From fd1186e5121e44e5d3573a9fd8d4bd69e747aa97 Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Sat, 2 Apr 2011 18:09:44 +0300 Subject: [PATCH] First actual usage of the new code. Damage() will activate the repeater whenever taking place. --- qcsrc/server/g_damage.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/g_damage.qc b/qcsrc/server/g_damage.qc index b062ec32a..62173dc8e 100644 --- a/qcsrc/server/g_damage.qc +++ b/qcsrc/server/g_damage.qc @@ -497,7 +497,7 @@ entity damage_attacker; void Damage (entity targ, entity inflictor, entity attacker, float damage, float deathtype, vector hitloc, vector force) { - dprint(strcat(ftos(DEATH_WEAPONOF(deathtype)), "--\n")); + Violence_WeaponDamage_SetRepeat(targ, DEATH_WEAPONOF(deathtype)); float mirrordamage; float mirrorforce; -- 2.39.2