From fc16c9f6c04595f29f273fd3904c3a48d5a5e08a Mon Sep 17 00:00:00 2001 From: Mario Date: Tue, 28 Feb 2017 21:37:44 +1000 Subject: [PATCH] As a more acceptable compromise, increase the max damage instead of decreasing the minimum size of damage text --- defaultXonotic.cfg | 2 +- qcsrc/common/mutators/mutator/damagetext/damagetext.qc | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 9461c6693..f27c5dd67 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -797,7 +797,7 @@ seta cl_damagetext_color_per_weapon "0" "Damage text uses weapon color" seta cl_damagetext_size_min 8 "Damage text font size for small damage" seta cl_damagetext_size_min_damage 0 "How much damage is considered small" seta cl_damagetext_size_max 16 "Damage text font size for large damage" -seta cl_damagetext_size_max_damage 100 "How much damage is considered large" +seta cl_damagetext_size_max_damage 150 "How much damage is considered large" seta cl_damagetext_alpha_start "1" "Damage text initial alpha" seta cl_damagetext_alpha_lifetime "3" "Damage text lifetime in seconds" seta cl_damagetext_velocity "0 0 20" "Damage text move direction" diff --git a/qcsrc/common/mutators/mutator/damagetext/damagetext.qc b/qcsrc/common/mutators/mutator/damagetext/damagetext.qc index d5057dce1..13b073034 100644 --- a/qcsrc/common/mutators/mutator/damagetext/damagetext.qc +++ b/qcsrc/common/mutators/mutator/damagetext/damagetext.qc @@ -33,8 +33,8 @@ AUTOCVAR_SAVE(cl_damagetext_color, vector, '1 1 0', "Damage AUTOCVAR_SAVE(cl_damagetext_color_per_weapon, bool, false, "Damage text uses weapon color"); AUTOCVAR_SAVE(cl_damagetext_size_min, float, 8, "Damage text font size for small damage"); AUTOCVAR_SAVE(cl_damagetext_size_min_damage, float, 0, "How much damage is considered small"); -AUTOCVAR_SAVE(cl_damagetext_size_max, float, 14, "Damage text font size for large damage"); -AUTOCVAR_SAVE(cl_damagetext_size_max_damage, float, 100, "How much damage is considered large"); +AUTOCVAR_SAVE(cl_damagetext_size_max, float, 16, "Damage text font size for large damage"); +AUTOCVAR_SAVE(cl_damagetext_size_max_damage, float, 150, "How much damage is considered large"); AUTOCVAR_SAVE(cl_damagetext_alpha_start, float, 1, "Damage text initial alpha"); AUTOCVAR_SAVE(cl_damagetext_alpha_lifetime, float, 3, "Damage text lifetime in seconds"); AUTOCVAR_SAVE(cl_damagetext_velocity, vector, '0 0 20', "Damage text move direction"); -- 2.39.2