From f73cc438b52668ac489b08469cf249505967152a Mon Sep 17 00:00:00 2001 From: Mario Date: Sat, 23 Jul 2016 22:40:33 +1000 Subject: [PATCH] Turn off prediction entirely while inside a vehicle (at least until we have actual predicted vehicles) --- qcsrc/common/vehicles/sv_vehicles.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/common/vehicles/sv_vehicles.qc b/qcsrc/common/vehicles/sv_vehicles.qc index 0f6d1b53c..82b20a6bc 100644 --- a/qcsrc/common/vehicles/sv_vehicles.qc +++ b/qcsrc/common/vehicles/sv_vehicles.qc @@ -947,7 +947,7 @@ void vehicles_enter(entity pl, entity veh) pl.angles = veh.angles; pl.takedamage = DAMAGE_NO; pl.solid = SOLID_NOT; - pl.disableclientprediction = 0; // physics is no longer run, so this won't be reset + pl.disableclientprediction = 1; // physics is no longer run, so this won't be reset set_movetype(pl, MOVETYPE_NOCLIP); pl.teleportable = false; pl.alpha = -1; -- 2.39.2