From fafdede133b68205760773e29f89b52e304034aa Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Wed, 12 Jan 2011 20:56:11 +0100 Subject: [PATCH] Revert "weapon_railgun should spawn a nex, not a sniper rifle!", as this makes too much nex ammo available on Q3 maps. This reverts commit 0feb3f010f53745c4dace50688554354b6972b9f. --- qcsrc/server/t_quake3.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/t_quake3.qc b/qcsrc/server/t_quake3.qc index 603a18972..11bf880e6 100644 --- a/qcsrc/server/t_quake3.qc +++ b/qcsrc/server/t_quake3.qc @@ -23,7 +23,7 @@ void spawnfunc_weapon_plasmagun() { spawnfunc_weapon_hagar(); } void spawnfunc_ammo_cells() { spawnfunc_item_rockets(); } // Rail -> Rifle -void spawnfunc_weapon_railgun() { spawnfunc_weapon_nex(); } +void spawnfunc_weapon_railgun() { spawnfunc_weapon_sniperrifle(); } void spawnfunc_ammo_slugs() { spawnfunc_item_bullets(); } // BFG -> Crylink -- 2.39.2