From fc0d1def40fb57ec323276b161e832d7902d67b6 Mon Sep 17 00:00:00 2001
From: Rudolf Polzer <divVerent@xonotic.org>
Date: Fri, 2 Sep 2011 17:00:24 +0200
Subject: [PATCH] update .ent file too

---
 scripts/entities.def2ent | 2 +-
 scripts/entities.ent     | 4 ++--
 2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/scripts/entities.def2ent b/scripts/entities.def2ent
index bf947108..2ade9938 100755
--- a/scripts/entities.def2ent
+++ b/scripts/entities.def2ent
@@ -11,7 +11,7 @@ open my $fh, '<', '../../xonotic-data.pk3dir/qcsrc/server/qc.asm'
 while(<$fh>)
 {
 	chomp;
-	if(/^\.(\w+) (\w+);$/)
+	if(/^\.(\w+) (\w+);(?: \/\* at .* \*\/)$/)
 	{
 		if($1 eq "float")
 		{
diff --git a/scripts/entities.ent b/scripts/entities.ent
index f5179a30..192c687c 100644
--- a/scripts/entities.ent
+++ b/scripts/entities.ent
@@ -1933,12 +1933,12 @@ Should target a target_position, or be targeted by a misc_warpzone_position.
 Should be thick enough to fit a player entity (i.e. 32 units), preferably even thicker.
 -------- KEYS --------
 <target key="target" name="target">must point to another trigger_warpzone, or...</target>
+<targetname key="targetname" name="targetname">must be pointed to by another trigger_warpzone. Should be pointed to by a misc_warpzone_position entity, or...</targetname>
+<target key="killtarget" name="killtarget">should point to a target_position entity.</target>
 <target key="target2" name="target2">is triggered when a player ENTERS the warpzone (and warps away)</target>
 <target key="target3" name="target3">is triggered when a player LEAVES the warpzone (from the other warp zone to this one)</target>
 <target key="target4" name="target4">is triggered in both cases</target>
 <boolean key="target_random" name="target_random">instead of triggering ALL matched entities, trigger ONE of them by random</boolean>
-<targetname key="targetname" name="targetname">must be pointed to by another trigger_warpzone. Should be pointed to by a misc_warpzone_position entity, or...</targetname>
-<target key="killtarget" name="killtarget">should point to a target_position entity, or</target>
 <real key="warpzone_fadestart" name="warpzone_fadestart">start distance of fading out the warpzone</real>
 <real key="warpzone_fadeend" name="warpzone_fadeend">end distance of fading out the warpzone (if viewer is further, warpzone is not rendered at all)</real>
 -------- SPAWNFLAGS --------
-- 
2.39.5