From f5420b0e2407fc9dbec497d0db50191f46069fe5 Mon Sep 17 00:00:00 2001 From: havoc Date: Mon, 19 Oct 2009 22:29:59 +0000 Subject: [PATCH] added examples of installing ogg cd tracks git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9353 d7cf8633-e32d-0410-b094-e92efae38249 --- darkplaces.txt | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/darkplaces.txt b/darkplaces.txt index 1c661bb5..2c495b24 100644 --- a/darkplaces.txt +++ b/darkplaces.txt @@ -249,6 +249,11 @@ tag_head, says that the first tag is nam tag_torso, second tag name tag_weapon, third tag name +How to install a soundtrack in ogg format +These files must be in ogg or wav format, and numbers begin at 002 if you wish to replace (or install) the Quake cd music - since track 001 was the Quake data track.

+quake/id1/sound/cdtracks/002.ogg replacement track for "cd loop 2" +quake/id1/sound/cdtracks/003.ogg replacement track for "cd loop 3" + Example list of filenames: quake/id1/progs/player.mdl replaces the player model) quake/id1/progs/player.mdl_0.skin text file that specifies textures to use on an md3 model) @@ -266,6 +271,8 @@ quake/id1/gfx/conchars.tga replacement font image, this w quake/id1/gfx/conback.tga replacement console background, just like in quake) quake/id1/gfx/mainmenu.tga replacement main menu image, just like in quake) quake/id1/maps/b_bh25.bsp replacement for normal health pack, for example this could be an md3 model instead) +quake/id1/sound/cdtracks/002.ogg replacement track for "cd loop 2" +quake/id1/sound/cdtracks/003.ogg replacement track for "cd loop 3" -- 2.39.2