From fa45cbb7a44afc1e252eabfa59033d99323ca1c0 Mon Sep 17 00:00:00 2001 From: Mario Date: Sun, 2 Apr 2017 13:22:49 +1000 Subject: [PATCH] Allow spawning with both weapons in debug mode 1 --- qcsrc/server/client.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/server/client.qc b/qcsrc/server/client.qc index a2e5caab1..168ca8496 100644 --- a/qcsrc/server/client.qc +++ b/qcsrc/server/client.qc @@ -714,7 +714,7 @@ void PutClientInServer(entity this) for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot) { .entity weaponentity = weaponentities[slot]; - if(slot == 0) + if(slot == 0 || autocvar_g_weaponswitch_debug == 1) this.(weaponentity).m_switchweapon = w_getbestweapon(this, weaponentity); else this.(weaponentity).m_switchweapon = WEP_Null; -- 2.39.2