From fd05134541adeeb9a2d8a4be57fcb46fd0cfc064 Mon Sep 17 00:00:00 2001 From: divverent Date: Thu, 17 May 2007 10:16:58 +0000 Subject: [PATCH] enable apple multithreaded GL by default; let's see when the first one complains git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7295 d7cf8633-e32d-0410-b094-e92efae38249 --- vid_agl.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/vid_agl.c b/vid_agl.c index 4ecbd2ee..ce775d95 100644 --- a/vid_agl.c +++ b/vid_agl.c @@ -66,7 +66,7 @@ static qboolean sound_active = true; static int scr_width, scr_height; -static cvar_t apple_multithreadedgl = {CVAR_SAVE, "apple_multithreadedgl", "0", "makes use of a second thread for the OpenGL driver (if possible) rather than using the engine thread (note: this is done automatically on most other operating systems)"}; +static cvar_t apple_multithreadedgl = {CVAR_SAVE, "apple_multithreadedgl", "1", "makes use of a second thread for the OpenGL driver (if possible) rather than using the engine thread (note: this is done automatically on most other operating systems)"}; static AGLContext context; static WindowRef window; -- 2.39.2