From fab434592ab4512a7cdb63b9f10477fb5575cad7 Mon Sep 17 00:00:00 2001 From: "havoc havoc@d7cf8633-e32d-0410-b094-e92efae38249" <> Date: Thu, 15 Jul 2010 12:39:14 +0000 Subject: [PATCH] UNMERGE fix r_shadows 2 shadowmapping by rendering to the correct depth range in GL again git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10331 d7cf8633-e32d-0410-b094-e92efae38249 ::stable-branch::unmerge=1212b6bbf6264e63229f0c4fcdca7cade6065a6e --- gl_backend.c | 20 ++++---------------- 1 file changed, 4 insertions(+), 16 deletions(-) diff --git a/gl_backend.c b/gl_backend.c index 4e5700b8..58f66850 100644 --- a/gl_backend.c +++ b/gl_backend.c @@ -515,25 +515,13 @@ void R_Viewport_InitOrtho(r_viewport_t *v, const matrix4x4_t *cameramatrix, int memset(m, 0, sizeof(m)); m[0] = 2/(right - left); m[5] = 2/(top - bottom); - m[10] = -2/(zFar - zNear); +// m[10] = -2/(zFar - zNear); + m[10] = -1/(zFar - zNear); m[12] = - (right + left)/(right - left); m[13] = - (top + bottom)/(top - bottom); - m[14] = - (zFar + zNear)/(zFar - zNear); +// m[14] = - (zFar + zNear)/(zFar - zNear); + m[14] = -zNear/(zFar-zNear); m[15] = 1; - switch(vid.renderpath) - { - case RENDERPATH_GL11: - case RENDERPATH_GL13: - case RENDERPATH_GL20: - case RENDERPATH_CGGL: - break; - case RENDERPATH_D3D9: - case RENDERPATH_D3D10: - case RENDERPATH_D3D11: - m[10] = -1/(zFar - zNear); - m[14] = -zNear/(zFar-zNear); - break; - } v->screentodepth[0] = -farclip / (farclip - nearclip); v->screentodepth[1] = farclip * nearclip / (farclip - nearclip); -- 2.39.2