From f9c90da63d3ef7a7b5230aefecc7d7ecfb66c967 Mon Sep 17 00:00:00 2001 From: =?utf8?q?J=C4=81nis=20R=C5=ABcis?= Date: Fri, 16 Apr 2010 13:00:44 +0300 Subject: [PATCH] Undo newline conversion in client/View.qc Impossible to merge otherwise. --- qcsrc/client/View.qc | 2636 +++++++++++++++++++++--------------------- 1 file changed, 1318 insertions(+), 1318 deletions(-) diff --git a/qcsrc/client/View.qc b/qcsrc/client/View.qc index 0226b0c35..9bb766143 100644 --- a/qcsrc/client/View.qc +++ b/qcsrc/client/View.qc @@ -1,1318 +1,1318 @@ -#define spider_rocket_icon "gfx/vehicles/rocket_ico.tga" -#define spider_rocket_targ "gfx/vehicles/target.tga" -#define SPIDER_CROSS "textures/spiderbot/cross.tga" -#define rkt_size 32 -#define rld_size_x 256 -#define rld_size_y 16 - -void CSQC_WAKIZASHI_HUD(); - -entity porto; -vector polyline[16]; -float trace_dphitcontents; -float trace_networkentity; -float Q3SURFACEFLAG_SLICK = 2; // low friction surface -float DPCONTENTS_SOLID = 1; // blocks player movement -float DPCONTENTS_BODY = 32; // blocks player movement -float DPCONTENTS_CORPSE = 64; // blocks player movement -float DPCONTENTS_PLAYERCLIP = 256; // blocks player movement -void Porto_Draw() -{ - vector p, dir, ang, q, nextdir; - float idx, portal_number, portal1_idx; - - if(activeweapon != WEP_PORTO || spectatee_status || gametype == GAME_NEXBALL) - return; - if(intermission == 1) - return; - if(intermission == 2) - return; - if (getstati(STAT_HEALTH) <= 0) - return; - - dir = view_forward; - - if(angles_held_status) - { - makevectors(angles_held); - dir = v_forward; - } - - p = view_origin; - - polyline[0] = p; - idx = 1; - portal_number = 0; - nextdir = dir; - - for(;;) - { - dir = nextdir; - traceline(p, p + 65536 * dir, TRUE, porto); - if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) - return; - nextdir = dir - 2 * (dir * trace_plane_normal) * trace_plane_normal; // mirror dir at trace_plane_normal - p = trace_endpos; - polyline[idx] = p; - ++idx; - if(idx >= 16) - return; - if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP) - continue; - ++portal_number; - ang = vectoangles2(trace_plane_normal, dir); - ang_x = -ang_x; - makevectors(ang); - if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward)) - return; - if(portal_number == 1) - portal1_idx = idx; - if(portal_number >= 2) - break; - } - - while(idx >= 2) - { - p = polyline[idx-2]; - q = polyline[idx-1]; - if(idx == 2) - p = p - view_up * 16; - if(idx-1 >= portal1_idx) - { - Draw_CylindricLine(p, q, 4, "", 1, 0, '0 0 1', 0.5, DRAWFLAG_NORMAL); - } - else - { - Draw_CylindricLine(p, q, 4, "", 1, 0, '1 0 0', 0.5, DRAWFLAG_NORMAL); - } - --idx; - } -} - -/** - * Checks whether the server initiated a map restart (stat_game_starttime changed) - * - * TODO: Use a better solution where a common shared entitiy is used that contains - * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT - * and STAT_FRAGLIMIT to be auto-sent) - */ -void CheckForGamestartChange() { - float startTime; - startTime = getstatf(STAT_GAMESTARTTIME); - if (previous_game_starttime != startTime) { - if ((time + 5.0) < startTime) { - //if connecting to server while restart was active don't always play prepareforbattle - sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE); - } - if (time < startTime) { - restartAnnouncer = spawn(); - restartAnnouncer.think = restartAnnouncer_Think; - restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime - } - } - previous_game_starttime = startTime; -} - -void Porto_Init() -{ - porto = spawn(); - porto.classname = "porto"; - porto.draw = Porto_Draw; - porto.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP; -} - -float drawtime; -float avgspeed; -vector GetCurrentFov(float fov) -{ - float zoomsensitivity, zoomspeed, zoomfactor, zoomdir, velocityzoom; - - zoomsensitivity = cvar("cl_zoomsensitivity"); - zoomfactor = cvar("cl_zoomfactor"); - if(zoomfactor < 1 || zoomfactor > 16) - zoomfactor = 2.5; - zoomspeed = cvar("cl_zoomspeed"); - if(zoomspeed >= 0) - if(zoomspeed < 0.5 || zoomspeed > 16) - zoomspeed = 3.5; - - zoomdir = button_zoom; - if(getstati(STAT_ACTIVEWEAPON) == WEP_NEX) // do NOT use switchweapon here - zoomdir += button_attack2; - if(spectatee_status > 0 || isdemo()) - { - if(spectatorbutton_zoom) - zoomdir = 0 + !zoomdir; - // do not even THINK about removing this 0 - // _I_ know what I am doing - // fteqcc does not - } - - if(zoomdir) - zoomin_effect = 0; - - if(zoomin_effect || camera_active) - { - current_viewzoom = min(1, current_viewzoom + drawframetime); - } - else - { - if(zoomspeed < 0) // instant zoom - { - if(zoomdir) - current_viewzoom = 1 / zoomfactor; - else - current_viewzoom = 1; - } - else - { - if(zoomdir) - current_viewzoom = 1 / bound(1, 1 / current_viewzoom + drawframetime * zoomspeed * (zoomfactor - 1), zoomfactor); - else - current_viewzoom = bound(1 / zoomfactor, current_viewzoom + drawframetime * zoomspeed * (1 - 1 / zoomfactor), 1); - } - } - - if(almost_equals(current_viewzoom, 1)) - current_zoomfraction = 0; - else if(almost_equals(current_viewzoom, 1/zoomfactor)) - current_zoomfraction = 1; - else - current_zoomfraction = (current_viewzoom - 1) / (1/zoomfactor - 1); - - if(zoomsensitivity < 1) - setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity)); - else - setsensitivityscale(1); - - velocityzoom = bound(0, drawframetime / max(0.000000001, cvar_or("cl_velocityzoomtime", 0.3)), 1); - avgspeed = avgspeed * (1 - velocityzoom) + (vlen(pmove_vel) / 1000) * velocityzoom; - velocityzoom = exp(float2range11(avgspeed * -cvar_or("cl_velocityzoom", 0) / 1) * 1); - - //print(ftos(avgspeed), " avgspeed, ", ftos(cvar_or("cl_velocityzoom", 0)), " cvar, ", ftos(velocityzoom), " return\n"); // for debugging - - float frustumx, frustumy, fovx, fovy; - frustumy = tan(fov * M_PI / 360.0) * 0.75 * current_viewzoom * velocityzoom; - frustumx = frustumy * vid_width / vid_height / vid_pixelheight; - fovx = atan2(frustumx, 1) / M_PI * 360.0; - fovy = atan2(frustumy, 1) / M_PI * 360.0; - - return '1 0 0' * fovx + '0 1 0' * fovy; -} - -// this function must match W_SetupShot! -float zoomscript_caught; - -vector wcross_origin; -float wcross_scale_prev, wcross_alpha_prev; -vector wcross_color_prev; -float wcross_scale_goal_prev, wcross_alpha_goal_prev; -vector wcross_color_goal_prev; -float wcross_changedonetime; - -string wcross_name_goal_prev, wcross_name_goal_prev_prev; -float wcross_resolution_goal_prev, wcross_resolution_goal_prev_prev; -float wcross_name_changestarttime, wcross_name_changedonetime; -float wcross_name_alpha_goal_prev, wcross_name_alpha_goal_prev_prev; -entity trueaim; -entity trueaim_rifle; - -#define SHOTTYPE_HITTEAM 1 -#define SHOTTYPE_HITOBSTRUCTION 2 -#define SHOTTYPE_HITWORLD 3 -#define SHOTTYPE_HITENEMY 4 - -void TrueAim_Init() -{ - trueaim = spawn(); - trueaim.classname = "trueaim"; - trueaim.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE; - trueaim_rifle = spawn(); - trueaim_rifle.classname = "trueaim_rifle"; - trueaim_rifle.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE; -} - -float EnemyHitCheck() -{ - float t; - wcross_origin = project_3d_to_2d(trace_endpos); - wcross_origin_z = 0; - if(trace_networkentity < 1) - return SHOTTYPE_HITWORLD; - if(trace_networkentity > maxclients) - return SHOTTYPE_HITWORLD; - t = GetPlayerColor(trace_networkentity - 1); - if(teamplay) - if(t == myteam) - return SHOTTYPE_HITTEAM; - if(t == COLOR_SPECTATOR) - return SHOTTYPE_HITWORLD; - return SHOTTYPE_HITENEMY; -} - -float TrueAimCheck() -{ - float nudge = 1; // added to traceline target and subtracted from result - vector vecs, trueaimpoint, w_shotorg; - vector mi, ma, dv; - float shottype; - entity ta; - float mv; - - mi = ma = '0 0 0'; - ta = trueaim; - mv = MOVE_NOMONSTERS; - - switch(activeweapon) - { - case WEP_TUBA: // no aim - case WEP_PORTO: // shoots from eye - case WEP_HOOK: // no trueaim - case WEP_GRENADE_LAUNCHER: // toss curve - return SHOTTYPE_HITWORLD; - case WEP_NEX: - case WEP_MINSTANEX: - mv = MOVE_NORMAL; - break; - case WEP_CAMPINGRIFLE: - ta = trueaim_rifle; - mv = MOVE_NORMAL; - if(zoomscript_caught) - { - tracebox(view_origin, '0 0 0', '0 0 0', view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta); - return EnemyHitCheck(); - } - break; - case WEP_ROCKET_LAUNCHER: // projectile has a size! - mi = '-3 -3 -3'; - ma = '3 3 3'; - break; - case WEP_FIREBALL: // projectile has a size! - mi = '-16 -16 -16'; - ma = '16 16 16'; - break; - case WEP_ELECTRO: // projectile has a size! - mi = '0 0 -3'; - ma = '0 0 -3'; - break; - } - - vecs = decompressShotOrigin(getstati(STAT_SHOTORG)); - - traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta); - trueaimpoint = trace_endpos; - - if(vecs_x > 0) - vecs_y = -vecs_y; - else - vecs = '0 0 0'; - - dv = view_right * vecs_y + view_up * vecs_z; - w_shotorg = view_origin + dv; - - // now move the vecs forward as much as requested if possible - tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs_x + nudge), MOVE_NORMAL, ta); // FIXME this MOVE_NORMAL part will misbehave a little in csqc - w_shotorg = trace_endpos - view_forward * nudge; - - tracebox(w_shotorg, mi, ma, trueaimpoint, MOVE_NORMAL, ta); - shottype = EnemyHitCheck(); - if(shottype != SHOTTYPE_HITWORLD) - return shottype; - -#if 0 - // FIXME WHY DOES THIS NOT WORK FOR THE ROCKET LAUNCHER? - // or rather, I know why, but see no fix - if(vlen(trace_endpos - trueaimpoint) > vlen(ma) + vlen(mi) + 1) - // yes, this is an ugly hack... but it seems good enough to find out whether the test hits the same place as the initial trace - return SHOTTYPE_HITOBSTRUCTION; -#endif - - return SHOTTYPE_HITWORLD; -} - -void CSQC_common_hud(void); - -void CSQC_kh_hud(void); -void CSQC_ctf_hud(void); -void PostInit(void); -void CSQC_Demo_Camera(); -float Sbar_WouldDrawScoreboard (); -float view_set; -float camera_mode; -string NextFrameCommand; -void CSQC_SPIDER_HUD(); -void CSQC_RAPTOR_HUD(); - -void CSQC_UpdateView(float w, float h) -{ - entity e; - float fov; - float f, i, j; - vector v, vo; - - WaypointSprite_Load(); - - if(spectatee_status) - myteam = GetPlayerColor(spectatee_status - 1); - else - myteam = GetPlayerColor(player_localentnum - 1); - - ticrate = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE); - vo = '0 0 1' * getstati(STAT_VIEWHEIGHT); - - warpzone_fixview_origin = pmove_org + vo; - warpzone_fixview_angles = input_angles; - WarpZone_FixView(); - pmove_org = warpzone_fixview_origin - vo; - input_angles = warpzone_fixview_angles; - - // Render the Scene - if(!intermission || !view_set) - { - view_origin = pmove_org + vo; - view_angles = input_angles; - makevectors(view_angles); - view_forward = v_forward; - view_right = v_right; - view_up = v_up; - view_set = 1; - } - - vid_width = w; - vid_height = h; - -#ifdef BLURTEST - if(time > blurtest_time0 && time < blurtest_time1) - { - float r, t; - - t = (time - blurtest_time0) / (blurtest_time1 - blurtest_time0); - r = t * blurtest_radius; - f = 1 / pow(t, blurtest_power) - 1; - - cvar_set("r_glsl_postprocess", "1"); - cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(r), " ", ftos(f), " 0 0")); - } - else - { - cvar_set("r_glsl_postprocess", "0"); - cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0"); - } -#endif - - Fog_Force(); - - drawframetime = max(0.000001, time - drawtime); - drawtime = time; - - // watch for gametype changes here... - // in ParseStuffCMD the cmd isn't executed yet :/ - // might even be better to add the gametype to TE_CSQC_INIT...? - if(!postinit) - PostInit(); - - if(intermission && !isdemo() && !(calledhooks & HOOK_END)) - if(calledhooks & HOOK_START) - { - localcmd("\ncl_hook_gameend;"); - calledhooks |= HOOK_END; - } - - CheckForGamestartChange(); - serverAnnouncer(); - maptimeAnnouncer(); - carrierAnnouncer(); - - fov = cvar("fov"); - if(button_zoom || fov <= 59.5) - { - if(!zoomscript_caught) - { - localcmd("+button4\n"); - zoomscript_caught = 1; - ignore_plus_zoom += 1; - } - } - else - { - if(zoomscript_caught) - { - localcmd("-button4\n"); - zoomscript_caught = 0; - ignore_minus_zoom += 1; - } - } - - sbar_alpha_fg = cvar("sbar_alpha_fg" ) * (1 - cvar("_menu_alpha")); - sbar_currentammo = cvar("sbar_showcurrentammo"); - sbar_hudselector = cvar("sbar_hudselector"); - sbar_accuracy_hud = cvar_or("sbar_accuracy_hud", 1); - ColorTranslateMode = cvar("cl_stripcolorcodes"); - activeweapon = getstati(STAT_SWITCHWEAPON); - f = cvar("teamplay"); - if(f != teamplay) - { - teamplay = f; - Sbar_InitScores(); - } - - if(last_weapon != activeweapon) { - weapontime = time; - last_weapon = activeweapon; - } - - // ALWAYS Clear Current Scene First - R_ClearScene(); - - // Assign Standard Viewflags - // Draw the World (and sky) - R_SetView(VF_DRAWWORLD, 1); - - // Set the console size vars - vid_conwidth = cvar("vid_conwidth"); - vid_conheight = cvar("vid_conheight"); - vid_pixelheight = cvar("vid_pixelheight"); - - R_SetView(VF_FOV, GetCurrentFov(fov)); - - // Camera for demo playback - if(camera_active) - { - if(cvar("camera_enable")) - CSQC_Demo_Camera(); - else - { - cvar_set("chase_active", ftos(chase_active_backup)); - cvar_set("cl_demo_mousegrab", "0"); - camera_active = FALSE; - } - } -#ifdef CAMERATEST - else if(cvar("camera_enable")) -#else - else if(cvar("camera_enable") && isdemo()) -#endif - { - // Enable required Darkplaces cvars - chase_active_backup = cvar("chase_active"); - cvar_set("chase_active", "2"); - cvar_set("cl_demo_mousegrab", "1"); - camera_active = TRUE; - camera_mode = FALSE; - } - - // Draw the Crosshair - float scoreboard_active; - scoreboard_active = Sbar_WouldDrawScoreboard(); - R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden - - // Draw the Engine Status Bar (the default Quake HUD) - R_SetView(VF_DRAWENGINESBAR, 0); - - // fetch this one only once per frame - sbar_showbinds = cvar("sbar_showbinds"); - sbar_showbinds_limit = cvar("sbar_showbinds_limit"); - - // Update the mouse position - /* - mousepos_x = vid_conwidth; - mousepos_y = vid_conheight; - mousepos = mousepos*0.5 + getmousepos(); - */ - - e = self; - for(self = world; (self = nextent(self)); ) - if(self.draw) - self.draw(); - self = e; - - R_AddEntities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS); - R_RenderScene(); - - // now switch to 2D drawing mode by calling a 2D drawing function - // then polygon drawing will draw as 2D stuff, and NOT get queued until the - // next R_RenderScene call - drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0); - - // Draw the mouse cursor - // NOTE: drawpic must happen after R_RenderScene for some reason - //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0); - //drawstring('50 50', ftos(game), '10 10 0', '1 1 1', 1, 0); - //self = edict_num(player_localnum); - //drawstring('0 0', vtos(pmove_org), '8 8 0', '1 1 1', 1, 0); - //drawstring('0 8', strcat("ORG: ", vtos(self.origin), " state: ", ftos(self.ctf_state), " HP: ", ftos(self.health)), '8 8 0', '1 1 1', 1, 0); - // as long as the ctf part isn't in, this is useless - if(menu_visible) - menu_show(); - - /*if(gametype == GAME_CTF) - { - ctf_view(); - } else */ - - // draw 2D entities - e = self; - for(self = world; (self = nextent(self)); ) - if(self.draw2d) - self.draw2d(); - self = e; - - // draw radar - if( - ons_showmap - || - ( - !scoreboard_active - && - cvar_string("cl_teamradar") != "0" - && - ( - cvar("cl_teamradar") == 2 - || - teamplay - ) - ) - ) - teamradar_view(); - - // draw sbar - if(cvar("r_letterbox") == 0) { - if (cvar("cl_showpressedkeys")) { // draw pressed keys when spectating and playing - if(spectatee_status > 0 || cvar("cl_showpressedkeys") >= 2) - Sbar_DrawPressedKeys(); - } - - if (cvar("cl_showspeed")) - Sbar_ShowSpeed(); - if (cvar("cl_showacceleration")) - Sbar_ShowAcceleration(); - - Sbar_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120 - } - - float hud; - hud = getstati(STAT_HUD); - if(hud == HUD_SPIDERBOT) - { - CSQC_SPIDER_HUD(); - } - else if(hud == HUD_WAKIZASHI) - CSQC_WAKIZASHI_HUD(); - else if(hud == HUD_RAPTOR) - CSQC_RAPTOR_HUD(); - else - { - if(cvar("r_letterbox") == 0) - if(cvar("viewsize") < 120) - CSQC_common_hud(); - - // crosshair goes VERY LAST - if(!scoreboard_active && !ons_showmap && !camera_active) { - // TrueAim check - float shottype; - float bullets, ring_scale; - // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight; - wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward); - wcross_origin_z = 0; - if(cvar("crosshair_hittest")) - { - vector wcross_oldorigin; - wcross_oldorigin = wcross_origin; - shottype = TrueAimCheck(); - if(shottype == SHOTTYPE_HITWORLD) - { - v = wcross_origin - wcross_oldorigin; - v_x /= vid_conwidth; - v_y /= vid_conheight; - if(vlen(v) > 0.01) - shottype = SHOTTYPE_HITOBSTRUCTION; - } - if(!cvar("crosshair_hittest_showimpact")) - wcross_origin = wcross_oldorigin; - } - else - shottype = SHOTTYPE_HITWORLD; - - string wcross_style; - wcross_style = cvar_string("crosshair"); - - if (wcross_style != "0") { - vector wcross_color, wcross_size; - string wcross_wep, wcross_name; - float wcross_alpha, wcross_scale, wcross_blur, wcross_resolution; - - wcross_color_x = cvar("crosshair_color_red"); - wcross_color_y = cvar("crosshair_color_green"); - wcross_color_z = cvar("crosshair_color_blue"); - wcross_alpha = cvar("crosshair_color_alpha"); - wcross_resolution = cvar("crosshair_size"); - if (cvar("crosshair_per_weapon")) { - e = get_weaponinfo(activeweapon); - if (e && e.netname != "") - { - wcross_wep = e.netname; - wcross_style = cvar_string(strcat("crosshair_", wcross_wep)); - if(wcross_style == "") - wcross_style = e.netname; - - if(!cvar("crosshair_color_override")) - { - wcross_color_x = cvar(strcat("crosshair_", wcross_wep, "_color_red")); - wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green")); - wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue")); - } - - wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_color_alpha")); - wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size")); - } - } - - wcross_name = strcat("gfx/crosshair", wcross_style); - - if(cvar("crosshair_effect_scalefade")) - { - wcross_scale = wcross_resolution; - wcross_resolution = 1; - } - else - { - wcross_scale = 1; - } - - if(shottype == SHOTTYPE_HITENEMY) - wcross_scale *= cvar("crosshair_hittest"); // is not queried if hittest is 0 - if(shottype == SHOTTYPE_HITTEAM) - wcross_scale /= cvar("crosshair_hittest"); // is not queried if hittest is 0 - - f = cvar("crosshair_effect_speed"); - if(f < 0) - f *= -2 * g_weaponswitchdelay; - if(wcross_scale != wcross_scale_goal_prev || wcross_alpha != wcross_alpha_goal_prev || wcross_color != wcross_color_goal_prev) - { - wcross_changedonetime = time + f; - } - if(wcross_name != wcross_name_goal_prev || wcross_resolution != wcross_resolution_goal_prev) - { - wcross_name_changestarttime = time; - wcross_name_changedonetime = time + f; - if(wcross_name_goal_prev_prev) - strunzone(wcross_name_goal_prev_prev); - wcross_name_goal_prev_prev = wcross_name_goal_prev; - wcross_name_goal_prev = strzone(wcross_name); - wcross_name_alpha_goal_prev_prev = wcross_name_alpha_goal_prev; - wcross_resolution_goal_prev_prev = wcross_resolution_goal_prev; - wcross_resolution_goal_prev = wcross_resolution; - } - - wcross_scale_goal_prev = wcross_scale; - wcross_alpha_goal_prev = wcross_alpha; - wcross_color_goal_prev = wcross_color; - - if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && cvar("crosshair_hittest_blur") && !cvar("chase_active"))) - { - wcross_blur = 1; - wcross_alpha *= 0.75; - } - else - wcross_blur = 0; - // *_prev is at time-frametime - // * is at wcross_changedonetime+f - // what do we have at time? - if(time < wcross_changedonetime) - { - f = frametime / (wcross_changedonetime - time + frametime); - wcross_scale = f * wcross_scale + (1 - f) * wcross_scale_prev; - wcross_alpha = f * wcross_alpha + (1 - f) * wcross_alpha_prev; - wcross_color = f * wcross_color + (1 - f) * wcross_color_prev; - } - - wcross_scale_prev = wcross_scale; - wcross_alpha_prev = wcross_alpha; - wcross_color_prev = wcross_color; - - wcross_scale *= 1 - cvar("_menu_alpha"); - wcross_alpha *= 1 - cvar("_menu_alpha"); - - // ring around crosshair representing bullets left in camping rifle clip - if (activeweapon == WEP_CAMPINGRIFLE) - { - ring_scale = cvar("crosshair_campingrifle_ring_size"); - bullets = bound(0, getstati(STAT_BULLETS_LOADED), 8); - } - else - bullets = 0; - -#define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \ - drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL) - -#define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \ - do \ - { \ - if(wcross_blur > 0) \ - { \ - for(i = -2; i <= 2; ++i) \ - for(j = -2; j <= 2; ++j) \ - M(i,j,sz,wcross_name,wcross_alpha*0.04); \ - } \ - else \ - { \ - M(0,0,sz,wcross_name,wcross_alpha); \ - } \ - } \ - while(0) - -#define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \ - drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL) - -#define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \ - CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha) - - if(time < wcross_name_changedonetime && wcross_name != wcross_name_goal_prev_prev && wcross_name_goal_prev_prev) - { - f = (wcross_name_changedonetime - time) / (wcross_name_changedonetime - wcross_name_changestarttime); - wcross_size = drawgetimagesize(wcross_name_goal_prev_prev) * wcross_scale; - CROSSHAIR_DRAW(wcross_resolution_goal_prev_prev, wcross_name_goal_prev_prev, wcross_alpha * f * wcross_name_alpha_goal_prev_prev); - f = 1 - f; - } - else - { - f = 1; - } - - wcross_size = drawgetimagesize(wcross_name) * wcross_scale; - if(bullets) - { - CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_RING, wcross_resolution, wcross_name, wcross_alpha); - } - CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f); - wcross_name_alpha_goal_prev = f; - } - } - else - { - wcross_scale_prev = 0; - wcross_alpha_prev = 0; - wcross_scale_goal_prev = 0; - wcross_alpha_goal_prev = 0; - wcross_changedonetime = 0; - if(wcross_name_goal_prev) - strunzone(wcross_name_goal_prev); - wcross_name_goal_prev = string_null; - if(wcross_name_goal_prev_prev) - strunzone(wcross_name_goal_prev_prev); - wcross_name_goal_prev_prev = string_null; - wcross_name_changestarttime = 0; - wcross_name_changedonetime = 0; - wcross_name_alpha_goal_prev = 0; - wcross_name_alpha_goal_prev_prev = 0; - wcross_resolution_goal_prev = 0; - wcross_resolution_goal_prev_prev = 0; - } - } - - if(NextFrameCommand) - { - localcmd("\n", NextFrameCommand, "\n"); - NextFrameCommand = string_null; - } - - // we must do this check AFTER a frame was rendered, or it won't work - if(cs_project_is_b0rked == 0) - { - string w0, h0; - w0 = cvar_string("vid_conwidth"); - h0 = cvar_string("vid_conheight"); - //R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0'); - //R_SetView(VF_FOV, '90 90 0'); - R_SetView(VF_ORIGIN, '0 0 0'); - R_SetView(VF_ANGLES, '0 0 0'); - R_SetView(VF_PERSPECTIVE, 1); - makevectors('0 0 0'); - vector v1, v2; - cvar_set("vid_conwidth", "800"); - cvar_set("vid_conheight", "600"); - v1 = cs_project(v_forward); - cvar_set("vid_conwidth", "640"); - cvar_set("vid_conheight", "480"); - v2 = cs_project(v_forward); - if(v1 == v2) - cs_project_is_b0rked = 1; - else - cs_project_is_b0rked = -1; - cvar_set("vid_conwidth", w0); - cvar_set("vid_conheight", h0); - } - - // be safe against triggerbots until everyone has the fixed engine - // this call is meant to overwrite the trace globals by something - // unsuspicious - traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world); -} - -void Sbar_Draw(); -#define spider_h "gfx/vehicles/hud_bg.tga" -#define spider_b "gfx/vehicles/sbot.tga" -#define spider_r "gfx/vehicles/sbot_rpods.tga" -#define spider_g "gfx/vehicles/sbot_mguns.tga" -#define spider_s "gfx/vehicles/shiled.tga" - -#define spider_a1 "gfx/hud/sb_rocket.tga" -#define spider_a2 "gfx/sb_bullets.tga" - -void CSQC_SPIDER_HUD() -{ - float rockets, reload, heat, hp, shield; - vector picsize, hudloc; - - // Fetch health & ammo stats - hp = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1); - shield = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1); - heat = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 2); - rockets = getstati(STAT_VEHICLESTAT_AMMO2); - reload = min(getstatf(STAT_VEHICLESTAT_RELOAD2), 1); - - // Draw the crosshairs - picsize = drawgetimagesize(SPIDER_CROSS); - picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1); - picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1); - drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL); - - hudloc_y = 4; - hudloc_x = 4; - - picsize = drawgetimagesize(spider_h) * 0.5; - drawpic(hudloc, spider_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL); - - picsize = drawgetimagesize(spider_a2) * 0.5; - drawpic(hudloc + '120 96 0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL); - - drawstring(hudloc + '145 19 0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL); - drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL); - drawstring(hudloc + '136 102 0', strcat(ftos(100 - rint(heat * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL); - - picsize = drawgetimagesize(spider_a1) * 0.85; - if(rockets == 9) - { - drawpic(hudloc + '132 54 0', spider_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL); - drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL); - } - else - { - drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL); - drawstring(hudloc + '179 69 0', strcat(ftos(9 - rockets), "/8"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL); - } - - picsize = drawgetimagesize(spider_b) * 0.5; - hudloc_y = 10.5; - hudloc_x = 10.5; - - drawpic(hudloc, spider_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL); - drawpic(hudloc, spider_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL); - drawpic(hudloc, spider_r, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL); - drawpic(hudloc, spider_g, picsize, '1 1 1' * (1 - heat) + '1 0 0' * heat, 1, DRAWFLAG_NORMAL); - - - /* - // Draw health bar - p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8)); - p = p + '0 1 0' * vid_conheight - '0 32 0'; - //pp = ('0 1 0' * hp) + ('1 0 0' * (1-hp)); - drawfill(p, '256 0 0' * shield + '0 8 0' , '0.5 0.5 1', 0.75, DRAWFLAG_NORMAL); - p_y += 8; - drawfill(p, '256 0 0' * hp + '0 8 0' , '0 1 0', 0.75, DRAWFLAG_NORMAL); - p_x += 256 * hp; - drawfill(p, '256 0 0' * (1-hp) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL); - - // Draw minigun heat indicator - p = '0.5 0 0' * (vid_conwidth - 256); - p = p + '0 1 0' * vid_conheight - '0 34 0'; - drawfill(p, '256 0 0' * (1-heat) + '0 2 0' ,'0 0 1', 0.5, DRAWFLAG_NORMAL); - p_x += 256 * (1-heat); - drawfill(p, '256 0 0' * heat + '0 2 0' , '1 0 0', 0.5, DRAWFLAG_NORMAL); - - - // Draw rocket icons for loaded/empty tubes. - pp = '0.5 0 0' * (vid_conwidth - (rkt_size * 8)); - pp += '0 1 0' * vid_conheight - '0 64 0'; - for(i = 0; i < 8; ++i) - { - p = pp + '1 0 0' * (rkt_size * i); - if(rockets == 8) - { - if(floor(reload * 8) == i) - { - drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 0 0' + '0 1 0' * ((reload*8)-i), 0.75 , DRAWFLAG_NORMAL); - } - else if(i < reload * 8) - drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 1 0', 0.75 , DRAWFLAG_NORMAL); - else - drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0.5 0.5 0.5', 0.75, DRAWFLAG_NORMAL); - } - else - { - if(i < rockets) - drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 0 0', 0.25, DRAWFLAG_NORMAL); - else - drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 1 0' * reload, 0.75, DRAWFLAG_NORMAL); - } - } - */ - - if (sb_showscores) - { - Sbar_DrawScoreboard(); - Sbar_DrawCenterPrint(); - } - -} - -#define raptor_h "gfx/vehicles/hud_bg.tga" -#define raptor_b "gfx/vehicles/raptor.tga" -#define raptor_g1 "gfx/vehicles/raptor_guns.tga" -#define raptor_g2 "gfx/vehicles/raptor_bombs.tga" -#define raptor_s "gfx/vehicles/shiled.tga" - -#define spider_a1 "gfx/hud/sb_rocket.tga" -#define spider_a2 "gfx/sb_bullets.tga" - -void CSQC_RAPTOR_HUD() -{ - float rockets, reload, heat, hp, shield, energy; - vector picsize, hudloc; - - // Fetch health & ammo stats - hp = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1); - shield = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1); - reload = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 1); - energy = min(getstatf(STAT_VEHICLESTAT_ENERGY), 1); - - // Draw the crosshairs - picsize = drawgetimagesize(SPIDER_CROSS); - picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1); - picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1); - drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL); - - hudloc_y = 4; - hudloc_x = 4; - - picsize = drawgetimagesize(raptor_h) * 0.5; - drawpic(hudloc, raptor_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL); - - picsize = drawgetimagesize(spider_a2) * 0.5; - drawpic(hudloc + '120 96 0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL); - - drawstring(hudloc + '145 19 0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL); - drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL); - drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'15 15 0','0.5 0.5 1', 1, DRAWFLAG_NORMAL); - - - picsize = drawgetimagesize(spider_a1) * 0.85; - if(reload == 1) - { - drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL); - drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 1 0', 0.5, DRAWFLAG_NORMAL); - } - else - { - drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL); - drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 0 1', 1, DRAWFLAG_NORMAL); - } - - picsize = drawgetimagesize(raptor_b) * 0.5; - hudloc_y = 10.5; - hudloc_x = 10.5; - - drawpic(hudloc, raptor_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL); - drawpic(hudloc, raptor_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL); - drawpic(hudloc, raptor_g1, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL); - drawpic(hudloc, raptor_g2, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL); - - - if (sb_showscores) - { - Sbar_DrawScoreboard(); - Sbar_DrawCenterPrint(); - } - -} - -#define waki_h "gfx/vehicles/hud_bg.tga" -#define waki_b "gfx/vehicles/waki.tga" -#define waki_e "gfx/vehicles/waki_e.tga" -#define waki_g "gfx/vehicles/waki_guns.tga" -#define waki_r "gfx/vehicles/waki_rockets.tga" -#define waki_s "gfx/vehicles/shiled.tga" - -#define waki_a1 "gfx/hud/sb_rocket.tga" -#define waki_a2 "gfx/sb_cells.tga" - -void CSQC_WAKIZASHI_HUD() -{ - // 0--1 floats. 1 = 100%, 0.6 = 50%. - float health, shield, energy, rockets; - vector picsize, hudloc; - - picsize = drawgetimagesize(SPIDER_CROSS); - picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1); - picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1); - drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL); - -/* -const float STAT_VEHICLESTAT_HEALTH = 60; -const float STAT_VEHICLESTAT_SHIELD = 61; -const float STAT_VEHICLESTAT_ENERGY = 62; -const float STAT_VEHICLESTAT_AMMO1 = 63; -const float STAT_VEHICLESTAT_RELAOD1 = 64; -const float STAT_VEHICLESTAT_AMMO2 = 65; -const float STAT_VEHICLESTAT_RELOAD2 = 66; -*/ - health = min(getstatf(STAT_VEHICLESTAT_HEALTH), 1); - shield = min(getstatf(STAT_VEHICLESTAT_SHIELD), 1); - energy = min(getstatf(STAT_VEHICLESTAT_ENERGY), 1); - rockets = bound(0,getstatf(STAT_VEHICLESTAT_RELOAD1), 1); - - hudloc_y = 4; - hudloc_x = 4; - - picsize = drawgetimagesize(waki_h) * 0.5; - drawpic(hudloc, waki_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL); - - picsize = drawgetimagesize(waki_a2) * 0.7; - drawpic(hudloc + '116 92 0', waki_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL); - - - drawstring(hudloc + '145 19 0', strcat(ftos(rint(health * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL); - drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL); - - drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'14 14 0','1 1 1', 1, DRAWFLAG_NORMAL); - - picsize = drawgetimagesize(waki_a1) * 0.75; - if(rockets == 1) - { - drawpic(hudloc + '140 55 0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL); - drawpic(hudloc + '144 59 0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL); - } - else - { - drawpic(hudloc + '140 55 0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL); - drawpic(hudloc + '144 59 0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL); - drawstring(hudloc + '165 69 0', strcat(ftos(rint(rockets * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL); - } - - picsize = drawgetimagesize(waki_b) * 0.5; - hudloc_y = 10.5; - hudloc_x = 10.5; - - drawpic(hudloc, waki_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL); - drawpic(hudloc, waki_b, picsize, '0 1 0' * health + '1 0 0' * (1 - health), 1, DRAWFLAG_NORMAL); - drawpic(hudloc, waki_r, picsize, '1 1 1' * rockets + '1 0 0' * (1 - rockets), 1, DRAWFLAG_NORMAL); - drawpic(hudloc, waki_e, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL); - - - - /* - p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8)); - p = p + '0 1 0' * vid_conheight - '0 32 0'; - - // Draw health bar - p_y += 8; - drawfill(p, '256 0 0' * health + '0 8 0' , '0 0.7 0', 0.75, DRAWFLAG_NORMAL); - p_x += 256 * health; - drawfill(p, '256 0 0' * (1 - health) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL); - - // Draw shiled bar - p_x -= 256 * health; - p_y += 4; - drawfill(p, '256 0 0' * shield + '0 4 0' , '0.25 0.25 1', 0.5, DRAWFLAG_NORMAL); - - // Draw energy - //p_x -= 256 * health; - p_y -= 8; - drawfill(p, '256 0 0' * energy + '0 4 0' , '1 1 1', 0.75, DRAWFLAG_NORMAL); - - // Draw rockets bar - p_y += 12; - drawfill(p, '256 0 0' * rockets + '0 4 0' , '1 0 0', 0.75, DRAWFLAG_NORMAL); - */ - - - - - if (sb_showscores) - { - Sbar_DrawScoreboard(); - Sbar_DrawCenterPrint(); - } - -} - - -void CSQC_common_hud(void) -{ - // Sbar_SortFrags(); done in Sbar_Draw - float hud; - hud = getstati(STAT_HUD); - - //hud = 10; - switch(hud) - { - case HUD_NORMAL: - Sbar_Draw(); - break; - - case HUD_SPIDERBOT: - CSQC_SPIDER_HUD(); - break; - - case HUD_WAKIZASHI: - CSQC_WAKIZASHI_HUD(); - break; - } -} - - -// following vectors must be global to allow seamless switching between camera modes -vector camera_offset, current_camera_offset, mouse_angles, current_angles, current_origin, current_position; -void CSQC_Demo_Camera() -{ - float speed, attenuation, dimensions; - vector tmp, delta; - - if( cvar("camera_reset") || !camera_mode ) - { - camera_offset = '0 0 0'; - current_angles = '0 0 0'; - camera_direction = '0 0 0'; - camera_offset_z += 30; - camera_offset_x += 30 * -cos(current_angles_y * DEG2RAD); - camera_offset_y += 30 * -sin(current_angles_y * DEG2RAD); - current_origin = view_origin; - current_camera_offset = camera_offset; - cvar_set("camera_reset", "0"); - camera_mode = CAMERA_CHASE; - } - - // Camera angles - if( camera_roll ) - mouse_angles_z += camera_roll * cvar("camera_speed_roll"); - - if(cvar("camera_look_player")) - { - local vector dir; - local float n; - - dir = normalize(view_origin - current_position); - n = mouse_angles_z; - mouse_angles = vectoangles(dir); - mouse_angles_x = mouse_angles_x * -1; - mouse_angles_z = n; - } - else - { - tmp = getmousepos() * 0.1; - if(vlen(tmp)>cvar("camera_mouse_treshold")) - { - mouse_angles_x += tmp_y * cos(mouse_angles_z * DEG2RAD) + (tmp_x * sin(mouse_angles_z * DEG2RAD)); - mouse_angles_y -= tmp_x * cos(mouse_angles_z * DEG2RAD) + (tmp_y * -sin(mouse_angles_z * DEG2RAD)); - } - } - - while (mouse_angles_x < -180) mouse_angles_x = mouse_angles_x + 360; - while (mouse_angles_x > 180) mouse_angles_x = mouse_angles_x - 360; - while (mouse_angles_y < -180) mouse_angles_y = mouse_angles_y + 360; - while (mouse_angles_y > 180) mouse_angles_y = mouse_angles_y - 360; - - // Fix difference when angles don't have the same sign - delta = '0 0 0'; - if(mouse_angles_y < -60 && current_angles_y > 60) - delta = '0 360 0'; - if(mouse_angles_y > 60 && current_angles_y < -60) - delta = '0 -360 0'; - - if(cvar("camera_look_player")) - attenuation = cvar("camera_look_attenuation"); - else - attenuation = cvar("camera_speed_attenuation"); - - attenuation = 1 / max(1, attenuation); - current_angles += (mouse_angles - current_angles + delta) * attenuation; - - while (current_angles_x < -180) current_angles_x = current_angles_x + 360; - while (current_angles_x > 180) current_angles_x = current_angles_x - 360; - while (current_angles_y < -180) current_angles_y = current_angles_y + 360; - while (current_angles_y > 180) current_angles_y = current_angles_y - 360; - - // Camera position - tmp = '0 0 0'; - dimensions = 0; - - if( camera_direction_x ) - { - tmp_x = camera_direction_x * cos(current_angles_y * DEG2RAD); - tmp_y = camera_direction_x * sin(current_angles_y * DEG2RAD); - if( cvar("camera_forward_follows") && !cvar("camera_look_player") ) - tmp_z = camera_direction_x * -sin(current_angles_x * DEG2RAD); - ++dimensions; - } - - if( camera_direction_y ) - { - tmp_x += camera_direction_y * -sin(current_angles_y * DEG2RAD); - tmp_y += camera_direction_y * cos(current_angles_y * DEG2RAD) * cos(current_angles_z * DEG2RAD); - tmp_z += camera_direction_y * sin(current_angles_z * DEG2RAD); - ++dimensions; - } - - if( camera_direction_z ) - { - tmp_z += camera_direction_z * cos(current_angles_z * DEG2RAD); - ++dimensions; - } - - if(cvar("camera_free")) - speed = cvar("camera_speed_free"); - else - speed = cvar("camera_speed_chase"); - - if(dimensions) - { - speed = speed * sqrt(1 / dimensions); - camera_offset += tmp * speed; - } - - current_camera_offset += (camera_offset - current_camera_offset) * attenuation; - - // Camera modes - if( cvar("camera_free") ) - { - if ( camera_mode == CAMERA_CHASE ) - { - current_camera_offset = current_origin + current_camera_offset; - camera_offset = current_origin + camera_offset; - } - - camera_mode = CAMERA_FREE; - current_position = current_camera_offset; - } - else - { - if ( camera_mode == CAMERA_FREE ) - { - current_origin = view_origin; - camera_offset = camera_offset - current_origin; - current_camera_offset = current_camera_offset - current_origin; - } - - camera_mode = CAMERA_CHASE; - - if(cvar("camera_chase_smoothly")) - current_origin += (view_origin - current_origin) * attenuation; - else - current_origin = view_origin; - - current_position = current_origin + current_camera_offset; - } - - R_SetView(VF_ANGLES, current_angles); - R_SetView(VF_ORIGIN, current_position); -} +#define spider_rocket_icon "gfx/vehicles/rocket_ico.tga" +#define spider_rocket_targ "gfx/vehicles/target.tga" +#define SPIDER_CROSS "textures/spiderbot/cross.tga" +#define rkt_size 32 +#define rld_size_x 256 +#define rld_size_y 16 + +void CSQC_WAKIZASHI_HUD(); + +entity porto; +vector polyline[16]; +float trace_dphitcontents; +float trace_networkentity; +float Q3SURFACEFLAG_SLICK = 2; // low friction surface +float DPCONTENTS_SOLID = 1; // blocks player movement +float DPCONTENTS_BODY = 32; // blocks player movement +float DPCONTENTS_CORPSE = 64; // blocks player movement +float DPCONTENTS_PLAYERCLIP = 256; // blocks player movement +void Porto_Draw() +{ + vector p, dir, ang, q, nextdir; + float idx, portal_number, portal1_idx; + + if(activeweapon != WEP_PORTO || spectatee_status || gametype == GAME_NEXBALL) + return; + if(intermission == 1) + return; + if(intermission == 2) + return; + if (getstati(STAT_HEALTH) <= 0) + return; + + dir = view_forward; + + if(angles_held_status) + { + makevectors(angles_held); + dir = v_forward; + } + + p = view_origin; + + polyline[0] = p; + idx = 1; + portal_number = 0; + nextdir = dir; + + for(;;) + { + dir = nextdir; + traceline(p, p + 65536 * dir, TRUE, porto); + if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) + return; + nextdir = dir - 2 * (dir * trace_plane_normal) * trace_plane_normal; // mirror dir at trace_plane_normal + p = trace_endpos; + polyline[idx] = p; + ++idx; + if(idx >= 16) + return; + if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SLICK || trace_dphitcontents & DPCONTENTS_PLAYERCLIP) + continue; + ++portal_number; + ang = vectoangles2(trace_plane_normal, dir); + ang_x = -ang_x; + makevectors(ang); + if(!CheckWireframeBox(porto, p - 48 * v_right - 48 * v_up + 16 * v_forward, 96 * v_right, 96 * v_up, 96 * v_forward)) + return; + if(portal_number == 1) + portal1_idx = idx; + if(portal_number >= 2) + break; + } + + while(idx >= 2) + { + p = polyline[idx-2]; + q = polyline[idx-1]; + if(idx == 2) + p = p - view_up * 16; + if(idx-1 >= portal1_idx) + { + Draw_CylindricLine(p, q, 4, "", 1, 0, '0 0 1', 0.5, DRAWFLAG_NORMAL); + } + else + { + Draw_CylindricLine(p, q, 4, "", 1, 0, '1 0 0', 0.5, DRAWFLAG_NORMAL); + } + --idx; + } +} + +/** + * Checks whether the server initiated a map restart (stat_game_starttime changed) + * + * TODO: Use a better solution where a common shared entitiy is used that contains + * timelimit, fraglimit and game_starttime! Requires engine changes (remove STAT_TIMELIMIT + * and STAT_FRAGLIMIT to be auto-sent) + */ +void CheckForGamestartChange() { + float startTime; + startTime = getstatf(STAT_GAMESTARTTIME); + if (previous_game_starttime != startTime) { + if ((time + 5.0) < startTime) { + //if connecting to server while restart was active don't always play prepareforbattle + sound(self, CHAN_VOICE, strcat("announcer/", cvar_string("cl_announcer"), "/prepareforbattle.wav"), VOL_BASEVOICE, ATTN_NONE); + } + if (time < startTime) { + restartAnnouncer = spawn(); + restartAnnouncer.think = restartAnnouncer_Think; + restartAnnouncer.nextthink = startTime - floor(startTime - time); //synchronize nextthink to startTime + } + } + previous_game_starttime = startTime; +} + +void Porto_Init() +{ + porto = spawn(); + porto.classname = "porto"; + porto.draw = Porto_Draw; + porto.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP; +} + +float drawtime; +float avgspeed; +vector GetCurrentFov(float fov) +{ + float zoomsensitivity, zoomspeed, zoomfactor, zoomdir, velocityzoom; + + zoomsensitivity = cvar("cl_zoomsensitivity"); + zoomfactor = cvar("cl_zoomfactor"); + if(zoomfactor < 1 || zoomfactor > 16) + zoomfactor = 2.5; + zoomspeed = cvar("cl_zoomspeed"); + if(zoomspeed >= 0) + if(zoomspeed < 0.5 || zoomspeed > 16) + zoomspeed = 3.5; + + zoomdir = button_zoom; + if(getstati(STAT_ACTIVEWEAPON) == WEP_NEX) // do NOT use switchweapon here + zoomdir += button_attack2; + if(spectatee_status > 0 || isdemo()) + { + if(spectatorbutton_zoom) + zoomdir = 0 + !zoomdir; + // do not even THINK about removing this 0 + // _I_ know what I am doing + // fteqcc does not + } + + if(zoomdir) + zoomin_effect = 0; + + if(zoomin_effect || camera_active) + { + current_viewzoom = min(1, current_viewzoom + drawframetime); + } + else + { + if(zoomspeed < 0) // instant zoom + { + if(zoomdir) + current_viewzoom = 1 / zoomfactor; + else + current_viewzoom = 1; + } + else + { + if(zoomdir) + current_viewzoom = 1 / bound(1, 1 / current_viewzoom + drawframetime * zoomspeed * (zoomfactor - 1), zoomfactor); + else + current_viewzoom = bound(1 / zoomfactor, current_viewzoom + drawframetime * zoomspeed * (1 - 1 / zoomfactor), 1); + } + } + + if(almost_equals(current_viewzoom, 1)) + current_zoomfraction = 0; + else if(almost_equals(current_viewzoom, 1/zoomfactor)) + current_zoomfraction = 1; + else + current_zoomfraction = (current_viewzoom - 1) / (1/zoomfactor - 1); + + if(zoomsensitivity < 1) + setsensitivityscale(pow(current_viewzoom, 1 - zoomsensitivity)); + else + setsensitivityscale(1); + + velocityzoom = bound(0, drawframetime / max(0.000000001, cvar_or("cl_velocityzoomtime", 0.3)), 1); + avgspeed = avgspeed * (1 - velocityzoom) + (vlen(pmove_vel) / 1000) * velocityzoom; + velocityzoom = exp(float2range11(avgspeed * -cvar_or("cl_velocityzoom", 0) / 1) * 1); + + //print(ftos(avgspeed), " avgspeed, ", ftos(cvar_or("cl_velocityzoom", 0)), " cvar, ", ftos(velocityzoom), " return\n"); // for debugging + + float frustumx, frustumy, fovx, fovy; + frustumy = tan(fov * M_PI / 360.0) * 0.75 * current_viewzoom * velocityzoom; + frustumx = frustumy * vid_width / vid_height / vid_pixelheight; + fovx = atan2(frustumx, 1) / M_PI * 360.0; + fovy = atan2(frustumy, 1) / M_PI * 360.0; + + return '1 0 0' * fovx + '0 1 0' * fovy; +} + +// this function must match W_SetupShot! +float zoomscript_caught; + +vector wcross_origin; +float wcross_scale_prev, wcross_alpha_prev; +vector wcross_color_prev; +float wcross_scale_goal_prev, wcross_alpha_goal_prev; +vector wcross_color_goal_prev; +float wcross_changedonetime; + +string wcross_name_goal_prev, wcross_name_goal_prev_prev; +float wcross_resolution_goal_prev, wcross_resolution_goal_prev_prev; +float wcross_name_changestarttime, wcross_name_changedonetime; +float wcross_name_alpha_goal_prev, wcross_name_alpha_goal_prev_prev; +entity trueaim; +entity trueaim_rifle; + +#define SHOTTYPE_HITTEAM 1 +#define SHOTTYPE_HITOBSTRUCTION 2 +#define SHOTTYPE_HITWORLD 3 +#define SHOTTYPE_HITENEMY 4 + +void TrueAim_Init() +{ + trueaim = spawn(); + trueaim.classname = "trueaim"; + trueaim.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_CORPSE; + trueaim_rifle = spawn(); + trueaim_rifle.classname = "trueaim_rifle"; + trueaim_rifle.dphitcontentsmask = DPCONTENTS_BODY | DPCONTENTS_CORPSE; +} + +float EnemyHitCheck() +{ + float t; + wcross_origin = project_3d_to_2d(trace_endpos); + wcross_origin_z = 0; + if(trace_networkentity < 1) + return SHOTTYPE_HITWORLD; + if(trace_networkentity > maxclients) + return SHOTTYPE_HITWORLD; + t = GetPlayerColor(trace_networkentity - 1); + if(teamplay) + if(t == myteam) + return SHOTTYPE_HITTEAM; + if(t == COLOR_SPECTATOR) + return SHOTTYPE_HITWORLD; + return SHOTTYPE_HITENEMY; +} + +float TrueAimCheck() +{ + float nudge = 1; // added to traceline target and subtracted from result + vector vecs, trueaimpoint, w_shotorg; + vector mi, ma, dv; + float shottype; + entity ta; + float mv; + + mi = ma = '0 0 0'; + ta = trueaim; + mv = MOVE_NOMONSTERS; + + switch(activeweapon) + { + case WEP_TUBA: // no aim + case WEP_PORTO: // shoots from eye + case WEP_HOOK: // no trueaim + case WEP_GRENADE_LAUNCHER: // toss curve + return SHOTTYPE_HITWORLD; + case WEP_NEX: + case WEP_MINSTANEX: + mv = MOVE_NORMAL; + break; + case WEP_CAMPINGRIFLE: + ta = trueaim_rifle; + mv = MOVE_NORMAL; + if(zoomscript_caught) + { + tracebox(view_origin, '0 0 0', '0 0 0', view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta); + return EnemyHitCheck(); + } + break; + case WEP_ROCKET_LAUNCHER: // projectile has a size! + mi = '-3 -3 -3'; + ma = '3 3 3'; + break; + case WEP_FIREBALL: // projectile has a size! + mi = '-16 -16 -16'; + ma = '16 16 16'; + break; + case WEP_ELECTRO: // projectile has a size! + mi = '0 0 -3'; + ma = '0 0 -3'; + break; + } + + vecs = decompressShotOrigin(getstati(STAT_SHOTORG)); + + traceline(view_origin, view_origin + view_forward * MAX_SHOT_DISTANCE, mv, ta); + trueaimpoint = trace_endpos; + + if(vecs_x > 0) + vecs_y = -vecs_y; + else + vecs = '0 0 0'; + + dv = view_right * vecs_y + view_up * vecs_z; + w_shotorg = view_origin + dv; + + // now move the vecs forward as much as requested if possible + tracebox(w_shotorg, mi, ma, w_shotorg + view_forward * (vecs_x + nudge), MOVE_NORMAL, ta); // FIXME this MOVE_NORMAL part will misbehave a little in csqc + w_shotorg = trace_endpos - view_forward * nudge; + + tracebox(w_shotorg, mi, ma, trueaimpoint, MOVE_NORMAL, ta); + shottype = EnemyHitCheck(); + if(shottype != SHOTTYPE_HITWORLD) + return shottype; + +#if 0 + // FIXME WHY DOES THIS NOT WORK FOR THE ROCKET LAUNCHER? + // or rather, I know why, but see no fix + if(vlen(trace_endpos - trueaimpoint) > vlen(ma) + vlen(mi) + 1) + // yes, this is an ugly hack... but it seems good enough to find out whether the test hits the same place as the initial trace + return SHOTTYPE_HITOBSTRUCTION; +#endif + + return SHOTTYPE_HITWORLD; +} + +void CSQC_common_hud(void); + +void CSQC_kh_hud(void); +void CSQC_ctf_hud(void); +void PostInit(void); +void CSQC_Demo_Camera(); +float Sbar_WouldDrawScoreboard (); +float view_set; +float camera_mode; +string NextFrameCommand; +void CSQC_SPIDER_HUD(); +void CSQC_RAPTOR_HUD(); + +void CSQC_UpdateView(float w, float h) +{ + entity e; + float fov; + float f, i, j; + vector v, vo; + + WaypointSprite_Load(); + + if(spectatee_status) + myteam = GetPlayerColor(spectatee_status - 1); + else + myteam = GetPlayerColor(player_localentnum - 1); + + ticrate = getstatf(STAT_MOVEVARS_TICRATE) * getstatf(STAT_MOVEVARS_TIMESCALE); + vo = '0 0 1' * getstati(STAT_VIEWHEIGHT); + + warpzone_fixview_origin = pmove_org + vo; + warpzone_fixview_angles = input_angles; + WarpZone_FixView(); + pmove_org = warpzone_fixview_origin - vo; + input_angles = warpzone_fixview_angles; + + // Render the Scene + if(!intermission || !view_set) + { + view_origin = pmove_org + vo; + view_angles = input_angles; + makevectors(view_angles); + view_forward = v_forward; + view_right = v_right; + view_up = v_up; + view_set = 1; + } + + vid_width = w; + vid_height = h; + +#ifdef BLURTEST + if(time > blurtest_time0 && time < blurtest_time1) + { + float r, t; + + t = (time - blurtest_time0) / (blurtest_time1 - blurtest_time0); + r = t * blurtest_radius; + f = 1 / pow(t, blurtest_power) - 1; + + cvar_set("r_glsl_postprocess", "1"); + cvar_set("r_glsl_postprocess_uservec1", strcat(ftos(r), " ", ftos(f), " 0 0")); + } + else + { + cvar_set("r_glsl_postprocess", "0"); + cvar_set("r_glsl_postprocess_uservec1", "0 0 0 0"); + } +#endif + + Fog_Force(); + + drawframetime = max(0.000001, time - drawtime); + drawtime = time; + + // watch for gametype changes here... + // in ParseStuffCMD the cmd isn't executed yet :/ + // might even be better to add the gametype to TE_CSQC_INIT...? + if(!postinit) + PostInit(); + + if(intermission && !isdemo() && !(calledhooks & HOOK_END)) + if(calledhooks & HOOK_START) + { + localcmd("\ncl_hook_gameend;"); + calledhooks |= HOOK_END; + } + + CheckForGamestartChange(); + serverAnnouncer(); + maptimeAnnouncer(); + carrierAnnouncer(); + + fov = cvar("fov"); + if(button_zoom || fov <= 59.5) + { + if(!zoomscript_caught) + { + localcmd("+button4\n"); + zoomscript_caught = 1; + ignore_plus_zoom += 1; + } + } + else + { + if(zoomscript_caught) + { + localcmd("-button4\n"); + zoomscript_caught = 0; + ignore_minus_zoom += 1; + } + } + + sbar_alpha_fg = cvar("sbar_alpha_fg" ) * (1 - cvar("_menu_alpha")); + sbar_currentammo = cvar("sbar_showcurrentammo"); + sbar_hudselector = cvar("sbar_hudselector"); + sbar_accuracy_hud = cvar_or("sbar_accuracy_hud", 1); + ColorTranslateMode = cvar("cl_stripcolorcodes"); + activeweapon = getstati(STAT_SWITCHWEAPON); + f = cvar("teamplay"); + if(f != teamplay) + { + teamplay = f; + Sbar_InitScores(); + } + + if(last_weapon != activeweapon) { + weapontime = time; + last_weapon = activeweapon; + } + + // ALWAYS Clear Current Scene First + R_ClearScene(); + + // Assign Standard Viewflags + // Draw the World (and sky) + R_SetView(VF_DRAWWORLD, 1); + + // Set the console size vars + vid_conwidth = cvar("vid_conwidth"); + vid_conheight = cvar("vid_conheight"); + vid_pixelheight = cvar("vid_pixelheight"); + + R_SetView(VF_FOV, GetCurrentFov(fov)); + + // Camera for demo playback + if(camera_active) + { + if(cvar("camera_enable")) + CSQC_Demo_Camera(); + else + { + cvar_set("chase_active", ftos(chase_active_backup)); + cvar_set("cl_demo_mousegrab", "0"); + camera_active = FALSE; + } + } +#ifdef CAMERATEST + else if(cvar("camera_enable")) +#else + else if(cvar("camera_enable") && isdemo()) +#endif + { + // Enable required Darkplaces cvars + chase_active_backup = cvar("chase_active"); + cvar_set("chase_active", "2"); + cvar_set("cl_demo_mousegrab", "1"); + camera_active = TRUE; + camera_mode = FALSE; + } + + // Draw the Crosshair + float scoreboard_active; + scoreboard_active = Sbar_WouldDrawScoreboard(); + R_SetView(VF_DRAWCROSSHAIR, 0); //Make sure engine crosshairs are always hidden + + // Draw the Engine Status Bar (the default Quake HUD) + R_SetView(VF_DRAWENGINESBAR, 0); + + // fetch this one only once per frame + sbar_showbinds = cvar("sbar_showbinds"); + sbar_showbinds_limit = cvar("sbar_showbinds_limit"); + + // Update the mouse position + /* + mousepos_x = vid_conwidth; + mousepos_y = vid_conheight; + mousepos = mousepos*0.5 + getmousepos(); + */ + + e = self; + for(self = world; (self = nextent(self)); ) + if(self.draw) + self.draw(); + self = e; + + R_AddEntities(MASK_NORMAL | MASK_ENGINE | MASK_ENGINEVIEWMODELS); + R_RenderScene(); + + // now switch to 2D drawing mode by calling a 2D drawing function + // then polygon drawing will draw as 2D stuff, and NOT get queued until the + // next R_RenderScene call + drawstring('0 0 0', "", '1 1 0', '1 1 1', 0, 0); + + // Draw the mouse cursor + // NOTE: drawpic must happen after R_RenderScene for some reason + //drawpic(getmousepos(), "gfx/cursor.tga", '11 14 0', '1 1 1', 1, 0); + //drawstring('50 50', ftos(game), '10 10 0', '1 1 1', 1, 0); + //self = edict_num(player_localnum); + //drawstring('0 0', vtos(pmove_org), '8 8 0', '1 1 1', 1, 0); + //drawstring('0 8', strcat("ORG: ", vtos(self.origin), " state: ", ftos(self.ctf_state), " HP: ", ftos(self.health)), '8 8 0', '1 1 1', 1, 0); + // as long as the ctf part isn't in, this is useless + if(menu_visible) + menu_show(); + + /*if(gametype == GAME_CTF) + { + ctf_view(); + } else */ + + // draw 2D entities + e = self; + for(self = world; (self = nextent(self)); ) + if(self.draw2d) + self.draw2d(); + self = e; + + // draw radar + if( + ons_showmap + || + ( + !scoreboard_active + && + cvar_string("cl_teamradar") != "0" + && + ( + cvar("cl_teamradar") == 2 + || + teamplay + ) + ) + ) + teamradar_view(); + + // draw sbar + if(cvar("r_letterbox") == 0) { + if (cvar("cl_showpressedkeys")) { // draw pressed keys when spectating and playing + if(spectatee_status > 0 || cvar("cl_showpressedkeys") >= 2) + Sbar_DrawPressedKeys(); + } + + if (cvar("cl_showspeed")) + Sbar_ShowSpeed(); + if (cvar("cl_showacceleration")) + Sbar_ShowAcceleration(); + + Sbar_DrawCenterPrint(); // draw centerprint messages even if viewsize >= 120 + } + + float hud; + hud = getstati(STAT_HUD); + if(hud == HUD_SPIDERBOT) + { + CSQC_SPIDER_HUD(); + } + else if(hud == HUD_WAKIZASHI) + CSQC_WAKIZASHI_HUD(); + else if(hud == HUD_RAPTOR) + CSQC_RAPTOR_HUD(); + else + { + if(cvar("r_letterbox") == 0) + if(cvar("viewsize") < 120) + CSQC_common_hud(); + + // crosshair goes VERY LAST + if(!scoreboard_active && !ons_showmap && !camera_active) { + // TrueAim check + float shottype; + float bullets, ring_scale; + // wcross_origin = '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight; + wcross_origin = project_3d_to_2d(view_origin + MAX_SHOT_DISTANCE * view_forward); + wcross_origin_z = 0; + if(cvar("crosshair_hittest")) + { + vector wcross_oldorigin; + wcross_oldorigin = wcross_origin; + shottype = TrueAimCheck(); + if(shottype == SHOTTYPE_HITWORLD) + { + v = wcross_origin - wcross_oldorigin; + v_x /= vid_conwidth; + v_y /= vid_conheight; + if(vlen(v) > 0.01) + shottype = SHOTTYPE_HITOBSTRUCTION; + } + if(!cvar("crosshair_hittest_showimpact")) + wcross_origin = wcross_oldorigin; + } + else + shottype = SHOTTYPE_HITWORLD; + + string wcross_style; + wcross_style = cvar_string("crosshair"); + + if (wcross_style != "0") { + vector wcross_color, wcross_size; + string wcross_wep, wcross_name; + float wcross_alpha, wcross_scale, wcross_blur, wcross_resolution; + + wcross_color_x = cvar("crosshair_color_red"); + wcross_color_y = cvar("crosshair_color_green"); + wcross_color_z = cvar("crosshair_color_blue"); + wcross_alpha = cvar("crosshair_color_alpha"); + wcross_resolution = cvar("crosshair_size"); + if (cvar("crosshair_per_weapon")) { + e = get_weaponinfo(activeweapon); + if (e && e.netname != "") + { + wcross_wep = e.netname; + wcross_style = cvar_string(strcat("crosshair_", wcross_wep)); + if(wcross_style == "") + wcross_style = e.netname; + + if(!cvar("crosshair_color_override")) + { + wcross_color_x = cvar(strcat("crosshair_", wcross_wep, "_color_red")); + wcross_color_y = cvar(strcat("crosshair_", wcross_wep, "_color_green")); + wcross_color_z = cvar(strcat("crosshair_", wcross_wep, "_color_blue")); + } + + wcross_alpha *= cvar(strcat("crosshair_", wcross_wep, "_color_alpha")); + wcross_resolution *= cvar(strcat("crosshair_", wcross_wep, "_size")); + } + } + + wcross_name = strcat("gfx/crosshair", wcross_style); + + if(cvar("crosshair_effect_scalefade")) + { + wcross_scale = wcross_resolution; + wcross_resolution = 1; + } + else + { + wcross_scale = 1; + } + + if(shottype == SHOTTYPE_HITENEMY) + wcross_scale *= cvar("crosshair_hittest"); // is not queried if hittest is 0 + if(shottype == SHOTTYPE_HITTEAM) + wcross_scale /= cvar("crosshair_hittest"); // is not queried if hittest is 0 + + f = cvar("crosshair_effect_speed"); + if(f < 0) + f *= -2 * g_weaponswitchdelay; + if(wcross_scale != wcross_scale_goal_prev || wcross_alpha != wcross_alpha_goal_prev || wcross_color != wcross_color_goal_prev) + { + wcross_changedonetime = time + f; + } + if(wcross_name != wcross_name_goal_prev || wcross_resolution != wcross_resolution_goal_prev) + { + wcross_name_changestarttime = time; + wcross_name_changedonetime = time + f; + if(wcross_name_goal_prev_prev) + strunzone(wcross_name_goal_prev_prev); + wcross_name_goal_prev_prev = wcross_name_goal_prev; + wcross_name_goal_prev = strzone(wcross_name); + wcross_name_alpha_goal_prev_prev = wcross_name_alpha_goal_prev; + wcross_resolution_goal_prev_prev = wcross_resolution_goal_prev; + wcross_resolution_goal_prev = wcross_resolution; + } + + wcross_scale_goal_prev = wcross_scale; + wcross_alpha_goal_prev = wcross_alpha; + wcross_color_goal_prev = wcross_color; + + if(shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && cvar("crosshair_hittest_blur") && !cvar("chase_active"))) + { + wcross_blur = 1; + wcross_alpha *= 0.75; + } + else + wcross_blur = 0; + // *_prev is at time-frametime + // * is at wcross_changedonetime+f + // what do we have at time? + if(time < wcross_changedonetime) + { + f = frametime / (wcross_changedonetime - time + frametime); + wcross_scale = f * wcross_scale + (1 - f) * wcross_scale_prev; + wcross_alpha = f * wcross_alpha + (1 - f) * wcross_alpha_prev; + wcross_color = f * wcross_color + (1 - f) * wcross_color_prev; + } + + wcross_scale_prev = wcross_scale; + wcross_alpha_prev = wcross_alpha; + wcross_color_prev = wcross_color; + + wcross_scale *= 1 - cvar("_menu_alpha"); + wcross_alpha *= 1 - cvar("_menu_alpha"); + + // ring around crosshair representing bullets left in camping rifle clip + if (activeweapon == WEP_CAMPINGRIFLE) + { + ring_scale = cvar("crosshair_campingrifle_ring_size"); + bullets = bound(0, getstati(STAT_BULLETS_LOADED), 8); + } + else + bullets = 0; + +#define CROSSHAIR_DRAW_RING(i,j,sz,wcross_name,wcross_alpha) \ + drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x * ring_scale + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y * ring_scale + j * wcross_blur)), strcat("gfx/hud/rifle_ring_", ftos(bullets)), sz * wcross_size * ring_scale, wcross_color, wcross_alpha, DRAWFLAG_NORMAL) + +#define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \ + do \ + { \ + if(wcross_blur > 0) \ + { \ + for(i = -2; i <= 2; ++i) \ + for(j = -2; j <= 2; ++j) \ + M(i,j,sz,wcross_name,wcross_alpha*0.04); \ + } \ + else \ + { \ + M(0,0,sz,wcross_name,wcross_alpha); \ + } \ + } \ + while(0) + +#define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \ + drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size_x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size_y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL) + +#define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \ + CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha) + + if(time < wcross_name_changedonetime && wcross_name != wcross_name_goal_prev_prev && wcross_name_goal_prev_prev) + { + f = (wcross_name_changedonetime - time) / (wcross_name_changedonetime - wcross_name_changestarttime); + wcross_size = drawgetimagesize(wcross_name_goal_prev_prev) * wcross_scale; + CROSSHAIR_DRAW(wcross_resolution_goal_prev_prev, wcross_name_goal_prev_prev, wcross_alpha * f * wcross_name_alpha_goal_prev_prev); + f = 1 - f; + } + else + { + f = 1; + } + + wcross_size = drawgetimagesize(wcross_name) * wcross_scale; + if(bullets) + { + CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_RING, wcross_resolution, wcross_name, wcross_alpha); + } + CROSSHAIR_DRAW(wcross_resolution, wcross_name, wcross_alpha * f); + wcross_name_alpha_goal_prev = f; + } + } + else + { + wcross_scale_prev = 0; + wcross_alpha_prev = 0; + wcross_scale_goal_prev = 0; + wcross_alpha_goal_prev = 0; + wcross_changedonetime = 0; + if(wcross_name_goal_prev) + strunzone(wcross_name_goal_prev); + wcross_name_goal_prev = string_null; + if(wcross_name_goal_prev_prev) + strunzone(wcross_name_goal_prev_prev); + wcross_name_goal_prev_prev = string_null; + wcross_name_changestarttime = 0; + wcross_name_changedonetime = 0; + wcross_name_alpha_goal_prev = 0; + wcross_name_alpha_goal_prev_prev = 0; + wcross_resolution_goal_prev = 0; + wcross_resolution_goal_prev_prev = 0; + } + } + + if(NextFrameCommand) + { + localcmd("\n", NextFrameCommand, "\n"); + NextFrameCommand = string_null; + } + + // we must do this check AFTER a frame was rendered, or it won't work + if(cs_project_is_b0rked == 0) + { + string w0, h0; + w0 = cvar_string("vid_conwidth"); + h0 = cvar_string("vid_conheight"); + //R_SetView(VF_VIEWPORT, '0 0 0', '640 480 0'); + //R_SetView(VF_FOV, '90 90 0'); + R_SetView(VF_ORIGIN, '0 0 0'); + R_SetView(VF_ANGLES, '0 0 0'); + R_SetView(VF_PERSPECTIVE, 1); + makevectors('0 0 0'); + vector v1, v2; + cvar_set("vid_conwidth", "800"); + cvar_set("vid_conheight", "600"); + v1 = cs_project(v_forward); + cvar_set("vid_conwidth", "640"); + cvar_set("vid_conheight", "480"); + v2 = cs_project(v_forward); + if(v1 == v2) + cs_project_is_b0rked = 1; + else + cs_project_is_b0rked = -1; + cvar_set("vid_conwidth", w0); + cvar_set("vid_conheight", h0); + } + + // be safe against triggerbots until everyone has the fixed engine + // this call is meant to overwrite the trace globals by something + // unsuspicious + traceline('0 0 0', '0 0 0', MOVE_WORLDONLY, world); +} + +void Sbar_Draw(); +#define spider_h "gfx/vehicles/hud_bg.tga" +#define spider_b "gfx/vehicles/sbot.tga" +#define spider_r "gfx/vehicles/sbot_rpods.tga" +#define spider_g "gfx/vehicles/sbot_mguns.tga" +#define spider_s "gfx/vehicles/shiled.tga" + +#define spider_a1 "gfx/hud/sb_rocket.tga" +#define spider_a2 "gfx/sb_bullets.tga" + +void CSQC_SPIDER_HUD() +{ + float rockets, reload, heat, hp, shield; + vector picsize, hudloc; + + // Fetch health & ammo stats + hp = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1); + shield = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1); + heat = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 2); + rockets = getstati(STAT_VEHICLESTAT_AMMO2); + reload = min(getstatf(STAT_VEHICLESTAT_RELOAD2), 1); + + // Draw the crosshairs + picsize = drawgetimagesize(SPIDER_CROSS); + picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1); + picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1); + drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL); + + hudloc_y = 4; + hudloc_x = 4; + + picsize = drawgetimagesize(spider_h) * 0.5; + drawpic(hudloc, spider_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL); + + picsize = drawgetimagesize(spider_a2) * 0.5; + drawpic(hudloc + '120 96 0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL); + + drawstring(hudloc + '145 19 0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL); + drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL); + drawstring(hudloc + '136 102 0', strcat(ftos(100 - rint(heat * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL); + + picsize = drawgetimagesize(spider_a1) * 0.85; + if(rockets == 9) + { + drawpic(hudloc + '132 54 0', spider_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL); + drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL); + } + else + { + drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL); + drawstring(hudloc + '179 69 0', strcat(ftos(9 - rockets), "/8"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL); + } + + picsize = drawgetimagesize(spider_b) * 0.5; + hudloc_y = 10.5; + hudloc_x = 10.5; + + drawpic(hudloc, spider_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL); + drawpic(hudloc, spider_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL); + drawpic(hudloc, spider_r, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL); + drawpic(hudloc, spider_g, picsize, '1 1 1' * (1 - heat) + '1 0 0' * heat, 1, DRAWFLAG_NORMAL); + + + /* + // Draw health bar + p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8)); + p = p + '0 1 0' * vid_conheight - '0 32 0'; + //pp = ('0 1 0' * hp) + ('1 0 0' * (1-hp)); + drawfill(p, '256 0 0' * shield + '0 8 0' , '0.5 0.5 1', 0.75, DRAWFLAG_NORMAL); + p_y += 8; + drawfill(p, '256 0 0' * hp + '0 8 0' , '0 1 0', 0.75, DRAWFLAG_NORMAL); + p_x += 256 * hp; + drawfill(p, '256 0 0' * (1-hp) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL); + + // Draw minigun heat indicator + p = '0.5 0 0' * (vid_conwidth - 256); + p = p + '0 1 0' * vid_conheight - '0 34 0'; + drawfill(p, '256 0 0' * (1-heat) + '0 2 0' ,'0 0 1', 0.5, DRAWFLAG_NORMAL); + p_x += 256 * (1-heat); + drawfill(p, '256 0 0' * heat + '0 2 0' , '1 0 0', 0.5, DRAWFLAG_NORMAL); + + + // Draw rocket icons for loaded/empty tubes. + pp = '0.5 0 0' * (vid_conwidth - (rkt_size * 8)); + pp += '0 1 0' * vid_conheight - '0 64 0'; + for(i = 0; i < 8; ++i) + { + p = pp + '1 0 0' * (rkt_size * i); + if(rockets == 8) + { + if(floor(reload * 8) == i) + { + drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 0 0' + '0 1 0' * ((reload*8)-i), 0.75 , DRAWFLAG_NORMAL); + } + else if(i < reload * 8) + drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '1 1 0', 0.75 , DRAWFLAG_NORMAL); + else + drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0.5 0.5 0.5', 0.75, DRAWFLAG_NORMAL); + } + else + { + if(i < rockets) + drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 0 0', 0.25, DRAWFLAG_NORMAL); + else + drawpic(p, spider_rocket_icon, '1 1 0' * rkt_size, '0 1 0' * reload, 0.75, DRAWFLAG_NORMAL); + } + } + */ + + if (sb_showscores) + { + Sbar_DrawScoreboard(); + Sbar_DrawCenterPrint(); + } + +} + +#define raptor_h "gfx/vehicles/hud_bg.tga" +#define raptor_b "gfx/vehicles/raptor.tga" +#define raptor_g1 "gfx/vehicles/raptor_guns.tga" +#define raptor_g2 "gfx/vehicles/raptor_bombs.tga" +#define raptor_s "gfx/vehicles/shiled.tga" + +#define spider_a1 "gfx/hud/sb_rocket.tga" +#define spider_a2 "gfx/sb_bullets.tga" + +void CSQC_RAPTOR_HUD() +{ + float rockets, reload, heat, hp, shield, energy; + vector picsize, hudloc; + + // Fetch health & ammo stats + hp = bound(0,getstatf(STAT_VEHICLESTAT_HEALTH), 1); + shield = bound(0,getstatf(STAT_VEHICLESTAT_SHIELD), 1); + reload = min(getstatf(STAT_VEHICLESTAT_RELOAD1), 1); + energy = min(getstatf(STAT_VEHICLESTAT_ENERGY), 1); + + // Draw the crosshairs + picsize = drawgetimagesize(SPIDER_CROSS); + picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1); + picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1); + drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL); + + hudloc_y = 4; + hudloc_x = 4; + + picsize = drawgetimagesize(raptor_h) * 0.5; + drawpic(hudloc, raptor_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL); + + picsize = drawgetimagesize(spider_a2) * 0.5; + drawpic(hudloc + '120 96 0', spider_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL); + + drawstring(hudloc + '145 19 0', strcat(ftos(rint(hp * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL); + drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL); + drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'15 15 0','0.5 0.5 1', 1, DRAWFLAG_NORMAL); + + + picsize = drawgetimagesize(spider_a1) * 0.85; + if(reload == 1) + { + drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL); + drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 1 0', 0.5, DRAWFLAG_NORMAL); + } + else + { + drawpic(hudloc + '132 54 0', spider_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL); + drawstring(hudloc + '179 69 0', strcat(ftos(rint(reload * 100)), "%"),'14 14 0','0 0 1', 1, DRAWFLAG_NORMAL); + } + + picsize = drawgetimagesize(raptor_b) * 0.5; + hudloc_y = 10.5; + hudloc_x = 10.5; + + drawpic(hudloc, raptor_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL); + drawpic(hudloc, raptor_b, picsize, '0 1 0' * hp + '1 0 0' * (1 - hp), 1, DRAWFLAG_NORMAL); + drawpic(hudloc, raptor_g1, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL); + drawpic(hudloc, raptor_g2, picsize, '1 1 1' * reload + '1 0 0' * (1 - reload), 1, DRAWFLAG_NORMAL); + + + if (sb_showscores) + { + Sbar_DrawScoreboard(); + Sbar_DrawCenterPrint(); + } + +} + +#define waki_h "gfx/vehicles/hud_bg.tga" +#define waki_b "gfx/vehicles/waki.tga" +#define waki_e "gfx/vehicles/waki_e.tga" +#define waki_g "gfx/vehicles/waki_guns.tga" +#define waki_r "gfx/vehicles/waki_rockets.tga" +#define waki_s "gfx/vehicles/shiled.tga" + +#define waki_a1 "gfx/hud/sb_rocket.tga" +#define waki_a2 "gfx/sb_cells.tga" + +void CSQC_WAKIZASHI_HUD() +{ + // 0--1 floats. 1 = 100%, 0.6 = 50%. + float health, shield, energy, rockets; + vector picsize, hudloc; + + picsize = drawgetimagesize(SPIDER_CROSS); + picsize_x *= cvar_or("cl_vehicle_spiderbot_cross_size", 1); + picsize_y *= cvar_or("cl_vehicle_spiderbot_cross_size", 1); + drawpic('0.5 0 0' * (vid_conwidth - picsize_x) + '0 0.5 0' * (vid_conheight - picsize_y), SPIDER_CROSS, picsize, '1 1 1', cvar_or("cl_vehicle_spiderbot_cross_alpha",0.6), DRAWFLAG_NORMAL); + +/* +const float STAT_VEHICLESTAT_HEALTH = 60; +const float STAT_VEHICLESTAT_SHIELD = 61; +const float STAT_VEHICLESTAT_ENERGY = 62; +const float STAT_VEHICLESTAT_AMMO1 = 63; +const float STAT_VEHICLESTAT_RELAOD1 = 64; +const float STAT_VEHICLESTAT_AMMO2 = 65; +const float STAT_VEHICLESTAT_RELOAD2 = 66; +*/ + health = min(getstatf(STAT_VEHICLESTAT_HEALTH), 1); + shield = min(getstatf(STAT_VEHICLESTAT_SHIELD), 1); + energy = min(getstatf(STAT_VEHICLESTAT_ENERGY), 1); + rockets = bound(0,getstatf(STAT_VEHICLESTAT_RELOAD1), 1); + + hudloc_y = 4; + hudloc_x = 4; + + picsize = drawgetimagesize(waki_h) * 0.5; + drawpic(hudloc, waki_h, picsize, '1 1 1', 1, DRAWFLAG_NORMAL); + + picsize = drawgetimagesize(waki_a2) * 0.7; + drawpic(hudloc + '116 92 0', waki_a2, picsize, '1 1 1', 1, DRAWFLAG_NORMAL); + + + drawstring(hudloc + '145 19 0', strcat(ftos(rint(health * 100)), "%"),'15 15 0','0 1 0', 1, DRAWFLAG_NORMAL); + drawstring(hudloc + '175 34 0', strcat(ftos(rint(shield * 100)), "%"),'15 15 0','0 0 1', 1, DRAWFLAG_NORMAL); + + drawstring(hudloc + '136 102 0', strcat(ftos(rint(energy * 100)), "%"),'14 14 0','1 1 1', 1, DRAWFLAG_NORMAL); + + picsize = drawgetimagesize(waki_a1) * 0.75; + if(rockets == 1) + { + drawpic(hudloc + '140 55 0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL); + drawpic(hudloc + '144 59 0', waki_a1, picsize, '1 1 1', 1, DRAWFLAG_NORMAL); + } + else + { + drawpic(hudloc + '140 55 0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL); + drawpic(hudloc + '144 59 0', waki_a1, picsize, '-1 -1 -1', 1, DRAWFLAG_NORMAL); + drawstring(hudloc + '165 69 0', strcat(ftos(rint(rockets * 100)), "%"),'14 14 0','1 1 0', 1, DRAWFLAG_NORMAL); + } + + picsize = drawgetimagesize(waki_b) * 0.5; + hudloc_y = 10.5; + hudloc_x = 10.5; + + drawpic(hudloc, waki_s, picsize, '1 1 1', shield, DRAWFLAG_NORMAL); + drawpic(hudloc, waki_b, picsize, '0 1 0' * health + '1 0 0' * (1 - health), 1, DRAWFLAG_NORMAL); + drawpic(hudloc, waki_r, picsize, '1 1 1' * rockets + '1 0 0' * (1 - rockets), 1, DRAWFLAG_NORMAL); + drawpic(hudloc, waki_e, picsize, '1 1 1' * energy + '1 0 0' * (1 - energy), 1, DRAWFLAG_NORMAL); + + + + /* + p = '0.5 0 0' * (vid_conwidth - (rkt_size * 8)); + p = p + '0 1 0' * vid_conheight - '0 32 0'; + + // Draw health bar + p_y += 8; + drawfill(p, '256 0 0' * health + '0 8 0' , '0 0.7 0', 0.75, DRAWFLAG_NORMAL); + p_x += 256 * health; + drawfill(p, '256 0 0' * (1 - health) + '0 8 0' , '0 0 0', 0.75, DRAWFLAG_NORMAL); + + // Draw shiled bar + p_x -= 256 * health; + p_y += 4; + drawfill(p, '256 0 0' * shield + '0 4 0' , '0.25 0.25 1', 0.5, DRAWFLAG_NORMAL); + + // Draw energy + //p_x -= 256 * health; + p_y -= 8; + drawfill(p, '256 0 0' * energy + '0 4 0' , '1 1 1', 0.75, DRAWFLAG_NORMAL); + + // Draw rockets bar + p_y += 12; + drawfill(p, '256 0 0' * rockets + '0 4 0' , '1 0 0', 0.75, DRAWFLAG_NORMAL); + */ + + + + + if (sb_showscores) + { + Sbar_DrawScoreboard(); + Sbar_DrawCenterPrint(); + } + +} + + +void CSQC_common_hud(void) +{ + // Sbar_SortFrags(); done in Sbar_Draw + float hud; + hud = getstati(STAT_HUD); + + //hud = 10; + switch(hud) + { + case HUD_NORMAL: + Sbar_Draw(); + break; + + case HUD_SPIDERBOT: + CSQC_SPIDER_HUD(); + break; + + case HUD_WAKIZASHI: + CSQC_WAKIZASHI_HUD(); + break; + } +} + + +// following vectors must be global to allow seamless switching between camera modes +vector camera_offset, current_camera_offset, mouse_angles, current_angles, current_origin, current_position; +void CSQC_Demo_Camera() +{ + float speed, attenuation, dimensions; + vector tmp, delta; + + if( cvar("camera_reset") || !camera_mode ) + { + camera_offset = '0 0 0'; + current_angles = '0 0 0'; + camera_direction = '0 0 0'; + camera_offset_z += 30; + camera_offset_x += 30 * -cos(current_angles_y * DEG2RAD); + camera_offset_y += 30 * -sin(current_angles_y * DEG2RAD); + current_origin = view_origin; + current_camera_offset = camera_offset; + cvar_set("camera_reset", "0"); + camera_mode = CAMERA_CHASE; + } + + // Camera angles + if( camera_roll ) + mouse_angles_z += camera_roll * cvar("camera_speed_roll"); + + if(cvar("camera_look_player")) + { + local vector dir; + local float n; + + dir = normalize(view_origin - current_position); + n = mouse_angles_z; + mouse_angles = vectoangles(dir); + mouse_angles_x = mouse_angles_x * -1; + mouse_angles_z = n; + } + else + { + tmp = getmousepos() * 0.1; + if(vlen(tmp)>cvar("camera_mouse_treshold")) + { + mouse_angles_x += tmp_y * cos(mouse_angles_z * DEG2RAD) + (tmp_x * sin(mouse_angles_z * DEG2RAD)); + mouse_angles_y -= tmp_x * cos(mouse_angles_z * DEG2RAD) + (tmp_y * -sin(mouse_angles_z * DEG2RAD)); + } + } + + while (mouse_angles_x < -180) mouse_angles_x = mouse_angles_x + 360; + while (mouse_angles_x > 180) mouse_angles_x = mouse_angles_x - 360; + while (mouse_angles_y < -180) mouse_angles_y = mouse_angles_y + 360; + while (mouse_angles_y > 180) mouse_angles_y = mouse_angles_y - 360; + + // Fix difference when angles don't have the same sign + delta = '0 0 0'; + if(mouse_angles_y < -60 && current_angles_y > 60) + delta = '0 360 0'; + if(mouse_angles_y > 60 && current_angles_y < -60) + delta = '0 -360 0'; + + if(cvar("camera_look_player")) + attenuation = cvar("camera_look_attenuation"); + else + attenuation = cvar("camera_speed_attenuation"); + + attenuation = 1 / max(1, attenuation); + current_angles += (mouse_angles - current_angles + delta) * attenuation; + + while (current_angles_x < -180) current_angles_x = current_angles_x + 360; + while (current_angles_x > 180) current_angles_x = current_angles_x - 360; + while (current_angles_y < -180) current_angles_y = current_angles_y + 360; + while (current_angles_y > 180) current_angles_y = current_angles_y - 360; + + // Camera position + tmp = '0 0 0'; + dimensions = 0; + + if( camera_direction_x ) + { + tmp_x = camera_direction_x * cos(current_angles_y * DEG2RAD); + tmp_y = camera_direction_x * sin(current_angles_y * DEG2RAD); + if( cvar("camera_forward_follows") && !cvar("camera_look_player") ) + tmp_z = camera_direction_x * -sin(current_angles_x * DEG2RAD); + ++dimensions; + } + + if( camera_direction_y ) + { + tmp_x += camera_direction_y * -sin(current_angles_y * DEG2RAD); + tmp_y += camera_direction_y * cos(current_angles_y * DEG2RAD) * cos(current_angles_z * DEG2RAD); + tmp_z += camera_direction_y * sin(current_angles_z * DEG2RAD); + ++dimensions; + } + + if( camera_direction_z ) + { + tmp_z += camera_direction_z * cos(current_angles_z * DEG2RAD); + ++dimensions; + } + + if(cvar("camera_free")) + speed = cvar("camera_speed_free"); + else + speed = cvar("camera_speed_chase"); + + if(dimensions) + { + speed = speed * sqrt(1 / dimensions); + camera_offset += tmp * speed; + } + + current_camera_offset += (camera_offset - current_camera_offset) * attenuation; + + // Camera modes + if( cvar("camera_free") ) + { + if ( camera_mode == CAMERA_CHASE ) + { + current_camera_offset = current_origin + current_camera_offset; + camera_offset = current_origin + camera_offset; + } + + camera_mode = CAMERA_FREE; + current_position = current_camera_offset; + } + else + { + if ( camera_mode == CAMERA_FREE ) + { + current_origin = view_origin; + camera_offset = camera_offset - current_origin; + current_camera_offset = current_camera_offset - current_origin; + } + + camera_mode = CAMERA_CHASE; + + if(cvar("camera_chase_smoothly")) + current_origin += (view_origin - current_origin) * attenuation; + else + current_origin = view_origin; + + current_position = current_origin + current_camera_offset; + } + + R_SetView(VF_ANGLES, current_angles); + R_SetView(VF_ORIGIN, current_position); +} -- 2.39.2