From f73cc438b52668ac489b08469cf249505967152a Mon Sep 17 00:00:00 2001
From: Mario <mario@smbclan.net>
Date: Sat, 23 Jul 2016 22:40:33 +1000
Subject: [PATCH] Turn off prediction entirely while inside a vehicle (at least
 until we have actual predicted vehicles)

---
 qcsrc/common/vehicles/sv_vehicles.qc | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/qcsrc/common/vehicles/sv_vehicles.qc b/qcsrc/common/vehicles/sv_vehicles.qc
index 0f6d1b53cd..82b20a6bc2 100644
--- a/qcsrc/common/vehicles/sv_vehicles.qc
+++ b/qcsrc/common/vehicles/sv_vehicles.qc
@@ -947,7 +947,7 @@ void vehicles_enter(entity pl, entity veh)
 	pl.angles			= veh.angles;
 	pl.takedamage		= DAMAGE_NO;
 	pl.solid			= SOLID_NOT;
-	pl.disableclientprediction = 0; // physics is no longer run, so this won't be reset
+	pl.disableclientprediction = 1; // physics is no longer run, so this won't be reset
 	set_movetype(pl, MOVETYPE_NOCLIP);
 	pl.teleportable		= false;
 	pl.alpha			= -1;
-- 
2.39.5