From f7598786e1e2b2e209905ace958ea421de1ae939 Mon Sep 17 00:00:00 2001 From: LegendaryGuard Date: Thu, 7 Apr 2022 23:39:02 +0000 Subject: [PATCH] Update Starting to export section --- Exporting-a-weapon-for-Xonotic.md | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/Exporting-a-weapon-for-Xonotic.md b/Exporting-a-weapon-for-Xonotic.md index 66ddbb1..ea6a91b 100644 --- a/Exporting-a-weapon-for-Xonotic.md +++ b/Exporting-a-weapon-for-Xonotic.md @@ -57,8 +57,16 @@ Keep in mind, you need to set these modifiers for each mesh/model object: ## MD3 -Before to export, you need to select all objects in the scene. (Pressing A, seeing all objects borders are turning orange or red) +Before to export, you need to select all objects in the scene. (Pressing A, seeing all objects highlighting orange or red) + +exporttutorialMD3 ## IQM -Before to export, you need to select all objects in the scene. (Pressing A, seeing all objects borders are turning orange or red) +Before to export, you need to select all objects and bones in the scene. (Pressing A, seeing all objects highlighting orange or red) + +exporttutorialIQM + + +Sometimes, renaming formats can be useful to save effort. Note: it's a kind of weird way to do stuff, the issue of model resources was found here: https://gitlab.com/xonotic/xonotic-data.pk3dir/-/issues/2629#note_686988936 + -- 2.39.2