From f5683ff1ec58b10a8a8602628ae3422eab492c72 Mon Sep 17 00:00:00 2001 From: havoc Date: Sun, 16 Oct 2011 08:55:06 +0000 Subject: [PATCH] oops, missed this git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11423 d7cf8633-e32d-0410-b094-e92efae38249 --- gl_rmain.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/gl_rmain.c b/gl_rmain.c index 9a9419f5..82a75fb4 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -5891,7 +5891,7 @@ static void R_Water_ProcessPlanes(void) if((p->materialflags & MATERIALFLAG_CAMERA) && p->camera_entity) { // we need to perform a matrix transform to render the view... so let's get the transformation matrix - r_waterstate.renderingrefraction = false; // we don't want to hide the player model from these ones + r_waterstate.hideplayer = false; // we don't want to hide the player model from these ones CL_VM_TransformView(p->camera_entity - MAX_EDICTS, &r_refdef.view.matrix, &r_refdef.view.clipplane, visorigin); R_RenderView_UpdateViewVectors(); if(r_refdef.scene.worldmodel && r_refdef.scene.worldmodel->brush.FatPVS) -- 2.39.2