From fa1d16be7fbb5ff504da05c9adc53c5bd76ce0c5 Mon Sep 17 00:00:00 2001 From: Mario Date: Sat, 26 Jan 2013 20:57:08 +1100 Subject: [PATCH] Remove turrets that weren't spawned by a player --- qcsrc/server/mutators/gamemode_td.qc | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/qcsrc/server/mutators/gamemode_td.qc b/qcsrc/server/mutators/gamemode_td.qc index a1b4550f7..4d4276c05 100644 --- a/qcsrc/server/mutators/gamemode_td.qc +++ b/qcsrc/server/mutators/gamemode_td.qc @@ -915,6 +915,9 @@ MUTATOR_HOOKFUNCTION(td_SetStartItems) MUTATOR_HOOKFUNCTION(td_TurretSpawn) { + if(self.realowner == world) + return TRUE; // wasn't spawned by a player + self.bot_attack = FALSE; self.turret_buff = 1; @@ -1048,7 +1051,7 @@ MUTATOR_DEFINITION(gamemode_td) if(time > 1) // game loads at time 1 error("This is a game type and it cannot be added at runtime."); cvar_settemp("g_monsters", "1"); - cvar_settemp("g_turrets", "1"); // TODO: disable mapper added turrets? + cvar_settemp("g_turrets", "1"); td_Init(); } -- 2.39.2