From f8d7962a8ac5addb4817be154eca9d982708f1d3 Mon Sep 17 00:00:00 2001 From: Mario Date: Sun, 28 Apr 2013 03:38:07 +1000 Subject: [PATCH] Lower ogre chance of using machinegun --- monsters.cfg | 2 +- qcsrc/server/monsters/monster/wizard.qc | 8 +------- 2 files changed, 2 insertions(+), 8 deletions(-) diff --git a/monsters.cfg b/monsters.cfg index 7940c6839..641d31ce3 100644 --- a/monsters.cfg +++ b/monsters.cfg @@ -36,7 +36,7 @@ set g_monster_ogre_drop_size bullets "Size of the item Ogres drop. Possible valu set g_monster_ogre_speed_walk 100 "Ogre walk speed" set g_monster_ogre_speed_run 150 "Ogre run speed" set g_monster_ogre_attack_uzi_bullets 3 "Number of machine gun bullets Ogre fires" -set g_monster_ogre_attack_uzi_chance 0.3 "Chance for Ogre to fire machine gun" +set g_monster_ogre_attack_uzi_chance 0.1 "Chance for Ogre to fire machine gun" set g_monster_ogre_attack_uzi_damage 10 "Ogre machine gun damage per bullet" set g_monster_ogre_attack_uzi_force 5 "Ogre machine gun knockback" set g_monster_ogre_attack_grenade_damage 50 "Ogre grenade damage" diff --git a/qcsrc/server/monsters/monster/wizard.qc b/qcsrc/server/monsters/monster/wizard.qc index 0ec259070..04880534c 100644 --- a/qcsrc/server/monsters/monster/wizard.qc +++ b/qcsrc/server/monsters/monster/wizard.qc @@ -51,13 +51,7 @@ void Wiz_StartFast () self.attack_finished_single = time + 0.2; - vector v; - - v = self.enemy.origin + (self.enemy.mins + self.enemy.maxs) * 0.5; - self.v_angle = vectoangles(v - (self.origin + self.view_ofs)); - self.v_angle_x = -self.v_angle_x; - - makevectors (self.v_angle); + monster_makevectors(self.enemy); missile = spawn (); missile.owner = missile.realowner = self; -- 2.39.2