From f9594e332f2cfb66b7c012fc09dfb3194337f296 Mon Sep 17 00:00:00 2001 From: Samual Lenks Date: Tue, 15 Oct 2013 23:08:10 -0400 Subject: [PATCH] Fix some spacing --- qcsrc/menu/xonotic/dialog_settings_game_crosshair.c | 4 ++-- qcsrc/menu/xonotic/dialog_settings_game_view.c | 6 +++--- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/qcsrc/menu/xonotic/dialog_settings_game_crosshair.c b/qcsrc/menu/xonotic/dialog_settings_game_crosshair.c index a3cfcccf3..0455dc01e 100644 --- a/qcsrc/menu/xonotic/dialog_settings_game_crosshair.c +++ b/qcsrc/menu/xonotic/dialog_settings_game_crosshair.c @@ -135,10 +135,10 @@ void XonoticGameCrosshairSettingsTab_fill(entity me) me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "crosshair_effect_scalefade", _("Smooth effects of crosshairs"))); setDependent(e, "crosshair_enabled", 1, 2); me.TR(me); - me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "crosshair_hittest_blur", _("Blur crosshair if the shot is obstructed"))); + me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "crosshair_hittest_blur", _("Blur crosshair if the shot is obstructed"))); setDependentAND(e, "crosshair_hittest", 1, 100, "crosshair_enabled", 1, 2); me.TR(me); - me.TD(me, 1, 2.8, e = makeXonoticCheckBoxEx(1.25, 0, "crosshair_hittest_scale", _("Enlarge crosshair if targeting an enemy"))); + me.TD(me, 1, 3, e = makeXonoticCheckBoxEx(1.25, 0, "crosshair_hittest_scale", _("Enlarge crosshair if targeting an enemy"))); setDependentAND(e, "crosshair_hittest", 1, 100, "crosshair_enabled", 1, 2); me.TR(me); me.TD(me, 1, 3, e = makeXonoticCheckBoxEx(0.5, 0, "crosshair_hitindication", _("Animate crosshair when hitting an enemy"))); diff --git a/qcsrc/menu/xonotic/dialog_settings_game_view.c b/qcsrc/menu/xonotic/dialog_settings_game_view.c index 755fdc11d..8ff33daf1 100644 --- a/qcsrc/menu/xonotic/dialog_settings_game_view.c +++ b/qcsrc/menu/xonotic/dialog_settings_game_view.c @@ -122,13 +122,13 @@ void XonoticGameViewSettingsTab_fill(entity me) me.TR(me); me.TR(me); //me.TDempty(me, 0.2); - me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "cl_reticle", _("Display reticle 2D overlay while zooming"))); + me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_reticle", _("Display reticle 2D overlay while zooming"))); me.TR(me); //me.TDempty(me, 0.2); - me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "cl_unpress_zoom_on_death", _("Release zoom when you die or respawn"))); + me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_unpress_zoom_on_death", _("Release zoom when you die or respawn"))); makeMulti(e, "cl_unpress_zoom_on_spawn"); me.TR(me); //me.TDempty(me, 0.2); - me.TD(me, 1, 2.8, e = makeXonoticCheckBox(0, "cl_unpress_zoom_on_weapon_switch", _("Release zoom when you switch weapons"))); + me.TD(me, 1, 3, e = makeXonoticCheckBox(0, "cl_unpress_zoom_on_weapon_switch", _("Release zoom when you switch weapons"))); } #endif -- 2.39.2