From f74ae7d5e27da903161ac2333b5587fd6c985a76 Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Sat, 12 Feb 2011 02:32:35 +0200 Subject: [PATCH] No need to check self.weapon here --- qcsrc/server/bot/havocbot/havocbot.qc | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/qcsrc/server/bot/havocbot/havocbot.qc b/qcsrc/server/bot/havocbot/havocbot.qc index 947a75af8..c06bf9c2d 100644 --- a/qcsrc/server/bot/havocbot/havocbot.qc +++ b/qcsrc/server/bot/havocbot/havocbot.qc @@ -153,15 +153,15 @@ void havocbot_ai() entity e; // we are currently holding a weapon that's not fully loaded, reload it - if(skill >= 2) // bots can only reload held weapons on purpose past this skill - if(self.clip_load < self.clip_size && self.weapon) + if(skill >= 2) // bots can only reload the held weapon on purpose past this skill + if(self.clip_load < self.clip_size) self.impulse = 20; // "press" the reload button, not sure if this is done right // if we're not reloading a weapon, switch to any weapon in our invnetory that's not fully loaded to reload it next // the code above executes next frame, starting the reloading then if(skill >= 5) // bots can only look for unloaded weapons past this skill if(self.clip_load >= 0) // only if we're not reloading a weapon already - if not(self.clip_load < self.clip_size && self.weapon) // we're already holding a weapon we can reload, don't look for another + if not(self.clip_load < self.clip_size) // we're already holding a weapon we can reload, don't look for another { for(i = WEP_FIRST; i <= WEP_LAST; ++i) { -- 2.39.2