From fe9cb8865aa791e1766544fc4afd34709cc9e211 Mon Sep 17 00:00:00 2001 From: havoc Date: Mon, 20 Jun 2011 05:29:39 +0000 Subject: [PATCH] fix two typos in DP_PHYSICS_ODE explanation (thanks FrikaC for pointing these out) synchronize dpextensions.qc files (for anyone reading the dpmod one) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11206 d7cf8633-e32d-0410-b094-e92efae38249 ::stable-branch::merge=90c25c516ee8ba2b285e10f31896e4c0ceb29185 --- dpdefs/dpextensions.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dpdefs/dpextensions.qc b/dpdefs/dpextensions.qc index c40c5c9b..18226fbb 100644 --- a/dpdefs/dpextensions.qc +++ b/dpdefs/dpextensions.qc @@ -1622,7 +1622,7 @@ void(entity e, float physics_enabled) physics_enable = #540; // enable or disabl void(entity e, vector force, vector force_pos) physics_addforce = #541; // apply a force from certain origin, length of force vector is power of force void(entity e, vector torque) physics_addtorque = #542; // add relative torque //description: provides Open Dynamics Engine support, requires extenal dll to be present or engine compiled with statical link option -//be sure to checkextension for it to know if library i loaded and ready, also to enable physics set "physice_ode" cvar to 1 +//be sure to checkextension for it to know if library is loaded and ready, also to enable physics set "physics_ode" cvar to 1 //note: this extension is highly experimental and may be unstable //note: use SOLID_BSP on entities to get a trimesh collision models on them -- 2.39.2