From f5e48df45130afec55de62431fcabd0bcdfaa709 Mon Sep 17 00:00:00 2001
From: eihrul <eihrul@d7cf8633-e32d-0410-b094-e92efae38249>
Date: Mon, 1 Apr 2013 15:54:53 +0000
Subject: [PATCH] enable UBO extension for skeletal

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11931 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=445a1ceeb50d479a4799df83e6d653e9a4470b95
---
 shader_glsl.h | 9 +++++----
 1 file changed, 5 insertions(+), 4 deletions(-)

diff --git a/shader_glsl.h b/shader_glsl.h
index 3e300d22..756118d4 100644
--- a/shader_glsl.h
+++ b/shader_glsl.h
@@ -68,6 +68,11 @@
 "#endif\n",
 "\n",
 "#ifdef VERTEX_SHADER\n",
+"#ifdef USESKELETAL\n",
+"#ifdef GL_ARB_uniform_buffer_object\n",
+"#extension GL_ARB_uniform_buffer_object : enable\n",
+"#endif\n", 
+"#endif\n",
 "dp_attribute vec4 Attrib_Position;  // vertex\n",
 "dp_attribute vec4 Attrib_Color;     // color\n",
 "dp_attribute vec4 Attrib_TexCoord0; // material texcoords\n",
@@ -114,10 +119,6 @@
 "# endif\n",
 "#endif\n",
 "\n",
-"//#ifdef USESHADOWSAMPLER\n",
-"//# extension GL_ARB_shadow : enable\n",
-"//#endif\n",
-"\n",
 "//#ifdef __GLSL_CG_DATA_TYPES\n",
 "//# define myhalf half\n",
 "//# define myhalf2 half2\n",
-- 
2.39.5