From f61e7aa7d81801acded137266cf29742babdd643 Mon Sep 17 00:00:00 2001 From: Samual Date: Wed, 8 Feb 2012 18:06:07 -0500 Subject: [PATCH] Fix some quick things --- qcsrc/server/mutators/gamemode_ctf.qc | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/qcsrc/server/mutators/gamemode_ctf.qc b/qcsrc/server/mutators/gamemode_ctf.qc index 314082210..44f76011e 100644 --- a/qcsrc/server/mutators/gamemode_ctf.qc +++ b/qcsrc/server/mutators/gamemode_ctf.qc @@ -1,6 +1,6 @@ // ================================================================ // Official capture the flag game mode coding, reworked by Samual -// Last updated: March 28th, 2011 +// Last updated: February 8th, 2012 // ================================================================ // Flag constants @@ -475,7 +475,7 @@ void ctf_FlagTouch() if(!self) { return; } if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT) { // The flag fell off the map, respawn it since players can't get to it - //ctf_RespawnFlag(self); + ctf_RespawnFlag(self); return; } if(other.deadflag != DEAD_NO) { return; } @@ -697,7 +697,7 @@ MUTATOR_HOOKFUNCTION(ctf_PlayerDamage) // for changing damage and force values t MUTATOR_HOOKFUNCTION(ctf_GiveFragsForKill) { - frag_score = 0; // no frags counted in keepaway + frag_score = 0; // no frags counted in ctf return (g_ctf_ignore_frags); // you deceptive little bugger ;3 This needs to be true in order for this function to even count. } -- 2.39.2