From f87bdf53d5290a36f7a70389bd402aabddc3fba8 Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Mon, 9 Jan 2012 21:43:55 +0200 Subject: [PATCH] Fix a bug with self detection. Code working properly again --- qcsrc/client/damage.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/client/damage.qc b/qcsrc/client/damage.qc index 4e42794b1..e3254d7f4 100644 --- a/qcsrc/client/damage.qc +++ b/qcsrc/client/damage.qc @@ -263,7 +263,7 @@ void DamageEffect_Think() return; } self.state = self.owner.csqcmodel_isdead; - if((self.owner.entnum == player_localentnum || self.owner.entnum == spectatee_status) && !autocvar_chase_active) + if(self.owner.isplayermodel && (self.owner.entnum == player_localentnum || self.owner.entnum == spectatee_status) && !autocvar_chase_active) return; // if we aren't using a third person camera, hide our own effects // now generate the particles -- 2.39.2