From f586a8521bb478c1a462c7ebba952b5059d3f0a6 Mon Sep 17 00:00:00 2001 From: LegendaryGuard Date: Fri, 16 Dec 2022 01:22:52 +0000 Subject: [PATCH] Add MDL in the list of decompileable models --- modeldecompile-tool.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/modeldecompile-tool.md b/modeldecompile-tool.md index 544d55e..3bb4617 100644 --- a/modeldecompile-tool.md +++ b/modeldecompile-tool.md @@ -1,6 +1,6 @@ -`modeldecompile` is a powerful command, decompiles any model format (DPM, IQM, MD3, BSP, ...). +`modeldecompile` is a powerful command, decompiles any model format (DPM, MDL, IQM, MD3, BSP, ...). -[**LegendGuard**](https://gitlab.com/LegendaryGuard) discovered something magical, if you put the .dpm file and .dpm.framegroups file (also, .iqm, .iqm.framegroups, md3...) in +[**LegendGuard**](https://gitlab.com/LegendaryGuard) discovered something magical, if you put the .dpm file and .dpm.framegroups file (also .iqm, .iqm.framegroups, ...) in
(`darkplaces_game` can be `xonotic`, `quake`, `wrath` or any DarkPlaces game) - Windows: `%USERPROFILE%\Saved Games\darkplaces_game\data\`
- Linux: `~/.darkplaces_game`
@@ -47,7 +47,7 @@ The hacky way to obtain all animations of a model is setting the last keyframe i ``` What that legendary method does is setting the initial keyframe to `1` and `9999` the last keyframe, we can know `9999` doesn't exist but reaches into a limit. (ignore `30` (means fps) and `0` (means nonloop, if `1` means loopable)). -In the game, execute `modeldecompile any_model.dpm` (any_model.iqm, any_model.md3, ...). +In the game, execute `modeldecompile any_model.dpm` (any_model.iqm, any_model.md3, any_model.mdl, ...). model_decompile_okrobot1_xon
-- 2.39.2