From f6d10583ffd42e15cab1266f906eef1a2517b514 Mon Sep 17 00:00:00 2001 From: lordhavoc Date: Tue, 17 Oct 2000 09:38:38 +0000 Subject: [PATCH] increased build number, changed default lightmap format to RGB (higher quality in 16bit modes), though this is likely to break windows Matrox G400 drivers in multitexture (the reason it was defaulted to RGBA previously) git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@57 d7cf8633-e32d-0410-b094-e92efae38249 --- buildnumber.c | 2 +- gl_rsurf.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/buildnumber.c b/buildnumber.c index dc105a70..373e0caf 100644 --- a/buildnumber.c +++ b/buildnumber.c @@ -1,4 +1,4 @@ -#define BUILDNUMBER 68 +#define BUILDNUMBER 69 int buildnumber = BUILDNUMBER; diff --git a/gl_rsurf.c b/gl_rsurf.c index 81d3f848..4d1402e8 100644 --- a/gl_rsurf.c +++ b/gl_rsurf.c @@ -43,7 +43,7 @@ short lightmapupdate[MAX_LIGHTMAPS][2]; int lightmapalign, lightmapalignmask; // LordHavoc: NVIDIA's broken subimage fix, see BuildLightmaps for notes cvar_t gl_lightmapalign = {"gl_lightmapalign", "4"}; -cvar_t gl_lightmaprgba = {"gl_lightmaprgba", "1"}; +cvar_t gl_lightmaprgba = {"gl_lightmaprgba", "0"}; cvar_t gl_nosubimagefragments = {"gl_nosubimagefragments", "0"}; cvar_t gl_nosubimage = {"gl_nosubimage", "0"}; cvar_t r_ambient = {"r_ambient", "0"}; -- 2.39.2