From fac1968fc18e7340241ca22d4acb8588323964fa Mon Sep 17 00:00:00 2001 From: nifrek Date: Tue, 21 Jun 2011 02:32:00 +0000 Subject: [PATCH] (Commit created by redmine exporter script from page "Blender_to_IQM" version 7) --- Blender_to_IQM.textile | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Blender_to_IQM.textile b/Blender_to_IQM.textile index 86dea4a..4c6c1c2 100644 --- a/Blender_to_IQM.textile +++ b/Blender_to_IQM.textile @@ -20,3 +20,9 @@ h1. Blender to IQM # Now make sure bounding boxes and meshes are both highlighted in the script window. # Export to a file path of your choosing, /path/to/umbra.iqm. Put the names of all the animations in the animations box, using commas for multiple anims. Then hit the export button and hopefully it will work without any errors. # Your model will need a .framegroups file to be used in Xonotic, look at the example file at the begining of this article or check the [[Framegroups]] section of this wiki. + +h3. Notes +As of 06/21/2011, Xonotic uses those animations (you can copy/paste this in the IQM exporter animations box: +
+dieone,dietwo,draw,duck,duckwalk,duckjump,duckidle,idle,jump,painone,paintwo,shoot,taunt,run,runbackwards,strafeleft,straferight,deadone,deadtwo,forwardright,forwardleft,backright,backleft,melee
+
-- 2.39.2