From f6b9708d076f575f8ecc2baec9d5057824dbfcae Mon Sep 17 00:00:00 2001
From: Garux <garux@mail.ru>
Date: Tue, 1 Aug 2017 14:07:22 +0300
Subject: [PATCH] Radiant:

binds...
	* tex bro: left double click loads directory, containing active shader + focuses on it
		right double click loads 'common' directory
misc...
	* shader editor gets focus after been hidden behind main window and called again
	* patch thicken: significantly more fail safe; correct handling of cycled patches
	* fix: was parsing vfs twice; pk3s were being opened twice during runtime
	* fix: shortcuts work after startup (plugins bar buttons were stealing focus)
---
 radiant/gtkdlgs.cpp       |   1 +
 radiant/patch.cpp         | 192 ++++++++++++++++++++++++++++----------
 radiant/plugintoolbar.cpp |   6 +-
 radiant/qe3.cpp           |   4 +-
 radiant/texwindow.cpp     |   8 +-
 5 files changed, 157 insertions(+), 54 deletions(-)

diff --git a/radiant/gtkdlgs.cpp b/radiant/gtkdlgs.cpp
index 3780aecc..57479b32 100644
--- a/radiant/gtkdlgs.cpp
+++ b/radiant/gtkdlgs.cpp
@@ -839,6 +839,7 @@ static void DoGtkTextEditor( const char* filename, guint cursorpos, int length )
 
 		// trying to show later
 		gtk_widget_show( text_editor );
+		gtk_window_present( GTK_WINDOW( text_editor ) );
 
 #ifdef WIN32
 		process_gui();
diff --git a/radiant/patch.cpp b/radiant/patch.cpp
index 75b1a53d..243cf864 100644
--- a/radiant/patch.cpp
+++ b/radiant/patch.cpp
@@ -2778,31 +2778,31 @@ void Patch::BuildVertexArray(){
 }
 
 
-Vector3 getAverageNormal(const Vector3& normal1, const Vector3& normal2, double thickness)
+Vector3 getAverageNormal(const Vector3& normal1, const Vector3& normal2)
 {
 	// Beware of normals with 0 length
-	if ( ( fabs( normal1[0] ) + fabs( normal1[1] ) + fabs( normal1[2] ) ) == 0 ) return normal2;
-	if ( ( fabs( normal2[0] ) + fabs( normal2[1] ) + fabs( normal2[2] ) ) == 0) return normal1;
+	if ( vector3_length_squared( normal1 ) == 0 ) return normal2;
+	if ( vector3_length_squared( normal2 ) == 0 ) return normal1;
 
 	// Both normals have length > 0
-	Vector3 n1 = vector3_normalised( normal1 );
-	Vector3 n2 = vector3_normalised( normal2 );
+	//Vector3 n1 = vector3_normalised( normal1 );
+	//Vector3 n2 = vector3_normalised( normal2 );
 
 	// Get the angle bisector
-	Vector3 normal = vector3_normalised (n1 + n2);
+	if( vector3_length_squared( normal1 + normal2 ) == 0 ) return normal1;
+
+	Vector3 normal = vector3_normalised (normal1 + normal2);
 
 	// Now calculate the length correction out of the angle
 	// of the two normals
 		/* float factor = cos(n1.angle(n2) * 0.5); */
-	float factor = (float) vector3_dot( n1, n2 );
+	float factor = (float) vector3_dot( normal1, normal2 );
 	if ( factor > 1.0 ) factor = 1;
+	if ( factor < -1.0 ) factor = -1;
 	factor = acos( factor );
 
 	factor = cos( factor * 0.5 );
 
-	// Stretch the normal to fit the required thickness
-	normal *= thickness;
-
 	// Check for div by zero (if the normals are antiparallel)
 	// and stretch the resulting normal, if necessary
 	if (factor != 0)
@@ -2846,7 +2846,7 @@ void Patch::createThickenedOpposite(const Patch& sourcePatch,
 			break;
 	}
 
-	//check if certain seams are required
+	//check if certain seams are required + cycling in normals calculation is needed
 	//( endpoints != startpoints ) - not a cylinder or something
 	for (std::size_t col = 0; col < m_width; col++){
 		if( vector3_length_squared( sourcePatch.ctrlAt( 0, col ).m_vertex - sourcePatch.ctrlAt( m_height - 1, col ).m_vertex ) > 0.1f ){
@@ -2878,10 +2878,10 @@ void Patch::createThickenedOpposite(const Patch& sourcePatch,
 				// The col tangents (empty if 0,0,0)
 				Vector3 colTangent[2] = { Vector3(0,0,0), Vector3(0,0,0) };
 
-				// Are we at the beginning/end of the column?
-				if (col == 0 || col == m_width - 1)
+				// Are we at the beginning/end of the row? + not cylinder
+				if ( (col == 0 || col == m_width - 1) && !no34 )
 				{
-					// Get the next row index
+					// Get the next col index
 					std::size_t nextCol = (col == m_width - 1) ? (col - 1) : (col + 1);
 
 					const PatchControl& colNeighbour = sourcePatch.ctrlAt(row, nextCol);
@@ -2890,13 +2890,29 @@ void Patch::createThickenedOpposite(const Patch& sourcePatch,
 					colTangent[0] = colNeighbour.m_vertex - curCtrl.m_vertex;
 					// Reverse it if we're at the end of the column
 					colTangent[0] *= (col == m_width - 1) ? -1 : +1;
+					//normalize
+					if ( vector3_length_squared( colTangent[0] ) != 0 ) vector3_normalise( colTangent[0] );
 				}
 				// We are in between, two tangents can be calculated
 				else
 				{
 					// Take two neighbouring vertices that should form a line segment
-					const PatchControl& neighbour1 = sourcePatch.ctrlAt(row, col+1);
-					const PatchControl& neighbour2 = sourcePatch.ctrlAt(row, col-1);
+					std::size_t nextCol, prevCol;
+					if( col == 0 ){
+						nextCol = col+1;
+						prevCol = m_width-2;
+					}
+					else if( col == m_width - 1 ){
+						nextCol = 1;
+						prevCol = col-1;
+					}
+					else{
+						nextCol = col+1;
+						prevCol = col-1;
+					}
+					const PatchControl& neighbour1 = sourcePatch.ctrlAt(row, nextCol);
+					const PatchControl& neighbour2 = sourcePatch.ctrlAt(row, prevCol);
+
 
 					// Calculate both available tangents
 					colTangent[0] = neighbour1.m_vertex - curCtrl.m_vertex;
@@ -2905,10 +2921,13 @@ void Patch::createThickenedOpposite(const Patch& sourcePatch,
 					// Reverse the second one
 					colTangent[1] *= -1;
 
+					//normalize b4 stuff
+					if ( vector3_length_squared( colTangent[0] ) != 0 ) vector3_normalise( colTangent[0] );
+					if ( vector3_length_squared( colTangent[1] ) != 0 ) vector3_normalise( colTangent[1] );
+
 					// Cull redundant tangents (parallel)
-					if ( ( fabs( colTangent[1][0] + colTangent[0][0] ) + fabs( colTangent[1][1] + colTangent[0][1] ) + fabs( colTangent[1][2] + colTangent[0][2] ) ) < 0.00001 ||
-						( fabs( colTangent[1][0] - colTangent[0][0] ) + fabs( colTangent[1][1] - colTangent[0][1] ) + fabs( colTangent[1][2] - colTangent[0][2] ) ) < 0.00001 )
-					{
+					if ( vector3_length_squared( colTangent[1] + colTangent[0] ) == 0 ||
+						vector3_length_squared( colTangent[1] - colTangent[0] ) == 0 ){
 						colTangent[1] = Vector3(0,0,0);
 					}
 				}
@@ -2917,7 +2936,7 @@ void Patch::createThickenedOpposite(const Patch& sourcePatch,
 				Vector3 rowTangent[2] = { Vector3(0,0,0), Vector3(0,0,0) };
 
 				// Are we at the beginning or the end?
-				if (row == 0 || row == m_height - 1)
+				if ( (row == 0 || row == m_height - 1) && !no12 )
 				{
 					// Yes, only calculate one row tangent
 					// Get the next row index
@@ -2929,12 +2948,27 @@ void Patch::createThickenedOpposite(const Patch& sourcePatch,
 					rowTangent[0] = rowNeighbour.m_vertex - curCtrl.m_vertex;
 					// Reverse it accordingly
 					rowTangent[0] *= (row == m_height - 1) ? -1 : +1;
+					//normalize
+					if ( vector3_length_squared( rowTangent[0] ) != 0 ) vector3_normalise( rowTangent[0] );
 				}
 				else
 				{
 					// Two tangents to calculate
-					const PatchControl& rowNeighbour1 = sourcePatch.ctrlAt(row + 1, col);
-					const PatchControl& rowNeighbour2 = sourcePatch.ctrlAt(row - 1, col);
+					std::size_t nextRow, prevRow;
+					if( row == 0 ){
+						nextRow = row+1;
+						prevRow = m_height-2;
+					}
+					else if( row == m_height - 1 ){
+						nextRow = 1;
+						prevRow = row-1;
+					}
+					else{
+						nextRow = row+1;
+						prevRow = row-1;
+					}
+					const PatchControl& rowNeighbour1 = sourcePatch.ctrlAt(nextRow, col);
+					const PatchControl& rowNeighbour2 = sourcePatch.ctrlAt(prevRow, col);
 
 					// First tangent
 					rowTangent[0] = rowNeighbour1.m_vertex - curCtrl.m_vertex;
@@ -2943,47 +2977,109 @@ void Patch::createThickenedOpposite(const Patch& sourcePatch,
 					// Reverse the second one
 					rowTangent[1] *= -1;
 
-					// Cull redundant tangents
-					if ( ( fabs( rowTangent[1][0] + rowTangent[0][0] ) + fabs( rowTangent[1][1] + rowTangent[0][1] ) + fabs( rowTangent[1][2] + rowTangent[0][2] ) ) < 0.00001 ||
-						( fabs( rowTangent[1][0] - rowTangent[0][0] ) + fabs( rowTangent[1][1] - rowTangent[0][1] ) + fabs( rowTangent[1][2] - rowTangent[0][2] ) ) < 0.00001 )
-					{
+					//normalize b4 stuff
+					if ( vector3_length_squared( rowTangent[0] ) != 0 ) vector3_normalise( rowTangent[0] );
+					if ( vector3_length_squared( rowTangent[1] ) != 0 ) vector3_normalise( rowTangent[1] );
+
+					// Cull redundant tangents (parallel)
+					if ( vector3_length_squared( rowTangent[1] + rowTangent[0] ) == 0 ||
+						vector3_length_squared( rowTangent[1] - rowTangent[0] ) == 0 ){
 						rowTangent[1] = Vector3(0,0,0);
 					}
 				}
 
-				// If two column tangents are available, take the length-corrected average
-				if ( ( fabs( colTangent[1][0] ) + fabs( colTangent[1][1] ) + fabs( colTangent[1][2] ) ) > 0)
-				{
-					// Two column normals to calculate
-					Vector3 normal1 = vector3_normalised( vector3_cross( rowTangent[0], colTangent[0] ) );
-					Vector3 normal2 = vector3_normalised( vector3_cross( rowTangent[0], colTangent[1] ) );
 
-					normal = getAverageNormal(normal1, normal2, thickness);
+				//clean parallel pairs...
+				if ( vector3_length_squared( rowTangent[0] + colTangent[0] ) == 0 ||
+					vector3_length_squared( rowTangent[0] - colTangent[0] ) == 0 ){
+					rowTangent[0] = Vector3(0,0,0);
+				}
+				if ( vector3_length_squared( rowTangent[1] + colTangent[1] ) == 0 ||
+					vector3_length_squared( rowTangent[1] - colTangent[1] ) == 0 ){
+					rowTangent[1] = Vector3(0,0,0);
+				}
+				if ( vector3_length_squared( rowTangent[0] + colTangent[1] ) == 0 ||
+					vector3_length_squared( rowTangent[0] - colTangent[1] ) == 0 ){
+					colTangent[1] = Vector3(0,0,0);
+				}
+				if ( vector3_length_squared( rowTangent[1] + colTangent[0] ) == 0 ||
+					vector3_length_squared( rowTangent[1] - colTangent[0] ) == 0 ){
+					rowTangent[1] = Vector3(0,0,0);
+				}
 
-					// Scale the normal down, as it is multiplied with thickness later on
-					normal /= thickness;
+				//clean dummies
+				if ( vector3_length_squared( colTangent[0] ) == 0 ){
+					colTangent[0] = colTangent[1];
+					colTangent[1] = Vector3(0,0,0);
 				}
-				else
-				{
-					// One column tangent available, maybe we have a second rowtangent?
-					if ( ( fabs( rowTangent[1][0] ) + fabs( rowTangent[1][1] ) + fabs( rowTangent[1][2] ) ) > 0)
+				if ( vector3_length_squared( rowTangent[0] ) == 0 ){
+					rowTangent[0] = rowTangent[1];
+					rowTangent[1] = Vector3(0,0,0);
+				}
+				if( vector3_length_squared( rowTangent[0] ) == 0 || vector3_length_squared( colTangent[0] ) == 0 ){
+					normal = extrudeAxis;
+
+				}
+				else{
+					// If two column + two row tangents are available, take the length-corrected average
+					if ( ( fabs( colTangent[1][0] ) + fabs( colTangent[1][1] ) + fabs( colTangent[1][2] ) ) > 0 &&
+							( fabs( rowTangent[1][0] ) + fabs( rowTangent[1][1] ) + fabs( rowTangent[1][2] ) ) > 0 )
 					{
-						// Two row normals to calculate
+						// Two column normals to calculate
 						Vector3 normal1 = vector3_normalised( vector3_cross( rowTangent[0], colTangent[0] ) );
-						Vector3 normal2 = vector3_normalised( vector3_cross( rowTangent[1], colTangent[0] ) );
+						Vector3 normal2 = vector3_normalised( vector3_cross( rowTangent[1], colTangent[1] ) );
 
-						normal = getAverageNormal(normal1, normal2, thickness);
+						normal = getAverageNormal(normal1, normal2);
+						/*globalOutputStream() << "0\n";
+						globalOutputStream() << normal1 << "\n";
+						globalOutputStream() << normal2 << "\n";
+						globalOutputStream() << normal << "\n";*/
+
+					}
+					// If two column tangents are available, take the length-corrected average
+					else if ( ( fabs( colTangent[1][0] ) + fabs( colTangent[1][1] ) + fabs( colTangent[1][2] ) ) > 0)
+					{
+						// Two column normals to calculate
+						Vector3 normal1 = vector3_normalised( vector3_cross( rowTangent[0], colTangent[0] ) );
+						Vector3 normal2 = vector3_normalised( vector3_cross( rowTangent[0], colTangent[1] ) );
+
+						normal = getAverageNormal(normal1, normal2);
+						/*globalOutputStream() << "1\n";
+						globalOutputStream() << normal1 << "\n";
+						globalOutputStream() << normal2 << "\n";
+						globalOutputStream() << normal << "\n";*/
 
-						// Scale the normal down, as it is multiplied with thickness later on
-						normal /= thickness;
 					}
 					else
 					{
-						if ( vector3_length_squared( vector3_cross( rowTangent[0], colTangent[0] ) ) > 0 ){
-							normal = vector3_normalised( vector3_cross( rowTangent[0], colTangent[0] ) );
+						// One column tangent available, maybe we have a second rowtangent?
+						if ( ( fabs( rowTangent[1][0] ) + fabs( rowTangent[1][1] ) + fabs( rowTangent[1][2] ) ) > 0)
+						{
+							// Two row normals to calculate
+							Vector3 normal1 = vector3_normalised( vector3_cross( rowTangent[0], colTangent[0] ) );
+							Vector3 normal2 = vector3_normalised( vector3_cross( rowTangent[1], colTangent[0] ) );
+
+							normal = getAverageNormal(normal1, normal2);
+							/*globalOutputStream() << "2\n";
+							globalOutputStream() << rowTangent[0] << "\n";
+							globalOutputStream() << colTangent[0] << "\n";
+							globalOutputStream() << vector3_cross( rowTangent[0], colTangent[0]) << "\n";
+							globalOutputStream() << normal1 << "\n";
+							globalOutputStream() << normal2 << "\n";
+							globalOutputStream() << normal << "\n";*/
+
 						}
-						else{
-							normal = extrudeAxis;
+						else
+						{
+							if ( vector3_length_squared( vector3_cross( rowTangent[0], colTangent[0] ) ) > 0 ){
+								normal = vector3_normalised( vector3_cross( rowTangent[0], colTangent[0] ) );
+								/*globalOutputStream() << "3\n";
+								globalOutputStream() << (float)vector3_length_squared( vector3_cross( rowTangent[0], colTangent[0] ) ) << "\n";
+								globalOutputStream() << normal << "\n";*/
+							}
+							else{
+								normal = extrudeAxis;
+							}
 						}
 					}
 				}
diff --git a/radiant/plugintoolbar.cpp b/radiant/plugintoolbar.cpp
index 03ef2074..8fd420d7 100644
--- a/radiant/plugintoolbar.cpp
+++ b/radiant/plugintoolbar.cpp
@@ -82,7 +82,11 @@ inline GtkToolbarChildType gtktoolbarchildtype_for_toolbarbuttontype( IToolbarBu
 }
 
 void toolbar_insert( GtkToolbar *toolbar, const char* icon, const char* text, const char* tooltip, IToolbarButton::EType type, GtkSignalFunc handler, gpointer data ){
-	gtk_toolbar_append_element( toolbar, gtktoolbarchildtype_for_toolbarbuttontype( type ), 0, text, tooltip, "", GTK_WIDGET( new_plugin_image( icon ) ), handler, data );
+	GtkWidget* widget = gtk_toolbar_append_element( toolbar, gtktoolbarchildtype_for_toolbarbuttontype( type ), 0, text, tooltip, "", GTK_WIDGET( new_plugin_image( icon ) ), handler, data );
+	if( type != IToolbarButton::eSpace ){
+		GTK_WIDGET_UNSET_FLAGS( widget, GTK_CAN_FOCUS );
+		GTK_WIDGET_UNSET_FLAGS( widget, GTK_CAN_DEFAULT );
+	}
 }
 
 void ActivateToolbarButton( GtkWidget *widget, gpointer data ){
diff --git a/radiant/qe3.cpp b/radiant/qe3.cpp
index 1bce60b9..82d5d855 100644
--- a/radiant/qe3.cpp
+++ b/radiant/qe3.cpp
@@ -83,7 +83,7 @@ void QE_InitVFS(){
 	// if we have a mod dir
 	if ( !string_equal( gamename, basegame ) ) {
 		// ~/.<gameprefix>/<fs_game>
-		if ( userRoot ) {
+		if ( userRoot && !string_equal( globalRoot, userRoot ) ) {
 			StringOutputStream userGamePath( 256 );
 			userGamePath << userRoot << gamename << '/';
 			GlobalFileSystem().initDirectory( userGamePath.c_str() );
@@ -98,7 +98,7 @@ void QE_InitVFS(){
 	}
 
 	// ~/.<gameprefix>/<fs_main>
-	if ( userRoot ) {
+	if ( userRoot && !string_equal( globalRoot, userRoot ) ) {
 		StringOutputStream userBasePath( 256 );
 		userBasePath << userRoot << basegame << '/';
 		GlobalFileSystem().initDirectory( userBasePath.c_str() );
diff --git a/radiant/texwindow.cpp b/radiant/texwindow.cpp
index 0dbb6a0b..d18a152e 100644
--- a/radiant/texwindow.cpp
+++ b/radiant/texwindow.cpp
@@ -1423,8 +1423,9 @@ gboolean TextureBrowser_button_press( GtkWidget* widget, GdkEventButton* event,
 			}
 		}
 	}
-	else if ( event->type == GDK_2BUTTON_PRESS ) {
-		const char* sh = textureBrowser->shader.c_str();
+	else if ( event->type == GDK_2BUTTON_PRESS && event->button == 1 ) {
+		CopiedString texName = textureBrowser->shader;
+		const char* sh = texName.c_str();
 		char* dir = strrchr( sh, '/' );
 		if( dir != NULL ){
 			*(dir + 1) = '\0';
@@ -1434,12 +1435,13 @@ gboolean TextureBrowser_button_press( GtkWidget* widget, GdkEventButton* event,
 				if( *dir != '\0'){
 					ScopeDisableScreenUpdates disableScreenUpdates( dir, "Loading Textures" );
 					TextureBrowser_ShowDirectory( *textureBrowser, dir );
+					TextureBrowser_Focus( *textureBrowser, textureBrowser->shader.c_str() );
 					TextureBrowser_queueDraw( *textureBrowser );
 				}
 			}
 		}
 	}
-	else if ( event->type == GDK_3BUTTON_PRESS ) {
+	else if ( event->type == GDK_2BUTTON_PRESS && event->button == 3 ) {
 		ScopeDisableScreenUpdates disableScreenUpdates( TextureBrowser_getComonShadersDir(), "Loading Textures" );
 		TextureBrowser_ShowDirectory( *textureBrowser, TextureBrowser_getComonShadersDir() );
 		TextureBrowser_queueDraw( *textureBrowser );
-- 
2.39.5