From fa0c323ef460755eff6496ee831098c212b2849d Mon Sep 17 00:00:00 2001 From: Ant Zucaro Date: Sat, 13 Dec 2014 09:19:44 -0500 Subject: [PATCH] Change access keys to match new names. --- xonstat/static/js/weaponCharts.js | 42 +++++++++++++++---------------- 1 file changed, 20 insertions(+), 22 deletions(-) diff --git a/xonstat/static/js/weaponCharts.js b/xonstat/static/js/weaponCharts.js index e919da1..4b72799 100644 --- a/xonstat/static/js/weaponCharts.js +++ b/xonstat/static/js/weaponCharts.js @@ -83,22 +83,21 @@ function drawAccuracyChart(weaponData) { var flattened = flatten(weaponData); - // TODO: after data conversion, retrieve the correct keys here for(i in weaponData.games) { var game_id = weaponData.games[i]; var sg = accuracyValue(flattened[game_id], "shotgun"); var sgTT = accuracyTooltip("shotgun", sg, weaponData.averages); - var uzi = accuracyValue(flattened[game_id], "uzi"); - var uziTT = accuracyTooltip("uzi", uzi, weaponData.averages); - var nex = accuracyValue(flattened[game_id], "nex"); - var nexTT = accuracyTooltip("nex", nex, weaponData.averages); - var mn = accuracyValue(flattened[game_id], "minstanex"); - var mnTT = accuracyTooltip("minstanex", mn, weaponData.averages); + var mg = accuracyValue(flattened[game_id], "machinegun"); + var mgTT = accuracyTooltip("machinegun", mg, weaponData.averages); + var vortex = accuracyValue(flattened[game_id], "vortex"); + var vortexTT = accuracyTooltip("vortex", vortex, weaponData.averages); + var mn = accuracyValue(flattened[game_id], "vaporizer"); + var mnTT = accuracyTooltip("vaporizer", mn, weaponData.averages); var rifle = accuracyValue(flattened[game_id], "rifle"); var rifleTT = accuracyTooltip("rifle", rifle, weaponData.averages); - data.addRow([game_id.toString(), sg, sgTT, uzi, uziTT, nex, - nexTT, mn, mnTT, rifle, rifleTT]); + data.addRow([game_id.toString(), sg, sgTT, mg, mgTT, vortex, + vortexTT, mn, mnTT, rifle, rifleTT]); } var options = { @@ -187,35 +186,34 @@ function drawDamageChart(weaponData) { var flattened = flatten(weaponData); - // TODO: after data conversion, retrieve the correct keys here for(i in weaponData.games) { var game_id = weaponData.games[i]; var sg = damageValue(flattened[game_id], "shotgun"); var sgTT = damageTooltip("shotgun", sg); - var uzi = damageValue(flattened[game_id], "uzi"); - var uziTT = damageTooltip("uzi", uzi); - var nex = damageValue(flattened[game_id], "nex"); - var nexTT = damageTooltip("nex", nex); - var mn = damageValue(flattened[game_id], "minstanex"); - var mnTT = damageTooltip("minstanex", mn); + var mg = damageValue(flattened[game_id], "machinegun"); + var mgTT = damageTooltip("machinegun", mg); + var vortex = damageValue(flattened[game_id], "vortex"); + var vortexTT = damageTooltip("vortex", vortex); + var mn = damageValue(flattened[game_id], "vaporizer"); + var mnTT = damageTooltip("vaporizer", mn); var rifle = damageValue(flattened[game_id], "rifle"); var rifleTT = damageTooltip("rifle", rifle); - var mortar = damageValue(flattened[game_id], "grenadelauncher"); - var mortarTT = damageTooltip("grenadelauncher", mortar); + var mortar = damageValue(flattened[game_id], "mortar"); + var mortarTT = damageTooltip("mortar", mortar); var electro = damageValue(flattened[game_id], "electro"); var electroTT = damageTooltip("electro", electro); var crylink = damageValue(flattened[game_id], "crylink"); var crylinkTT = damageTooltip("crylink", crylink); var hagar = damageValue(flattened[game_id], "hagar"); var hagarTT = damageTooltip("hagar", hagar); - var rl = damageValue(flattened[game_id], "rocketlauncher"); - var rlTT = damageTooltip("rocketlauncher", rl); + var rl = damageValue(flattened[game_id], "devastator"); + var rlTT = damageTooltip("devastator", rl); data.addRow([ game_id.toString(), sg, sgTT, - uzi, uziTT, - nex, nexTT, + mg, mgTT, + vortex, vortexTT, rifle, rifleTT, mortar, mortarTT, electro, electroTT, -- 2.39.2