From f92e6145c5315a49c7eaa1c6977e7ecf58be733f Mon Sep 17 00:00:00 2001
From: Mario <mario.mario@y7mail.com>
Date: Sun, 1 Sep 2013 02:24:12 +1000
Subject: [PATCH] Use monster maxs for waypoint height

---
 qcsrc/common/monsters/cl_monsters.qc | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/qcsrc/common/monsters/cl_monsters.qc b/qcsrc/common/monsters/cl_monsters.qc
index ff7e9f7ae0..40f5e22acc 100644
--- a/qcsrc/common/monsters/cl_monsters.qc
+++ b/qcsrc/common/monsters/cl_monsters.qc
@@ -46,7 +46,7 @@ void monster_draw2d()
 	if(dist < 10240 && t != self.team)
 	{
 		// TODO: Vehicle tactical hud
-		o = project_3d_to_2d(self.origin + '0 0 32');
+		o = project_3d_to_2d(self.origin + '0 0 1' * (self.maxs_z + 10));
 		if(o_z < 0 
 		|| o_x < (vid_conwidth * waypointsprite_edgeoffset_left) 
 		|| o_y < (vid_conheight * waypointsprite_edgeoffset_top) 
@@ -108,7 +108,7 @@ void monster_draw2d()
 		
 	rgb = fixrgbexcess(rgb);
 
-	o = project_3d_to_2d(self.origin + '0 0 64');
+	o = project_3d_to_2d(self.origin + '0 0 1' * (self.maxs_z + 15));
 	if(o_z < 0 
 	|| o_x < (vid_conwidth * waypointsprite_edgeoffset_left) 
 	|| o_y < (vid_conheight * waypointsprite_edgeoffset_top) 
-- 
2.39.5