From f61677a7cb549149c5a24948da7cccea77139f20 Mon Sep 17 00:00:00 2001 From: LegendaryGuard Date: Wed, 7 Dec 2022 00:28:29 +0100 Subject: [PATCH] Update Gak framegroups file with new comments inside --- models/player/gak.iqm.framegroups | 71 +++++++++++++++++-------------- 1 file changed, 39 insertions(+), 32 deletions(-) diff --git a/models/player/gak.iqm.framegroups b/models/player/gak.iqm.framegroups index 8c5c2edd5..3d227a1c3 100644 --- a/models/player/gak.iqm.framegroups +++ b/models/player/gak.iqm.framegroups @@ -1,36 +1,43 @@ /* -Generated framegroups file for gak +Generated framegroups file for player_model Used by DarkPlaces to simulate frame groups in DPM models. + +Thanks to dpmodel tool, using .smd mesh and animations +we can know where's correct or not. +That's a logical way to know how to do export correctly. + +Note: every frame is reduced (-1), e.g. +1 37 30 0 => 0 36 30 0 */ -0 36 30 0 // gak dieone -36 20 30 0 // gak dietwo -58 15 15 1 // gak draw -74 20 10 1 // gak duck -95 21 32 1 // gak duckwalk -117 16 15 0 // gak duckjump -134 15 10 1 // gak duckidle -150 41 5 1 // gak idle -192 139 25 0 // gak jump // (140: 22) // 215 140 25 0 // gak fly -354 15 24 0 // gak painone -370 17 34 0 // gak paintwo -389 3 3 0 // gak shoot -392 21 15 1 // gak taunt -414 21 29 1 // gak run -436 21 29 1 // gak runbackwards -458 21 29 1 // gak strafeleft -480 21 29 1 // gak straferight -502 2 15 0 // gak deadone -505 2 15 0 // gak deadtwo -508 21 29 1 // gak forwardright -530 21 29 1 // gak forwardleft -552 21 29 1 // gak backright -574 21 29 1 // gak backleft -596 21 20 0 // gak melee -618 21 32 1 // gak duckwalkbackwards -640 21 32 1 // gak duckstrafeleft -662 21 32 1 // gak duckstraferight -684 21 32 1 // gak duckforwardright -706 21 32 1 // gak duckforwardleft -728 21 32 1 // gak duckbackwardright -750 21 32 1 // gak duckbackwardleft +0 36 30 0 // player_model dieone +36 20 30 0 // player_model dietwo +58 15 15 1 // player_model draw +74 20 10 1 // player_model duck +95 21 32 1 // player_model duckwalk +117 16 15 0 // player_model duckjump +134 15 10 1 // player_model duckidle +150 41 5 1 // player_model idle +192 139 25 0 // player_model jump // (139: 21) // 214 139 25 0 // player_model fly +354 15 24 0 // player_model painone +370 17 34 0 // player_model paintwo +389 3 3 0 // player_model shoot +392 21 15 1 // player_model taunt +414 21 29 1 // player_model run +436 21 29 1 // player_model runbackwards +458 21 29 1 // player_model strafeleft +480 21 29 1 // player_model straferight +502 2 15 0 // player_model deadone +505 2 15 0 // player_model deadtwo +508 21 29 1 // player_model forwardright +530 21 29 1 // player_model forwardleft +552 21 29 1 // player_model backright +574 21 29 1 // player_model backleft +596 21 20 0 // player_model melee +618 21 32 1 // player_model duckwalkbackwards +640 21 32 1 // player_model duckstrafeleft +662 21 32 1 // player_model duckstraferight +684 21 32 1 // player_model duckforwardright +706 21 32 1 // player_model duckforwardleft +728 21 32 1 // player_model duckbackwardright +750 21 32 1 // player_model duckbackwardleft -- 2.39.2