_VERSION_OUTDATED "2" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_ACCORDEON_MURDER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_ACCORDEON_SUICIDE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_ARC_MURDER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_ARC_MURDER_SPRAY "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_ARC_SUICIDE_BOLT "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_BLASTER_MURDER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_BLASTER_SUICIDE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_CRYLINK_MURDER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_CRYLINK_SUICIDE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_DEVASTATOR_MURDER_DIRECT "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_DEVASTATOR_MURDER_SPLASH "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_DEVASTATOR_SUICIDE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_ELECTRO_MURDER_BOLT "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_ELECTRO_MURDER_COMBO "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_ELECTRO_MURDER_ORBS "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_ELECTRO_SUICIDE_BOLT "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_ELECTRO_SUICIDE_ORBS "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_FIREBALL_MURDER_BLAST "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_FIREBALL_MURDER_FIREMINE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_FIREBALL_SUICIDE_BLAST "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_HAGAR_MURDER_BURST "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_HAGAR_MURDER_SPRAY "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_HAGAR_SUICIDE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_HLAC_MURDER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_HLAC_SUICIDE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_HOOK_MURDER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_KLEINBOTTLE_MURDER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_KLEINBOTTLE_SUICIDE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_MACHINEGUN_MURDER_SNIPE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_MACHINEGUN_MURDER_SPRAY "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_MINELAYER_LIMIT "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_MINELAYER_MURDER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_MINELAYER_SUICIDE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_MORTAR_MURDER_BOUNCE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_MORTAR_MURDER_EXPLODE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_MORTAR_SUICIDE_BOUNCE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_MORTAR_SUICIDE_EXPLODE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_OVERKILL_HMG_MURDER_SPRAY "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_OVERKILL_MACHINEGUN_MURDER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_OVERKILL_NEX_MURDER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_OVERKILL_RPC_MURDER_DIRECT "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_OVERKILL_RPC_MURDER_SPLASH "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_OVERKILL_RPC_SUICIDE_DIRECT "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_OVERKILL_RPC_SUICIDE_SPLASH "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_OVERKILL_SHOTGUN_MURDER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_RIFLE_MURDER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_RIFLE_MURDER_HAIL "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_RIFLE_MURDER_PIERCING "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_SEEKER_MURDER_SPRAY "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_SEEKER_MURDER_TAG "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_SEEKER_SUICIDE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_SHOCKWAVE_MURDER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_SHOCKWAVE_MURDER_SLAP "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_SHOTGUN_MURDER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_SHOTGUN_MURDER_SLAP "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_THINKING_WITH_PORTALS "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_TUBA_MURDER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_TUBA_SUICIDE "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_VAPORIZER_MURDER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" -seta notification_INFO_WEAPON_VORTEX_MURDER "1" "0 = off, 1 = print to console, 2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_CA_JOIN_LATE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_CA_LEAVE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_CHAT_DISABLED "2" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_CHAT_NOSPECTATORS "2" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_CHAT_PRIVATE_DISABLED "2" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_CHAT_SPECTATOR_DISABLED "2" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_CHAT_TEAM_DISABLED "2" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_COINTOSS "2" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_CONNECTING "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_COUNTDOWN_RESTART "2" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_COUNTDOWN_STOP_BADTEAMS "2" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_COUNTDOWN_STOP_MINPLAYERS "2" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_CTF_CAPTURE_BROKEN "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_CTF_CAPTURE_NEUTRAL "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_CTF_CAPTURE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_CTF_CAPTURE_TIME "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_CTF_CAPTURE_UNBROKEN "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_CTF_FLAGRETURN_ABORTRUN_NEUTRAL "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_CTF_FLAGRETURN_ABORTRUN "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_CTF_FLAGRETURN_DAMAGED_NEUTRAL "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_CTF_FLAGRETURN_DAMAGED "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_CTF_FLAGRETURN_DROPPED_NEUTRAL "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_CTF_FLAGRETURN_DROPPED "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_CTF_FLAGRETURN_NEEDKILL_NEUTRAL "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_CTF_FLAGRETURN_NEEDKILL "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_CTF_FLAGRETURN_SPEEDRUN_NEUTRAL "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_CTF_FLAGRETURN_SPEEDRUN "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_CTF_FLAGRETURN_TIMEOUT_NEUTRAL "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_CTF_FLAGRETURN_TIMEOUT "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_CTF_LOST_NEUTRAL "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_CTF_LOST "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_CTF_PICKUP_NEUTRAL "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_CTF_PICKUP "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_CTF_RETURN_MONSTER "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_CTF_RETURN "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_MURDER_BUFF "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_MURDER_CHEAT "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_MURDER_DROWN "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_MURDER_FALL "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_MURDER_FIRE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_MURDER_LAVA "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_MURDER_MONSTER "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_MURDER_NADE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_MURDER_NADE_HEAL "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_MURDER_NADE_ICE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_MURDER_NADE_ICE_FREEZE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_MURDER_NADE_NAPALM "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_MURDER_SHOOTING_STAR "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_MURDER_SLIME "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_MURDER_SWAMP "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_MURDER_TELEFRAG "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_MURDER_TOUCHEXPLODE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_MURDER_VH_BUMB_DEATH "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_MURDER_VH_BUMB_GUN "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_MURDER_VH_CRUSH "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_MURDER_VH_RAPT_BOMB "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_MURDER_VH_RAPT_CANNON "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_MURDER_VH_RAPT_DEATH "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_MURDER_VH_SPID_DEATH "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_MURDER_VH_SPID_MINIGUN "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_MURDER_VH_SPID_ROCKET "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_MURDER_VH_WAKI_DEATH "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_MURDER_VH_WAKI_GUN "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_MURDER_VH_WAKI_ROCKET "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_MURDER_VOID "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_MURDER_VOID_ENT "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_AUTOTEAMCHANGE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_BETRAYAL "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_CAMP "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_CHEAT "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_CUSTOM "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_DROWN "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_FALL "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_FIRE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_GENERIC "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_LAVA "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_MON_GOLEM_CLAW "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_MON_GOLEM_SMASH "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_MON_GOLEM_ZAP "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_MON_MAGE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_MON_SPIDER "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_MON_WYVERN "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_MON_ZOMBIE_JUMP "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_MON_ZOMBIE_MELEE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_NADE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_NADE_HEAL "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_NADE_ICE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_NADE_ICE_FREEZE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_NADE_NAPALM "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_NOAMMO "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_ROT "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_SHOOTING_STAR "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_SLIME "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_SUICIDE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_SWAMP "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_TEAMCHANGE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_TOUCHEXPLODE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_TURRET "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_TURRET_EWHEEL "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_TURRET_FLAC "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_TURRET_HELLION "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_TURRET_HK "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_TURRET_MACHINEGUN "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_TURRET_MLRS "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_TURRET_PHASER "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_TURRET_PLASMA "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_TURRET_TESLA "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_TURRET_WALK_GUN "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_TURRET_WALK_MELEE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_TURRET_WALK_ROCKET "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_VH_BUMB_DEATH "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_VH_CRUSH "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_VH_RAPT_BOMB "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_VH_RAPT_DEATH "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_VH_SPID_DEATH "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_VH_SPID_ROCKET "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_VH_WAKI_DEATH "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_VH_WAKI_ROCKET "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_VOID "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_SELF_VOID_ENT "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DEATH_TEAMKILL "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_DOMINATION_CAPTURE_TIME "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_FREEZETAG_AUTO_REVIVED "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_FREEZETAG_FREEZE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_FREEZETAG_REVIVED "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_FREEZETAG_REVIVED_FALL "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_FREEZETAG_REVIVED_NADE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_FREEZETAG_SELF "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_GODMODE_OFF "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_ITEM_BUFF "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_ITEM_BUFF_DROP "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_ITEM_BUFF_GOT "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_ITEM_BUFF_LOST "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_ITEM_WEAPON_DONTHAVE "0" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_ITEM_WEAPON_DROP "0" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_ITEM_WEAPON_GOT "0" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_ITEM_WEAPON_NOAMMO "0" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_ITEM_WEAPON_PRIMORSEC "0" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_ITEM_WEAPON_UNAVAILABLE "0" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_JETPACK_NOFUEL "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_JOIN_CONNECT "2" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_JOIN_PLAY "2" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_JOIN_PLAY_TEAM "2" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_JOIN_WANTS "2" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_JOIN_WANTS_TEAM "2" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_KEEPAWAY_DROPPED "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_KEEPAWAY_PICKUP "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_KEYHUNT_CAPTURE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_KEYHUNT_DESTROYED "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_KEYHUNT_DROP "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_KEYHUNT_LOST "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_KEYHUNT_PICKUP "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_KEYHUNT_PUSHED "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_LMS_NOLIVES "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_MINIGAME_INVITE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_MONSTERS_DISABLED "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_MOVETOSPEC_IDLING "2" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_MOVETOSPEC_IDLING_QUEUE "2" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_MOVETOSPEC_REMOVE "2" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_NEXBALL_RETURN_HELD "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_ONSLAUGHT_CAPTURE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_ONSLAUGHT_CAPTURE_NONAME "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_ONSLAUGHT_CPDESTROYED_NONAME "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_ONSLAUGHT_CPDESTROYED "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_ONSLAUGHT_GENDESTROYED_OVERTIME "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_ONSLAUGHT_GENDESTROYED "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_POWERUP_INVISIBILITY "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_POWERUP_SHIELD "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_POWERUP_SPEED "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_POWERUP_STRENGTH "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_QUIT_DISCONNECT "2" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_QUIT_KICK_IDLING "2" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_QUIT_KICK_SPECTATING "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_QUIT_KICK_TEAMKILL "2" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_QUIT_PLAYBAN_TEAMKILL "2" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_QUIT_QUEUE "2" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_QUIT_SPECTATE "2" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_RACE_ABANDONED "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_RACE_FAIL_RANKED "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_RACE_FAIL_UNRANKED "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_RACE_FINISHED "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_RACE_NEW_BROKEN "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_RACE_NEW_IMPROVED "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_RACE_NEW_MISSING_NAME "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_RACE_NEW_MISSING_UID "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_RACE_NEW_SET "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_ROUND_OVER "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_ROUND_PLAYER_WIN "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_ROUND_TEAM_WIN "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_ROUND_TIED "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_SCORES "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_SPECTATE_WARNING "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_SUPERSPEC_MISSING_UID "2" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_SUPERWEAPON_PICKUP "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_SURVIVAL_HUNTER_WIN "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_SURVIVAL_SURVIVOR_WIN "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_TEAMCHANGE_LARGERTEAM "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_TEAMCHANGE_LOCKED "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_TEAMCHANGE_NOTALLOWED "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_TEAMCHANGE_SAME "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_TEAMS_LOCKED "2" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_TEAMS_UNLOCKED "2" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_VERSION_BETA "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_VERSION_OLD "2" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_VERSION_OUTDATED "2" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_ACCORDEON_MURDER "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_ACCORDEON_SUICIDE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_ARC_MURDER "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_ARC_MURDER_SPRAY "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_ARC_SUICIDE_BOLT "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_BLASTER_MURDER "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_BLASTER_SUICIDE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_CRYLINK_MURDER "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_CRYLINK_SUICIDE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_DEVASTATOR_MURDER_DIRECT "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_DEVASTATOR_MURDER_SPLASH "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_DEVASTATOR_SUICIDE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_ELECTRO_MURDER_BOLT "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_ELECTRO_MURDER_COMBO "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_ELECTRO_MURDER_ORBS "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_ELECTRO_SUICIDE_BOLT "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_ELECTRO_SUICIDE_ORBS "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_FIREBALL_MURDER_BLAST "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_FIREBALL_MURDER_FIREMINE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_FIREBALL_SUICIDE_BLAST "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_HAGAR_MURDER_BURST "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_HAGAR_MURDER_SPRAY "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_HAGAR_SUICIDE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_HLAC_MURDER "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_HLAC_SUICIDE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_HOOK_MURDER "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_KLEINBOTTLE_MURDER "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_KLEINBOTTLE_SUICIDE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_MACHINEGUN_MURDER_SNIPE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_MACHINEGUN_MURDER_SPRAY "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_MINELAYER_LIMIT "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_MINELAYER_MURDER "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_MINELAYER_SUICIDE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_MORTAR_MURDER_BOUNCE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_MORTAR_MURDER_EXPLODE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_MORTAR_SUICIDE_BOUNCE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_MORTAR_SUICIDE_EXPLODE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_OVERKILL_HMG_MURDER_SPRAY "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_OVERKILL_MACHINEGUN_MURDER "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_OVERKILL_NEX_MURDER "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_OVERKILL_RPC_MURDER_DIRECT "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_OVERKILL_RPC_MURDER_SPLASH "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_OVERKILL_RPC_SUICIDE_DIRECT "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_OVERKILL_RPC_SUICIDE_SPLASH "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_OVERKILL_SHOTGUN_MURDER "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_RIFLE_MURDER "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_RIFLE_MURDER_HAIL "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_RIFLE_MURDER_PIERCING "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_SEEKER_MURDER_SPRAY "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_SEEKER_MURDER_TAG "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_SEEKER_SUICIDE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_SHOCKWAVE_MURDER "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_SHOCKWAVE_MURDER_SLAP "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_SHOTGUN_MURDER "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_SHOTGUN_MURDER_SLAP "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_THINKING_WITH_PORTALS "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_TUBA_MURDER "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_TUBA_SUICIDE "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_VAPORIZER_MURDER "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" +seta notification_INFO_WEAPON_VORTEX_MURDER "1" "\"0\" = off, \"1\" = print to console, \"2\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" // MSG_CENTER notifications: -seta notification_CENTER_ALONE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_ASSAULT_ATTACKING "1" "0 = off, 1 = centerprint" -seta notification_CENTER_ASSAULT_DEFENDING "1" "0 = off, 1 = centerprint" -seta notification_CENTER_ASSAULT_OBJ_DESTROYED "1" "0 = off, 1 = centerprint" -seta notification_CENTER_CAMPCHECK "1" "0 = off, 1 = centerprint" -seta notification_CENTER_COINTOSS "1" "0 = off, 1 = centerprint" -seta notification_CENTER_COUNTDOWN_BEGIN "1" "0 = off, 1 = centerprint" -seta notification_CENTER_COUNTDOWN_GAMESTART "1" "0 = off, 1 = centerprint" -seta notification_CENTER_COUNTDOWN_ROUNDSTART "1" "0 = off, 1 = centerprint" -seta notification_CENTER_COUNTDOWN_ROUNDSTOP "1" "0 = off, 1 = centerprint" -seta notification_CENTER_COUNTDOWN_STOP_BADTEAMS "1" "0 = off, 1 = centerprint" -seta notification_CENTER_COUNTDOWN_STOP_MINPLAYERS "1" "0 = off, 1 = centerprint" -seta notification_CENTER_CTF_CAPTURESHIELD_FREE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_CTF_CAPTURESHIELD_INACTIVE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_CTF_CAPTURESHIELD_SHIELDED "1" "0 = off, 1 = centerprint" -seta notification_CENTER_CTF_CAPTURE_NEUTRAL "1" "0 = off, 1 = centerprint" -seta notification_CENTER_CTF_CAPTURE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_CTF_FLAG_THROW_PUNISH "1" "0 = off, 1 = centerprint" -seta notification_CENTER_CTF_PASS_OTHER_NEUTRAL "1" "0 = off, 1 = centerprint" -seta notification_CENTER_CTF_PASS_OTHER "1" "0 = off, 1 = centerprint" -seta notification_CENTER_CTF_PASS_RECEIVED_NEUTRAL "1" "0 = off, 1 = centerprint" -seta notification_CENTER_CTF_PASS_RECEIVED "1" "0 = off, 1 = centerprint" -seta notification_CENTER_CTF_PASS_REQUESTED "1" "0 = off, 1 = centerprint" -seta notification_CENTER_CTF_PASS_REQUESTING "1" "0 = off, 1 = centerprint" -seta notification_CENTER_CTF_PASS_SENT_NEUTRAL "1" "0 = off, 1 = centerprint" -seta notification_CENTER_CTF_PASS_SENT "1" "0 = off, 1 = centerprint" -seta notification_CENTER_CTF_PICKUP_ENEMY "1" "0 = off, 1 = centerprint" -seta notification_CENTER_CTF_PICKUP_ENEMY_NEUTRAL "1" "0 = off, 1 = centerprint" -seta notification_CENTER_CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_CTF_PICKUP_ENEMY_OTHER_NEUTRAL "1" "0 = off, 1 = centerprint" -seta notification_CENTER_CTF_PICKUP_ENEMY_OTHER "1" "0 = off, 1 = centerprint" -seta notification_CENTER_CTF_PICKUP_ENEMY_OTHER_VERBOSE_NEUTRAL "1" "0 = off, 1 = centerprint" -seta notification_CENTER_CTF_PICKUP_ENEMY_OTHER_VERBOSE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_CTF_PICKUP_ENEMY_TEAM "1" "0 = off, 1 = centerprint" -seta notification_CENTER_CTF_PICKUP_ENEMY_TEAM_VERBOSE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_CTF_PICKUP_ENEMY_VERBOSE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_CTF_PICKUP_NEUTRAL "1" "0 = off, 1 = centerprint" -seta notification_CENTER_CTF_PICKUP "1" "0 = off, 1 = centerprint" -seta notification_CENTER_CTF_PICKUP_RETURN "1" "0 = off, 1 = centerprint" -seta notification_CENTER_CTF_PICKUP_RETURN_ENEMY "1" "0 = off, 1 = centerprint" -seta notification_CENTER_CTF_PICKUP_TEAM_NEUTRAL "1" "0 = off, 1 = centerprint" -seta notification_CENTER_CTF_PICKUP_TEAM "1" "0 = off, 1 = centerprint" -seta notification_CENTER_CTF_PICKUP_TEAM_VERBOSE_NEUTRAL "1" "0 = off, 1 = centerprint" -seta notification_CENTER_CTF_PICKUP_TEAM_VERBOSE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_CTF_PICKUP_VISIBLE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_CTF_RETURN "1" "0 = off, 1 = centerprint" -seta notification_CENTER_CTF_STALEMATE_CARRIER "1" "0 = off, 1 = centerprint" -seta notification_CENTER_CTF_STALEMATE_OTHER "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_MURDER_FRAG "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_MURDER_FRAGGED "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_MURDER_FRAGGED_FIRE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_MURDER_FRAGGED_FIRE_VERBOSE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_MURDER_FRAGGED_FREEZE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_MURDER_FRAGGED_FREEZE_VERBOSE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_MURDER_FRAGGED_VERBOSE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_MURDER_FRAG_FIRE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_MURDER_FRAG_FIRE_VERBOSE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_MURDER_FRAG_FREEZE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_MURDER_FRAG_FREEZE_VERBOSE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_MURDER_FRAG_VERBOSE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_MURDER_TYPEFRAG "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_MURDER_TYPEFRAGGED "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_SELF_AUTOTEAMCHANGE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_SELF_BETRAYAL "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_SELF_CAMP "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_SELF_CHEAT "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_SELF_CUSTOM "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_SELF_DROWN "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_SELF_FALL "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_SELF_FIRE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_SELF_GENERIC "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_SELF_LAVA "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_SELF_MONSTER "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_SELF_NADE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_SELF_NADE_HEAL "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_SELF_NADE_ICE_FREEZE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_SELF_NADE_NAPALM "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_SELF_NOAMMO "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_SELF_ROT "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_SELF_SHOOTING_STAR "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_SELF_SLIME "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_SELF_SUICIDE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_SELF_SWAMP "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_SELF_TEAMCHANGE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_SELF_TOUCHEXPLODE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_SELF_TURRET "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_SELF_TURRET_EWHEEL "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_SELF_TURRET_WALK "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_SELF_VH_BUMB_DEATH "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_SELF_VH_CRUSH "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_SELF_VH_RAPT_BOMB "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_SELF_VH_RAPT_DEATH "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_SELF_VH_SPID_DEATH "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_SELF_VH_SPID_ROCKET "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_SELF_VH_WAKI_DEATH "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_SELF_VH_WAKI_ROCKET "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_SELF_VOID "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_TEAMKILL_FRAG "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DEATH_TEAMKILL_FRAGGED "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DISCONNECT_IDLING "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DOOR_LOCKED_ALSONEED "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DOOR_LOCKED_NEED "1" "0 = off, 1 = centerprint" -seta notification_CENTER_DOOR_UNLOCKED "1" "0 = off, 1 = centerprint" -seta notification_CENTER_EXTRALIVES "1" "0 = off, 1 = centerprint" -seta notification_CENTER_FREEZETAG_AUTO_REVIVED "1" "0 = off, 1 = centerprint" -seta notification_CENTER_FREEZETAG_REVIVE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_FREEZETAG_REVIVED "1" "0 = off, 1 = centerprint" -seta notification_CENTER_FREEZETAG_REVIVE_SELF "1" "0 = off, 1 = centerprint" -seta notification_CENTER_FREEZETAG_SELF "1" "0 = off, 1 = centerprint" -seta notification_CENTER_FREEZETAG_SPAWN_LATE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_GENERATOR_UNDERATTACK "1" "0 = off, 1 = centerprint" -seta notification_CENTER_INSTAGIB_DOWNGRADE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_INSTAGIB_FINDAMMO "1" "0 = off, 1 = centerprint" -seta notification_CENTER_INSTAGIB_FINDAMMO_FIRST "1" "0 = off, 1 = centerprint" -seta notification_CENTER_INSTAGIB_LIVES_REMAINING "1" "0 = off, 1 = centerprint" -seta notification_CENTER_INVASION_SUPERMONSTER "1" "0 = off, 1 = centerprint" -seta notification_CENTER_ITEM_BUFF_DROP "1" "0 = off, 1 = centerprint" -seta notification_CENTER_ITEM_BUFF_GOT "1" "0 = off, 1 = centerprint" -seta notification_CENTER_ITEM_FUELREGEN_GOT "1" "0 = off, 1 = centerprint" -seta notification_CENTER_ITEM_JETPACK_GOT "1" "0 = off, 1 = centerprint" -seta notification_CENTER_ITEM_WEAPON_DONTHAVE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_ITEM_WEAPON_DROP "1" "0 = off, 1 = centerprint" -seta notification_CENTER_ITEM_WEAPON_GOT "1" "0 = off, 1 = centerprint" -seta notification_CENTER_ITEM_WEAPON_NOAMMO "1" "0 = off, 1 = centerprint" -seta notification_CENTER_ITEM_WEAPON_PRIMORSEC "1" "0 = off, 1 = centerprint" -seta notification_CENTER_ITEM_WEAPON_UNAVAILABLE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_JOIN_NOSPAWNS "1" "0 = off, 1 = centerprint" -seta notification_CENTER_JOIN_PLAYBAN "1" "0 = off, 1 = centerprint" -seta notification_CENTER_JOIN_PLAY_TEAM_QUEUECONFLICT "1" "0 = off, 1 = centerprint" -seta notification_CENTER_JOIN_PLAY_TEAM "1" "0 = off, 1 = centerprint" -seta notification_CENTER_JOIN_PREVENT "1" "0 = off, 1 = centerprint" -seta notification_CENTER_JOIN_PREVENT_MINIGAME "1" "0 = off, 1 = centerprint" -seta notification_CENTER_JOIN_PREVENT_QUEUE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_JOIN_PREVENT_QUEUE_TEAM_CONFLICT "1" "0 = off, 1 = centerprint" -seta notification_CENTER_JOIN_PREVENT_QUEUE_TEAM "1" "0 = off, 1 = centerprint" -seta notification_CENTER_JOIN_PREVENT_VERSIONMISMATCH "1" "0 = off, 1 = centerprint" -seta notification_CENTER_KEEPAWAY_DROPPED "1" "0 = off, 1 = centerprint" -seta notification_CENTER_KEEPAWAY_PICKUP "1" "0 = off, 1 = centerprint" -seta notification_CENTER_KEEPAWAY_PICKUP_SELF "1" "0 = off, 1 = centerprint" -seta notification_CENTER_KEEPAWAY_WARN "1" "0 = off, 1 = centerprint" -seta notification_CENTER_KEYHUNT_HELP "1" "0 = off, 1 = centerprint" -seta notification_CENTER_KEYHUNT_INTERFERE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_KEYHUNT_MEET "1" "0 = off, 1 = centerprint" -seta notification_CENTER_KEYHUNT_ROUNDSTART "1" "0 = off, 1 = centerprint" -seta notification_CENTER_KEYHUNT_SCAN "1" "0 = off, 1 = centerprint" -seta notification_CENTER_KEYHUNT_START "1" "0 = off, 1 = centerprint" -seta notification_CENTER_LMS_NOLIVES "1" "0 = off, 1 = centerprint" -seta notification_CENTER_LMS_VISIBLE_LEADER "1" "0 = off, 1 = centerprint" -seta notification_CENTER_LMS_VISIBLE_OTHER "1" "0 = off, 1 = centerprint" -seta notification_CENTER_MISSING_PLAYERS "1" "0 = off, 1 = centerprint" -seta notification_CENTER_MISSING_TEAMS "1" "0 = off, 1 = centerprint" -seta notification_CENTER_MOVETOSPEC_IDLING "1" "0 = off, 1 = centerprint" -seta notification_CENTER_MOVETOSPEC_REMOVE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_NADE_BONUS "1" "0 = off, 1 = centerprint" -seta notification_CENTER_NADE_THROW "1" "0 = off, 1 = centerprint" -seta notification_CENTER_NIX_COUNTDOWN "1" "0 = off, 1 = centerprint" -seta notification_CENTER_NIX_NEWWEAPON "1" "0 = off, 1 = centerprint" -seta notification_CENTER_ONS_CAPTURE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_ONS_CAPTURE_NONAME "1" "0 = off, 1 = centerprint" -seta notification_CENTER_ONS_CAPTURE_TEAM_NONAME "1" "0 = off, 1 = centerprint" -seta notification_CENTER_ONS_CAPTURE_TEAM "1" "0 = off, 1 = centerprint" -seta notification_CENTER_ONS_CONTROLPOINT_SHIELDED "1" "0 = off, 1 = centerprint" -seta notification_CENTER_ONS_GENERATOR_SHIELDED "1" "0 = off, 1 = centerprint" -seta notification_CENTER_ONS_NOTSHIELDED "1" "0 = off, 1 = centerprint" -seta notification_CENTER_ONS_NOTSHIELDED_TEAM "1" "0 = off, 1 = centerprint" -seta notification_CENTER_ONS_TELEPORT "1" "0 = off, 1 = centerprint" -seta notification_CENTER_ONS_TELEPORT_ANTISPAM "1" "0 = off, 1 = centerprint" -seta notification_CENTER_OVERTIME_CONTROLPOINT "1" "0 = off, 1 = centerprint" -seta notification_CENTER_OVERTIME_FRAG "1" "0 = off, 1 = centerprint" -seta notification_CENTER_OVERTIME_TIME "1" "0 = off, 1 = centerprint" -seta notification_CENTER_PORTO_CREATED_IN "1" "0 = off, 1 = centerprint" -seta notification_CENTER_PORTO_CREATED_OUT "1" "0 = off, 1 = centerprint" -seta notification_CENTER_PORTO_FAILED "1" "0 = off, 1 = centerprint" -seta notification_CENTER_POWERDOWN_INVISIBILITY "1" "0 = off, 1 = centerprint" -seta notification_CENTER_POWERDOWN_SHIELD "1" "0 = off, 1 = centerprint" -seta notification_CENTER_POWERDOWN_SPEED "1" "0 = off, 1 = centerprint" -seta notification_CENTER_POWERDOWN_STRENGTH "1" "0 = off, 1 = centerprint" -seta notification_CENTER_POWERUP_INVISIBILITY "1" "0 = off, 1 = centerprint" -seta notification_CENTER_POWERUP_SHIELD "1" "0 = off, 1 = centerprint" -seta notification_CENTER_POWERUP_SPEED "1" "0 = off, 1 = centerprint" -seta notification_CENTER_POWERUP_STRENGTH "1" "0 = off, 1 = centerprint" -seta notification_CENTER_QUIT_PLAYBAN_TEAMKILL "1" "0 = off, 1 = centerprint" -seta notification_CENTER_RACE_FINISHLAP "1" "0 = off, 1 = centerprint" -seta notification_CENTER_ROUND_OVER "1" "0 = off, 1 = centerprint" -seta notification_CENTER_ROUND_PLAYER_WIN "1" "0 = off, 1 = centerprint" -seta notification_CENTER_ROUND_TEAM_LOSS "1" "0 = off, 1 = centerprint" -seta notification_CENTER_ROUND_TEAM_WIN "1" "0 = off, 1 = centerprint" -seta notification_CENTER_ROUND_TIED "1" "0 = off, 1 = centerprint" -seta notification_CENTER_SEQUENCE_COMPLETED "1" "0 = off, 1 = centerprint" -seta notification_CENTER_SEQUENCE_COUNTER "1" "0 = off, 1 = centerprint" -seta notification_CENTER_SEQUENCE_COUNTER_FEWMORE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_SPECTATE_NOTALLOWED "1" "0 = off, 1 = centerprint" -seta notification_CENTER_SPECTATE_WARNING "1" "0 = off, 1 = centerprint" -seta notification_CENTER_SUPERWEAPON_BROKEN "1" "0 = off, 1 = centerprint" -seta notification_CENTER_SUPERWEAPON_LOST "1" "0 = off, 1 = centerprint" -seta notification_CENTER_SUPERWEAPON_PICKUP "1" "0 = off, 1 = centerprint" -seta notification_CENTER_SURVIVAL_HUNTER "1" "0 = off, 1 = centerprint" -seta notification_CENTER_SURVIVAL_HUNTER_WIN "1" "0 = off, 1 = centerprint" -seta notification_CENTER_SURVIVAL_SURVIVOR "1" "0 = off, 1 = centerprint" -seta notification_CENTER_SURVIVAL_SURVIVOR_WIN "1" "0 = off, 1 = centerprint" -seta notification_CENTER_TEAMCHANGE_AUTO "1" "0 = off, 1 = centerprint" -seta notification_CENTER_TEAMCHANGE_LARGERTEAM "1" "0 = off, 1 = centerprint" -seta notification_CENTER_TEAMCHANGE_LOCKED "1" "0 = off, 1 = centerprint" -seta notification_CENTER_TEAMCHANGE_NOTALLOWED "1" "0 = off, 1 = centerprint" -seta notification_CENTER_TEAMCHANGE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_TEAMCHANGE_SAME "1" "0 = off, 1 = centerprint" -seta notification_CENTER_TEAMCHANGE_SPECTATE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_TEAMCHANGE_SUICIDE "1" "0 = off, 1 = centerprint" -seta notification_CENTER_TIMEOUT_BEGINNING "1" "0 = off, 1 = centerprint" -seta notification_CENTER_TIMEOUT_ENDING "1" "0 = off, 1 = centerprint" -seta notification_CENTER_VEHICLE_ENTER "1" "0 = off, 1 = centerprint" -seta notification_CENTER_VEHICLE_ENTER_GUNNER "1" "0 = off, 1 = centerprint" -seta notification_CENTER_VEHICLE_ENTER_STEAL "1" "0 = off, 1 = centerprint" -seta notification_CENTER_VEHICLE_STEAL "1" "0 = off, 1 = centerprint" -seta notification_CENTER_VEHICLE_STEAL_SELF "1" "0 = off, 1 = centerprint" -seta notification_CENTER_VOTEBAN "1" "0 = off, 1 = centerprint" -seta notification_CENTER_VOTEBANYN "1" "0 = off, 1 = centerprint" -seta notification_CENTER_WEAPON_MINELAYER_LIMIT "1" "0 = off, 1 = centerprint" +seta notification_CENTER_ALONE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_ASSAULT_ATTACKING "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_ASSAULT_DEFENDING "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_ASSAULT_OBJ_DESTROYED "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_CAMPCHECK "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_COINTOSS "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_COUNTDOWN_BEGIN "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_COUNTDOWN_GAMESTART "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_COUNTDOWN_ROUNDSTART "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_COUNTDOWN_ROUNDSTOP "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_COUNTDOWN_STOP_BADTEAMS "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_COUNTDOWN_STOP_MINPLAYERS "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_CTF_CAPTURESHIELD_FREE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_CTF_CAPTURESHIELD_INACTIVE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_CTF_CAPTURESHIELD_SHIELDED "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_CTF_CAPTURE_NEUTRAL "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_CTF_CAPTURE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_CTF_FLAG_THROW_PUNISH "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_CTF_PASS_OTHER_NEUTRAL "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_CTF_PASS_OTHER "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_CTF_PASS_RECEIVED_NEUTRAL "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_CTF_PASS_RECEIVED "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_CTF_PASS_REQUESTED "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_CTF_PASS_REQUESTING "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_CTF_PASS_SENT_NEUTRAL "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_CTF_PASS_SENT "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_CTF_PICKUP_ENEMY "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_CTF_PICKUP_ENEMY_NEUTRAL "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_CTF_PICKUP_ENEMY_OTHER_NEUTRAL "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_CTF_PICKUP_ENEMY_OTHER "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_CTF_PICKUP_ENEMY_OTHER_VERBOSE_NEUTRAL "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_CTF_PICKUP_ENEMY_OTHER_VERBOSE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_CTF_PICKUP_ENEMY_TEAM "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_CTF_PICKUP_ENEMY_TEAM_VERBOSE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_CTF_PICKUP_ENEMY_VERBOSE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_CTF_PICKUP_NEUTRAL "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_CTF_PICKUP "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_CTF_PICKUP_RETURN "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_CTF_PICKUP_RETURN_ENEMY "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_CTF_PICKUP_TEAM_NEUTRAL "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_CTF_PICKUP_TEAM "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_CTF_PICKUP_TEAM_VERBOSE_NEUTRAL "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_CTF_PICKUP_TEAM_VERBOSE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_CTF_PICKUP_VISIBLE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_CTF_RETURN "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_CTF_STALEMATE_CARRIER "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_CTF_STALEMATE_OTHER "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_MURDER_FRAG "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_MURDER_FRAGGED "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_MURDER_FRAGGED_FIRE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_MURDER_FRAGGED_FIRE_VERBOSE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_MURDER_FRAGGED_FREEZE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_MURDER_FRAGGED_FREEZE_VERBOSE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_MURDER_FRAGGED_VERBOSE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_MURDER_FRAG_FIRE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_MURDER_FRAG_FIRE_VERBOSE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_MURDER_FRAG_FREEZE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_MURDER_FRAG_FREEZE_VERBOSE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_MURDER_FRAG_VERBOSE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_MURDER_TYPEFRAG "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_MURDER_TYPEFRAGGED "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_SELF_AUTOTEAMCHANGE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_SELF_BETRAYAL "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_SELF_CAMP "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_SELF_CHEAT "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_SELF_CUSTOM "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_SELF_DROWN "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_SELF_FALL "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_SELF_FIRE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_SELF_GENERIC "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_SELF_LAVA "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_SELF_MONSTER "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_SELF_NADE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_SELF_NADE_HEAL "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_SELF_NADE_ICE_FREEZE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_SELF_NADE_NAPALM "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_SELF_NOAMMO "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_SELF_ROT "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_SELF_SHOOTING_STAR "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_SELF_SLIME "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_SELF_SUICIDE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_SELF_SWAMP "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_SELF_TEAMCHANGE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_SELF_TOUCHEXPLODE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_SELF_TURRET "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_SELF_TURRET_EWHEEL "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_SELF_TURRET_WALK "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_SELF_VH_BUMB_DEATH "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_SELF_VH_CRUSH "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_SELF_VH_RAPT_BOMB "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_SELF_VH_RAPT_DEATH "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_SELF_VH_SPID_DEATH "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_SELF_VH_SPID_ROCKET "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_SELF_VH_WAKI_DEATH "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_SELF_VH_WAKI_ROCKET "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_SELF_VOID "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_TEAMKILL_FRAG "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DEATH_TEAMKILL_FRAGGED "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DISCONNECT_IDLING "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DOOR_LOCKED_ALSONEED "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DOOR_LOCKED_NEED "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_DOOR_UNLOCKED "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_EXTRALIVES "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_FREEZETAG_AUTO_REVIVED "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_FREEZETAG_REVIVE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_FREEZETAG_REVIVED "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_FREEZETAG_REVIVE_SELF "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_FREEZETAG_SELF "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_FREEZETAG_SPAWN_LATE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_GENERATOR_UNDERATTACK "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_INSTAGIB_DOWNGRADE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_INSTAGIB_FINDAMMO "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_INSTAGIB_FINDAMMO_FIRST "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_INSTAGIB_LIVES_REMAINING "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_INVASION_SUPERMONSTER "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_ITEM_BUFF_DROP "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_ITEM_BUFF_GOT "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_ITEM_FUELREGEN_GOT "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_ITEM_JETPACK_GOT "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_ITEM_WEAPON_DONTHAVE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_ITEM_WEAPON_DROP "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_ITEM_WEAPON_GOT "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_ITEM_WEAPON_NOAMMO "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_ITEM_WEAPON_PRIMORSEC "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_ITEM_WEAPON_UNAVAILABLE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_JOIN_NOSPAWNS "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_JOIN_PLAYBAN "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_JOIN_PLAY_TEAM_QUEUECONFLICT "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_JOIN_PLAY_TEAM "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_JOIN_PREVENT "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_JOIN_PREVENT_MINIGAME "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_JOIN_PREVENT_QUEUE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_JOIN_PREVENT_QUEUE_TEAM_CONFLICT "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_JOIN_PREVENT_QUEUE_TEAM "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_JOIN_PREVENT_VERSIONMISMATCH "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_KEEPAWAY_DROPPED "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_KEEPAWAY_PICKUP "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_KEEPAWAY_PICKUP_SELF "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_KEEPAWAY_WARN "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_KEYHUNT_HELP "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_KEYHUNT_INTERFERE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_KEYHUNT_MEET "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_KEYHUNT_ROUNDSTART "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_KEYHUNT_SCAN "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_KEYHUNT_START "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_LMS_NOLIVES "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_LMS_VISIBLE_LEADER "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_LMS_VISIBLE_OTHER "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_MISSING_PLAYERS "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_MISSING_TEAMS "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_MOVETOSPEC_IDLING "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_MOVETOSPEC_REMOVE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_NADE_BONUS "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_NADE_THROW "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_NIX_COUNTDOWN "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_NIX_NEWWEAPON "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_ONS_CAPTURE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_ONS_CAPTURE_NONAME "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_ONS_CAPTURE_TEAM_NONAME "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_ONS_CAPTURE_TEAM "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_ONS_CONTROLPOINT_SHIELDED "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_ONS_GENERATOR_SHIELDED "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_ONS_NOTSHIELDED "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_ONS_NOTSHIELDED_TEAM "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_ONS_TELEPORT "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_ONS_TELEPORT_ANTISPAM "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_OVERTIME_CONTROLPOINT "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_OVERTIME_FRAG "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_OVERTIME_TIME "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_PORTO_CREATED_IN "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_PORTO_CREATED_OUT "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_PORTO_FAILED "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_POWERDOWN_INVISIBILITY "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_POWERDOWN_SHIELD "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_POWERDOWN_SPEED "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_POWERDOWN_STRENGTH "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_POWERUP_INVISIBILITY "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_POWERUP_SHIELD "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_POWERUP_SPEED "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_POWERUP_STRENGTH "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_QUIT_PLAYBAN_TEAMKILL "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_RACE_FINISHLAP "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_ROUND_OVER "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_ROUND_PLAYER_WIN "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_ROUND_TEAM_LOSS "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_ROUND_TEAM_WIN "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_ROUND_TIED "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_SEQUENCE_COMPLETED "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_SEQUENCE_COUNTER "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_SEQUENCE_COUNTER_FEWMORE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_SPECTATE_NOTALLOWED "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_SPECTATE_WARNING "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_SUPERWEAPON_BROKEN "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_SUPERWEAPON_LOST "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_SUPERWEAPON_PICKUP "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_SURVIVAL_HUNTER "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_SURVIVAL_HUNTER_WIN "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_SURVIVAL_SURVIVOR "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_SURVIVAL_SURVIVOR_WIN "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_TEAMCHANGE_AUTO "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_TEAMCHANGE_LARGERTEAM "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_TEAMCHANGE_LOCKED "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_TEAMCHANGE_NOTALLOWED "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_TEAMCHANGE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_TEAMCHANGE_SAME "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_TEAMCHANGE_SPECTATE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_TEAMCHANGE_SUICIDE "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_TIMEOUT_BEGINNING "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_TIMEOUT_ENDING "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_VEHICLE_ENTER "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_VEHICLE_ENTER_GUNNER "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_VEHICLE_ENTER_STEAL "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_VEHICLE_STEAL "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_VEHICLE_STEAL_SELF "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_VOTEBAN "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_VOTEBANYN "1" "\"0\" = off, \"1\" = centerprint" +seta notification_CENTER_WEAPON_MINELAYER_LIMIT "1" "\"0\" = off, \"1\" = centerprint" // MSG_MULTI notifications: -seta notification_COUNTDOWN_BEGIN "1" "Enable this multiple notification" -seta notification_COUNTDOWN_STOP_BADTEAMS "1" "Enable this multiple notification" -seta notification_COUNTDOWN_STOP_MINPLAYERS "1" "Enable this multiple notification" -seta notification_DEATH_MURDER_BUFF "1" "Enable this multiple notification" -seta notification_DEATH_MURDER_CHEAT "1" "Enable this multiple notification" -seta notification_DEATH_MURDER_DROWN "1" "Enable this multiple notification" -seta notification_DEATH_MURDER_FALL "1" "Enable this multiple notification" -seta notification_DEATH_MURDER_FIRE "1" "Enable this multiple notification" -seta notification_DEATH_MURDER_LAVA "1" "Enable this multiple notification" -seta notification_DEATH_MURDER_MONSTER "1" "Enable this multiple notification" -seta notification_DEATH_MURDER_NADE "1" "Enable this multiple notification" -seta notification_DEATH_MURDER_NADE_HEAL "1" "Enable this multiple notification" -seta notification_DEATH_MURDER_NADE_ICE "1" "Enable this multiple notification" -seta notification_DEATH_MURDER_NADE_ICE_FREEZE "1" "Enable this multiple notification" -seta notification_DEATH_MURDER_NADE_NAPALM "1" "Enable this multiple notification" -seta notification_DEATH_MURDER_SHOOTING_STAR "1" "Enable this multiple notification" -seta notification_DEATH_MURDER_SLIME "1" "Enable this multiple notification" -seta notification_DEATH_MURDER_SWAMP "1" "Enable this multiple notification" -seta notification_DEATH_MURDER_TELEFRAG "1" "Enable this multiple notification" -seta notification_DEATH_MURDER_TOUCHEXPLODE "1" "Enable this multiple notification" -seta notification_DEATH_MURDER_VH_BUMB_DEATH "1" "Enable this multiple notification" -seta notification_DEATH_MURDER_VH_BUMB_GUN "1" "Enable this multiple notification" -seta notification_DEATH_MURDER_VH_CRUSH "1" "Enable this multiple notification" -seta notification_DEATH_MURDER_VH_RAPT_BOMB "1" "Enable this multiple notification" -seta notification_DEATH_MURDER_VH_RAPT_CANNON "1" "Enable this multiple notification" -seta notification_DEATH_MURDER_VH_RAPT_DEATH "1" "Enable this multiple notification" -seta notification_DEATH_MURDER_VH_SPID_DEATH "1" "Enable this multiple notification" -seta notification_DEATH_MURDER_VH_SPID_MINIGUN "1" "Enable this multiple notification" -seta notification_DEATH_MURDER_VH_SPID_ROCKET "1" "Enable this multiple notification" -seta notification_DEATH_MURDER_VH_WAKI_DEATH "1" "Enable this multiple notification" -seta notification_DEATH_MURDER_VH_WAKI_GUN "1" "Enable this multiple notification" -seta notification_DEATH_MURDER_VH_WAKI_ROCKET "1" "Enable this multiple notification" -seta notification_DEATH_MURDER_VOID "1" "Enable this multiple notification" -seta notification_DEATH_MURDER_VOID_ENT "1" "Enable this multiple notification" -seta notification_DEATH_SELF_AUTOTEAMCHANGE "1" "Enable this multiple notification" -seta notification_DEATH_SELF_BETRAYAL "1" "Enable this multiple notification" -seta notification_DEATH_SELF_CAMP "1" "Enable this multiple notification" -seta notification_DEATH_SELF_CHEAT "1" "Enable this multiple notification" -seta notification_DEATH_SELF_CUSTOM "1" "Enable this multiple notification" -seta notification_DEATH_SELF_DROWN "1" "Enable this multiple notification" -seta notification_DEATH_SELF_FALL "1" "Enable this multiple notification" -seta notification_DEATH_SELF_FIRE "1" "Enable this multiple notification" -seta notification_DEATH_SELF_GENERIC "1" "Enable this multiple notification" -seta notification_DEATH_SELF_LAVA "1" "Enable this multiple notification" -seta notification_DEATH_SELF_MON_GOLEM_CLAW "1" "Enable this multiple notification" -seta notification_DEATH_SELF_MON_GOLEM_SMASH "1" "Enable this multiple notification" -seta notification_DEATH_SELF_MON_GOLEM_ZAP "1" "Enable this multiple notification" -seta notification_DEATH_SELF_MON_MAGE "1" "Enable this multiple notification" -seta notification_DEATH_SELF_MON_SPIDER "1" "Enable this multiple notification" -seta notification_DEATH_SELF_MON_WYVERN "1" "Enable this multiple notification" -seta notification_DEATH_SELF_MON_ZOMBIE_JUMP "1" "Enable this multiple notification" -seta notification_DEATH_SELF_MON_ZOMBIE_MELEE "1" "Enable this multiple notification" -seta notification_DEATH_SELF_NADE "1" "Enable this multiple notification" -seta notification_DEATH_SELF_NADE_HEAL "1" "Enable this multiple notification" -seta notification_DEATH_SELF_NADE_ICE "1" "Enable this multiple notification" -seta notification_DEATH_SELF_NADE_ICE_FREEZE "1" "Enable this multiple notification" -seta notification_DEATH_SELF_NADE_NAPALM "1" "Enable this multiple notification" -seta notification_DEATH_SELF_NOAMMO "1" "Enable this multiple notification" -seta notification_DEATH_SELF_ROT "1" "Enable this multiple notification" -seta notification_DEATH_SELF_SHOOTING_STAR "1" "Enable this multiple notification" -seta notification_DEATH_SELF_SLIME "1" "Enable this multiple notification" -seta notification_DEATH_SELF_SUICIDE "1" "Enable this multiple notification" -seta notification_DEATH_SELF_SWAMP "1" "Enable this multiple notification" -seta notification_DEATH_SELF_TEAMCHANGE "1" "Enable this multiple notification" -seta notification_DEATH_SELF_TOUCHEXPLODE "1" "Enable this multiple notification" -seta notification_DEATH_SELF_TURRET "1" "Enable this multiple notification" -seta notification_DEATH_SELF_TURRET_EWHEEL "1" "Enable this multiple notification" -seta notification_DEATH_SELF_TURRET_FLAC "1" "Enable this multiple notification" -seta notification_DEATH_SELF_TURRET_HELLION "1" "Enable this multiple notification" -seta notification_DEATH_SELF_TURRET_HK "1" "Enable this multiple notification" -seta notification_DEATH_SELF_TURRET_MACHINEGUN "1" "Enable this multiple notification" -seta notification_DEATH_SELF_TURRET_MLRS "1" "Enable this multiple notification" -seta notification_DEATH_SELF_TURRET_PHASER "1" "Enable this multiple notification" -seta notification_DEATH_SELF_TURRET_PLASMA "1" "Enable this multiple notification" -seta notification_DEATH_SELF_TURRET_TESLA "1" "Enable this multiple notification" -seta notification_DEATH_SELF_TURRET_WALK_GUN "1" "Enable this multiple notification" -seta notification_DEATH_SELF_TURRET_WALK_MELEE "1" "Enable this multiple notification" -seta notification_DEATH_SELF_TURRET_WALK_ROCKET "1" "Enable this multiple notification" -seta notification_DEATH_SELF_VH_BUMB_DEATH "1" "Enable this multiple notification" -seta notification_DEATH_SELF_VH_CRUSH "1" "Enable this multiple notification" -seta notification_DEATH_SELF_VH_RAPT_BOMB "1" "Enable this multiple notification" -seta notification_DEATH_SELF_VH_RAPT_DEATH "1" "Enable this multiple notification" -seta notification_DEATH_SELF_VH_SPID_DEATH "1" "Enable this multiple notification" -seta notification_DEATH_SELF_VH_SPID_ROCKET "1" "Enable this multiple notification" -seta notification_DEATH_SELF_VH_WAKI_DEATH "1" "Enable this multiple notification" -seta notification_DEATH_SELF_VH_WAKI_ROCKET "1" "Enable this multiple notification" -seta notification_DEATH_SELF_VOID "1" "Enable this multiple notification" -seta notification_DEATH_SELF_VOID_ENT "1" "Enable this multiple notification" -seta notification_ITEM_BUFF_DROP "1" "Enable this multiple notification" -seta notification_ITEM_BUFF_GOT "1" "Enable this multiple notification" -seta notification_ITEM_WEAPON_DONTHAVE "1" "Enable this multiple notification" -seta notification_ITEM_WEAPON_DROP "1" "Enable this multiple notification" -seta notification_ITEM_WEAPON_GOT "1" "Enable this multiple notification" -seta notification_ITEM_WEAPON_NOAMMO "1" "Enable this multiple notification" -seta notification_ITEM_WEAPON_PRIMORSEC "1" "Enable this multiple notification" -seta notification_ITEM_WEAPON_UNAVAILABLE "1" "Enable this multiple notification" -seta notification_MULTI_COINTOSS "1" "Enable this multiple notification" -seta notification_MULTI_INSTAGIB_FINDAMMO "1" "Enable this multiple notification" -seta notification_WEAPON_ACCORDEON_MURDER "1" "Enable this multiple notification" -seta notification_WEAPON_ACCORDEON_SUICIDE "1" "Enable this multiple notification" -seta notification_WEAPON_ARC_MURDER "1" "Enable this multiple notification" -seta notification_WEAPON_ARC_MURDER_SPRAY "1" "Enable this multiple notification" -seta notification_WEAPON_ARC_SUICIDE_BOLT "1" "Enable this multiple notification" -seta notification_WEAPON_BLASTER_MURDER "1" "Enable this multiple notification" -seta notification_WEAPON_BLASTER_SUICIDE "1" "Enable this multiple notification" -seta notification_WEAPON_CRYLINK_MURDER "1" "Enable this multiple notification" -seta notification_WEAPON_CRYLINK_SUICIDE "1" "Enable this multiple notification" -seta notification_WEAPON_DEVASTATOR_MURDER_DIRECT "1" "Enable this multiple notification" -seta notification_WEAPON_DEVASTATOR_MURDER_SPLASH "1" "Enable this multiple notification" -seta notification_WEAPON_DEVASTATOR_SUICIDE "1" "Enable this multiple notification" -seta notification_WEAPON_ELECTRO_MURDER_BOLT "1" "Enable this multiple notification" -seta notification_WEAPON_ELECTRO_MURDER_COMBO "1" "Enable this multiple notification" -seta notification_WEAPON_ELECTRO_MURDER_ORBS "1" "Enable this multiple notification" -seta notification_WEAPON_ELECTRO_SUICIDE_BOLT "1" "Enable this multiple notification" -seta notification_WEAPON_ELECTRO_SUICIDE_ORBS "1" "Enable this multiple notification" -seta notification_WEAPON_FIREBALL_MURDER_BLAST "1" "Enable this multiple notification" -seta notification_WEAPON_FIREBALL_MURDER_FIREMINE "1" "Enable this multiple notification" -seta notification_WEAPON_FIREBALL_SUICIDE_BLAST "1" "Enable this multiple notification" -seta notification_WEAPON_FIREBALL_SUICIDE_FIREMINE "1" "Enable this multiple notification" -seta notification_WEAPON_HAGAR_MURDER_BURST "1" "Enable this multiple notification" -seta notification_WEAPON_HAGAR_MURDER_SPRAY "1" "Enable this multiple notification" -seta notification_WEAPON_HAGAR_SUICIDE "1" "Enable this multiple notification" -seta notification_WEAPON_HLAC_MURDER "1" "Enable this multiple notification" -seta notification_WEAPON_HLAC_SUICIDE "1" "Enable this multiple notification" -seta notification_WEAPON_HOOK_MURDER "1" "Enable this multiple notification" -seta notification_WEAPON_KLEINBOTTLE_MURDER "1" "Enable this multiple notification" -seta notification_WEAPON_KLEINBOTTLE_SUICIDE "1" "Enable this multiple notification" -seta notification_WEAPON_MACHINEGUN_MURDER_SNIPE "1" "Enable this multiple notification" -seta notification_WEAPON_MACHINEGUN_MURDER_SPRAY "1" "Enable this multiple notification" -seta notification_WEAPON_MINELAYER_LIMIT "1" "Enable this multiple notification" -seta notification_WEAPON_MINELAYER_MURDER "1" "Enable this multiple notification" -seta notification_WEAPON_MINELAYER_SUICIDE "1" "Enable this multiple notification" -seta notification_WEAPON_MORTAR_MURDER_BOUNCE "1" "Enable this multiple notification" -seta notification_WEAPON_MORTAR_MURDER_EXPLODE "1" "Enable this multiple notification" -seta notification_WEAPON_MORTAR_SUICIDE_BOUNCE "1" "Enable this multiple notification" -seta notification_WEAPON_MORTAR_SUICIDE_EXPLODE "1" "Enable this multiple notification" -seta notification_WEAPON_OVERKILL_HMG_MURDER_SPRAY "1" "Enable this multiple notification" -seta notification_WEAPON_OVERKILL_MACHINEGUN_MURDER "1" "Enable this multiple notification" -seta notification_WEAPON_OVERKILL_NEX_MURDER "1" "Enable this multiple notification" -seta notification_WEAPON_OVERKILL_RPC_MURDER_DIRECT "1" "Enable this multiple notification" -seta notification_WEAPON_OVERKILL_RPC_MURDER_SPLASH "1" "Enable this multiple notification" -seta notification_WEAPON_OVERKILL_RPC_SUICIDE_DIRECT "1" "Enable this multiple notification" -seta notification_WEAPON_OVERKILL_RPC_SUICIDE_SPLASH "1" "Enable this multiple notification" -seta notification_WEAPON_OVERKILL_SHOTGUN_MURDER "1" "Enable this multiple notification" -seta notification_WEAPON_RIFLE_MURDER "1" "Enable this multiple notification" -seta notification_WEAPON_RIFLE_MURDER_HAIL "1" "Enable this multiple notification" -seta notification_WEAPON_RIFLE_MURDER_HAIL_PIERCING "1" "Enable this multiple notification" -seta notification_WEAPON_RIFLE_MURDER_PIERCING "1" "Enable this multiple notification" -seta notification_WEAPON_SEEKER_MURDER_SPRAY "1" "Enable this multiple notification" -seta notification_WEAPON_SEEKER_MURDER_TAG "1" "Enable this multiple notification" -seta notification_WEAPON_SEEKER_SUICIDE "1" "Enable this multiple notification" -seta notification_WEAPON_SHOCKWAVE_MURDER "1" "Enable this multiple notification" -seta notification_WEAPON_SHOCKWAVE_MURDER_SLAP "1" "Enable this multiple notification" -seta notification_WEAPON_SHOTGUN_MURDER "1" "Enable this multiple notification" -seta notification_WEAPON_SHOTGUN_MURDER_SLAP "1" "Enable this multiple notification" -seta notification_WEAPON_THINKING_WITH_PORTALS "1" "Enable this multiple notification" -seta notification_WEAPON_TUBA_MURDER "1" "Enable this multiple notification" -seta notification_WEAPON_TUBA_SUICIDE "1" "Enable this multiple notification" -seta notification_WEAPON_VAPORIZER_MURDER "1" "Enable this multiple notification" -seta notification_WEAPON_VORTEX_MURDER "1" "Enable this multiple notification" +seta notification_COUNTDOWN_BEGIN "1" "enable this multiple notification" +seta notification_COUNTDOWN_STOP_BADTEAMS "1" "enable this multiple notification" +seta notification_COUNTDOWN_STOP_MINPLAYERS "1" "enable this multiple notification" +seta notification_DEATH_MURDER_BUFF "1" "enable this multiple notification" +seta notification_DEATH_MURDER_CHEAT "1" "enable this multiple notification" +seta notification_DEATH_MURDER_DROWN "1" "enable this multiple notification" +seta notification_DEATH_MURDER_FALL "1" "enable this multiple notification" +seta notification_DEATH_MURDER_FIRE "1" "enable this multiple notification" +seta notification_DEATH_MURDER_LAVA "1" "enable this multiple notification" +seta notification_DEATH_MURDER_MONSTER "1" "enable this multiple notification" +seta notification_DEATH_MURDER_NADE "1" "enable this multiple notification" +seta notification_DEATH_MURDER_NADE_HEAL "1" "enable this multiple notification" +seta notification_DEATH_MURDER_NADE_ICE "1" "enable this multiple notification" +seta notification_DEATH_MURDER_NADE_ICE_FREEZE "1" "enable this multiple notification" +seta notification_DEATH_MURDER_NADE_NAPALM "1" "enable this multiple notification" +seta notification_DEATH_MURDER_SHOOTING_STAR "1" "enable this multiple notification" +seta notification_DEATH_MURDER_SLIME "1" "enable this multiple notification" +seta notification_DEATH_MURDER_SWAMP "1" "enable this multiple notification" +seta notification_DEATH_MURDER_TELEFRAG "1" "enable this multiple notification" +seta notification_DEATH_MURDER_TOUCHEXPLODE "1" "enable this multiple notification" +seta notification_DEATH_MURDER_VH_BUMB_DEATH "1" "enable this multiple notification" +seta notification_DEATH_MURDER_VH_BUMB_GUN "1" "enable this multiple notification" +seta notification_DEATH_MURDER_VH_CRUSH "1" "enable this multiple notification" +seta notification_DEATH_MURDER_VH_RAPT_BOMB "1" "enable this multiple notification" +seta notification_DEATH_MURDER_VH_RAPT_CANNON "1" "enable this multiple notification" +seta notification_DEATH_MURDER_VH_RAPT_DEATH "1" "enable this multiple notification" +seta notification_DEATH_MURDER_VH_SPID_DEATH "1" "enable this multiple notification" +seta notification_DEATH_MURDER_VH_SPID_MINIGUN "1" "enable this multiple notification" +seta notification_DEATH_MURDER_VH_SPID_ROCKET "1" "enable this multiple notification" +seta notification_DEATH_MURDER_VH_WAKI_DEATH "1" "enable this multiple notification" +seta notification_DEATH_MURDER_VH_WAKI_GUN "1" "enable this multiple notification" +seta notification_DEATH_MURDER_VH_WAKI_ROCKET "1" "enable this multiple notification" +seta notification_DEATH_MURDER_VOID "1" "enable this multiple notification" +seta notification_DEATH_MURDER_VOID_ENT "1" "enable this multiple notification" +seta notification_DEATH_SELF_AUTOTEAMCHANGE "1" "enable this multiple notification" +seta notification_DEATH_SELF_BETRAYAL "1" "enable this multiple notification" +seta notification_DEATH_SELF_CAMP "1" "enable this multiple notification" +seta notification_DEATH_SELF_CHEAT "1" "enable this multiple notification" +seta notification_DEATH_SELF_CUSTOM "1" "enable this multiple notification" +seta notification_DEATH_SELF_DROWN "1" "enable this multiple notification" +seta notification_DEATH_SELF_FALL "1" "enable this multiple notification" +seta notification_DEATH_SELF_FIRE "1" "enable this multiple notification" +seta notification_DEATH_SELF_GENERIC "1" "enable this multiple notification" +seta notification_DEATH_SELF_LAVA "1" "enable this multiple notification" +seta notification_DEATH_SELF_MON_GOLEM_CLAW "1" "enable this multiple notification" +seta notification_DEATH_SELF_MON_GOLEM_SMASH "1" "enable this multiple notification" +seta notification_DEATH_SELF_MON_GOLEM_ZAP "1" "enable this multiple notification" +seta notification_DEATH_SELF_MON_MAGE "1" "enable this multiple notification" +seta notification_DEATH_SELF_MON_SPIDER "1" "enable this multiple notification" +seta notification_DEATH_SELF_MON_WYVERN "1" "enable this multiple notification" +seta notification_DEATH_SELF_MON_ZOMBIE_JUMP "1" "enable this multiple notification" +seta notification_DEATH_SELF_MON_ZOMBIE_MELEE "1" "enable this multiple notification" +seta notification_DEATH_SELF_NADE "1" "enable this multiple notification" +seta notification_DEATH_SELF_NADE_HEAL "1" "enable this multiple notification" +seta notification_DEATH_SELF_NADE_ICE "1" "enable this multiple notification" +seta notification_DEATH_SELF_NADE_ICE_FREEZE "1" "enable this multiple notification" +seta notification_DEATH_SELF_NADE_NAPALM "1" "enable this multiple notification" +seta notification_DEATH_SELF_NOAMMO "1" "enable this multiple notification" +seta notification_DEATH_SELF_ROT "1" "enable this multiple notification" +seta notification_DEATH_SELF_SHOOTING_STAR "1" "enable this multiple notification" +seta notification_DEATH_SELF_SLIME "1" "enable this multiple notification" +seta notification_DEATH_SELF_SUICIDE "1" "enable this multiple notification" +seta notification_DEATH_SELF_SWAMP "1" "enable this multiple notification" +seta notification_DEATH_SELF_TEAMCHANGE "1" "enable this multiple notification" +seta notification_DEATH_SELF_TOUCHEXPLODE "1" "enable this multiple notification" +seta notification_DEATH_SELF_TURRET "1" "enable this multiple notification" +seta notification_DEATH_SELF_TURRET_EWHEEL "1" "enable this multiple notification" +seta notification_DEATH_SELF_TURRET_FLAC "1" "enable this multiple notification" +seta notification_DEATH_SELF_TURRET_HELLION "1" "enable this multiple notification" +seta notification_DEATH_SELF_TURRET_HK "1" "enable this multiple notification" +seta notification_DEATH_SELF_TURRET_MACHINEGUN "1" "enable this multiple notification" +seta notification_DEATH_SELF_TURRET_MLRS "1" "enable this multiple notification" +seta notification_DEATH_SELF_TURRET_PHASER "1" "enable this multiple notification" +seta notification_DEATH_SELF_TURRET_PLASMA "1" "enable this multiple notification" +seta notification_DEATH_SELF_TURRET_TESLA "1" "enable this multiple notification" +seta notification_DEATH_SELF_TURRET_WALK_GUN "1" "enable this multiple notification" +seta notification_DEATH_SELF_TURRET_WALK_MELEE "1" "enable this multiple notification" +seta notification_DEATH_SELF_TURRET_WALK_ROCKET "1" "enable this multiple notification" +seta notification_DEATH_SELF_VH_BUMB_DEATH "1" "enable this multiple notification" +seta notification_DEATH_SELF_VH_CRUSH "1" "enable this multiple notification" +seta notification_DEATH_SELF_VH_RAPT_BOMB "1" "enable this multiple notification" +seta notification_DEATH_SELF_VH_RAPT_DEATH "1" "enable this multiple notification" +seta notification_DEATH_SELF_VH_SPID_DEATH "1" "enable this multiple notification" +seta notification_DEATH_SELF_VH_SPID_ROCKET "1" "enable this multiple notification" +seta notification_DEATH_SELF_VH_WAKI_DEATH "1" "enable this multiple notification" +seta notification_DEATH_SELF_VH_WAKI_ROCKET "1" "enable this multiple notification" +seta notification_DEATH_SELF_VOID "1" "enable this multiple notification" +seta notification_DEATH_SELF_VOID_ENT "1" "enable this multiple notification" +seta notification_ITEM_BUFF_DROP "1" "enable this multiple notification" +seta notification_ITEM_BUFF_GOT "1" "enable this multiple notification" +seta notification_ITEM_WEAPON_DONTHAVE "1" "enable this multiple notification" +seta notification_ITEM_WEAPON_DROP "1" "enable this multiple notification" +seta notification_ITEM_WEAPON_GOT "1" "enable this multiple notification" +seta notification_ITEM_WEAPON_NOAMMO "1" "enable this multiple notification" +seta notification_ITEM_WEAPON_PRIMORSEC "1" "enable this multiple notification" +seta notification_ITEM_WEAPON_UNAVAILABLE "1" "enable this multiple notification" +seta notification_MULTI_COINTOSS "1" "enable this multiple notification" +seta notification_MULTI_INSTAGIB_FINDAMMO "1" "enable this multiple notification" +seta notification_WEAPON_ACCORDEON_MURDER "1" "enable this multiple notification" +seta notification_WEAPON_ACCORDEON_SUICIDE "1" "enable this multiple notification" +seta notification_WEAPON_ARC_MURDER "1" "enable this multiple notification" +seta notification_WEAPON_ARC_MURDER_SPRAY "1" "enable this multiple notification" +seta notification_WEAPON_ARC_SUICIDE_BOLT "1" "enable this multiple notification" +seta notification_WEAPON_BLASTER_MURDER "1" "enable this multiple notification" +seta notification_WEAPON_BLASTER_SUICIDE "1" "enable this multiple notification" +seta notification_WEAPON_CRYLINK_MURDER "1" "enable this multiple notification" +seta notification_WEAPON_CRYLINK_SUICIDE "1" "enable this multiple notification" +seta notification_WEAPON_DEVASTATOR_MURDER_DIRECT "1" "enable this multiple notification" +seta notification_WEAPON_DEVASTATOR_MURDER_SPLASH "1" "enable this multiple notification" +seta notification_WEAPON_DEVASTATOR_SUICIDE "1" "enable this multiple notification" +seta notification_WEAPON_ELECTRO_MURDER_BOLT "1" "enable this multiple notification" +seta notification_WEAPON_ELECTRO_MURDER_COMBO "1" "enable this multiple notification" +seta notification_WEAPON_ELECTRO_MURDER_ORBS "1" "enable this multiple notification" +seta notification_WEAPON_ELECTRO_SUICIDE_BOLT "1" "enable this multiple notification" +seta notification_WEAPON_ELECTRO_SUICIDE_ORBS "1" "enable this multiple notification" +seta notification_WEAPON_FIREBALL_MURDER_BLAST "1" "enable this multiple notification" +seta notification_WEAPON_FIREBALL_MURDER_FIREMINE "1" "enable this multiple notification" +seta notification_WEAPON_FIREBALL_SUICIDE_BLAST "1" "enable this multiple notification" +seta notification_WEAPON_FIREBALL_SUICIDE_FIREMINE "1" "enable this multiple notification" +seta notification_WEAPON_HAGAR_MURDER_BURST "1" "enable this multiple notification" +seta notification_WEAPON_HAGAR_MURDER_SPRAY "1" "enable this multiple notification" +seta notification_WEAPON_HAGAR_SUICIDE "1" "enable this multiple notification" +seta notification_WEAPON_HLAC_MURDER "1" "enable this multiple notification" +seta notification_WEAPON_HLAC_SUICIDE "1" "enable this multiple notification" +seta notification_WEAPON_HOOK_MURDER "1" "enable this multiple notification" +seta notification_WEAPON_KLEINBOTTLE_MURDER "1" "enable this multiple notification" +seta notification_WEAPON_KLEINBOTTLE_SUICIDE "1" "enable this multiple notification" +seta notification_WEAPON_MACHINEGUN_MURDER_SNIPE "1" "enable this multiple notification" +seta notification_WEAPON_MACHINEGUN_MURDER_SPRAY "1" "enable this multiple notification" +seta notification_WEAPON_MINELAYER_LIMIT "1" "enable this multiple notification" +seta notification_WEAPON_MINELAYER_MURDER "1" "enable this multiple notification" +seta notification_WEAPON_MINELAYER_SUICIDE "1" "enable this multiple notification" +seta notification_WEAPON_MORTAR_MURDER_BOUNCE "1" "enable this multiple notification" +seta notification_WEAPON_MORTAR_MURDER_EXPLODE "1" "enable this multiple notification" +seta notification_WEAPON_MORTAR_SUICIDE_BOUNCE "1" "enable this multiple notification" +seta notification_WEAPON_MORTAR_SUICIDE_EXPLODE "1" "enable this multiple notification" +seta notification_WEAPON_OVERKILL_HMG_MURDER_SPRAY "1" "enable this multiple notification" +seta notification_WEAPON_OVERKILL_MACHINEGUN_MURDER "1" "enable this multiple notification" +seta notification_WEAPON_OVERKILL_NEX_MURDER "1" "enable this multiple notification" +seta notification_WEAPON_OVERKILL_RPC_MURDER_DIRECT "1" "enable this multiple notification" +seta notification_WEAPON_OVERKILL_RPC_MURDER_SPLASH "1" "enable this multiple notification" +seta notification_WEAPON_OVERKILL_RPC_SUICIDE_DIRECT "1" "enable this multiple notification" +seta notification_WEAPON_OVERKILL_RPC_SUICIDE_SPLASH "1" "enable this multiple notification" +seta notification_WEAPON_OVERKILL_SHOTGUN_MURDER "1" "enable this multiple notification" +seta notification_WEAPON_RIFLE_MURDER "1" "enable this multiple notification" +seta notification_WEAPON_RIFLE_MURDER_HAIL "1" "enable this multiple notification" +seta notification_WEAPON_RIFLE_MURDER_HAIL_PIERCING "1" "enable this multiple notification" +seta notification_WEAPON_RIFLE_MURDER_PIERCING "1" "enable this multiple notification" +seta notification_WEAPON_SEEKER_MURDER_SPRAY "1" "enable this multiple notification" +seta notification_WEAPON_SEEKER_MURDER_TAG "1" "enable this multiple notification" +seta notification_WEAPON_SEEKER_SUICIDE "1" "enable this multiple notification" +seta notification_WEAPON_SHOCKWAVE_MURDER "1" "enable this multiple notification" +seta notification_WEAPON_SHOCKWAVE_MURDER_SLAP "1" "enable this multiple notification" +seta notification_WEAPON_SHOTGUN_MURDER "1" "enable this multiple notification" +seta notification_WEAPON_SHOTGUN_MURDER_SLAP "1" "enable this multiple notification" +seta notification_WEAPON_THINKING_WITH_PORTALS "1" "enable this multiple notification" +seta notification_WEAPON_TUBA_MURDER "1" "enable this multiple notification" +seta notification_WEAPON_TUBA_SUICIDE "1" "enable this multiple notification" +seta notification_WEAPON_VAPORIZER_MURDER "1" "enable this multiple notification" +seta notification_WEAPON_VORTEX_MURDER "1" "enable this multiple notification" // MSG_CHOICE notifications: -seta notification_CHOICE_CTF_CAPTURE_BROKEN "2" "Choice for this notification 0 = off, 1 = default message, 2 = verbose message" -seta notification_CHOICE_CTF_CAPTURE_BROKEN_ALLOWED "2" "Allow choice for this notification 0 = off, 1 = only in warmup mode, 2 = always" -seta notification_CHOICE_CTF_CAPTURE_TIME "2" "Choice for this notification 0 = off, 1 = default message, 2 = verbose message" -seta notification_CHOICE_CTF_CAPTURE_TIME_ALLOWED "2" "Allow choice for this notification 0 = off, 1 = only in warmup mode, 2 = always" -seta notification_CHOICE_CTF_CAPTURE_UNBROKEN "2" "Choice for this notification 0 = off, 1 = default message, 2 = verbose message" -seta notification_CHOICE_CTF_CAPTURE_UNBROKEN_ALLOWED "2" "Allow choice for this notification 0 = off, 1 = only in warmup mode, 2 = always" -seta notification_CHOICE_CTF_PICKUP_ENEMY "1" "Choice for this notification 0 = off, 1 = default message, 2 = verbose message" -seta notification_CHOICE_CTF_PICKUP_ENEMY_ALLOWED "2" "Allow choice for this notification 0 = off, 1 = only in warmup mode, 2 = always" -seta notification_CHOICE_CTF_PICKUP_ENEMY_NEUTRAL "1" "Choice for this notification 0 = off, 1 = default message, 2 = verbose message" -seta notification_CHOICE_CTF_PICKUP_ENEMY_NEUTRAL_ALLOWED "2" "Allow choice for this notification 0 = off, 1 = only in warmup mode, 2 = always" -seta notification_CHOICE_CTF_PICKUP_ENEMY_OTHER_NEUTRAL "1" "Choice for this notification 0 = off, 1 = default message, 2 = verbose message" -seta notification_CHOICE_CTF_PICKUP_ENEMY_OTHER_NEUTRAL_ALLOWED "2" "Allow choice for this notification 0 = off, 1 = only in warmup mode, 2 = always" -seta notification_CHOICE_CTF_PICKUP_ENEMY_OTHER "1" "Choice for this notification 0 = off, 1 = default message, 2 = verbose message" -seta notification_CHOICE_CTF_PICKUP_ENEMY_OTHER_ALLOWED "2" "Allow choice for this notification 0 = off, 1 = only in warmup mode, 2 = always" -seta notification_CHOICE_CTF_PICKUP_ENEMY_TEAM "1" "Choice for this notification 0 = off, 1 = default message, 2 = verbose message" -seta notification_CHOICE_CTF_PICKUP_ENEMY_TEAM_ALLOWED "2" "Allow choice for this notification 0 = off, 1 = only in warmup mode, 2 = always" -seta notification_CHOICE_CTF_PICKUP_TEAM_NEUTRAL "1" "Choice for this notification 0 = off, 1 = default message, 2 = verbose message" -seta notification_CHOICE_CTF_PICKUP_TEAM_NEUTRAL_ALLOWED "2" "Allow choice for this notification 0 = off, 1 = only in warmup mode, 2 = always" -seta notification_CHOICE_CTF_PICKUP_TEAM "1" "Choice for this notification 0 = off, 1 = default message, 2 = verbose message" -seta notification_CHOICE_CTF_PICKUP_TEAM_ALLOWED "2" "Allow choice for this notification 0 = off, 1 = only in warmup mode, 2 = always" -seta notification_CHOICE_FRAG "1" "Choice for this notification 0 = off, 1 = default message, 2 = verbose message" -seta notification_CHOICE_FRAG_ALLOWED "1" "Allow choice for this notification 0 = off, 1 = only in warmup mode, 2 = always" -seta notification_CHOICE_FRAGGED "1" "Choice for this notification 0 = off, 1 = default message, 2 = verbose message" -seta notification_CHOICE_FRAGGED_ALLOWED "1" "Allow choice for this notification 0 = off, 1 = only in warmup mode, 2 = always" -seta notification_CHOICE_FRAGGED_FIRE "1" "Choice for this notification 0 = off, 1 = default message, 2 = verbose message" -seta notification_CHOICE_FRAGGED_FIRE_ALLOWED "1" "Allow choice for this notification 0 = off, 1 = only in warmup mode, 2 = always" -seta notification_CHOICE_FRAGGED_FREEZE "1" "Choice for this notification 0 = off, 1 = default message, 2 = verbose message" -seta notification_CHOICE_FRAGGED_FREEZE_ALLOWED "1" "Allow choice for this notification 0 = off, 1 = only in warmup mode, 2 = always" -seta notification_CHOICE_FRAG_FIRE "1" "Choice for this notification 0 = off, 1 = default message, 2 = verbose message" -seta notification_CHOICE_FRAG_FIRE_ALLOWED "1" "Allow choice for this notification 0 = off, 1 = only in warmup mode, 2 = always" -seta notification_CHOICE_FRAG_FREEZE "1" "Choice for this notification 0 = off, 1 = default message, 2 = verbose message" -seta notification_CHOICE_FRAG_FREEZE_ALLOWED "1" "Allow choice for this notification 0 = off, 1 = only in warmup mode, 2 = always" -seta notification_CHOICE_TYPEFRAG "1" "Choice for this notification 0 = off, 1 = default message, 2 = verbose message" -seta notification_CHOICE_TYPEFRAG_ALLOWED "1" "Allow choice for this notification 0 = off, 1 = only in warmup mode, 2 = always" -seta notification_CHOICE_TYPEFRAGGED "1" "Choice for this notification 0 = off, 1 = default message, 2 = verbose message" -seta notification_CHOICE_TYPEFRAGGED_ALLOWED "1" "Allow choice for this notification 0 = off, 1 = only in warmup mode, 2 = always" +seta notification_CHOICE_CTF_CAPTURE_BROKEN "2" "choice for this notification; \"0\" = off, \"1\" = default message, \"2\" = verbose message" +seta notification_CHOICE_CTF_CAPTURE_BROKEN_ALLOWED "2" "allow choice for this notification; \"0\" = off, \"1\" = only in warmup-stage, \"2\" = always" +seta notification_CHOICE_CTF_CAPTURE_TIME "2" "choice for this notification; \"0\" = off, \"1\" = default message, \"2\" = verbose message" +seta notification_CHOICE_CTF_CAPTURE_TIME_ALLOWED "2" "allow choice for this notification; \"0\" = off, \"1\" = only in warmup-stage, \"2\" = always" +seta notification_CHOICE_CTF_CAPTURE_UNBROKEN "2" "choice for this notification; \"0\" = off, \"1\" = default message, \"2\" = verbose message" +seta notification_CHOICE_CTF_CAPTURE_UNBROKEN_ALLOWED "2" "allow choice for this notification; \"0\" = off, \"1\" = only in warmup-stage, \"2\" = always" +seta notification_CHOICE_CTF_PICKUP_ENEMY "1" "choice for this notification; \"0\" = off, \"1\" = default message, \"2\" = verbose message" +seta notification_CHOICE_CTF_PICKUP_ENEMY_ALLOWED "2" "allow choice for this notification; \"0\" = off, \"1\" = only in warmup-stage, \"2\" = always" +seta notification_CHOICE_CTF_PICKUP_ENEMY_NEUTRAL "1" "choice for this notification; \"0\" = off, \"1\" = default message, \"2\" = verbose message" +seta notification_CHOICE_CTF_PICKUP_ENEMY_NEUTRAL_ALLOWED "2" "allow choice for this notification; \"0\" = off, \"1\" = only in warmup-stage, \"2\" = always" +seta notification_CHOICE_CTF_PICKUP_ENEMY_OTHER_NEUTRAL "1" "choice for this notification; \"0\" = off, \"1\" = default message, \"2\" = verbose message" +seta notification_CHOICE_CTF_PICKUP_ENEMY_OTHER_NEUTRAL_ALLOWED "2" "allow choice for this notification; \"0\" = off, \"1\" = only in warmup-stage, \"2\" = always" +seta notification_CHOICE_CTF_PICKUP_ENEMY_OTHER "1" "choice for this notification; \"0\" = off, \"1\" = default message, \"2\" = verbose message" +seta notification_CHOICE_CTF_PICKUP_ENEMY_OTHER_ALLOWED "2" "allow choice for this notification; \"0\" = off, \"1\" = only in warmup-stage, \"2\" = always" +seta notification_CHOICE_CTF_PICKUP_ENEMY_TEAM "1" "choice for this notification; \"0\" = off, \"1\" = default message, \"2\" = verbose message" +seta notification_CHOICE_CTF_PICKUP_ENEMY_TEAM_ALLOWED "2" "allow choice for this notification; \"0\" = off, \"1\" = only in warmup-stage, \"2\" = always" +seta notification_CHOICE_CTF_PICKUP_TEAM_NEUTRAL "1" "choice for this notification; \"0\" = off, \"1\" = default message, \"2\" = verbose message" +seta notification_CHOICE_CTF_PICKUP_TEAM_NEUTRAL_ALLOWED "2" "allow choice for this notification; \"0\" = off, \"1\" = only in warmup-stage, \"2\" = always" +seta notification_CHOICE_CTF_PICKUP_TEAM "1" "choice for this notification; \"0\" = off, \"1\" = default message, \"2\" = verbose message" +seta notification_CHOICE_CTF_PICKUP_TEAM_ALLOWED "2" "allow choice for this notification; \"0\" = off, \"1\" = only in warmup-stage, \"2\" = always" +seta notification_CHOICE_FRAG "1" "choice for this notification; \"0\" = off, \"1\" = default message, \"2\" = verbose message" +seta notification_CHOICE_FRAG_ALLOWED "1" "allow choice for this notification; \"0\" = off, \"1\" = only in warmup-stage, \"2\" = always" +seta notification_CHOICE_FRAGGED "1" "choice for this notification; \"0\" = off, \"1\" = default message, \"2\" = verbose message" +seta notification_CHOICE_FRAGGED_ALLOWED "1" "allow choice for this notification; \"0\" = off, \"1\" = only in warmup-stage, \"2\" = always" +seta notification_CHOICE_FRAGGED_FIRE "1" "choice for this notification; \"0\" = off, \"1\" = default message, \"2\" = verbose message" +seta notification_CHOICE_FRAGGED_FIRE_ALLOWED "1" "allow choice for this notification; \"0\" = off, \"1\" = only in warmup-stage, \"2\" = always" +seta notification_CHOICE_FRAGGED_FREEZE "1" "choice for this notification; \"0\" = off, \"1\" = default message, \"2\" = verbose message" +seta notification_CHOICE_FRAGGED_FREEZE_ALLOWED "1" "allow choice for this notification; \"0\" = off, \"1\" = only in warmup-stage, \"2\" = always" +seta notification_CHOICE_FRAG_FIRE "1" "choice for this notification; \"0\" = off, \"1\" = default message, \"2\" = verbose message" +seta notification_CHOICE_FRAG_FIRE_ALLOWED "1" "allow choice for this notification; \"0\" = off, \"1\" = only in warmup-stage, \"2\" = always" +seta notification_CHOICE_FRAG_FREEZE "1" "choice for this notification; \"0\" = off, \"1\" = default message, \"2\" = verbose message" +seta notification_CHOICE_FRAG_FREEZE_ALLOWED "1" "allow choice for this notification; \"0\" = off, \"1\" = only in warmup-stage, \"2\" = always" +seta notification_CHOICE_TYPEFRAG "1" "choice for this notification; \"0\" = off, \"1\" = default message, \"2\" = verbose message" +seta notification_CHOICE_TYPEFRAG_ALLOWED "1" "allow choice for this notification; \"0\" = off, \"1\" = only in warmup-stage, \"2\" = always" +seta notification_CHOICE_TYPEFRAGGED "1" "choice for this notification; \"0\" = off, \"1\" = default message, \"2\" = verbose message" +seta notification_CHOICE_TYPEFRAGGED_ALLOWED "1" "allow choice for this notification; \"0\" = off, \"1\" = only in warmup-stage, \"2\" = always" // HARD CODED notification variables: -seta notification_allow_chatboxprint "1" "Allow INFO notifications to be printed to chat box 0 = do not allow, 1 = allow only if allowed by individual notification_INFO* cvars, 2 = force all INFO notifications to be printed to the chatbox" -seta notification_debug "0" "Print extra debug information on all notification function calls (Requires -DNOTIFICATIONS_DEBUG flag to be enabled on QCSRC compilation)... 0 = disabled, 1 = dprint, 2 = print" -seta notification_errors_are_fatal "1" "If a notification fails upon initialization, cause a Host_Error to stop the program" -seta notification_item_centerprinttime "1.5" "How long to show item information centerprint messages (like 'You got the Electro' or such)" -seta notification_lifetime_mapload "10" "Amount of time that notification entities last immediately at mapload (in seconds) to help prevent notifications from being lost on early init (like gamestart countdown)" -seta notification_lifetime_runtime "0.5" "Amount of time that notification entities last on the server during runtime (In seconds)" -seta notification_server_allows_location "1" "Server side cvar for allowing death messages to show location information too" -seta notification_show_location "0" "Append location information to MSG_INFO death/kill messages" -seta notification_show_location_string "" "Replacement string piped into sprintf, so you can do different messages like this: ' at the %s' or ' (near %s)'" -seta notification_show_sprees "1" "Print information about sprees in death/kill messages" -seta notification_show_sprees_center "1" "Show spree information in MSG_CENTER messages... 0 = off, 1 = target (but only for first victim) and attacker" -seta notification_show_sprees_center_specialonly "1" "Don't show spree information in MSG_CENTER messages if it isn't an achievement" -seta notification_show_sprees_info "3" "Show spree information in MSG_INFO messages... 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker" -seta notification_show_sprees_info_newline "1" "Show attacker spree information for MSG_INFO messages on a separate line than the death notification itself" -seta notification_show_sprees_info_specialonly "1" "Don't show attacker spree information in MSG_INFO messages if it isn't an achievement" +seta notification_allow_chatboxprint "1" "allow INFO notifications to be printed to chat box \"0\" = do not allow, \"1\" = allow only if allowed by individual notification_INFO* cvars, \"2\" = force all INFO notifications to be printed to the chatbox" +seta notification_debug "0" "print extra debug information on all notification function calls (REQUIRES: -DNOTIFICATIONS_DEBUG flag to be enabled on QCSRC compilation); \"0\" = disabled, \"1\" = dprint, \"2\" = print" +seta notification_errors_are_fatal "1" "if a notification fails upon initialization, cause a Host_Error to stop the program" +seta notification_item_centerprinttime "1.5" "how long to show item information centerprint messages (like 'You got the Electro' or such)" +seta notification_lifetime_mapload "10" "amount of time that notification entities last immediately at mapload (in seconds) to help prevent notifications from being lost on early init (like gamestart countdown)" +seta notification_lifetime_runtime "0.5" "amount of time that notification entities last on the server during runtime (in seconds)" +seta notification_server_allows_location "1" "server side cvar for allowing death messages to show location information too" +seta notification_show_location "0" "append location information to MSG_INFO death/kill messages" +seta notification_show_location_string "" "replacement string piped into sprintf, so you can do different messages like ' at the %s' or ' (near %s)'" +seta notification_show_sprees "1" "print information about sprees in death/kill messages" +seta notification_show_sprees_center "1" "show spree information in MSG_CENTER messages; \"0\" = off, \"1\" = target (but only for first victim) and attacker" +seta notification_show_sprees_center_specialonly "1" "do not show spree information in MSG_CENTER messages if it is not an achievement" +seta notification_show_sprees_info "3" "show spree information in MSG_INFO messages; \"0\" = off, \"1\" = target only, \"2\" = attacker only, \"3\" = target and attacker" +seta notification_show_sprees_info_newline "1" "show attacker spree information for MSG_INFO messages on a separate line than the death notification itself" +seta notification_show_sprees_info_specialonly "1" "do not show attacker spree information in MSG_INFO messages if it is not an achievement" diff --git a/physics.cfg b/physics.cfg index b74f68b3d..9942dba1e 100644 --- a/physics.cfg +++ b/physics.cfg @@ -48,8 +48,8 @@ set g_physics_nexuiz_airaccel_qw 0.95 set g_physics_nexuiz_airstrafeaccel_qw 0 set g_physics_nexuiz_airspeedlimit_nonqw 0 set g_physics_nexuiz_maxspeed 400 -set g_physics_nexuiz_jumpvelocity 300 "333 to match xonotic physics" -set g_physics_nexuiz_jumpvelocity_crouch 0 "333 to match xonotic physics" +set g_physics_nexuiz_jumpvelocity 300 "use \"333\" to match Xonotic physics" +set g_physics_nexuiz_jumpvelocity_crouch 0 "use \"333\" to match Xonotic physics" set g_physics_nexuiz_maxairstrafespeed 0 set g_physics_nexuiz_maxairspeed 220 set g_physics_nexuiz_airstrafeaccelerate 0 @@ -203,8 +203,8 @@ set g_physics_vecxis_airaccel_qw 0.93 set g_physics_vecxis_airstrafeaccel_qw 0 set g_physics_vecxis_airspeedlimit_nonqw 0 set g_physics_vecxis_maxspeed 400 -set g_physics_vecxis_jumpvelocity 300 "333 to match xonotic physics" -set g_physics_vecxis_jumpvelocity_crouch 0 "333 to match xonotic physics" +set g_physics_vecxis_jumpvelocity 300 "use \"333\" to match Xonotic physics" +set g_physics_vecxis_jumpvelocity_crouch 0 "use \"333\" to match Xonotic physics" set g_physics_vecxis_maxairstrafespeed 0 set g_physics_vecxis_maxairspeed 220 set g_physics_vecxis_airstrafeaccelerate 0 diff --git a/qcsrc/client/main.qh b/qcsrc/client/main.qh index 66d10cdae..da5c3e3dd 100644 --- a/qcsrc/client/main.qh +++ b/qcsrc/client/main.qh @@ -26,10 +26,10 @@ bool autocvar_cl_race_checkpoint_splits_hud; bool autocvar_cl_race_cptimes_showspeed = false; bool autocvar_cl_race_cptimes_showspeed_unit = true; #else -AUTOCVAR_SAVE(cl_race_checkpoint_splits_console, bool, 1, "Print checkpoint splits to console"); -AUTOCVAR_SAVE(cl_race_checkpoint_splits_hud, bool, 1, "Show race checkpoint splits on HUD in infomessages"); -AUTOCVAR_SAVE(cl_race_cptimes_showspeed, bool, 0, "Show race checkpoint speed (NOTE: ignores vertical speed)"); -AUTOCVAR_SAVE(cl_race_cptimes_showspeed_unit, bool, 1, "Show race checkpoint speed units"); +AUTOCVAR_SAVE(cl_race_checkpoint_splits_console, bool, 1, "print checkpoint splits to console"); +AUTOCVAR_SAVE(cl_race_checkpoint_splits_hud, bool, 1, "show race checkpoint splits on HUD in infomessages"); +AUTOCVAR_SAVE(cl_race_cptimes_showspeed, bool, 0, "show race checkpoint speed (NOTE: ignores vertical speed)"); +AUTOCVAR_SAVE(cl_race_cptimes_showspeed_unit, bool, 1, "show race checkpoint speed units"); #endif bool autocvar_cl_race_cptimes_onlyself; // TODO: move to race gamemode bool autocvar_cl_race_cptimes_showself = false; diff --git a/qcsrc/common/mutators/mutator/buffs/sv_buffs.qh b/qcsrc/common/mutators/mutator/buffs/sv_buffs.qh index 838ac668e..e52149a30 100644 --- a/qcsrc/common/mutators/mutator/buffs/sv_buffs.qh +++ b/qcsrc/common/mutators/mutator/buffs/sv_buffs.qh @@ -6,7 +6,7 @@ void buffs_Initialize(); -AUTOCVAR(g_buffs, int, -1, "Enable buffs, -1: enabled but no auto location or replacing powerups, 1: enabled and can replace them"); +AUTOCVAR(g_buffs, int, -1, "enable buffs; \\\"-1\\\" = enabled but no auto location or replacing powerups, \\\"1\\\" = enabled and can replace them"); REGISTER_MUTATOR(buffs, autocvar_g_buffs) { diff --git a/qcsrc/common/mutators/mutator/damagetext/cl_damagetext.qh b/qcsrc/common/mutators/mutator/damagetext/cl_damagetext.qh index f845a97cd..347089fc3 100644 --- a/qcsrc/common/mutators/mutator/damagetext/cl_damagetext.qh +++ b/qcsrc/common/mutators/mutator/damagetext/cl_damagetext.qh @@ -37,6 +37,6 @@ vector autocvar_cl_damagetext_offset_screen; float autocvar_cl_damagetext_lifetime = -1; float autocvar_cl_damagetext_accumulate_lifetime = -1; #else -AUTOCVAR_SAVE(cl_damagetext_lifetime, float, -1, "Damage text lifetime, edit this if you wish for damage text to disappear before it fades out"); -AUTOCVAR_SAVE(cl_damagetext_accumulate_lifetime, float, -1, "Only update existing damage text when it is younger than this many seconds, negative always updates"); +AUTOCVAR_SAVE(cl_damagetext_lifetime, float, -1, "damage text lifetime, edit this if you wish for damage text to disappear before it fades out"); +AUTOCVAR_SAVE(cl_damagetext_accumulate_lifetime, float, -1, "only update existing damage text when it is younger than this many seconds, negative always updates"); #endif diff --git a/qcsrc/common/mutators/mutator/damagetext/sv_damagetext.qc b/qcsrc/common/mutators/mutator/damagetext/sv_damagetext.qc index 7c9043e00..2ea3eb90f 100644 --- a/qcsrc/common/mutators/mutator/damagetext/sv_damagetext.qc +++ b/qcsrc/common/mutators/mutator/damagetext/sv_damagetext.qc @@ -1,6 +1,6 @@ #include "sv_damagetext.qh" -AUTOCVAR(sv_damagetext, int, 2, "<= 0: disabled, >= 1: visible to spectators, >= 2: visible to attacker, >= 3: all players see everyone's damage"); +AUTOCVAR(sv_damagetext, int, 2, "\\\"0\\\" = disable damage text, \\\"1\\\" = show damage text to spectators, \\\"2\\\" = also to the attacker, \\\"3\\\" = show damage text to all players"); REGISTER_MUTATOR(damagetext, true); diff --git a/qcsrc/common/mutators/mutator/globalforces/sv_globalforces.qc b/qcsrc/common/mutators/mutator/globalforces/sv_globalforces.qc index 3e9cd0d51..47a4d3b2c 100644 --- a/qcsrc/common/mutators/mutator/globalforces/sv_globalforces.qc +++ b/qcsrc/common/mutators/mutator/globalforces/sv_globalforces.qc @@ -1,9 +1,9 @@ #include "sv_globalforces.qh" -AUTOCVAR(g_globalforces, float, false, "Global forces: knockback affects everyone"); -AUTOCVAR(g_globalforces_noself, bool, true, "Global forces: ignore self damage"); -AUTOCVAR(g_globalforces_self, float, 1, "Global forces: knockback self scale"); -AUTOCVAR(g_globalforces_range, float, 1000, "Global forces: max range of effect"); +AUTOCVAR(g_globalforces, float, false, "enable global forces, so that knockback affects everyone"); +AUTOCVAR(g_globalforces_noself, bool, true, "ignore self damage"); +AUTOCVAR(g_globalforces_self, float, 1, "global forces knockback self scale"); +AUTOCVAR(g_globalforces_range, float, 1000, "global forces max range of effect"); REGISTER_MUTATOR(mutator_globalforces, autocvar_g_globalforces); MUTATOR_HOOKFUNCTION(mutator_globalforces, BuildMutatorsString) { diff --git a/qcsrc/common/mutators/mutator/hook/sv_hook.qc b/qcsrc/common/mutators/mutator/hook/sv_hook.qc index 94379cbb2..ec392979b 100644 --- a/qcsrc/common/mutators/mutator/hook/sv_hook.qc +++ b/qcsrc/common/mutators/mutator/hook/sv_hook.qc @@ -1,9 +1,9 @@ #include "sv_hook.qh" // can't use the autocvar as it doesn't work in the campaign -//AUTOCVAR(g_grappling_hook, bool, false, "let players spawn with the grappling hook which allows them to pull themselves up"); +//AUTOCVAR(g_grappling_hook, bool, false, "let players spawn with the Grappling Hook which allows them to pull themselves up"); #ifdef SVQC -AUTOCVAR(g_grappling_hook_useammo, bool, false, "Use ammunition with the off-hand grappling hook"); +AUTOCVAR(g_grappling_hook_useammo, bool, false, "use ammunition with the offhand Grappling Hook"); REGISTER_MUTATOR(hook, expr_evaluate(cvar_string("g_grappling_hook"))) { MUTATOR_ONADD { diff --git a/qcsrc/common/mutators/mutator/stale_move_negation/sv_stale_move_negation.qc b/qcsrc/common/mutators/mutator/stale_move_negation/sv_stale_move_negation.qc index 04785f8d6..e55959b53 100644 --- a/qcsrc/common/mutators/mutator/stale_move_negation/sv_stale_move_negation.qc +++ b/qcsrc/common/mutators/mutator/stale_move_negation/sv_stale_move_negation.qc @@ -1,9 +1,9 @@ #include "sv_stale_move_negation.qh" -AUTOCVAR(g_smneg, bool, false, "Stale-move negation: penalize repeated use of the same weapon"); -AUTOCVAR(g_smneg_bonus, bool, true, "Stale-move negation: allow weapons to become stronger than their baseline"); -AUTOCVAR(g_smneg_bonus_asymptote, float, 4, "Stale-move negation: damage = infinity at this bonus level"); -AUTOCVAR(g_smneg_cooldown_factor, float, 1 / 4, "Stale-move negation: penalty cooldown factor"); +AUTOCVAR(g_smneg, bool, false, "enable stale-move negation, penalizing repeated use of the same weapon"); +AUTOCVAR(g_smneg_bonus, bool, true, "allow weapons to become stronger than their baseline"); +AUTOCVAR(g_smneg_bonus_asymptote, float, 4, "stale-move negation damage is infinity at this bonus level"); +AUTOCVAR(g_smneg_cooldown_factor, float, 1 / 4, "stale-move negation penalty cooldown factor"); REGISTER_MUTATOR(mutator_smneg, autocvar_g_smneg); MUTATOR_HOOKFUNCTION(mutator_smneg, BuildMutatorsString) { diff --git a/qcsrc/common/notifications/all.qc b/qcsrc/common/notifications/all.qc index 5c7212a07..5a4b817fa 100644 --- a/qcsrc/common/notifications/all.qc +++ b/qcsrc/common/notifications/all.qc @@ -843,37 +843,37 @@ void Dump_Notifications(int fh, bool alsoprint) NOTIF_WRITE(sprintf("\n// MSG_ANNCE notifications:\n")); FOREACH(Notifications, it.nent_type == MSG_ANNCE && (!it.nent_teamnum || it.nent_teamnum == NUM_TEAM_1), { NOTIF_WRITE_ENTITY(it, - "0 = disabled, 1 = enabled if gentle mode is off, 2 = always enabled" + "\\\"0\\\" = disabled, \\\"1\\\" = enabled if gentle mode is off, \\\"2\\\" = always enabled" ); }); NOTIF_WRITE(sprintf("\n// MSG_INFO notifications:\n")); FOREACH(Notifications, it.nent_type == MSG_INFO && (!it.nent_teamnum || it.nent_teamnum == NUM_TEAM_1), { NOTIF_WRITE_ENTITY(it, - "0 = off, 1 = print to console, " - "2 = print to console and chatbox (if notification_allow_chatboxprint is enabled)" + "\\\"0\\\" = off, \\\"1\\\" = print to console, " + "\\\"2\\\" = print to console and chatbox (if notification_allow_chatboxprint is enabled)" ); }); NOTIF_WRITE(sprintf("\n// MSG_CENTER notifications:\n")); FOREACH(Notifications, it.nent_type == MSG_CENTER && (!it.nent_teamnum || it.nent_teamnum == NUM_TEAM_1), { NOTIF_WRITE_ENTITY(it, - "0 = off, 1 = centerprint" + "\\\"0\\\" = off, \\\"1\\\" = centerprint" ); }); NOTIF_WRITE(sprintf("\n// MSG_MULTI notifications:\n")); FOREACH(Notifications, it.nent_type == MSG_MULTI && (!it.nent_teamnum || it.nent_teamnum == NUM_TEAM_1), { NOTIF_WRITE_ENTITY(it, - "Enable this multiple notification" + "enable this multiple notification" ); }); NOTIF_WRITE(sprintf("\n// MSG_CHOICE notifications:\n")); FOREACH(Notifications, it.nent_type == MSG_CHOICE && (!it.nent_teamnum || it.nent_teamnum == NUM_TEAM_1), { NOTIF_WRITE_ENTITY_CHOICE(it, - "Choice for this notification 0 = off, 1 = default message, 2 = verbose message", - "Allow choice for this notification 0 = off, 1 = only in warmup mode, 2 = always" + "choice for this notification; \\\"0\\\" = off, \\\"1\\\" = default message, \\\"2\\\" = verbose message", + "allow choice for this notification; \\\"0\\\" = off, \\\"1\\\" = only in warmup-stage, \\\"2\\\" = always" ); }); @@ -882,86 +882,86 @@ void Dump_Notifications(int fh, bool alsoprint) NOTIF_WRITE_HARDCODED( "allow_chatboxprint", "1", - "Allow INFO notifications to be printed to chat box " - "0 = do not allow, " - "1 = allow only if allowed by individual notification_INFO* cvars, " - "2 = force all INFO notifications to be printed to the chatbox" + "allow INFO notifications to be printed to chat box; " + "\\\"0\\\" = do not allow, " + "\\\"1\\\" = allow only if allowed by individual notification_INFO* cvars, " + "\\\"2\\\" = force all INFO notifications to be printed to the chatbox" ); NOTIF_WRITE_HARDCODED( "debug", "0", - "Print extra debug information on all notification function calls " - "(Requires -DNOTIFICATIONS_DEBUG flag to be enabled on QCSRC compilation)... " - "0 = disabled, 1 = dprint, 2 = print" + "print extra debug information on all notification function calls " + "(REQUIRES: -DNOTIFICATIONS_DEBUG flag to be enabled on QCSRC compilation); " + "\\\"0\\\" = disabled, \\\"1\\\" = dprint, \\\"2\\\" = print" ); NOTIF_WRITE_HARDCODED( "errors_are_fatal", "1", - "If a notification fails upon initialization, cause a Host_Error to stop the program" + "if a notification fails upon initialization, cause a Host_Error to stop the program" ); NOTIF_WRITE_HARDCODED( "item_centerprinttime", "1.5", - "How long to show item information centerprint messages (like 'You got the Electro' or such)" + "how long to show item information centerprint messages (like 'You got the Electro' or such)" ); NOTIF_WRITE_HARDCODED( "lifetime_mapload", "10", - "Amount of time that notification entities last immediately at mapload (in seconds) " + "amount of time that notification entities last immediately at mapload (in seconds) " "to help prevent notifications from being lost on early init (like gamestart countdown)" ); NOTIF_WRITE_HARDCODED( "lifetime_runtime", "0.5", - "Amount of time that notification entities last on the server during runtime (In seconds)" + "amount of time that notification entities last on the server during runtime (in seconds)" ); NOTIF_WRITE_HARDCODED( "server_allows_location", "1", - "Server side cvar for allowing death messages to show location information too" + "server side cvar for allowing death messages to show location information too" ); NOTIF_WRITE_HARDCODED( "show_location", "0", - "Append location information to MSG_INFO death/kill messages" + "append location information to MSG_INFO death/kill messages" ); NOTIF_WRITE_HARDCODED( "show_location_string", "", - "Replacement string piped into sprintf, " - "so you can do different messages like this: ' at the %s' or ' (near %s)'" + "replacement string piped into sprintf, " + "so you can do different messages like ' at the %s' or ' (near %s)'" ); NOTIF_WRITE_HARDCODED( "show_sprees", "1", - "Print information about sprees in death/kill messages" + "print information about sprees in death/kill messages" ); NOTIF_WRITE_HARDCODED( "show_sprees_center", "1", - "Show spree information in MSG_CENTER messages... " - "0 = off, 1 = target (but only for first victim) and attacker" + "show spree information in MSG_CENTER messages; " + "\\\"0\\\" = off, \\\"1\\\" = target (but only for first victim) and attacker" ); NOTIF_WRITE_HARDCODED( "show_sprees_center_specialonly", "1", - "Don't show spree information in MSG_CENTER messages if it isn't an achievement" + "do not show spree information in MSG_CENTER messages if it is not an achievement" ); NOTIF_WRITE_HARDCODED( "show_sprees_info", "3", - "Show spree information in MSG_INFO messages... " - "0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker" + "show spree information in MSG_INFO messages; " + "\\\"0\\\" = off, \\\"1\\\" = target only, \\\"2\\\" = attacker only, \\\"3\\\" = target and attacker" ); NOTIF_WRITE_HARDCODED( "show_sprees_info_newline", "1", - "Show attacker spree information for MSG_INFO messages on a separate line than the death notification itself" + "show attacker spree information for MSG_INFO messages on a separate line than the death notification itself" ); NOTIF_WRITE_HARDCODED( "show_sprees_info_specialonly", "1", - "Don't show attacker spree information in MSG_INFO messages if it isn't an achievement" + "do not show attacker spree information in MSG_INFO messages if it is not an achievement" ); LOG_INFOF("Notification counts (total = %d): " diff --git a/qcsrc/common/stats.qh b/qcsrc/common/stats.qh index 2b293dbc1..befeffc17 100644 --- a/qcsrc/common/stats.qh +++ b/qcsrc/common/stats.qh @@ -306,11 +306,11 @@ REGISTER_STAT(JETPACK_REVERSE_THRUST, FLOAT, autocvar_g_jetpack_reverse_thrust) REGISTER_STAT(MOVEVARS_HIGHSPEED, FLOAT) #ifdef SVQC -AUTOCVAR(g_walljump, bool, false, "Enable wall jumping mutator"); -AUTOCVAR(g_walljump_delay, float, 1, "Minimum delay between wall jumps"); -AUTOCVAR(g_walljump_force, float, 300, "How far to bounce/jump off the wall"); -AUTOCVAR(g_walljump_velocity_xy_factor, float, 1.15, "How much to slow down along horizontal axis, higher value = higher deceleration, if factor is < 1, you accelerate by wall jumping"); -AUTOCVAR(g_walljump_velocity_z_factor, float, 0.5, "Upwards velocity factor, multiplied by normal jump velocity"); +AUTOCVAR(g_walljump, bool, false, "enable wall jumping mutator"); +AUTOCVAR(g_walljump_delay, float, 1, "minimum delay between wall jumps"); +AUTOCVAR(g_walljump_force, float, 300, "how far to bounce/jump off the wall"); +AUTOCVAR(g_walljump_velocity_xy_factor, float, 1.15, "how much to slow down along horizontal axis, higher value = higher deceleration, if factor is < 1, you accelerate by wall jumping"); +AUTOCVAR(g_walljump_velocity_z_factor, float, 0.5, "upwards velocity factor, multiplied by normal jump velocity"); #endif REGISTER_STAT(WALLJUMP, INT, autocvar_g_walljump) REGISTER_STAT(WALLJUMP_VELOCITY_Z_FACTOR, FLOAT, autocvar_g_walljump_velocity_z_factor) diff --git a/qcsrc/server/items/items.qc b/qcsrc/server/items/items.qc index 6adc4f9b4..1f3a36da1 100644 --- a/qcsrc/server/items/items.qc +++ b/qcsrc/server/items/items.qc @@ -355,9 +355,9 @@ void Item_ScheduleRespawnIn(entity e, float t) } } -AUTOCVAR(g_pickup_respawntime_scaling_reciprocal, float, 0.0, "Multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `reciprocal` (with `offset` and `linear` set to 0) can be used to achieve a constant number of items spawned *per player*"); -AUTOCVAR(g_pickup_respawntime_scaling_offset, float, 0.0, "Multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `offset` offsets the curve left or right - the results are not intuitive and I recommend plotting the respawn time and the number of items per player to see what's happening"); -AUTOCVAR(g_pickup_respawntime_scaling_linear, float, 1.0, "Multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `linear` can be used to simply scale the respawn time linearly"); +AUTOCVAR(g_pickup_respawntime_scaling_reciprocal, float, 0.0, "multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `reciprocal` (with `offset` and `linear` set to \\\"0\\\") can be used to achieve a constant number of items spawned *per player*"); +AUTOCVAR(g_pickup_respawntime_scaling_offset, float, 0.0, "multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `offset` offsets the curve left or right (NOTE: results are not intuitive and it is recommend to plot the respawn time and the number of items per player to see what's happening)"); +AUTOCVAR(g_pickup_respawntime_scaling_linear, float, 1.0, "multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `linear` can be used to simply scale the respawn time linearly"); /// Adjust respawn time according to the number of players. float adjust_respawntime(float normal_respawntime) { @@ -406,7 +406,7 @@ void Item_ScheduleRespawn(entity e) } AUTOCVAR(g_pickup_respawntime_initial_random, int, 1, - "For items that don't start spawned: 0: spawn after their normal respawntime; 1: spawn after `random * respawntime` with the *same* random; 2: same as 1 but each item has separate random"); + "for items that don't start spawned; \\\"0\\\" = spawn after their normal respawntime, \\\"1\\\" = spawn after `random * respawntime` with the *same* random, \\\"2\\\" = same as 1 but each item has separate random"); void Item_ScheduleInitialRespawn(entity e) { diff --git a/randomitems-xonotic.cfg b/randomitems-xonotic.cfg index 592cfc837..4e7b54478 100644 --- a/randomitems-xonotic.cfg +++ b/randomitems-xonotic.cfg @@ -15,39 +15,39 @@ set g_random_items_replace_item_bullets "random" "Classnames to replace bullets set g_random_items_replace_item_rockets "random" "Classnames to replace rockets with." set g_random_items_replace_item_cells "random" "Classnames to replace cells with." set g_random_items_replace_item_fuel "random" "Classnames to replace fuel with." -set g_random_items_replace_weapon_blaster "random" "Classnames to replace blaster with." -set g_random_items_replace_weapon_shotgun "random" "Classnames to replace shotgun with." -set g_random_items_replace_weapon_machinegun "random" "Classnames to replace machinegun with." -set g_random_items_replace_weapon_mortar "random" "Classnames to replace mortar with." -set g_random_items_replace_weapon_electro "random" "Classnames to replace electro with." -set g_random_items_replace_weapon_crylink "random" "Classnames to replace crylink with." -set g_random_items_replace_weapon_vortex "random" "Classnames to replace vortex with." -set g_random_items_replace_weapon_hagar "random" "Classnames to replace hagar with." -set g_random_items_replace_weapon_devastator "random" "Classnames to replace devastator with." -set g_random_items_replace_weapon_shockwave "random" "Classnames to replace shockwave with." -set g_random_items_replace_weapon_arc "random" "Classnames to replace arc with." -set g_random_items_replace_weapon_hook "random" "Classnames to replace hook with." -set g_random_items_replace_weapon_tuba "random" "Classnames to replace tuba with." -set g_random_items_replace_weapon_okshotgun "random" "Classnames to replace overkill shotgun with." -set g_random_items_replace_weapon_okmachinegun "random" "Classnames to replace overkill machinegun with." -set g_random_items_replace_weapon_oknex "random" "Classnames to replace overkill nex with." -set g_random_items_replace_weapon_porto "random" "Classnames to replace port-o-launch with." -set g_random_items_replace_weapon_fireball "random" "Classnames to replace fireball with." -set g_random_items_replace_weapon_minelayer "random" "Classnames to replace mine layer with." +set g_random_items_replace_weapon_blaster "random" "Classnames to replace Blaster with." +set g_random_items_replace_weapon_shotgun "random" "Classnames to replace Shotgun with." +set g_random_items_replace_weapon_machinegun "random" "Classnames to replace Machinegun with." +set g_random_items_replace_weapon_mortar "random" "Classnames to replace Mortar with." +set g_random_items_replace_weapon_electro "random" "Classnames to replace Electro with." +set g_random_items_replace_weapon_crylink "random" "Classnames to replace Crylink with." +set g_random_items_replace_weapon_vortex "random" "Classnames to replace Vortex with." +set g_random_items_replace_weapon_hagar "random" "Classnames to replace Hagar with." +set g_random_items_replace_weapon_devastator "random" "Classnames to replace Devastator with." +set g_random_items_replace_weapon_shockwave "random" "Classnames to replace Shockwave with." +set g_random_items_replace_weapon_arc "random" "Classnames to replace Arc with." +set g_random_items_replace_weapon_hook "random" "Classnames to replace Hook with." +set g_random_items_replace_weapon_tuba "random" "Classnames to replace Tuba with." +set g_random_items_replace_weapon_okshotgun "random" "Classnames to replace Overkill Shotgun with." +set g_random_items_replace_weapon_okmachinegun "random" "Classnames to replace Overkill Machinegun with." +set g_random_items_replace_weapon_oknex "random" "Classnames to replace Overkill Nex with." +set g_random_items_replace_weapon_porto "random" "Classnames to replace Port-o-Launch with." +set g_random_items_replace_weapon_fireball "random" "Classnames to replace Fireball with." +set g_random_items_replace_weapon_minelayer "random" "Classnames to replace Mine Layer with." set g_random_items_replace_weapon_hlac "random" "Classnames to replace HLAC with." -set g_random_items_replace_weapon_rifle "random" "Classnames to replace rifle with." -set g_random_items_replace_weapon_seeker "random" "Classnames to replace TAG seeker with." -set g_random_items_replace_weapon_vaporizer "random" "Classnames to replace vaporizer with." -set g_random_items_replace_weapon_okhmg "random" "Classnames to replace overkill HMG with." -set g_random_items_replace_weapon_okrpc "random" "Classnames to replace overkill RPC with." -set g_random_items_replace_item_strength "random" "Classnames to replace strength with." -set g_random_items_replace_item_shield "random" "Classnames to replace shield with." -set g_random_items_replace_item_fuel_regen "random" "Classnames to replace fuel regeneration with." -set g_random_items_replace_item_jetpack "random" "Classnames to replace jetpack with." -set g_random_items_replace_item_vaporizer_cells "random" "Classnames to replace vaporizer cells with." -set g_random_items_replace_item_invisibility "random" "Classnames to replace invisibility with." -set g_random_items_replace_item_extralife "random" "Classnames to replace extra life with." -set g_random_items_replace_item_speed "random" "Classnames to replace speed with." +set g_random_items_replace_weapon_rifle "random" "Classnames to replace Rifle with." +set g_random_items_replace_weapon_seeker "random" "Classnames to replace TAG Seeker with." +set g_random_items_replace_weapon_vaporizer "random" "Classnames to replace Vaporizer with." +set g_random_items_replace_weapon_okhmg "random" "Classnames to replace Overkill HMG with." +set g_random_items_replace_weapon_okrpc "random" "Classnames to replace Overkill RPC with." +set g_random_items_replace_item_strength "random" "Classnames to replace Strength with." +set g_random_items_replace_item_shield "random" "Classnames to replace Shield with." +set g_random_items_replace_item_fuel_regen "random" "Classnames to replace Fuel Regeneration with." +set g_random_items_replace_item_jetpack "random" "Classnames to replace Jetpack with." +set g_random_items_replace_item_vaporizer_cells "random" "Classnames to replace Vaporizer cells with." +set g_random_items_replace_item_invisibility "random" "Classnames to replace Invisibility with." +set g_random_items_replace_item_extralife "random" "Classnames to replace Extra Life with." +set g_random_items_replace_item_speed "random" "Classnames to replace Speed with." set g_random_items_health_probability 1 "Probability of random health items spawning in the map." set g_random_items_armor_probability 1 "Probability of random armor items spawning in the map." set g_random_items_resource_probability 1 "Probability of random resource items spawning in the map." @@ -66,42 +66,42 @@ set g_random_items_item_bullets_probability 1 "Probability of random bullets spa set g_random_items_item_rockets_probability 1 "Probability of random rockets spawning in the map." set g_random_items_item_cells_probability 1 "Probability of random cells spawning in the map." set g_random_items_item_fuel_probability 0 "Probability of random fuel spawning in the map." -set g_random_items_weapon_blaster_probability 0 "Probability of random blaster spawning in the map." -set g_random_items_weapon_shotgun_probability 0 "Probability of random shotgun spawning in the map." -set g_random_items_weapon_machinegun_probability 1 "Probability of random machinegun spawning in the map." -set g_random_items_weapon_mortar_probability 1 "Probability of random mortar spawning in the map." -set g_random_items_weapon_electro_probability 1 "Probability of random electro spawning in the map." -set g_random_items_weapon_crylink_probability 1 "Probability of random crylink spawning in the map." -set g_random_items_weapon_vortex_probability 1 "Probability of random vortex spawning in the map." -set g_random_items_weapon_hagar_probability 1 "Probability of random hagar spawning in the map." -set g_random_items_weapon_devastator_probability 1 "Probability of random devastator spawning in the map." -set g_random_items_weapon_shockwave_probability 0 "Probability of random shockwave spawning in the map." -set g_random_items_weapon_arc_probability 0 "Probability of random arc spawning in the map." -set g_random_items_weapon_hook_probability 0 "Probability of random hook spawning in the map." -set g_random_items_weapon_tuba_probability 0 "Probability of random tuba spawning in the map." -set g_random_items_weapon_okshotgun_probability 0 "Probability of random overkill shotgun spawning in the map." -set g_random_items_weapon_okmachinegun_probability 0 "Probability of random overkill machinegun spawning in the map." -set g_random_items_weapon_oknex_probability 0 "Probability of random overkill nex spawning in the map." -set g_random_items_weapon_porto_probability 0 "Probability of random port-o-launch spawning in the map." -set g_random_items_weapon_fireball_probability 0 "Probability of random fireball spawning in the map." -set g_random_items_weapon_minelayer_probability 0 "Probability of random mine layer spawning in the map." +set g_random_items_weapon_blaster_probability 0 "Probability of random Blaster spawning in the map." +set g_random_items_weapon_shotgun_probability 0 "Probability of random Shotgun spawning in the map." +set g_random_items_weapon_machinegun_probability 1 "Probability of random Machinegun spawning in the map." +set g_random_items_weapon_mortar_probability 1 "Probability of random Mortar spawning in the map." +set g_random_items_weapon_electro_probability 1 "Probability of random Electro spawning in the map." +set g_random_items_weapon_crylink_probability 1 "Probability of random Crylink spawning in the map." +set g_random_items_weapon_vortex_probability 1 "Probability of random Vortex spawning in the map." +set g_random_items_weapon_hagar_probability 1 "Probability of random Hagar spawning in the map." +set g_random_items_weapon_devastator_probability 1 "Probability of random Devastator spawning in the map." +set g_random_items_weapon_shockwave_probability 0 "Probability of random Shockwave spawning in the map." +set g_random_items_weapon_arc_probability 0 "Probability of random Arc spawning in the map." +set g_random_items_weapon_hook_probability 0 "Probability of random Hook spawning in the map." +set g_random_items_weapon_tuba_probability 0 "Probability of random Tuba spawning in the map." +set g_random_items_weapon_okshotgun_probability 0 "Probability of random Overkill Shotgun spawning in the map." +set g_random_items_weapon_okmachinegun_probability 0 "Probability of random Overkill Machinegun spawning in the map." +set g_random_items_weapon_oknex_probability 0 "Probability of random Overkill Nex spawning in the map." +set g_random_items_weapon_porto_probability 0 "Probability of random Port-o-Launch spawning in the map." +set g_random_items_weapon_fireball_probability 0 "Probability of random Fireball spawning in the map." +set g_random_items_weapon_minelayer_probability 0 "Probability of random Mine Layer spawning in the map." set g_random_items_weapon_hlac_probability 0 "Probability of random HLAC spawning in the map." -set g_random_items_weapon_rifle_probability 0 "Probability of random rifle spawning in the map." -set g_random_items_weapon_seeker_probability 0 "Probability of random TAG seeker spawning in the map." -set g_random_items_weapon_vaporizer_probability 0 "Probability of random vaporizer spawning in the map." -set g_random_items_weapon_okshotgun_probability 0 "Probability of random overkill shotgun spawning in the map." -set g_random_items_weapon_okmachinegun_probability 0 "Probability of random overkill machinegun spawning in the map." -set g_random_items_weapon_oknex_probability 0 "Probability of random overkill nex spawning in the map." -set g_random_items_weapon_okhmg_probability 0 "Probability of random overkill HMG spawning in the map." -set g_random_items_weapon_okrpc_probability 0 "Probability of random overkill RPC spawning in the map." -set g_random_items_item_strength_probability 1 "Probability of random strength spawning in the map." -set g_random_items_item_shield_probability 1 "Probability of random shield spawning in the map." -set g_random_items_item_fuel_regen_probability 0 "Probability of random fuel regeneration spawning in the map." -set g_random_items_item_jetpack_probability 0 "Probability of random jetpack spawning in the map." -set g_random_items_item_vaporizer_cells_probability 20 "Probability of random vaporizer cells spawning in the map." -set g_random_items_item_invisibility_probability 1 "Probability of random invisibility spawning in the map." -set g_random_items_item_extralife_probability 1 "Probability of random extra life spawning in the map." -set g_random_items_item_speed_probability 1 "Probability of random speed spawning in the map." +set g_random_items_weapon_rifle_probability 0 "Probability of random Rifle spawning in the map." +set g_random_items_weapon_seeker_probability 0 "Probability of random TAG Seeker spawning in the map." +set g_random_items_weapon_vaporizer_probability 0 "Probability of random Vaporizer spawning in the map." +set g_random_items_weapon_okshotgun_probability 0 "Probability of random Overkill Shotgun spawning in the map." +set g_random_items_weapon_okmachinegun_probability 0 "Probability of random Overkill Machinegun spawning in the map." +set g_random_items_weapon_oknex_probability 0 "Probability of random Overkill Nex spawning in the map." +set g_random_items_weapon_okhmg_probability 0 "Probability of random Overkill HMG spawning in the map." +set g_random_items_weapon_okrpc_probability 0 "Probability of random Overkill RPC spawning in the map." +set g_random_items_item_strength_probability 1 "Probability of random Strength spawning in the map." +set g_random_items_item_shield_probability 1 "Probability of random Shield spawning in the map." +set g_random_items_item_fuel_regen_probability 0 "Probability of random Fuel Regeneration spawning in the map." +set g_random_items_item_jetpack_probability 0 "Probability of random Jetpack spawning in the map." +set g_random_items_item_vaporizer_cells_probability 20 "Probability of random Vaporizer cells spawning in the map." +set g_random_items_item_invisibility_probability 1 "Probability of random Invisibility spawning in the map." +set g_random_items_item_extralife_probability 1 "Probability of random Extra Life spawning in the map." +set g_random_items_item_speed_probability 1 "Probability of random Speed spawning in the map." // Loot @@ -127,39 +127,39 @@ set g_random_loot_item_bullets_probability 1 "Probability of random bullets spaw set g_random_loot_item_rockets_probability 1 "Probability of random rockets spawning as loot." set g_random_loot_item_cells_probability 1 "Probability of random cells spawning as loot." set g_random_loot_item_fuel_probability 0 "Probability of random fuel spawning as loot." -set g_random_loot_weapon_blaster_probability 0 "Probability of random blaster spawning as loot." -set g_random_loot_weapon_shotgun_probability 0 "Probability of random shotgun spawning as loot." -set g_random_loot_weapon_machinegun_probability 1 "Probability of random machinegun spawning as loot." -set g_random_loot_weapon_mortar_probability 1 "Probability of random mortar spawning as loot." -set g_random_loot_weapon_electro_probability 1 "Probability of random electro spawning as loot." -set g_random_loot_weapon_crylink_probability 1 "Probability of random crylink spawning as loot." -set g_random_loot_weapon_vortex_probability 1 "Probability of random vortex spawning as loot." -set g_random_loot_weapon_hagar_probability 1 "Probability of random hagar spawning as loot." -set g_random_loot_weapon_devastator_probability 1 "Probability of random devastator spawning as loot." -set g_random_loot_weapon_shockwave_probability 0 "Probability of random shockwave spawning as loot." -set g_random_loot_weapon_arc_probability 0 "Probability of random arc spawning as loot." -set g_random_loot_weapon_hook_probability 0 "Probability of random hook spawning as loot." -set g_random_loot_weapon_tuba_probability 0 "Probability of random tuba spawning as loot." -set g_random_loot_weapon_okshotgun_probability 0 "Probability of random overkill shotgun spawning as loot." -set g_random_loot_weapon_okmachinegun_probability 0 "Probability of random overkill machinegun spawning as loot." -set g_random_loot_weapon_oknex_probability 0 "Probability of random overkill nex spawning as loot." -set g_random_loot_weapon_porto_probability 0 "Probability of random port-o-launch spawning as loot." -set g_random_loot_weapon_fireball_probability 0 "Probability of random fireball spawning as loot." -set g_random_loot_weapon_minelayer_probability 0 "Probability of random mine layer spawning as loot." +set g_random_loot_weapon_blaster_probability 0 "Probability of random Blaster spawning as loot." +set g_random_loot_weapon_shotgun_probability 0 "Probability of random Shotgun spawning as loot." +set g_random_loot_weapon_machinegun_probability 1 "Probability of random Machinegun spawning as loot." +set g_random_loot_weapon_mortar_probability 1 "Probability of random Mortar spawning as loot." +set g_random_loot_weapon_electro_probability 1 "Probability of random Electro spawning as loot." +set g_random_loot_weapon_crylink_probability 1 "Probability of random Crylink spawning as loot." +set g_random_loot_weapon_vortex_probability 1 "Probability of random Vortex spawning as loot." +set g_random_loot_weapon_hagar_probability 1 "Probability of random Hagar spawning as loot." +set g_random_loot_weapon_devastator_probability 1 "Probability of random Devastator spawning as loot." +set g_random_loot_weapon_shockwave_probability 0 "Probability of random Shockwave spawning as loot." +set g_random_loot_weapon_arc_probability 0 "Probability of random Arc spawning as loot." +set g_random_loot_weapon_hook_probability 0 "Probability of random Hook spawning as loot." +set g_random_loot_weapon_tuba_probability 0 "Probability of random Tuba spawning as loot." +set g_random_loot_weapon_okshotgun_probability 0 "Probability of random Overkill Shotgun spawning as loot." +set g_random_loot_weapon_okmachinegun_probability 0 "Probability of random Overkill Machinegun spawning as loot." +set g_random_loot_weapon_oknex_probability 0 "Probability of random Overkill Nex spawning as loot." +set g_random_loot_weapon_porto_probability 0 "Probability of random Port-o-Launch spawning as loot." +set g_random_loot_weapon_fireball_probability 0 "Probability of random Fireball spawning as loot." +set g_random_loot_weapon_minelayer_probability 0 "Probability of random Mine Layer spawning as loot." set g_random_loot_weapon_hlac_probability 0 "Probability of random HLAC spawning as loot." -set g_random_loot_weapon_rifle_probability 0 "Probability of random rifle spawning as loot." -set g_random_loot_weapon_seeker_probability 0 "Probability of random TAG seeker spawning as loot." -set g_random_loot_weapon_vaporizer_probability 0 "Probability of random vaporizer spawning as loot." -set g_random_loot_weapon_okshotgun_probability 0 "Probability of random overkill shotgun spawning as loot." -set g_random_loot_weapon_okmachinegun_probability 0 "Probability of random overkill machinegun spawning as loot." -set g_random_loot_weapon_oknex_probability 0 "Probability of random overkill nex spawning as loot." -set g_random_loot_weapon_okhmg_probability 0 "Probability of random overkill HMG spawning as loot." -set g_random_loot_weapon_okrpc_probability 0 "Probability of random overkill RPC spawning as loot." -set g_random_loot_item_strength_probability 1 "Probability of random strength spawning as loot." -set g_random_loot_item_shield_probability 1 "Probability of random shield spawning as loot." -set g_random_loot_item_fuel_regen_probability 0 "Probability of random fuel regeneration spawning as loot." -set g_random_loot_item_jetpack_probability 0 "Probability of random jetpack spawning as loot." -set g_random_loot_item_vaporizer_cells_probability 20 "Probability of random vaporizer cells spawning as loot." -set g_random_loot_item_invisibility_probability 1 "Probability of random invisibility spawning as loot." -set g_random_loot_item_extralife_probability 1 "Probability of random extra life spawning as loot." -set g_random_loot_item_speed_probability 1 "Probability of random speed spawning as loot." +set g_random_loot_weapon_rifle_probability 0 "Probability of random Rifle spawning as loot." +set g_random_loot_weapon_seeker_probability 0 "Probability of random TAG Seeker spawning as loot." +set g_random_loot_weapon_vaporizer_probability 0 "Probability of random Vaporizer spawning as loot." +set g_random_loot_weapon_okshotgun_probability 0 "Probability of random Overkill Shotgun spawning as loot." +set g_random_loot_weapon_okmachinegun_probability 0 "Probability of random Overkill Machinegun spawning as loot." +set g_random_loot_weapon_oknex_probability 0 "Probability of random Overkill Nex spawning as loot." +set g_random_loot_weapon_okhmg_probability 0 "Probability of random Overkill HMG spawning as loot." +set g_random_loot_weapon_okrpc_probability 0 "Probability of random Overkill RPC spawning as loot." +set g_random_loot_item_strength_probability 1 "Probability of random Strength spawning as loot." +set g_random_loot_item_shield_probability 1 "Probability of random Shield spawning as loot." +set g_random_loot_item_fuel_regen_probability 0 "Probability of random Fuel Regeneration spawning as loot." +set g_random_loot_item_jetpack_probability 0 "Probability of random Jetpack spawning as loot." +set g_random_loot_item_vaporizer_cells_probability 20 "Probability of random Vaporizer cells spawning as loot." +set g_random_loot_item_invisibility_probability 1 "Probability of random Invisibility spawning as loot." +set g_random_loot_item_extralife_probability 1 "Probability of random Extra Life spawning as loot." +set g_random_loot_item_speed_probability 1 "Probability of random Speed spawning as loot." diff --git a/vehicles.cfg b/vehicles.cfg index 26119cc80..4b476a534 100644 --- a/vehicles.cfg +++ b/vehicles.cfg @@ -125,7 +125,7 @@ set g_vehicle_racer_friction 0.45 set g_vehicle_racer_water_time 5 -set g_vehicle_racer_hovertype 0 "0 = hover, otherwise = maglev" +set g_vehicle_racer_hovertype 0 "0 = hover, otherwise maglev" set g_vehicle_racer_hoverpower 8000 "this is multiplied by 4 for the 4 engines" set g_vehicle_racer_turnroll 30 diff --git a/xonotic-client.cfg b/xonotic-client.cfg index 58c29f8b9..5c1f0ae51 100644 --- a/xonotic-client.cfg +++ b/xonotic-client.cfg @@ -31,7 +31,7 @@ alias +show_info1 "menu_showwelcomedialog" alias -show_info1 "" alias +show_info +show_info$_menu_welcome_dialog_available alias -show_info -show_info$_menu_welcome_dialog_available -seta cl_welcome 1 "1: show the Welcome dialog when connecting; 0: show it only when +show_info keybind is pressed" +seta cl_welcome 1 "1 = show the Welcome dialog when connecting, 0 = show it only when +show_info keybind is pressed" // merge lightmaps up to 2048x2048 textures mod_q3bsp_lightmapmergepower 4 @@ -50,17 +50,17 @@ seta cl_reticle_weapon_alpha 1 "alpha of the custom reticle" seta cl_reticle_chase 0 "show the zoom reticle while in chase camera mode" fov 100 -seta cl_velocityzoom_enabled 0 "velocity based zooming of fov" -seta cl_velocityzoom_factor 0 "factor of fov zooming (negative values zoom out)" -seta cl_velocityzoom_type 3 "how to factor in speed, 1 = all velocity in all directions, 2 = velocity only in forward direction (can be negative), 3 = velocity only in forward direction (limited to forward only)" -seta cl_velocityzoom_speed 1000 "target speed for fov factoring" +seta cl_velocityzoom_enabled 0 "velocity based zooming of FOV" +seta cl_velocityzoom_factor 0 "factor of FOV zooming (negative values zoom out)" +seta cl_velocityzoom_type 3 "how to factor in speed; 1 = all velocity in all directions, 2 = velocity only in forward direction (can be negative), 3 = velocity only in forward direction (limited to forward only)" +seta cl_velocityzoom_speed 1000 "target speed for FOV factoring" seta cl_velocityzoom_time 0.2 "time value for averaging speed values" seta cl_spawnzoom 1 "zoom effect immediately when a player spawns" seta cl_spawnzoom_speed 1 "speed at which zooming occurs while spawning" seta cl_spawnzoom_factor 2 "factor of zoom while spawning" seta cl_zoomfactor 5 "how much +zoom will zoom (1-30)" -seta cl_zoomspeed 8 "how fast it will zoom (0.5-16), negative values mean instant zoom" -seta cl_zoomsensitivity 0 "how zoom changes sensitivity (0 = weakest, 1 = strongest)" +seta cl_zoomspeed 8 "how fast +zoom will zoom (0.5-16), negative values mean instant zoom" +seta cl_zoomsensitivity 0 "how zoom changes sensitivity; 0 = weakest, 1 = strongest" seta cl_unpress_zoom_on_spawn 1 "automatically unpress zoom when you spawn" seta cl_unpress_zoom_on_death 1 "automatically unpress zoom when you die (and don't allow zoom again while dead)" @@ -138,8 +138,8 @@ set rpn_linear_to_sRGB "dup 1.0 2.4 div pow 1.055 mul 0.055 sub exch 12.92 mul d // q3map_skylight 9.32523632 3 alias skybox_nosRGB_to_sRGB "rpn $3 402.123 $4 div div $rpn_sRGB_to_linear 402.123 $4 div mul /new_skylight: $3 402.123 $4 div div $1 256 div $2 0.017453 mul sin mul add $rpn_sRGB_to_linear $3 402.123 $4 div div $rpn_sRGB_to_linear sub 256 mul $2 0.017453 mul sin div /new_sunlight:" -set cl_orthoview 0 "enable top-down view of the map- meant to be used for radar map images (note: orthoview sets cvars temporarily, requires restart to return them to normal)" -set cl_orthoview_nofog 1 "disable fog while in orthoview-- note, should not be enabled on ALL maps, i.e. oilrig works fine with this disabled" +set cl_orthoview 0 "enable top-down view of the map. meant to be used for radar map images (note: orthoview sets cvars temporarily, requires restart to return them to normal)" +set cl_orthoview_nofog 1 "disable fog while in orthoview (note: should not be enabled on ALL maps, e.g. oilrig works fine with this disabled)" // these settings determine how much the view is affected by movement/damage cl_smoothviewheight 0.05 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition @@ -159,7 +159,7 @@ cl_bobmodel_up 0.1 // amount the gun sways up and down cl_followmodel 1 // enables weapon pushing / pulling effect when walking seta cl_followmodel_speed 0.3 "gun following speed" seta cl_followmodel_limit 135 "gun following limit" -seta cl_followmodel_velocity_absolute 0 "make the effect ignore velocity direction changes (side effect: it causes a glitch when teleporting / passing through a warpzone)" +seta cl_followmodel_velocity_absolute 0 "make the effect ignore velocity direction changes (SIDE-EFFECT: causes a glitch when teleporting / passing through a warpzone)" seta cl_followmodel_velocity_lowpass 0.05 "gun following velocity lowpass averaging time" seta cl_followmodel_highpass 0.05 "gun following highpass averaging time" seta cl_followmodel_lowpass 0.03 "gun following lowpass averaging time" @@ -200,7 +200,7 @@ seta cl_autotaunt 0 "automatically taunt enemies when fragging them" seta cl_voice_directional 1 "0 = all voices are non-directional, 1 = all voices are directional, 2 = only taunts are directional" seta cl_voice_directional_taunt_attenuation 0.5 "this defines the distance from which taunts can be heard" -seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy, 1: same pitch 2: decrease pitch with more damage 3: increase pitch with more damage" +seta cl_hitsound 1 "play a hit notifier sound when you have hit an enemy; 1 = same pitch, 2 = decrease pitch with more damage, 3 = increase pitch with more damage" set cl_hitsound_antispam_time 0.05 "don't play the hitsound more often than this" seta cl_hitsound_min_pitch 0.75 "minimum pitch of hit sound" seta cl_hitsound_max_pitch 1.5 "maximum pitch of hit sound" @@ -208,12 +208,12 @@ seta cl_hitsound_nom_damage 25 "damage amount at which hitsound bases pitch off" seta cl_eventchase_spectated_change 0 "camera goes into 3rd person mode for a moment when changing spectated player" seta cl_eventchase_spectated_change_time 1 "how much time the effect lasts when changing spectated player" -seta cl_eventchase_death 2 "camera goes into 3rd person mode when the player is dead; set to 2 to active the effect only when the corpse doesn't move anymore" +seta cl_eventchase_death 2 "camera goes into 3rd person mode when the player is dead; \"2\" = only when the corpse doesn't move anymore" seta cl_eventchase_frozen 0 "camera goes into 3rd person mode when the player is frozen" -seta cl_eventchase_nexball 1 "camera goes into 3rd person mode when in nexball game-mode" +seta cl_eventchase_nexball 1 "camera goes into 3rd person mode when in Nexball game mode" seta cl_eventchase_distance 140 "final camera distance" seta cl_eventchase_generator_distance 400 "final camera distance while viewing generator explosion" -seta cl_eventchase_speed 1.3 "how fast the camera slides back, 0 is instant" +seta cl_eventchase_speed 1.3 "how fast the camera slides back; \"0\" = instant" seta cl_eventchase_maxs "12 12 8" "max size of eventchase camera bbox" seta cl_eventchase_mins "-12 -12 -8" "min size of eventchase camera bbox" seta cl_eventchase_viewoffset "0 0 20" "viewoffset of eventchase camera" @@ -228,7 +228,7 @@ set _vehicles_shownchasemessage 0 seta cl_particles_oldvortexbeam 0 "Uses the old v2.3 Vortex beam instead of the new beam, only works if server allows it (g_allow_oldvortexbeam 1)" -seta cl_damageeffect 1 "enable weapon damage effects: 1 enables the feature on skeletal models, 2 on any model" +seta cl_damageeffect 1 "enable weapon damage effects; 1 = on skeletal models, 2 = on any model" seta cl_damageeffect_ticrate 0.1 "particle spawn rate" seta cl_damageeffect_bones 5 "how many damages to allow on a rigged mesh at once (non-skeletal objects are limited to one)" seta cl_damageeffect_distribute 1 "divide particle intensity if multiple damages are present" @@ -239,7 +239,7 @@ seta cl_damageeffect_lifetime_max 6 "maximum lifetime a damage effect may have" set cl_deathglow 2 "number of seconds during which dead bodies glow out" set cl_deathglow_min 0.5 "glow out up to this glow factor" -set cl_respawn_ghosts_keepcolors 1 "if enabled respawn ghosts keep body colors" +set cl_respawn_ghosts_keepcolors 1 "make respawn ghosts keep body colors" set _teams_available 0 "internal cvar, value is synced from the server to reflect currently available teams to join" @@ -307,7 +307,7 @@ cl_decals_time 1 seta cl_gunalign 3 "Gun alignment; 1 = center, 3 = right, 4 = left; requires reconnect. In servers which override shot origin this cvar is purely visual, in servers which do not this does affect where your shots come from" seta cl_gunoffset "0 0 0" "Adjust the weapon viewmodel position, applies only to your own first person view and is relative to cl_gunalign" seta cl_nogibs 0 "reduce number of violence effects, or remove them totally" -seta cl_particlegibs 0 "simpler gibs" +seta cl_particlegibs 0 "enable simpler gibs" seta cl_gibs_damageforcescale 1.5 "force to push around gibs" seta cl_gibs_lifetime 2.5 "average lifetime of gibs" seta cl_gibs_velocity_scale 0.5 "gib throw velocity force scale" @@ -343,7 +343,7 @@ cl_sound_r_exp3 "" seta cl_announcer default "name of the announcer you wish to use from data/sound/announcer" seta cl_announcer_antispam 2 "number of seconds before an announcement of the same sound can be played again" -seta cl_announcer_maptime 3 "play announcer sound telling you the remaining maptime - 0: do not play at all, 1: play at one minute, 2: play at five minutes, 3: play both" +seta cl_announcer_maptime 3 "play announcer sound telling you the remaining maptime; 0 = do not play at all, 1 = play at one minute, 2 = play at five minutes, 3 = play both" set snd_cdautopause 0 @@ -409,19 +409,19 @@ seta g_waypointsprite_edgeoffset_left 0.06 "offset of how close the waypoint can seta g_waypointsprite_edgeoffset_right 0.06 "offset of how close the waypoint can be to the right edge of the screen" seta g_waypointsprite_edgeoffset_top 0.06 "offset of how close the waypoint can be to the top edge of the screen" seta g_waypointsprite_fontsize 12 -seta g_waypointsprite_itemstime 2 "show waypoints to indicate that some important items (mega health, large armor) are about to respawn: 1 when spectating, 2 even playing in warmup stage" +seta g_waypointsprite_itemstime 2 "show waypoints to indicate that some important items (mega health, large armor) are about to respawn; 1 = when spectating, 2 = even playing in warmup stage" set g_waypointsprite_minscale 0.5 set g_waypointsprite_minalpha 0.4 set g_waypointsprite_normdistance 512 seta g_waypointsprite_scale 1 -set g_waypointsprite_spam 0 "Debugging feature. Set to 10 and load courtfun in race mode to test." +set g_waypointsprite_spam 0 "Debugging feature. Set to \"10\" and load courtfun in Race mode to test." set g_waypointsprite_timealphaexponent 1 seta g_waypointsprite_turrets 1 "disable turret waypoints" seta g_waypointsprite_turrets_maxdist 5000 "max distance for turret waypoints" seta g_waypointsprite_turrets_text 0 "show the turret's name in the waypoint" seta g_waypointsprite_turrets_onlyhurt 0 "only show the turret waypoint for a short period after being hurt" seta g_waypointsprite_uppercase 1 -seta g_waypointsprite_text 0 "Always show text instead of icons, setting this to 0 will still use text if the icon is unavailable" +seta g_waypointsprite_text 0 "Always show text instead of icons, setting this to \"0\" will still use text if the icon is unavailable" seta g_waypointsprite_iconsize 32 seta g_waypointsprite_iconcolor 0 "saturation of the waypoint's color applied on top of the waypoint's icon, from 0 (natural icon's color) to 1" @@ -442,9 +442,9 @@ alias "g_waypointsprite_toggle" "toggle cl_hidewaypoints" seta cl_hidewaypoints 0 "disable static waypoints, only show team waypoints" seta cl_damagetext "1" "Draw damage dealt where you hit the enemy" -seta cl_damagetext_format "-{total}" "How to format the damage text. {health}, {armor}, {total}, {potential}: full damage not capped to target's health, {potential_health}: health damage not capped to target's health" +seta cl_damagetext_format "-{total}" "How to format the damage text. {health}, {armor}, {total}, {potential} (full damage not capped to target's health), {potential_health} (health damage not capped to target's health)" seta cl_damagetext_format_verbose 0 "{health} shows {potential_health} too when they differ; {total} shows {potential} too when they differ" -seta cl_damagetext_format_hide_redundant 0 "hide {armor} if 0; hide {potential} and {potential_health} when same as actual" +seta cl_damagetext_format_hide_redundant 0 "hide {armor} if \"0\"; hide {potential} and {potential_health} when same as actual" seta cl_damagetext_color "1 1 0" "Damage text color" seta cl_damagetext_color_per_weapon "0" "Damage text uses weapon color" seta cl_damagetext_size_min 10 "Damage text font size for small damage" @@ -460,7 +460,7 @@ seta cl_damagetext_offset_screen "0 -45 0" "Damage text offset (screen coordinat seta cl_damagetext_offset_world "0 25 0" "Damage text offset (world coordinates relative to player's view)" seta cl_damagetext_accumulate_alpha_rel "0.65" "Only update existing damage text when it's above this much percentage (0 to 1) of the starting alpha" seta cl_damagetext_accumulate_lifetime "-1" "Only update existing damage text when it is younger than this many seconds, negative always updates" -seta cl_damagetext_friendlyfire "1" "0: never show for friendly fire, 1: when more than 0 damage, 2: always" +seta cl_damagetext_friendlyfire "1" "0 = never show for friendly fire, 1 = when more than 0 damage, 2 = always" seta cl_damagetext_friendlyfire_color "1 0 0" "Damage text color for friendlyfire" seta cl_damagetext_2d 1 "Show damagetext in 2D coordinates if the enemy's location is not known" @@ -486,10 +486,10 @@ exec binds-xonotic.cfg seta menu_skin "luma" set menu_slowmo 1 -seta menu_sounds 0 "enables menu sound effects. 1 enables click sounds, 2 also enables hover sounds" -seta menu_tooltips 1 "menu tooltips: 0 disabled, 1 enabled, 2 also shows cvar or console command (when available) changed or executed by the item" -set menu_picmip_bypass 0 "bypass texture quality enforcement based on system resources, not recommended and may cause crashes!" -set menu_showboxes 0 "show item bounding boxes (debug)" +seta menu_sounds 0 "enables menu sound effects; 1 = enable click sounds, 2 = also enable hover sounds" +seta menu_tooltips 1 "menu tooltips; 0 = disabled, 1 = enabled, 2 = also show cvar or console command (when available) changed or executed by the item" +set menu_picmip_bypass 0 "bypass texture quality enforcement based on system resources (WARNING: not recommended and may cause crashes!)" +set menu_showboxes 0 "show item bounding boxes (NOTE: for debugging)" set menu_cvarlist_onlymodified 0 "show only modified cvars in the cvar list" seta menu_create_show_all 0 "show most gametypes in the create menu" @@ -500,14 +500,14 @@ seta menu_weaponarena "" seta menu_maxplayers 16 "maxplayers value when the menu starts a game" seta menu_mouse_absolute 1 "use the OS mouse pointer motion for menu" -seta menu_mouse_speed 1 "speed multiplier for the mouse in the menu (does not affect in-game aiming)" +seta menu_mouse_speed 1 "speed multiplier for the mouse in the menu (NOTE: does not affect in-game aiming)" set menu_use_default_hostname 1 alias sethostname "set menu_use_default_hostname 0; hostname $*" set _menu_alpha "" // will be set by menu QC to the current fading of the menu, can be used by CSQC to fade items -set _menu_initialized 0 "is 0 on first menu loading, 1 later" +set _menu_initialized 0 "is \"0\" on first menu loading, \"1\" later" -set _menu_credits_export 0 "set to 1 and restart the menu to export credits to credits.txt (menu will automatically reset to 0)" +set _menu_credits_export 0 "set to \"1\" and restart the menu to export credits to credits.txt (menu will automatically reset to \"0\")" alias menu_credits_export "_menu_credits_export 1; menu_restart" r_textbrightness 0.2 @@ -531,7 +531,7 @@ con_notifysize 10 con_notifyalign 0 con_textsize 10 -seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints" +seta sbar_info_pos 0 "Y-axis distance from lower right corner for engine info prints" // script-ignore set _nextmap "" "internal cvar, automatically synced with server's nextmap" @@ -554,17 +554,17 @@ seta scoreboard_alpha_bg 0.7 "scoreboard background alpha" seta scoreboard_alpha_fg 1 "scoreboard foreground alpha" seta scoreboard_alpha_name 0.9 "alpha of player text in scoreboard list other than self" seta scoreboard_alpha_name_self 1 "alpha of player text in scoreboard list of self" -seta scoreboard_fadeinspeed 10 "speed at which scoreboard fades in, higher is faster (0 = instant)" -seta scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is faster (0 = instant)" +seta scoreboard_fadeinspeed 10 "speed at which scoreboard fades in, higher is faster; 0 = instant" +seta scoreboard_fadeoutspeed 5 "speed at which scoreboard fades out, higher is faster; 0 = instant" seta scoreboard_highlight 1 "enable highlighting for rows and columns in the scoreboard" -seta scoreboard_highlight_alpha 0.08 "highlight alpha value (depends on hud_scoreboard_highlight 1)" +seta scoreboard_highlight_alpha 0.08 "highlight alpha value (REQUIRES: hud_scoreboard_highlight 1)" seta scoreboard_highlight_alpha_self 0.3 "self highlight alpha value" seta scoreboard_offset_left 0.15 "how far (by percent) the scoreboard is offset from the left screen edge" seta scoreboard_offset_right 0.15 "how far (by percent) the scoreboard is offset from the right screen edge" seta scoreboard_offset_vertical 0.05 "how far (by percent) the scoreboard is offset from the top and bottom of the screen" seta scoreboard_bg_scale 0.25 "scale for the tiled scoreboard background" seta scoreboard_respawntime_decimals 1 "decimal places to show for the respawntime countdown display on the scoreboard" -seta scoreboard_dynamichud 0 "apply the dynamic hud effects to the scoreboard" +seta scoreboard_dynamichud 0 "apply the dynamic HUD effects to the scoreboard" seta accuracy_color_levels "0 20 100" "accuracy values at which a specified color (accuracy_color) will be used. If your accuracy is between 2 of these values then a mix of the Xth and X+1th colors will be used. You can specify up to 10 values, in increasing order" seta accuracy_color0 "1 0 0" @@ -672,18 +672,18 @@ gl_texturecompression_q3bsplightmaps 0 gl_texturecompression_sky 1 seta cl_weaponpriority "vaporizer okhmg okrpc oknex vortex fireball mortar okmachinegun machinegun hagar rifle arc electro devastator crylink minelayer okshotgun shotgun shockwave hlac tuba blaster porto seeker hook" "weapon priority list" -seta cl_weaponpriority_useforcycling 0 "when set, weapon cycling by the mouse wheel makes use of the weapon priority list (the special value 2 uses the weapon ID list for cycling)" -seta cl_weaponpriority0 "okrpc devastator mortar hagar seeker fireball" "use weapon_priority_0_prev for prev gun from this list, weapon_priority_0_best for best gun, weapon_priority_0_next for next gun. Default value: explosives" -seta cl_weaponpriority1 "vaporizer oknex vortex crylink hlac arc electro blaster shockwave" "use weapon_priority_1_prev for prev gun from this list, weapon_priority_1_best for best gun, weapon_priority_1_next for next gun. Default value: energy" -seta cl_weaponpriority2 "vaporizer oknex vortex rifle" "use weapon_priority_2_prev for prev gun from this list, weapon_priority_2_best for best gun, weapon_priority_2_next for next gun. Default value: hitscan exact" -seta cl_weaponpriority3 "vaporizer okhmg oknex vortex rifle okmachinegun machinegun okshotgun shotgun shockwave" "use weapon_priority_3_prev for prev gun from this list, weapon_priority_3_best for best gun, weapon_priority_3_next for next gun. Default value: hitscan all" -seta cl_weaponpriority4 "mortar minelayer hlac hagar crylink seeker okshotgun shotgun shockwave" "use weapon_priority_4_prev for prev gun from this list, weapon_priority_4_best for best gun, weapon_priority_4_next for next gun. Default value: spam weapons" -seta cl_weaponpriority5 "blaster shockwave hook porto" "use weapon_priority_5_prev for prev gun from this list, weapon_priority_5_best for best gun, weapon_priority_5_next for next gun. Default value: weapons for moving" +seta cl_weaponpriority_useforcycling 0 "1 = weapon cycling by the mouse wheel makes use of the weapon priority list, 2 = use the weapon ID list for cycling instead" +seta cl_weaponpriority0 "okrpc devastator mortar hagar seeker fireball" "use weapon_priority_0_prev for prev gun from this list, weapon_priority_0_best for best gun, weapon_priority_0_next for next gun. Default value is explosives" +seta cl_weaponpriority1 "vaporizer oknex vortex crylink hlac arc electro blaster shockwave" "use weapon_priority_1_prev for prev gun from this list, weapon_priority_1_best for best gun, weapon_priority_1_next for next gun. Default value is energy" +seta cl_weaponpriority2 "vaporizer oknex vortex rifle" "use weapon_priority_2_prev for prev gun from this list, weapon_priority_2_best for best gun, weapon_priority_2_next for next gun. Default value is hitscan exact" +seta cl_weaponpriority3 "vaporizer okhmg oknex vortex rifle okmachinegun machinegun okshotgun shotgun shockwave" "use weapon_priority_3_prev for prev gun from this list, weapon_priority_3_best for best gun, weapon_priority_3_next for next gun. Default value is hitscan all" +seta cl_weaponpriority4 "mortar minelayer hlac hagar crylink seeker okshotgun shotgun shockwave" "use weapon_priority_4_prev for prev gun from this list, weapon_priority_4_best for best gun, weapon_priority_4_next for next gun. Default value is spam weapons" +seta cl_weaponpriority5 "blaster shockwave hook porto" "use weapon_priority_5_prev for prev gun from this list, weapon_priority_5_best for best gun, weapon_priority_5_next for next gun. Default value is weapons for moving" seta cl_weaponpriority6 "" "use weapon_priority_6_prev for prev gun from this list, weapon_priority_6_best for best gun, weapon_priority_6_next for next gun" seta cl_weaponpriority7 "" "use weapon_priority_7_prev for prev gun from this list, weapon_priority_7_best for best gun, weapon_priority_7_next for next gun" seta cl_weaponpriority8 "" "use weapon_priority_8_prev for prev gun from this list, weapon_priority_8_best for best gun, weapon_priority_8_next for next gun" seta cl_weaponpriority9 "" "use weapon_priority_9_prev for prev gun from this list, weapon_priority_9_best for best gun, weapon_priority_9_next for next gun" -seta cl_weaponimpulsemode 0 "0: only cycle between currently usable weapons in weapon priority order; 1: cycle between all possible weapons on a key in weapon priority order" +seta cl_weaponimpulsemode 0 "0 = only cycle between currently usable weapons in weapon priority order, 1 = cycle between all possible weapons on a key in weapon priority order" alias _gl_flashblend_update_00 "gl_flashblend 1" alias _gl_flashblend_update_10 "gl_flashblend 0" @@ -704,24 +704,24 @@ seta cl_clippedspectating 1 "movement collision for spectators so that you can't // TODO remove "alias cl_autoscreenshot_screenshot_s;" after the next release // cl_autoscreenshot_screenshot_s is created by the server via stuffcmd for backwards compatibility // and not used by cl_autoscreenshot_screenshot, which intentionally clears it (not delete) -seta cl_autoscreenshot 1 "Take a screenshot upon the end of a match... 0 = Disable completely, 1 = Allow sv_autoscreenshot to take a screenshot when requested, 2 = Always take an autoscreenshot anyway." +seta cl_autoscreenshot 1 "Take a screenshot upon the end of a match; 0 = disable completely, 1 = allow sv_autoscreenshot to take a screenshot when requested, 2 = always take an autoscreenshot anyway." alias _cl_autoscreenshot_save "set _con_chattime_save $con_chattime; set _hud_panel_scoreboard_fadeinspeed_save $hud_panel_scoreboard_fadeinspeed; set _menu_slowmo_save $menu_slowmo; set _scr_conheight_save $scr_conheight; set _con_textsize_save $con_textsize; set _scr_conalpha_save $scr_conalpha" alias _cl_autoscreenshot_set "con_chattime 0.001; hud_panel_scoreboard_fadeinspeed 999; menu_slowmo 999; scr_conheight 0; con_textsize 1; scr_conalpha 0" alias _cl_autoscreenshot_restore "set con_chattime $_con_chattime_save; set hud_panel_scoreboard_fadeinspeed $_hud_panel_scoreboard_fadeinspeed_save; set menu_slowmo $_menu_slowmo_save; set scr_conheight $_scr_conheight_save; set con_textsize $_con_textsize_save; set scr_conalpha $_scr_conalpha_save" alias cl_autoscreenshot_screenshot "alias cl_autoscreenshot_screenshot_s ""; togglemenu 0; -con_chat_maximize; _cl_autoscreenshot_save; _cl_autoscreenshot_set; defer 0.1 \"screenshot screenshots/autoscreenshot/${1}-${2}.jpg\"; defer 0.1 \"_cl_autoscreenshot_restore\"" -seta cl_jetpack_jump 1 "Activate jetpack by pressing jump in the air. 0 = Disable, 1 = Stop when touching ground, 2 = Enable" +seta cl_jetpack_jump 1 "Activate Jetpack by pressing jump in the air; 0 = disable, 1 = stop when touching ground, 2 = enable" seta cl_race_cptimes_showself 1 "Always show your own times as well as the current best on checkpoints in Race/CTS" seta cl_race_cptimes_onlyself 0 "Only show your own times on checkpoints in Race/CTS. Can be forced on by the server via g_race_cptimes_onlyself" seta cl_race_cptimes_showspeed 0 "Show race checkpoint speed (NOTE: ignores vertical speed)" seta cl_race_cptimes_showspeed_unit 1 "Show race checkpoint speed units" -seta cl_race_checkpoint_splits_console 1 "Print checkpoint splits to console" +seta cl_race_checkpoint_splits_console 1 "Print race checkpoint splits to console" seta cl_race_checkpoint_splits_hud 1 "Show race checkpoint splits on HUD in infomessages" seta cl_cts_noautoswitch 0 "Prevent forced switching to new weapons in CTS" -set cl_stripcolorcodes 0 "experimental feature (notes: strips ALL color codes from messages!)" +set cl_stripcolorcodes 0 "experimental feature (NOTE: strips ALL color codes from messages!)" // prints view position and orientation alias posview_camera_info "prvm_globalget client view_origin _posview_tmpcvar1; prvm_globalget client view_angles _posview_tmpcvar2; _posview_camera_info_2" @@ -740,22 +740,22 @@ set camera_enable 0 "Enables the camera for demo playback" set camera_free 0 "Free camera instead of chasing the player" set camera_reset 0 "Resets the camera position and switch to chase mode" set camera_speed_roll 0.9 "Camera rotation speed" -set camera_speed_chase 4 "Camera movement speed on the x/y/z axis while chasing the player" -set camera_speed_free 8 "Camera movement speed on the x/y/z axis in free mode" +set camera_speed_chase 4 "Camera movement speed on the X/Y/Z axis while chasing the player" +set camera_speed_free 8 "Camera movement speed on the X/Y/Z axis in free mode" set camera_speed_attenuation 10 "Camera movements attenuation factor. Bigger is smoother. Applies to mouse movements" set camera_mouse_threshold 0.5 "Use to ignore small mouse movements. This allows for smoother camera control" set camera_chase_smoothly 0 "Attenuate player movements (only in chase mode)" set camera_look_player 0 "Always look to the player. Mouse input is ignored in this mode" -set camera_look_attenuation 8 "Attenuation of \"looking\" movements, only if camera_look_player is set. Bigger is smoother" -set camera_forward_follows 1 "0: Move the camera forwards without changing altitude. 1: Move towards what you are looking" +set camera_look_attenuation 8 "Attenuation of 'looking' movements, only if camera_look_player is set. Bigger is smoother" +set camera_forward_follows 1 "0 = move the camera forwards without changing altitude, 1 = move towards what you are looking" // "Gentle mode": show no blood seta cl_gentle 0 "client side gentle mode, master switch" -seta cl_gentle_gibs 0 "client side gentle mode for gibs (cl_nogibs); when set to 1, white smoke replaces gibs, when set to 2, colorful clouds replace gibs" +seta cl_gentle_gibs 0 "client side gentle mode for gibs (cl_nogibs); 1 = white smoke replaces gibs, 2 = colorful clouds replace gibs" seta cl_gentle_messages 0 "client side gentle mode for frag messages/centerprints" -seta cl_gentle_damage 0 "client side gentle mode for damage flash (hud_damage); when set to 1, a white flash replaces the blood image, when set to 2, a randomly colored flash is used instead" +seta cl_gentle_damage 0 "client side gentle mode for damage flash (hud_damage); 1 = a white flash replaces the blood image, 2 = a randomly colored flash is used instead" -set cl_jetpack_attenuation 2 "jetpack sound attenuation" +set cl_jetpack_attenuation 2 "Jetpack sound attenuation" // script-ignore set cl_warpzone_usetrace 1 "do not touch" @@ -768,7 +768,7 @@ set cl_effects_lightningarc_branchfactor_add 0.1 seta cl_loddistance1 1024 seta cl_loddistance2 3072 -seta cl_playerdetailreduction 4 "the higher, the less detailed player models are displayed (LOD)" +seta cl_playerdetailreduction 4 "higher values will reduce the detail of player models (LOD)" seta cl_modeldetailreduction 1 "higher values will reduce the detail of non-player and non-weapon models (LOD)" seta cl_casings_maxcount 100 "maximum amount of shell casings (must be at least 1)" @@ -791,16 +791,16 @@ set cl_shootfromfixedorigin "" "dummy cvar, value is synced from the server's g_ set cl_jumpspeedcap_min "" "dummy cvar, value is synced from the server's sv_jumpspeedcap_min setting" set cl_jumpspeedcap_max "" "dummy cvar, value is synced from the server's sv_jumpspeedcap_max setting" -seta cl_noantilag 0 "turn this on if you believe antilag is bad" +seta cl_noantilag 0 "enable this if you believe antilag is bad" -set cl_accuracy_data_share 0 "1 share my weapon accuracy data statistics with other players, 0 keep my weapon accuracy data statistics hidden" -set cl_accuracy_data_receive 0 "1 receive weapon accuracy data statistics at the end of the match" +set cl_accuracy_data_share 0 "1 = share my weapon accuracy data statistics with other players, 0 = keep my weapon accuracy data statistics hidden" +set cl_accuracy_data_receive 0 "receive weapon accuracy data statistics at the end of the match" set developer_csqcentities 0 "csqc entity spam" -seta cl_forceplayermodels 0 "make everyone look like your own model (requires server to have sv_defaultcharacter 0)" -seta cl_forceplayercolors 0 "make enemies look like your own color (requires server to have sv_defaultcharacter 0); 1: in all game modes without teams (if cl_forceuniqueplayercolors is 0), 2: always, 3: only in Duel, 4: only in game modes with 2 teams, 5: in team games and Duel" -seta cl_forceuniqueplayercolors 0 "assign each enemy unique colors in all game modes without teams except duel (requires server to have sv_defaultcharacter 0)" +seta cl_forceplayermodels 0 "make everyone look like your own model (REQUIRES: server to have sv_defaultcharacter 0)" +seta cl_forceplayercolors 0 "make enemies look like your own color (REQUIRES: server to have sv_defaultcharacter 0); 1 = in all game modes without teams (if cl_forceuniqueplayercolors is \"0\"), 2 = always, 3 = only in Duel, 4 = only in game modes with 2 teams, 5 = in team games and Duel" +seta cl_forceuniqueplayercolors 0 "assign each enemy unique colors in all game modes without teams except Duel (REQUIRES: server to have sv_defaultcharacter 0)" seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)" seta cl_forcemyplayerskin 0 "set to the skin number you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)" seta cl_forcemyplayercolors 0 "set to the color value (encoding is same as _cl_color) for your own player model (ignored in teamplay; does not affect how enemies look with cl_forceplayermodels)" @@ -826,10 +826,10 @@ set cl_lerpanim_maxdelta_server 0.1 // must be slower than slowest server contro // autodemo deleting seta cl_autodemo_delete_keeprecords 0 "keep demos with a newly made Race/CTS record even if cl_autodemo_delete is used to delete demos" -seta cl_autodemo_delete_keepmatches 0 "keep demos of matches you join even if cl_autodemo_delete is used to delete demos, 2 = even if you only joined during warmup" +seta cl_autodemo_delete_keepmatches 0 "keep demos of matches you join even if cl_autodemo_delete is used to delete demos; 2 = even if you only joined during warmup-stage" // freeze camera -set cl_lockview 0 "when 1, the camera does not move any more; when 2, you can only control camera angles" +set cl_lockview 0 "1 = the camera does not move at all, 2 = you can only control camera angles" // we now use mastervolume volume 1 @@ -874,12 +874,12 @@ r_water_refractdistort 0.003 set cl_rainsnow_maxdrawdist 1000 // database management -set cl_db_saveasdump 0 "write client.db in dump format (loads slower, easier to read/parse)" +set cl_db_saveasdump 0 "write client.db in dump format (NOTE: loads slower, easier to read/parse)" // uid2name seta cl_allow_uid2name -1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid2name (allows showing your name in race rankings for instance)" -seta cl_allow_uidtracking 1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable uid tracking (allows associating your data with your player ID)" -seta cl_allow_uidranking 1 "0 = disable, 1 = enable uid ranking (allows statistics like elo to rank you in leaderboards)" +seta cl_allow_uidtracking 1 "-1 = ask if the player wants to disable/enable this feature, 0 = disable, 1 = enable UID tracking (allows associating your data with your player ID)" +seta cl_allow_uidranking 1 "0 = disable, 1 = enable UID ranking (allows statistics like elo to rank you in leaderboards)" // terms of service seta _termsofservice_accepted 0 @@ -902,9 +902,9 @@ scr_loadingscreen_scale_base 1 scr_loadingscreen_scale_limit 2 // in-game menu -seta menu_gamemenu 1 "1: show in-game menu when esc is pressed; 0: show main menu when esc is pressed" +seta menu_gamemenu 1 "1 = show in-game menu when ESC is pressed, 0 = show main menu when ESC is pressed" -// hud cvar descriptions and common settings +// HUD cvar descriptions and common settings exec _hud_common.cfg exec _hud_descriptions.cfg // exec the default skin config @@ -922,25 +922,25 @@ seta cl_physics "default" "client selected physics set" // enable menu syncing - must be after files that call menu_sync on startup - see alias menu_sync "" alias menu_sync "menu_cmd sync" -seta cl_items_animate 7 "1 enables bobbing and spinning of 3d items, 2 enables fading out of despawning loot items, 4 enables glowing particles for despawning loot items; add the numbers together to enable that combination." -seta cl_items_fadedist 500 "distance, relative to the server's g_items_maxdist, at which far away items will start to fade out; 0 disables fading effect" +seta cl_items_animate 7 "1 = enable bobbing and spinning of 3D items, 2 = enable fading out of despawning loot items, 4 = enable glowing particles for despawning loot items; add the numbers together to enable that combination." +seta cl_items_fadedist 500 "distance, relative to the server's g_items_maxdist, at which far away items will start to fade out; 0 = disable fading effect" seta cl_items_vehicle_alpha 0.75 "Alpha of items seen from inside a vehicle" seta cl_items_vehicle_color "2 0.5 0.5" "Colour of items seen from inside a vehicle" seta cl_ghost_items 0.45 "enable ghosted items (when between 0 and 1, overrides the alpha value)" -seta cl_ghost_items_color "-1 -1 -1" "color of ghosted items (colormod format: 0 0 0 leaves the color unchanged, negative values allowed)" +seta cl_ghost_items_color "-1 -1 -1" "color of ghosted items (format: \"0 0 0\" leaves the color unchanged, negative values allowed)" seta cl_simple_items 0 "enable simple items (if server allows)" set cl_simpleitems_postfix "_luma" "posfix to add fo model name when simple items are enabled" -set cl_weapon_stay_color "2 0.5 0.5" "Color of picked up weapons when g_weapon_stay > 0 (colormod format: 0 0 0 leaves the color unchanged, negative values allowed)" +set cl_weapon_stay_color "2 0.5 0.5" "Color of picked up weapons when g_weapon_stay > 0 (format: \"0 0 0\" leaves the color unchanged, negative values allowed)" set cl_weapon_stay_alpha 0.75 "Alpha of picked up weapons when g_weapon_stay > 0" seta cl_arcbeam_simple 1 "use a simplified beam for the Arc instead of accurate flexible poly drawing (improves performance and visuals slightly)" seta cl_arcbeam_teamcolor 1 "color the Arc beam based on the player's colors" -seta cl_grapplehook_alpha 1 "opacity of the grappling hook chain" +seta cl_grapplehook_alpha 1 "opacity of the Grappling Hook chain" -seta cl_vaporizerbeam_particle 0 "use a legacy particle effect for the vaporizer beam instead of a rendered poly, may not reflect accurate colors" -seta cl_vaporizerbeam_lifetime 0.8 "time it takes for the vaporizer beam to fade completely" -seta cl_vaporizerbeam_colorboost 0.7 "saturation of the vaporizer beam's color based on the player color" +seta cl_vaporizerbeam_particle 0 "use a legacy particle effect for the Vaporizer beam instead of a rendered poly, may not reflect accurate colors" +seta cl_vaporizerbeam_lifetime 0.8 "time it takes for the Vaporizer beam to fade completely" +seta cl_vaporizerbeam_colorboost 0.7 "saturation of the Vaporizer beam's color based on the player color" seta cl_showspectators 0 "Show who's spectating you if server has sv_showspectators enabled" @@ -948,8 +948,8 @@ set cl_rollkillspeed 10 // Facility for config.cfg use ONLY. // Interpreted in post-config.cfg. -seta menu_forced_saved_cvars "" "These cvars will always be saved, despite engine/Xonotic cvar saving status" -set menu_reverted_nonsaved_cvars "" "These cvars are currently marked as saved in the flags, but have been reverted and won't stay saved. INTERNAL USE ONLY." +seta menu_forced_saved_cvars "" "These cvars will always be saved, despite engine/Xonotic cvar saving status" // script-ignore +set menu_reverted_nonsaved_cvars "" "These cvars are currently marked as saved in the flags, but have been reverted and won't stay saved. INTERNAL USE ONLY." // script-ignore // Avoid perf problems near '0 0 0'; `set` without a description is because only current DP has this engine cvar set cl_areagrid_link_SOLID_NOT 0 diff --git a/xonotic-common.cfg b/xonotic-common.cfg index 41f8cdf9c..f4f6e48b4 100644 --- a/xonotic-common.cfg +++ b/xonotic-common.cfg @@ -10,13 +10,13 @@ // general policy: previous release has "best effort" support, older releases are unsupported, // but gameversion_min doesn't have to be bumped with every release (eg: a minor patch release) // bump when clients become incompatible or any other perfectly good reason -// (e.g. game data incompatibility, engine version incompatibility, etc +// (e.g. game data incompatibility, engine version incompatibility, etc.) // note: this automatically filters the server browser, clients of the new // version won't see old servers, and clients of the old version won't see new // servers either // // e.g. Xonotic 1.5.1 RC1 will be 15101 -set g_xonoticversion git "Xonotic version (formatted for humans)" +set g_xonoticversion git "Xonotic version (formatted for humans)" // script-ignore gameversion 806 // 0.8.6 gameversion_min 805 // 0.8.5 is the previous release @@ -30,7 +30,7 @@ gameversion_max 65535 // future versions should nag players to update // gameversion_min = (gameversion / 100) * 100 - 100 // gameversion_max = (gameversion / 100) * 100 + 199 -seta g_configversion 0 "Configuration file version (used to upgrade settings) 0: first run, or previous start was <2.4.1 Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg" +seta g_configversion 0 "Configuration file version (used to upgrade settings); 0 = first run, or previous start was <2.4.1. Later, it's overridden by config.cfg, version ranges are defined in config_update.cfg" // Set the master servers to do DNS lookups we control. // This allows us to update the master server IPs without a release. @@ -57,14 +57,14 @@ _cl_playermodel "models/player/erebus.iqm" locs_enable 0 pausable 0 -set samelevel 0 "when 1, always play the same level over and over again" +set samelevel 0 "always play the same level over and over again" fs_empty_files_in_pack_mark_deletions 1 // makes patches able to delete files // singleplayer campaign set g_campaign 0 -set g_campaign_forceteam 0 "Forces the player to a given team in campaign mode, 1 = red, 2 = blue, 3 = yellow, 4 = pink" -seta g_campaign_name "xonoticbeta" +set g_campaign_forceteam 0 "Forces the player to a given team in campaign mode; 1 = red, 2 = blue, 3 = yellow, 4 = pink" +seta g_campaign_name "xonoticbeta" // script-ignore seta g_campaign_skill 0 // -2 easy, 0 medium, 2 hard alias singleplayer_start "g_campaign_index 0; set scmenu_campaign_goto 0" @@ -74,7 +74,7 @@ alias singleplayer_levellist "set scmenu_campaign_dump 1; togglemenu; wait; togg // campaign internal, set when loading a campaign map1G set _campaign_index "" set _campaign_name "" -set _campaign_testrun 0 "To verify the campaign file, set this to 1, then start the first campaign level from the menu. If you end up in the menu again, it's good, if you get a QC crash, it's bad." +set _campaign_testrun 0 "To verify the campaign file, set this to \"1\", then start the first campaign level from the menu. If you end up in the menu again, it's good, if you get a QC crash, it's bad." // used by both server and menu to maintain the available list of maps seta g_maplist "" "the list of maps to be cycled among (is autogenerated if empty)" @@ -135,7 +135,7 @@ set snd_maxchannelvolume 0 // Only streaming-decode music, not any sound effects. RAM is cheap nowadays. // Sadly, our longest sound effect is 36 seconds. set snd_streaming_length 40 -seta menu_snd_sliderscale 2 "0: decibels; 1: linear percent; 2: 0..10 scale; 3: slider size percent" +seta menu_snd_sliderscale 2 "0 = decibels, 1 = linear percent, 2 = 0..10 scale, 3 = slider size percent" seta menu_snd_attenuation_method 1 "Use exponential instead of linear falloff for sound attenuation" alias snd_attenuation_method_0 "set menu_snd_attenuation_method 0; set snd_soundradius 1200; set snd_attenuation_exponent 1; set snd_attenuation_decibel 0" // Quake default alias snd_attenuation_method_1 "set menu_snd_attenuation_method 1; set snd_soundradius 2400; set snd_attenuation_exponent 4; set snd_attenuation_decibel 0" // nice approximation for method 2 @@ -150,13 +150,13 @@ seta snd_channel9volume 1 "QuakeC controlled ambient sound volume" snd_identicalsoundrandomization_time -0.1 snd_identicalsoundrandomization_tics 1 -set debug_deglobalization_logging 0 "bitfield: 1 logs usage of the old functions which use globals implicitly, 2 logs usage of the new wrappers; support for this can be disabled at compile time for better performance" +set debug_deglobalization_logging 0 "bitfield; 1 logs usage of the old functions which use globals implicitly, 2 logs usage of the new wrappers; support for this can be disabled at compile time for better performance" set debug_deglobalization_clear 0 "make the new wrappers set globals to NaN after use, this helps find bugs but can result in crashes; support for this can be disabled at compile time for better performance" // disabling until it's complete set prvm_garbagecollection_enable 0 -set g_mapinfo_q3compat 1 "If no .mapinfo file exists:: 0: generate .mapinfo using entities only. 1: read .arena and .defi files directly, don't generate .mapinfo. 2: generate .mapinfo using .arena and .defi files, and entities. 3: generate .mapinfo using .arena and .defi files only." +set g_mapinfo_q3compat 1 "If no .mapinfo file exists; 0 = generate .mapinfo using entities only, 1 = read .arena and .defi files directly, don't generate .mapinfo, 2 = generate .mapinfo using .arena and .defi files, and entities, 3 = generate .mapinfo using .arena and .defi files only." // ... and now that everything is configured/aliased, we can do some things: diff --git a/xonotic-server.cfg b/xonotic-server.cfg index 67f9be443..faa355069 100644 --- a/xonotic-server.cfg +++ b/xonotic-server.cfg @@ -26,20 +26,20 @@ alias sv_hook_readyrestart //nifreks lockonrestart feature, used in team-based game modes, if set to 1 and all players readied up no other player can then join the game anymore, useful to block spectators from joining set teamplay_lockonrestart 0 "lock teams once all players readied up and the game restarted (no new players can join after restart unless using the server-command unlockteams)" -set g_maxplayers 0 "maximum number of players allowed to play at the same time, 0 means unlimited, -1 uses the map setting or unlimited if not set (rounded to multiple of team number)" +set g_maxplayers 0 "maximum number of players allowed to play at the same time; 0 = unlimited, -1 = use the map setting or unlimited if not set (rounded to multiple of team number)" set g_maxplayers_spectator_blocktime 5 "if sv_spectate is disabled, such as by voting for \"nospectators\", this setting defines the number of seconds an observer/spectator has to join the game before they get kicked" // tournament mod -set g_warmup 0 "splits the game into warmup and match stages, 1 means the match starts when g_warmup_majority_factor of players are ready OR g_warmup_limit is hit, >1 also requires at least g_warmup players (including bots) to join, -1 means that minimum player requrement is set by the map (lower bound of 2 or 2 per team)" -set g_warmup_limit 180 "limit warmup-stage to this time (in seconds); if set to -1 the warmup-stage is not affected by any timelimit, if set to 0 the usual timelimit also affects warmup-stage" -set g_warmup_allow_timeout 0 "allow calling timeouts in the warmup-stage (if sv_timeout is set to 1)" -set g_warmup_allguns 1 "provide more weapons on start while in warmup: 0 = normal start weapons, 1 = all guns available on the map, 2 = all normal weapons" -set g_warmup_majority_factor 0.8 "fraction of joined players (not including bots) sufficient to end warmup before g_warmup_limit by readying up" +set g_warmup 0 "splits the game into warmup and match stages; \"1\" = the match starts when g_warmup_majority_factor of players are ready OR g_warmup_limit is hit; >1 also requires at least g_warmup players (including bots) to join; \"-1\" = that minimum player requrement is set by the map (lower bound of 2 or 2 per team)" +set g_warmup_limit 180 "limit warmup-stage to this time (in seconds); -1 = the warmup-stage is not affected by any timelimit, 0 = the usual timelimit also affects warmup-stage" +set g_warmup_allow_timeout 0 "allow calling timeouts in the warmup-stage (if sv_timeout is \"1\")" +set g_warmup_allguns 1 "provide more weapons on start while in warmup-stage; 0 = normal start weapons, 1 = all guns available on the map, 2 = all normal weapons" +set g_warmup_majority_factor 0.8 "fraction of joined players (not including bots) sufficient to end warmup-stage before g_warmup_limit by readying up" alias sv_hook_warmupend -set g_chat_nospectators 0 "if 0 spec/observer chat is always visible to the player, if 1 it is never visible to players, if 2 it is only visible to players during warmup stage" -set sv_vote_nospectators 0 "only players can call a vote (thus spectators and observers can't call a vote): 0 = all people can vote, 1 = spectators can vote in warmup stage, 2 = only players can vote (no exceptions)." +set g_chat_nospectators 0 "0 = spec/observer chat is always visible to the player, 1 = it is never visible to players, 2 = it is only visible to players during warmup-stage" +set sv_vote_nospectators 0 "only players can call a vote (thus spectators and observers can't call a vote); 0 = all people can vote, 1 = spectators can vote in warmup-stage, 2 = only players can vote (no exceptions)." alias g_tourney "g_tourney_$1" alias g_tourney_1 "g_warmup 1; g_chat_nospectators 2; sv_vote_nospectators 1; sv_timeout 1" @@ -51,17 +51,17 @@ set sv_timeout_number 2 "how many timeouts one player is allowed to call (gets r set sv_timeout_leadtime 4 "how long the players will be informed that a timeout was called before it starts, in seconds" set sv_timeout_resumetime 3 "how long the remaining timeout-time will be after a player called the timein command" -seta sv_autopause 1 "Single player or listen server: pause while all clients have the menu, console or chat open. Dedicated server: pause after starting a map if the server is empty and unpause when the first player joins the empty server." +seta sv_autopause 1 "on a single player or listen server, this pauses while all clients have the menu, console, or chat open. on a dedicated server this pauses after starting a map if the server is empty and unpauses when the first player joins the empty server." -set g_telefrags 1 "telefragging, i.e. killing someone who stands in the way of someone who is teleporting" +set g_telefrags 1 "enables telefragging, i.e. killing someone who stands in the way of someone who is teleporting" set g_telefrags_teamplay 1 "never telefrag team mates" set g_telefrags_avoid 1 "when teleporters have a random destination, avoid teleporting to locations where a telefrag would happen" -set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used), 0 = don't limit, -1 = keep no speed" +set g_teleport_maxspeed 0 "maximum speed that a player can keep when going through a teleporter (if a misc_teleporter_dest also has a cap the smallest one of these will be used); 0 = don't limit, -1 = keep no speed" set g_teleport_minspeed 0 "minimum speed that a player can keep when going through a teleporter which affects speed" -set g_respawn_ghosts 1 "if 1 dead bodies become ghosts and float away when the player respawns" +set g_respawn_ghosts 1 "if \"1\", dead bodies become ghosts and float away when the player respawns" set g_respawn_ghosts_speed 5 "the speed with which respawn ghosts float and rotate" -set g_respawn_ghosts_time 4.5 "amount of time a respawn ghost lasts before it starts fading out. 0 disables and ghosts fade when the body would" +set g_respawn_ghosts_time 4.5 "amount of time a respawn ghost lasts before it starts fading out; 0 = ghosts are disabled and instead fade when the body would" set g_respawn_ghosts_fadetime 1.5 "amount of time a respawn ghost takes to fade out" set g_respawn_ghosts_alpha 1 "respawn ghost alpha" @@ -89,27 +89,27 @@ set sv_jumpspeedcap_min "" "lower bound on the baseline velocity of a jump; fina set sv_jumpspeedcap_max "" "upper bound on the baseline velocity of a jump; final velocity will be <= (jumpheight * max + jumpheight)" set sv_jumpspeedcap_max_disable_on_ramps 0 "disable upper baseline velocity bound on ramps to preserve the old rampjump style" set sv_track_canjump 0 "track if the player released the jump key between 2 jumps to decide if they are able to jump or not" -set sv_jumpvelocity_crouch 0 "jump height while crouching, set to 0 to use regular jump height" +set sv_jumpvelocity_crouch 0 "jump height while crouching; 0 = regular jump height" set sv_precacheplayermodels 1 "preload all the player models at game start, to avoid delays during gameplay" set sv_spectator_speed_multiplier 1.5 "base movement speed factor of spectators, all movement settings scale off this" set sv_spectator_speed_multiplier_min 1 "minimum movement speed factor for spectators as determined by scrolling" set sv_spectator_speed_multiplier_max 5 "maximum movement speed factor for spectators as determined by scrolling" -set sv_spectate 1 "if set to 1 clients are allowed to spectate or observe the game, if set to 0 clients spawn as players immediately or are kicked after g_maxplayers_spectator_blocktime if that's not possible (incompatible with spec-based features such as sv_maxidle_playertospectator and g_balance_teams_queue)" -set sv_defaultcharacter 0 "master switch, if set to 1 the further configuration for replacing all player models, skins and colors is taken from the sv_defaultplayermodel, sv_defaultplayerskin and sv_defaultplayercolors variables" -set sv_defaultcharacterskin 0 "if set to 1 the further configuration for replacing all skins is taken from the sv_defaultplayerskin variables" -set sv_defaultplayermodel "models/player/erebus.iqm" "default model selection, only works if sv_defaultcharacter is set to 1; you may append a : suffix to model names; you can specify multiple, separated by space, and a random one will be chosen" -set sv_defaultplayerskin 0 "each model has 1 or more skins (combination of model and skin = character), set which skin of the model you wish the default character to have, only works if sv_defaultcharacter is set to 1; can be overridden by : suffix in sv_defaultplayermodel" +set sv_spectate 1 "1 = clients are allowed to spectate or observe the game, 0 = clients spawn as players immediately or are kicked after g_maxplayers_spectator_blocktime if that's not possible (NOTE: incompatible with spec-based features such as sv_maxidle_playertospectator and g_balance_teams_queue)" +set sv_defaultcharacter 0 "master switch, if \"1\" the further configuration for replacing all player models, skins and colors is taken from the sv_defaultplayermodel, sv_defaultplayerskin, and sv_defaultplayercolors variables" +set sv_defaultcharacterskin 0 "if \"1\", the further configuration for replacing all skins is taken from the sv_defaultplayerskin variables" +set sv_defaultplayermodel "models/player/erebus.iqm" "default model selection, only works if sv_defaultcharacter is \"1\"; you may append a : suffix to model names; you can specify multiple, separated by space, and a random one will be chosen" +set sv_defaultplayerskin 0 "each model has 1 or more skins (combination of model and skin makes a character), set which skin of the model you wish the default character to have, only works if sv_defaultcharacter is \"1\"; can be overridden by : suffix in sv_defaultplayermodel" set sv_defaultplayermodel_red "" "\"\" means see sv_defaultplayermodel" -set sv_defaultplayerskin_red 0 "skin to use on the red team, set to 0 to instead use sv_defaultplayerskin" +set sv_defaultplayerskin_red 0 "skin to use on the red team; 0 = instead use sv_defaultplayerskin" set sv_defaultplayermodel_blue "" "\"\" means see sv_defaultplayermodel" -set sv_defaultplayerskin_blue 0 "skin to use on the blue team, set to 0 to instead use sv_defaultplayerskin" +set sv_defaultplayerskin_blue 0 "skin to use on the blue team; 0 = instead use sv_defaultplayerskin" set sv_defaultplayermodel_yellow "" "\"\" means see sv_defaultplayermodel" -set sv_defaultplayerskin_yellow 0 "skin to use on the yellow team, set to 0 to instead use sv_defaultplayerskin" +set sv_defaultplayerskin_yellow 0 "skin to use on the yellow team; 0 = instead use sv_defaultplayerskin" set sv_defaultplayermodel_pink "" "\"\" means see sv_defaultplayermodel" -set sv_defaultplayerskin_pink 0 "skin to use on the pink team, set to 0 to instead use sv_defaultplayerskin" -set sv_defaultplayercolors "" "set to 16*shirt+pants to force a color, note: it does NOT depend on defaultcharacter! Set to \"\" to disable" -set sv_autoscreenshot 0 "if set to 1, the server forces all clients to create a local screenshot once the map ended" +set sv_defaultplayerskin_pink 0 "skin to use on the pink team; 0 = instead use sv_defaultplayerskin" +set sv_defaultplayercolors "" "set to 16*shirt+pants to force a color (NOTE: it does NOT depend on defaultcharacter!); set to \"\" to disable" +set sv_autoscreenshot 0 "if \"1\", the server forces all clients to create a local screenshot once the map ended" net_messagetimeout 30 net_connecttimeout 30 sv_jumpstep 1 // step up stairs while jumping, makes it easier to reach ledges @@ -123,146 +123,146 @@ set bot_nofire 0 "When set, bots never fire. Mainly for testing in g_waypointedi set bot_prefix [BOT] "Prefix in front of the bot names" set bot_suffix "" "Suffix behind the bot names" skill 8 -set skill_auto 0 "when 1, \"skill\" gets adjusted to match the best player on the map" -set bot_debug_tracewalk 0 "Enable visual indicators for short-term navigation. Green: Goal Reached / Yellow: Obstacle found / Red: Unsolvable obstacle found" +set skill_auto 0 "when \"1\", \"skill\" gets adjusted to match the best player on the map" +set bot_debug_tracewalk 0 "Enable visual indicators for short-term navigation. Green means Goal Reached, Yellow means Obstacle found, Red means Unsolvable obstacle found" set bot_debug_goalstack 0 "Visualize the current path that each bot is following. Use with as few bots as possible." set bot_wander_enable 1 "Have bots wander around if they are unable to reach any useful goal. Disable only for debugging purposes." set bot_typefrag 0 "Allow bots to shoot players while they're typing" // general bot AI cvars set bot_ai_thinkinterval 0.05 "Frame rate at which bots update their navigation and aiming, scales by skill" set bot_ai_strategyinterval 7 "How often a new objective is chosen" -set bot_ai_strategyinterval_movingtarget 5.5 "How often a new objective is chosen when current objective can move" +set bot_ai_strategyinterval_movingtarget 5.5 "How often a new objective is chosen when the current objective can move" set bot_ai_enemydetectioninterval 2 "How often bots try to pick a new target if no suitable target is found" set bot_ai_enemydetectioninterval_stickingtoenemy 4 "How often bots try to pick a new target while targetting an enemy" set bot_ai_enemydetectionradius 10000 "How far bots can see enemies" -set bot_ai_dodgeupdateinterval 0.2 "How often scan for items to dodge. Currently not in use." +set bot_ai_dodgeupdateinterval 0.2 "How often bots scan for items to dodge (NOTE: currently not in use)" set bot_ai_chooseweaponinterval 0.5 "How often the best weapon according to the situation will be chosen" -set bot_ai_dangerdetectioninterval 0.25 "How often scan for waypoints with dangers near" -set bot_ai_dangerdetectionupdates 64 "How many waypoints will be considered for danger detection" -set bot_ai_aimskill_blendrate 2 "How much correction will be applied to the aiming angle" -set bot_ai_aimskill_fixedrate 15 "Distance based scale from which correction will be applied to the aiming angle" -set bot_ai_aimskill_firetolerance 1 "enable fire tolerance" -set bot_ai_aimskill_mouse 1 "How much of the aiming filters are applied" -set bot_ai_keyboard_distance 250 "Keyboard emulation is disabled after this distance to the goal" +set bot_ai_dangerdetectioninterval 0.25 "How often bots scan for waypoints with dangers near" +set bot_ai_dangerdetectionupdates 64 "How many waypoints will be considered by bots for danger detection" +set bot_ai_aimskill_blendrate 2 "How much correction will be applied to the aiming angle for bots" +set bot_ai_aimskill_fixedrate 15 "Distance based scale from which correction will be applied to the aiming angle for bots" +set bot_ai_aimskill_firetolerance 1 "enable fire tolerance for bots" +set bot_ai_aimskill_mouse 1 "How much of the bot aiming filters are applied" +set bot_ai_keyboard_distance 250 "bot keyboard emulation is disabled after this distance to the goal" set bot_ai_keyboard_threshold 0.57 -set bot_ai_aimskill_offset 1.8 "Amount of error induced to the bots aim" -set bot_ai_aimskill_think 1 "Aiming velocity. Use values below 1 for slower aiming" -set bot_ai_custom_weapon_priority_distances "300 850" "Define close and far distances in any order. Based on the distance to the enemy bots will choose different weapons" -set bot_ai_custom_weapon_priority_far "vaporizer oknex vortex rifle electro devastator mortar hagar hlac crylink blaster okmachinegun machinegun fireball seeker okshotgun shotgun shockwave tuba minelayer" "Desired weapons for far distances ordered by priority" -set bot_ai_custom_weapon_priority_mid "vaporizer devastator oknex vortex fireball seeker mortar electro okmachinegun machinegun arc crylink hlac hagar okshotgun shotgun shockwave blaster rifle tuba minelayer" "Desired weapons for middle distances ordered by priority" -set bot_ai_custom_weapon_priority_close "vaporizer oknex vortex okshotgun shotgun shockwave okmachinegun machinegun arc hlac tuba seeker hagar crylink mortar electro devastator blaster fireball rifle minelayer" "Desired weapons for close distances ordered by priority" -set bot_ai_weapon_combo 1 "Enable bots to do weapon combos" -set bot_ai_weapon_combo_threshold 0.4 "Try to make a combo N seconds after the last attack" +set bot_ai_aimskill_offset 1.8 "Amount of error induced to the bots' aim" +set bot_ai_aimskill_think 1 "bot aiming velocity. Use values below 1 for slower aiming" +set bot_ai_custom_weapon_priority_distances "300 850" "close and far distances (in any order). Based on the distance to the enemy, bots will choose different weapons" +set bot_ai_custom_weapon_priority_far "vaporizer oknex vortex rifle electro devastator mortar hagar hlac crylink blaster okmachinegun machinegun fireball seeker okshotgun shotgun shockwave tuba minelayer" "Desired weapons by bots for far distances ordered by priority" +set bot_ai_custom_weapon_priority_mid "vaporizer devastator oknex vortex fireball seeker mortar electro okmachinegun machinegun arc crylink hlac hagar okshotgun shotgun shockwave blaster rifle tuba minelayer" "Desired weapons by bots for middle distances ordered by priority" +set bot_ai_custom_weapon_priority_close "vaporizer oknex vortex okshotgun shotgun shockwave okmachinegun machinegun arc hlac tuba seeker hagar crylink mortar electro devastator blaster fireball rifle minelayer" "Desired weapons by bots for close distances ordered by priority" +set bot_ai_weapon_combo 1 "Allow bots to do weapon combos" +set bot_ai_weapon_combo_threshold 0.4 "bots try to make a combo N seconds after the last attack" set bot_ai_friends_aware_pickup_radius "500" "Bots will not pickup items if a team mate is this distance near the item" -set bot_ai_ignoregoal_timeout 3 "Ignore goals making bots to get stuck in front of a wall for N seconds" -set bot_ai_bunnyhop_skilloffset 7 "Bots with skill equal or greater than this value will perform the \"bunnyhop\" technique" -set bot_ai_bunnyhop_dir_deviation_max 20 "bunnyhop if speed - direction deviation is <= this amount" -set bot_ai_bunnyhop_downward_pitch_max 30 "bunnyhop if downard pitch towards the next waypoint is <= this amount" -set bot_ai_bunnyhop_turn_angle_max 80 "bunnyhop if next turn angle is <= this amount at walk speed (sv_maxspeed)" -set bot_ai_bunnyhop_turn_angle_min 4 "bunnyhop regardless of speed if next turn angle is <= this amount" -set bot_ai_bunnyhop_turn_angle_reduction 40 "linearly reduce max turn angle by this amount when speed increases by sv_maxspeed" -set bot_god 0 "god mode for bots" -set bot_ai_navigation_jetpack 0 "Enable bots to navigate maps using the jetpack" +set bot_ai_ignoregoal_timeout 3 "Ignore goals making bots to get stuck in front of a wall for X seconds" +set bot_ai_bunnyhop_skilloffset 7 "Bots with skill equal or greater than this value will perform the 'bunnyhop' technique" +set bot_ai_bunnyhop_dir_deviation_max 20 "bots bunnyhop if speed - direction deviation is <= this amount" +set bot_ai_bunnyhop_downward_pitch_max 30 "bots bunnyhop if their downward pitch towards the next waypoint is <= this amount" +set bot_ai_bunnyhop_turn_angle_max 80 "bots bunnyhop if their next turn angle is <= this amount at walk speed (sv_maxspeed)" +set bot_ai_bunnyhop_turn_angle_min 4 "bot sbunnyhop regardless of speed if their next turn angle is <= this amount" +set bot_ai_bunnyhop_turn_angle_reduction 40 "linearly reduce bot max turn angle by this amount when speed increases by sv_maxspeed" +set bot_god 0 "enable god mode for bots" +set bot_ai_navigation_jetpack 0 "allow bots to navigate maps using the Jetpack" set bot_ai_navigation_jetpack_mindistance 3500 "Bots will try fly to objects located farther than this distance" // Better don't touch these, there are hard to tweak! -set bot_ai_aimskill_order_mix_1st 0.01 "Amount of the 1st filter output to apply to the aiming angle" -set bot_ai_aimskill_order_mix_2nd 0.075 "Amount of the 2nd filter output to apply to the aiming angle" -set bot_ai_aimskill_order_mix_3th 0.01 "Amount of the 3th filter output to apply to the aiming angle" -set bot_ai_aimskill_order_mix_4th 0.0375 "Amount of the 4th filter output to apply to the aiming angle" -set bot_ai_aimskill_order_mix_5th 0.01 "Amount of the 5th filter output to apply to the aiming angle" -set bot_ai_aimskill_order_filter_1st 0.2 "Position filter" -set bot_ai_aimskill_order_filter_2nd 0.2 "Movement filter" -set bot_ai_aimskill_order_filter_3th 0.1 "Acceleration filter" -set bot_ai_aimskill_order_filter_4th 0.2 "Position prediction filter. Used rarely" -set bot_ai_aimskill_order_filter_5th 0.25 "Movement prediction filter. Used rarely" +set bot_ai_aimskill_order_mix_1st 0.01 "Amount of the 1st filter output to apply to the bot aiming angle" +set bot_ai_aimskill_order_mix_2nd 0.075 "Amount of the 2nd filter output to apply to the bot aiming angle" +set bot_ai_aimskill_order_mix_3th 0.01 "Amount of the 3th filter output to apply to the bot aiming angle" +set bot_ai_aimskill_order_mix_4th 0.0375 "Amount of the 4th filter output to apply to the bot aiming angle" +set bot_ai_aimskill_order_mix_5th 0.01 "Amount of the 5th filter output to apply to the bot aiming angle" +set bot_ai_aimskill_order_filter_1st 0.2 "bot aiming position filter" +set bot_ai_aimskill_order_filter_2nd 0.2 "bot aiming movement filter" +set bot_ai_aimskill_order_filter_3th 0.1 "bot aiming acceleration filter" +set bot_ai_aimskill_order_filter_4th 0.2 "bot aiming position prediction filter. Used rarely" +set bot_ai_aimskill_order_filter_5th 0.25 "bot aiming movement prediction filter. Used rarely" set bot_ai_timeitems 1 "allow skilled bots to run to important items a little time before respawning" set bot_ai_timeitems_minrespawndelay 25 "bots run to items with this minimum respawn delay before respawning" // waypoint editor enable set g_waypointeditor 0 "Enables display and placement of bot navigation waypoints, use g_waypointeditor_saveall when done" -set g_waypointeditor_auto 0 "Automatically create waypoints for bots while playing; BEWARE, this currently creates too many of them" -set g_waypointeditor_symmetrical 0 "Enable symmetrical editing of waypoints on symmetrical CTF maps (NOTE: it assumes that the map is perfectly symmetrical). 1: automatically determine origin of symmetry; -1: use custom origin (g_waypointeditor_symmetrical_origin); 2: automatically determine axis of symmetry; -2: use custom axis (g_waypointeditor_symmetrical_axis)" +set g_waypointeditor_auto 0 "Automatically create waypoints for bots while playing (WARNING: this currently creates too many of them)" +set g_waypointeditor_symmetrical 0 "Enable symmetrical editing of waypoints on symmetrical CTF maps (NOTE: assumes the map is perfectly symmetrical); 1 = automatically determine origin of symmetry, -1 = use custom origin (g_waypointeditor_symmetrical_origin), 2 = automatically determine axis of symmetry, -2 = use custom axis (g_waypointeditor_symmetrical_axis)" set g_waypointeditor_symmetrical_allowload 1 "Allow loading symmetry settings from waypoint files into g_waypointeditor_symmetrical* cvars on map start" -set g_waypointeditor_symmetrical_origin "0 0" "Custom origin of symmetry (x y)" -set g_waypointeditor_symmetrical_order 0 "if >= 2 apply rotational symmetry (around origin of symmetry) of this order, otherwise apply autodetected order of symmetry" -set g_waypointeditor_symmetrical_axis "0 0" "Custom axis of symmetry (m q parameters of y = mx + q)" -set bot_ignore_bots 0 "When set, bots don't shoot at other bots" -set bot_join_empty 0 "When set, bots also play if no player has joined the server" -set bot_vs_human 0 "Bots and humans play in different teams when set. positive values to make an all-bot blue team, set to negative values to make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count). Changes will be correctly applied only from the next game" - -set g_spawnshieldtime 1 "number of seconds you are invincible after you spawned, this shield is lost after you fire" -set g_spawnshield_blockdamage 1 "how much spawn shield protects you from damage (1 = full protection)" -set g_antilag 2 "AntiLag (0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past)" +set g_waypointeditor_symmetrical_origin "0 0" "Custom origin of symmetry (X Y)" +set g_waypointeditor_symmetrical_order 0 "if >= 2, apply rotational symmetry (around origin of symmetry) of this order, otherwise apply autodetected order of symmetry" +set g_waypointeditor_symmetrical_axis "0 0" "custom axis of symmetry (m q parameters of Y = mX + q)" // script-ignore +set bot_ignore_bots 0 "make bots not shoot at other bots" +set bot_join_empty 0 "make bots play if no player has joined the server" +set bot_vs_human 0 "Bots and humans play in different teams when set. positive values make an all-bot blue team, negative values make an all-bot red team, the absolute value is the ratio bots vs humans (1 for equal count). Changes will be correctly applied only from the next game" + +set g_spawnshieldtime 1 "number of seconds players are invincible after they spawn. this shield is lost after they fire" +set g_spawnshield_blockdamage 1 "how much spawnshield protects players from damage; 1 = full protection" +set g_antilag 2 "enable AntiLag; 0 = no AntiLag, 1 = verified client side hit scan, 2 = server side hit scan in the past" set g_antilag_nudge 0 "don't touch" -set g_shootfromeye 1 "shots are fired from your eye/crosshair; visual gun position can still be influenced by cl_gunalign 1 and 2" -set g_shootfromcenter 0 "weapon gets moved to the center, shots still come from the barrel of your weapon; visual gun position can still be influenced by cl_gunalign 1 and 2" -set g_shootfromfixedorigin "" "if set to a string like 0 y z, the gun is moved to the given y and z coordinates. If set to a string like x y z, the whole shot origin is used" -set g_weapon_stay 0 "1: ghost weapons can be picked up but give no ammo, thrown guns have ammo 2: ghost weapons can be picked up and refill ammo to one pickup size, thrown guns have no ammo (to prevent infinite ammo abuse)" -set g_weapon_throwable 1 "if set to 1, weapons can be dropped" -set g_powerups -1 "if set to 0 no powerups will spawn, if 1 they will spawn in all game modes, -1 is game mode default" -set g_powerups_drop 0 "allow dropping powerups (1 = timer continues, 2 = timer freezes until picked up)" -set g_powerups_drop_ondeath 1 "players will drop their powerups on death (1 = timer continues, 2 = timer freezes until picked up)" -set g_powerups_stack 0 "enables stacking of powerup timers when picking up a powerup you already have; otherwise timer is reset to the time granted by the item, if greater than the time you currently have" -set g_powerups_strength 1 "allow strength powerups to spawn" -set g_powerups_shield 1 "allow shield powerups to spawn" -set g_powerups_speed 1 "allow speed powerups to spawn" -set g_powerups_invisibility 1 "allow invisibility powerups to spawn" -set g_powerups_jetpack 1 "allow jetpacks to spawn" -set g_powerups_fuelregen 1 "allow fuel regenerators to spawn" -set g_use_ammunition 1 "if set to 0 all weapons have unlimited ammo" -set g_pickup_items -1 "if set to 0 all items (health, armor, ammo, weapons...) are removed from the map, if 1 they are forced to spawn" -set g_pickup_respawntime_scaling_reciprocal 0 "Multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `reciprocal` (with `offset` and `linear` set to 0) can be used to achieve a constant number of items spawned *per player*" -set g_pickup_respawntime_scaling_offset 0 "Multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `offset` offsets the curve left or right - the results are not intuitive and I recommend plotting the respawn time and the number of items per player to see what's happening" +set g_shootfromeye 1 "shots are fired from players' eyes/crosshairs; visual gun position can still be influenced by cl_gunalign 1 and 2" +set g_shootfromcenter 0 "weapon gets moved to the center, shots still come from the barrel of players' weapons; visual gun position can still be influenced by cl_gunalign 1 and 2" +set g_shootfromfixedorigin "" "if set to a string like \"0 Y Z\", the gun is moved to the given Y and Z coordinates. If set to a string like \"X Y Z\", the whole shot origin is used" +set g_weapon_stay 0 "1 = ghost weapons can be picked up but give no ammo, thrown guns have ammo, 2 = ghost weapons can be picked up and refill ammo to one pickup size, thrown guns have no ammo (to prevent infinite ammo abuse)" +set g_weapon_throwable 1 "allow dropping weapons" +set g_powerups -1 "0 = no powerups will spawn, 1 = they will spawn in all game modes, -1 = use game mode default" +set g_powerups_drop 0 "allow dropping powerups; 1 = timer continues, 2 = timer freezes until picked up" +set g_powerups_drop_ondeath 1 "players will drop their powerups on death; 1 = timer continues, 2 = timer freezes until picked up" +set g_powerups_stack 0 "enables stacking of powerup timers when a player picks up a powerup they already have; otherwise timer is reset to the time granted by the item, if greater than the time they currently have" +set g_powerups_strength 1 "allow Strength powerups to spawn" +set g_powerups_shield 1 "allow Shield powerups to spawn" +set g_powerups_speed 1 "allow Speed powerups to spawn" +set g_powerups_invisibility 1 "allow Invisibility powerups to spawn" +set g_powerups_jetpack 1 "allow Jetpacks to spawn" +set g_powerups_fuelregen 1 "allow Fuel Regenerators to spawn" +set g_use_ammunition 1 "0 = all weapons have unlimited ammo" +set g_pickup_items -1 "0 = all items (health, armor, ammo, weapons...) are removed from the map, 1 = they are forced to spawn" +set g_pickup_respawntime_scaling_reciprocal 0 "Multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `reciprocal` (with `offset` and `linear` set to \"0\") can be used to achieve a constant number of items spawned *per player*" +set g_pickup_respawntime_scaling_offset 0 "Multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `offset` offsets the curve left or right (NOTE: results are not intuitive and it is recommend to plot the respawn time and the number of items per player to see what's happening)" set g_pickup_respawntime_scaling_linear 1 "Multiply respawn time by `reciprocal / (p + offset) + linear` where `p` is the current number of players, takes effect with 2 or more players present, `linear` can be used to simply scale the respawn time linearly" -set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\", \"most\", \"all_available\" or \"most_available\" (available only gives the weapon if the map normally has it as a pickup item)" +set g_weaponarena "0" "put in a list of weapons to enable a weapon arena mode, or try \"all\", \"most\", \"all_available\", or \"most_available\" (available only gives the weapon if the map normally has it as a pickup item)" set g_weaponarena_random "0" "if set to a number, only that weapon count is given on every spawn (randomly)" -set g_weaponarena_random_with_blaster "1" "additionally, always provide the blaster in random weapon arena games" +set g_weaponarena_random_with_blaster "1" "additionally, always provide the Blaster in random weapon arena games" set g_spawnpoints_auto_move_out_of_solid 1 "show a warning if a spawn point was placed inside a solid, disabling this setting causes such spawn points to be removed and produce a more verbose error message" -set g_forced_respawn 0 "if set to 1 and a player died, that player gets automatically respawned once seconds are over" -set g_fullbrightplayers 0 "brightens up player models (note that the color, skin or model of the players does not change!)" +set g_forced_respawn 0 "if \"1\" and a player died, that player gets automatically respawned once seconds are over" +set g_fullbrightplayers 0 "brightens up player models (NOTE: the color, skin, or model of the players does not change!)" set g_fullbrightitems 0 "disables lighting effects on items, making them appear bright for visibility" set g_nodepthtestplayers 0 "disables depth testing on players" set g_nodepthtestitems 0 "disables depth testing on items" -set g_casings 2 "specifies which casings (0: none, 1: only shotgun casings, 2: shotgun and machine gun casings) are sent to the client" -set g_norecoil 1 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)" +set g_casings 2 "specifies which casings are sent to the client; 0 = none, 1 = only Shotgun casings, 2 = Shotgun and Machinegun casings" +set g_norecoil 1 "if \"1\", shooting weapons won't make the crosshair to move upwards (recoil)" set g_maplist_mostrecent "" "contains the name of the maps that were most recently played" set g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again" set g_maplist_index 0 "this is used internally for saving position in maplist cycle" -set g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle" +set g_maplist_selectrandom 0 "if \"1\", a random map will be chosen as next map (DEPRECATED: in favor of g_maplist_shuffle)" set g_maplist_shuffle 1 "shuffles the order of maps during selection to ensure random maps are chosen" -set g_maplist_check_waypoints 0 "when 1, maps are skipped if there currently are bots, but the map has no waypoints" -set g_maplist_ignore_sizes 0 "when 1, all maps are shown in the map list regardless of player count" +set g_maplist_check_waypoints 0 "if \"1\", maps are skipped if there currently are bots, but the map has no waypoints" +set g_maplist_ignore_sizes 0 "if \"1\", all maps are shown in the map list regardless of player count" set g_maplist_sizes_count_maxplayers 1 "check the player limit when getting the player count so forced spectators don't affect the size restrictions" set g_maplist_sizes_count_bots 1 "include the number of bots currently in the server when counting the number of players for size restrictions" set g_maplist_sizes_specparty 0 "this fraction of people are expected to only spectate, reduces player count used to select voting GUI maps" set g_items_maxdist 4500 "maximum distance at which an item can be viewed, after which it will be invisible" -set g_items_dropped_lifetime 20 "default lifetime for dropped items unless explicitly overriden (ie. flags)" +set g_items_dropped_lifetime 20 "default lifetime for dropped items unless explicitly overriden (i.e. flags)" set g_grab_range 200 "distance at which dragable objects can be grabbed" set g_player_alpha 1 "default opacity of players" -set g_player_brightness 0 "set to 2 for brighter players" +set g_player_brightness 0 "set to \"2\" for brighter players" set g_player_damageforcescale 2 "push multiplier of attacks against players" -set g_player_damageplayercenter 1 "0: always calculate knockback force direction from player's eyes instead of bbox center. 1: use bbox center point for others, shot origin for attacker's self-damage" +set g_player_damageplayercenter 1 "0 = always calculate knockback force direction from player's eyes instead of bbox center, 1 = use bbox center point for others, shot origin for attacker's self damage" set g_playerclip_collisions 1 "0 = disable collision testing against playerclips, might be useful on some defrag maps" set g_botclip_collisions 1 "0 = disable collision testing against botclips, might be useful on some defrag maps" -set g_spawn_alloweffects 3 "allow clients to enable spawn point and event effects such as particles and sounds (1 for particles only, 2 for sound only, 3 for both), see cl_spawn_ cvars for more info" +set g_spawn_alloweffects 3 "allow clients to enable spawn point and event effects such as particles and sounds, see cl_spawn_ cvars for more info; 1 = for particles only, 2 = sound only, 3 = both" -set g_spawn_furthest 0.5 "this amount of the spawns shall be far away from any players" +set g_spawn_furthest 0.5 "this fraction of spawns shall be far away from any players" set g_spawn_useallspawns 0 "use all spawns, e.g. also team spawns in non-teamplay, and all spawns, even enemy spawns, in teamplay" // respawn delay -set g_respawn_delay_small 2 "small game number of seconds you have to wait before you can respawn again" -set g_respawn_delay_small_count 0 "Player count per team for g_respawn_delay_small. <=0 values mean the minimum amount of players to have gameplay (typically 2 in FFA, 1 in teamplay)." -set g_respawn_delay_large 2 "large game number of seconds you have to wait before you can respawn again" -set g_respawn_delay_large_count 8 "Player count per team for g_respawn_delay_large. <=0 values mean the minimum amount of players to have gameplay (typically 2 in FFA, 1 in teamplay)." -set g_respawn_delay_max 5 "number of seconds you can wait before you're forced to respawn (only effective with g_forced_respawn 1)" -set g_respawn_delay_forced 0 "enforce regular respawn delay (prevent gamemode specific respawn delays)" -set g_respawn_waves 0 "respawn in waves (every n seconds), intended to decrease overwhelming base attacks" +set g_respawn_delay_small 2 "small game number of seconds players have to wait before they can respawn again" +set g_respawn_delay_small_count 0 "Player count per team for g_respawn_delay_small. values <= 0 mean the minimum amount of players to have gameplay (typically 2 in FFA, 1 in teamplay)." +set g_respawn_delay_large 2 "large game number of seconds players have to wait before they can respawn again" +set g_respawn_delay_large_count 8 "Player count per team for g_respawn_delay_large. values <= 0 mean the minimum amount of players to have gameplay (typically 2 in FFA, 1 in teamplay)." +set g_respawn_delay_max 5 "number of seconds players can wait before they're forced to respawn (REQUIRES: g_forced_respawn 1 to be effective)" +set g_respawn_delay_forced 0 "enforce regular respawn delay (prevent game mode specific respawn delays)" +set g_respawn_waves 0 "respawn in waves (every X seconds), intended to decrease overwhelming base attacks" // overtime set timelimit_overtime 2 "duration in minutes of one added overtime, added to the timelimit" @@ -271,24 +271,24 @@ set timelimit_suddendeath 5 "number of minutes suddendeath mode lasts after all // common team values -set teamplay_mode 4 "default teamplay setting in team games. 1 = no friendly fire, self damage. 2 = friendly fire and self damage enabled. 3 = no friendly fire, but self damage enabled. 4 = obey the cvars g_mirrordamage*, g_friendlyfire* and g_teamdamage*" -set g_mirrordamage 0.7 "for teamplay_mode 4: mirror damage factor" -set g_mirrordamage_virtual 1 "for teamplay_mode 4: do not actually apply mirror damage, just show graphics effect for it" -set g_mirrordamage_onlyweapons 0 "for teamplay_mode 4: only apply mirror damage if the attack was from a weapon" -set g_friendlyfire 0.5 "for teamplay_mode 4: friendly fire factor" -set g_friendlyfire_virtual 1 "for teamplay_mode 4: do not actually apply friendly fire, just show graphics effect for it" -set g_friendlyfire_virtual_force 1 "for teamplay_mode 4: apply force even though damage was made virtual only" -set g_teamdamage_threshold 40 "for teamplay_mode 4: threshold over which to apply mirror damage" -set g_teamdamage_resetspeed 20 "for teamplay_mode 4: how fast player's teamdamage count decreases" +set teamplay_mode 4 "default teamplay setting in team games; 1 = no friendly fire, self damage, 2 = friendly fire and self damage enabled, 3 = no friendly fire, but self damage enabled, 4 = obey the cvars g_mirrordamage*, g_friendlyfire*, and g_teamdamage*" +set g_mirrordamage 0.7 "for teamplay_mode 4. mirror damage factor" +set g_mirrordamage_virtual 1 "for teamplay_mode 4. do not actually apply mirror damage, just show graphics effect for it" +set g_mirrordamage_onlyweapons 0 "for teamplay_mode 4. only apply mirror damage if the attack was from a weapon" +set g_friendlyfire 0.5 "for teamplay_mode 4. friendly fire factor" +set g_friendlyfire_virtual 1 "for teamplay_mode 4. do not actually apply friendly fire, just show graphics effect for it" +set g_friendlyfire_virtual_force 1 "for teamplay_mode 4. apply force even though damage was made virtual only" +set g_teamdamage_threshold 40 "for teamplay_mode 4. threshold over which to apply mirror damage" +set g_teamdamage_resetspeed 20 "for teamplay_mode 4. how fast player's teamdamage count decreases" set g_balance_teams 1 "automatically balance out players entering instead of asking them for their preferred team" set g_balance_teams_prevent_imbalance 1 "prevent players from changing to larger teams during the match" set g_balance_teams_queue 0 "queue players to maintain balance when they join during the match, any bots should be added with minplayers_per_team instead of bot_number so humans can replace them instead of waiting in queue while a bot plays" set g_balance_teams_remove 0 "remove excess players from teams to maintain balance when someone leaves (currently does nothing in matches with more than 2 teams)" -set g_balance_teams_remove_wait 10 "seconds to warn everyone before removing an excess player (0 = immediately)" +set g_balance_teams_remove_wait 10 "seconds to warn everyone before removing an excess player; 0 = immediately" set g_changeteam_banned 0 "not allowed to change team" -set sv_teamnagger 2 "enable a nag message when the teams are unbalanced, value sets team size difference threshold, 1 is recommended when g_balance_teams_queue is enabled, g_warmup won't end while the message is visible" +set sv_teamnagger 2 "enable a nag message when the teams are unbalanced, value sets team size difference threshold, \"1\" is recommended when g_balance_teams_queue is enabled, g_warmup won't end while the message is visible" set g_bloodloss 0 "amount of health below which blood loss occurs" @@ -338,7 +338,7 @@ set sv_eventlog_files_namesuffix .log "suffix of individual log file names" set sv_eventlog_ipv6_delimiter 0 "use a _ delimiter for IPV6 IPs, so that they can be easily detected in scripts" set lastlevel "" "for singleplayer use, shows the menu once the match has ended" -set quit_when_empty 0 "set to 1, then the server exits when the next level would start but is empty" +set quit_when_empty 0 "if \"1\", the server exits when the next level would start but is empty" set quit_and_redirect "" "set to an IP to redirect all players at the end of the match to another server. Set to \"self\" to let all players reconnect at the end of the match (use it to make seamless engine updates)" set quit_and_redirect_timer 1.5 "set to number of seconds after quit before performing the connect operation of quit_and_redirect" @@ -357,44 +357,44 @@ sv_curl_defaulturl "http://www.xonotic.org/contentdownload/getmap.php?file=" set sv_curl_serverpackages_auto 1 "automatically add packs with *.serverpackage files to sv_curl_serverpackages" set sv_motd "" "additional information to show on the welcome screen that greets joining players" -set sv_termsofservice_url "" "URL from which Server specific Terms of Service should be downloaded" +set sv_termsofservice_url "" "URL from which server specific Terms of Service should be downloaded" -set g_waypoints_for_items 0 "make waypoints out of items, values: 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always" +set g_waypoints_for_items 0 "make waypoints out of items; 0 = never, 1 = unless the mapper prevents it by worldspawn.spawnflags & 1, 2 = always" -set g_maplist_votable 6 "number of maps that are shown in the map voting at the end of a match, 0 to disable" +set g_maplist_votable 6 "number of maps that are shown in the map voting at the end of a match; 0 = show none" set g_maplist_votable_keeptwotime 15 "show only 2 options after this amount of time during map vote screen" set g_maplist_votable_timeout 30 "timeout for the map voting; must be below 50 seconds!" set g_maplist_votable_suggestions 2 "number of maps a player is allowed to suggest for the map voting screen using 'suggestmap'" set g_maplist_votable_suggestions_override_mostrecent 0 "allow players to suggest maps that have been played recently" set g_maplist_votable_nodetail 0 "hide per-map vote counts (to avoid influential first votes)" -set g_maplist_votable_abstain 0 "offer a \"don't care\" option on the voting screen" +set g_maplist_votable_abstain 0 "offer a 'don't care' option on the voting screen" set g_maplist_votable_screenshot_dir "maps levelshots" "where to look for map screenshots" set sv_vote_gametype 0 "show a vote screen for gametypes before map vote screen" set sv_vote_gametype_keeptwotime 10 "show only 2 options after this amount of time during gametype vote screen" -set sv_vote_gametype_options "dm tdm ca ctf" "identifiers of gamemodes on the voting screen, can be custom (max 9 chars) - see example in server/server.cfg" +set sv_vote_gametype_options "dm tdm ca ctf" "identifiers of game modes on the voting screen, can be custom (max 9 chars). see example in server/server.cfg" set sv_vote_gametype_timeout 20 "how long the gametype vote screen lasts" set sv_vote_gametype_default_current 1 "Keep the current gametype if no one votes" set sv_vote_gametype_maplist_reset 1 "Reset g_maplist when switching to a new gametype" -set g_chat_flood_spl 3 "normal chat: seconds between lines to not count as flooding" -set g_chat_flood_lmax 2 "normal chat: maximum number of lines per chat message at once" -set g_chat_flood_burst 2 "normal chat: allow bursts of so many chat lines" -set g_chat_flood_spl_team 1 "team chat: seconds between lines to not count as flooding" -set g_chat_flood_lmax_team 2 "team chat: maximum number of lines per chat message at once" -set g_chat_flood_burst_team 2 "team chat: allow bursts of so many chat lines" -set g_chat_flood_spl_tell 1 "private chat: seconds between lines to not count as flooding" -set g_chat_flood_lmax_tell 2 "private chat: maximum number of lines per chat message at once" -set g_chat_flood_burst_tell 2 "private chat: allow bursts of so many chat lines" +set g_chat_flood_spl 3 "in normal chat, seconds between lines to not count as flooding" +set g_chat_flood_lmax 2 "in normal chat, maximum number of lines per chat message at once" +set g_chat_flood_burst 2 "in normal chat, allow bursts of so many chat lines" +set g_chat_flood_spl_team 1 "in team chat, seconds between lines to not count as flooding" +set g_chat_flood_lmax_team 2 "in team chat, maximum number of lines per chat message at once" +set g_chat_flood_burst_team 2 "in team chat, allow bursts of so many chat lines" +set g_chat_flood_spl_tell 1 "in private chat, seconds between lines to not count as flooding" +set g_chat_flood_lmax_tell 2 "in private chat, maximum number of lines per chat message at once" +set g_chat_flood_burst_tell 2 "in private chat, allow bursts of so many chat lines" set g_chat_flood_notify_flooder 1 "when disabled, the flooder still can see their own message" set g_chat_allowed 1 "allow players to communicate via in-game chat" set g_chat_private_allowed 1 "allow players to communicate via in-game private chat" set g_chat_spectator_allowed 1 "allow spectators to communicate via in-game chat" set g_chat_team_allowed 1 "allow players to communicate via in-game team chat" set g_chat_teamcolors 0 "colorize nicknames in team color for chat" -set g_chat_tellprivacy 1 "when disabled, tell messages are also sent to the server console log... otherwise they're kept private between players." +set g_chat_tellprivacy 1 "0 = tell messages are also sent to the server console log, 1 = they're kept private between players." set g_chat_show_playerid 0 "when enabled, show the player numbers next to their names in the chat" -set g_nick_flood_timeout 120 "time after which nick flood protection resets (set to 0 to disable nick flood checking)" +set g_nick_flood_timeout 120 "time after which nick flood protection resets; 0 = disable nick flood checking" set g_nick_flood_penalty 0.5 "duration of the nick flood penalty" set g_nick_flood_penalty_yellow 3 "number of changes to allow before warning and movement blocking" set g_nick_flood_penalty_red 30 "number of changes to allow before totally disorienting the player" @@ -407,19 +407,19 @@ set sv_itemstime 1 "enable networking of time left until respawn for items such // bans set g_ban_default_bantime 5400 "default ban time in seconds" -set g_ban_default_masksize 3 "masksize 0 means banning by UID only, 1 means banning by /8 (IPv6: /32) network, 2 means banning by /16 (IPv6: /48) network, 3 means banning by /24 (IPv6: /56) network, 4 means banning by single IP (IPv6: /64 network)" +set g_ban_default_masksize 3 "0 = ban by UID only, 1 = ban by /8 (IPv6 /32) network, 2 = ban by /16 (IPv6 /48) network, 3 = ban by /24 (IPv6 /56) network, 4 = ban by single IP (IPv6 /64) network" set g_ban_sync_uri "" "sync using this ban list provider (empty string to disable)" set g_ban_sync_interval 5 "sync interval in minutes" set g_ban_sync_trusted_servers "" "request ban lists from these Xonotic servers (do not include your own server there, or unbanning may fail)" set g_ban_sync_timeout 45 "time out in seconds for the ban sync requests" set g_ban_sync_trusted_servers_verify 0 "ignore additional bans sent by the servers, and use only bans for the requested IP" set g_ban_telluser 1 "notify the banned player they are banned when they try to join" -set g_banned_list "" "list of banned players; player format: IP remainingtime" -set g_banned_list_idmode "1" "when set, the IP banning system always uses the ID over the IP address (so a user in a banned IP range can connect if they have a valid signed ID)" -set g_chatban_list "" "list of banned players from chat; player format: IP or playerkey" -set g_playban_list "" "list of banned players from playing (forced to spectate); player format: IP or playerkey" +set g_banned_list "" "list of banned players; player format is 'IP remainingtime'" +set g_banned_list_idmode "1" "if \"1\", the IP banning system always uses the ID over the IP address (so a user in a banned IP range can connect if they have a valid signed ID)" +set g_chatban_list "" "list of banned players from chat; player format is 'IP or playerkey'" +set g_playban_list "" "list of banned players from playing (forced to spectate); player format is 'IP or playerkey'" set g_playban_minigames 0 "disallow playbanned players (who are forced to spectate) from playing minigames" -set g_voteban_list "" "list of banned players from voting; player format: IP or playerkey" +set g_voteban_list "" "list of banned players from voting; player format is 'IP or playerkey'" // useful vote aliases set timelimit_increment 5 "number of minutes added to the timer when voting for extendmatchtime" @@ -435,7 +435,7 @@ set sv_foginterval 1 "force enable fog in regular intervals" set sv_maxidle 0 "kick players idle for more than this amount of time in seconds" set sv_maxidle_alsokickspectators 1 "when sv_maxidle is > 0, kick idle spectators as well as players" -set sv_maxidle_slots 0 "when not 0, only kick idlers when this many or less player slots are available" +set sv_maxidle_slots 0 "when not \"0\", only kick idlers when at most this many player slots are available" set sv_maxidle_slots_countbots 1 "count bots as player slots" set sv_maxidle_minplayers 2 "check for idlers only when there are at least this many players (only in dedicated servers)" set sv_maxidle_playertospectator 60 "move players idle for more than this amount of time in seconds to spectators (sv_maxidle timer starts again after sv_maxidle_playertospectator has moved a player to spectators)" @@ -443,20 +443,20 @@ set sv_maxidle_playertospectator 60 "move players idle for more than this amount sv_allowdownloads_inarchive 1 // for csprogs.dat sv_allowdownloads 0 // download protocol is evil -set g_jump_grunt 0 "Do you make a grunting noise every time you jump? Is it the same grunting noise every time?" +set g_jump_grunt 0 "Do you make a grunting noise every time you jump? is it the same grunting noise every time?" set g_maplist_allow_hidden 0 "allow hidden maps to be, e.g., voted for and in the maplist" -set g_maplist_allow_frustrating 0 "allow impossible maps to be, e.g., voted for and in the maplist (if set to 2, ONLY impossible maps are allowed)" +set g_maplist_allow_frustrating 0 "allow impossible maps to be, e.g., voted for and in the maplist; 2 = ONLY impossible maps are allowed" set sv_clones 0 "number of clones a player may make (reset by the \"kill\" command)" -set g_showweaponspawns 1 "1: display waypoints for weapon spawns found on the map when a weapon key is pressed and the weapon is not owned; 2: for dropped weapons too; 3: for all the weapons sharing the same impulse" +set g_showweaponspawns 1 "1 = display waypoints for weapon spawns found on the map when a weapon key is pressed and the weapon is not owned, 2 = for dropped weapons too, 3 = for all the weapons sharing the same impulse" -set g_ballistics_mindistance 2 "when shooting through walls thinner than this, treat them as this thick (useful because patches (curved surfaces) have no thickness)" +set g_ballistics_mindistance 2 "when shooting through walls thinner than this, treat them as this thick (NOTE: useful because patches (curved surfaces) have no thickness)" set g_ballistics_density_player 0.50 "how hard players are to shoot through compared to walls" set g_ballistics_density_corpse 0.10 "how hard corpses are to shoot through compared to walls" set g_ballistics_penetrate_clips 1 "allow ballistics to pass through weapon clips" -set g_ballistics_solidpenetration_exponent 1 "how fast damage falls off when bullets pass through walls - 1 means linear, lower values mean slower initial falloff but faster once there's little solidpenetration left (damage_fraction = solidpen_fraction^exp for solidpen_fraction between 0 and 1)" +set g_ballistics_solidpenetration_exponent 1 "how fast damage falls off when bullets pass through walls; \"1\" means linear, lower values mean slower initial falloff but faster once there's little solidpenetration left (damage_fraction = solidpen_fraction ^ exp for solidpen_fraction between 0 and 1)" sv_status_show_qcstatus 1 "Xonotic uses this field instead of frags" set g_full_getstatus_responses 0 "this currently breaks qstat" @@ -464,9 +464,9 @@ set g_full_getstatus_responses 0 "this currently breaks qstat" // "Gentle mode": show no blood set sv_gentle 0 "force gentle mode for everyone, also remove references to acts of killing from the messages" -set g_jetpack 0 "Jetpack mutator" +set g_jetpack 0 "Jetpack mutator" // script-ignore -set g_hitplots 0 "when set to 1, hitplots are stored by the server to provide a means of proving that a triggerbot was used" +set g_hitplots 0 "store hitplots by the server to provide a means of proving that a triggerbot was used" set g_hitplots_individuals "" "the individuals, by IP, that should have their hitplots recorded" // set it to 1 to "fix bot moveto command and routing... now all bots can get to their seats" (Nexuiz repo, commit 2c9873e6) @@ -482,9 +482,9 @@ set g_triggerimpulse_radial_multiplier 1 "trigger_impulse radial field multiplie set sv_weaponstats_file "" "when set to a file name, per-weapon stats get written to that file" -set rescan_pending 0 "set to 1 to schedule a fs_rescan at the end of this match" +set rescan_pending 0 "set to \"1\" to schedule a fs_rescan at the end of this match" -set g_mapinfo_allow_unsupported_modes_and_let_stuff_break "0" "set to 1 to be able to force game types using g_ cvars even if the map does not support them" +set g_mapinfo_allow_unsupported_modes_and_let_stuff_break "0" "allow forcing game modes using g_ cvars even if the map does not support them" set g_mutatormsg "" "mutator message" set spawn_debug 0 "use all spawns one by one, then abort, to verify all spawnpoints" @@ -494,8 +494,8 @@ set waypoint_benchmark 0 "quit after waypoint loading to benchmark bot navigatio set g_debug_bot_commands 0 "print scripted bot commands before executing" // weapon accuracy stats -set sv_accuracy_data_share 1 "1 send weapon accuracy data statistics to spectating clients, depends on cl_accuracy_data_share" -set sv_accuracy_data_send 1 "1 send weapon accuracy data statistics and improved score info to all the clients at the end of the match, depends on cl_accuracy_data_receive, 0 send the current 'player has won' to all the clients" +set sv_accuracy_data_share 1 "send weapon accuracy data statistics to spectating clients, depending on cl_accuracy_data_share" +set sv_accuracy_data_send 1 "1 = send weapon accuracy data statistics and improved score info to all the clients at the end of the match, depending on cl_accuracy_data_receive, 0 = send the current 'player has won' to all the clients" // debug set _independent_players 0 "DO NOT TOUCH" @@ -569,10 +569,10 @@ sv_legacy_bbox_expand 0 set sv_q3compat_changehitbox 0 "use Q3 player hitbox dimensions and camera height on Q3 maps (maps with an entry in a .arena or .defi file)" -set g_movement_highspeed 1 "multiplier scale for movement speed (applies to sv_maxspeed and sv_maxairspeed, also applies to air acceleration when g_movement_highspeed_q3_compat is set to 0)" +set g_movement_highspeed 1 "multiplier scale for movement speed (applies to sv_maxspeed and sv_maxairspeed, also applies to air acceleration when g_movement_highspeed_q3_compat is \"0\")" set g_movement_highspeed_q3_compat 0 "apply speed modifiers to air movement in a more Q3-compatible way (only apply speed buffs and g_movement_highspeed to max air speed, not to acceleration)" -set g_maxspeed 0 "player speed limit, faster players are killed (0 for unlimited speed)" +set g_maxspeed 0 "player speed limit, faster players are killed; 0 = unlimited speed" // sv_cullentities_trace is 1, so the client doesn't have to sv_cullentities_trace 1 @@ -585,25 +585,25 @@ sv_cullentities_trace_eyejitter 0 sv_clmovement_inputtimeout 0.06249 // slightly less than 2 32hz frames, so only one frame can be compensated // strength sound settings -set sv_strengthsound_antispam_time 0.1 "minimum distance of strength sounds" +set sv_strengthsound_antispam_time 0.1 "minimum distance of Strength sounds" set sv_strengthsound_antispam_refire_threshold 0.04 "apply minimum distance only if refire of the gun is smaller than this" // database management set sv_db_saveasdump 0 "write server.db in dump format (loads slower, easier to read/parse)" // allow fullbright -set sv_allow_fullbright 1 "when set, clients may use r_fullbright on this server without getting a night vision effect overlay" +set sv_allow_fullbright 1 "allows clients to use r_fullbright on this server without getting a night vision effect overlay" // forbid pickup timer -set sv_forbid_pickuptimer 0 "when set, clients won't be able to see the time they picked up an item" +set sv_forbid_pickuptimer 0 "disallows clients from seeing the time they picked up an item" // auto-teams (team selection by player ID) // any player not listed is forced to spectate -set g_forced_team_red "" "list of player IDs for red team" -set g_forced_team_blue "" "list of player IDs for blue team" -set g_forced_team_yellow "" "list of player IDs for yellow team" -set g_forced_team_pink "" "list of player IDs for pink team" -set g_forced_team_otherwise "default" "action if a non listed player joins (can be default for default action, spectate for forcing to spectate, or red, blue, yellow, pink)" +set g_forced_team_red "" "list of player IDs to be forced onto red team" +set g_forced_team_blue "" "list of player IDs to be forced onto blue team" +set g_forced_team_yellow "" "list of player IDs to be forced onto yellow team" +set g_forced_team_pink "" "list of player IDs to be forced onto pink team" +set g_forced_team_otherwise "default" "action if a non-listed player joins (can be default for \"default\" action, \"spectate\" for forcing to spectate, or \"red\", \"blue\", \"yellow\", or \"pink\")" // nice alias to set up a match // example: g_forced_team_matchsetup stormkeep "mzDo0nO2y3XpFPNbQAyeUucyaejZ9xpiXLYMGU2x3qM=" "BRLOGENSHFEGLE/+Mq3x2UGMYLXipx9ZjeaycuUeyAQ=" @@ -612,12 +612,12 @@ alias g_forced_team_matchsetup "map $1; settemp g_forced_team_red \"$2\"; settem // frozen set g_frozen_revive_falldamage 0 "Enable reviving from this amount of fall damage" -set g_frozen_revive_falldamage_health 40 "Amount of health player has if they revived from falling" -set g_frozen_damage_trigger 1 "if 1, frozen players falling into the void/lava/slime will die instead of teleporting to spawn" +set g_frozen_revive_falldamage_health 40 "Amount of health player has if they were revived by falling" +set g_frozen_damage_trigger 1 "frozen players falling into the void/lava/slime will die instead of teleporting to spawn" set g_frozen_force 0.6 "How much to multiply the force on a frozen player with" // player statistics -set g_playerstats_gamereport_uri "https://stats.xonotic.org/stats/submit" "Output player statistics information to either: URL (with ://), console (with a dash like this: -), or supply a filename to output to data directory." +set g_playerstats_gamereport_uri "https://stats.xonotic.org/stats/submit" "Output player statistics information to either URL (with \"://\"), console (with a dash like this \"-\"), or supply a filename to output to data directory." set g_playerstats_gamereport_ladder "" set g_playerstats_playerbasic_uri "https://stats.xonotic.org" set g_playerstats_playerdetail_uri "https://stats.xonotic.org/player/me" @@ -669,16 +669,16 @@ if_dedicated exec help-xonotic.cfg set sv_join_notices "" "special alerts to show joining players" set sv_join_notices_time 15 "how long the alert is shown on the player's screen" -set sv_simple_items 1 "allow or forbid client use of simple items" +set sv_simple_items 1 "allow client use of simple items" -set sv_showspectators 1 "Show who's spectating who in the player info panel when client has cl_showspectators on. 1: shouldn't be used on competitive servers, or when watching a suspected cheater. 2: only spectators can see the spectators list" +set sv_showspectators 1 "1 = show who's spectating whom in the player info panel when client has cl_showspectators on (shouldn't be used on competitive servers, or when watching a suspected cheater), 2 = only spectators can see the spectators list" -set sv_damagetext 2 "<= 0: disabled, >= 1: visible to spectators, >= 2: visible to attacker, >= 3: all players see everyone's damage" +set sv_damagetext 2 "0 = disable damage text, 1 = show damage text to spectators, 2 = also to the attacker, 3 = show damage text to all players" set sv_show_entnum 0 "Show the number and some info of the entity you're aiming at" -set sv_showfps 0 "Show player's FPS counters in the scoreboard. This setting acts as a delay in seconds between updates. NOTE: this feature gathers performance telemetry, it may require consent from players on the server depending on your legislation" -set sv_doors_always_open 0 "If set to 1 don't close doors which after they were open" +set sv_showfps 0 "Show players' FPS counters in the scoreboard. This setting acts as a delay in seconds between updates (NOTE: this gathers performance telemetry, it may require consent from players on the server depending on your legislation)" +set sv_doors_always_open 0 "don't close doors after a player opens them" set sv_warpzone_allow_selftarget 0 "do not touch" -- 2.39.2