From f47c5b67c2a5b3ca1ecaf16fa5df3f80c045bfe9 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Tue, 30 Nov 2010 12:13:18 +0100 Subject: [PATCH] new configs by LeeStricklin --- balanceLeeStricklin.cfg | 29 +++++++-------------- merge-settings-into-cfg.pl | 35 ------------------------- physicsLeeStricklin-ModdedFruit.cfg | 40 +++++++++++++++++++++++++++++ 3 files changed, 49 insertions(+), 55 deletions(-) delete mode 100644 merge-settings-into-cfg.pl create mode 100644 physicsLeeStricklin-ModdedFruit.cfg diff --git a/balanceLeeStricklin.cfg b/balanceLeeStricklin.cfg index ade867648..baca6f9f3 100644 --- a/balanceLeeStricklin.cfg +++ b/balanceLeeStricklin.cfg @@ -1,13 +1,3 @@ -////2.4.2 weapons (with some tweaks) VS balanceLeeStricklin - -// {{{ weapon replacement -// NOTE: this only replaces weapons on the map -// use g_start_weapon_* to also replace the on-startup weapons! -// example: g_weaponreplace_nex "nex minstanex", then Nexes become MinstaNexes 50% of the times -// set the cvars to "0" to totally disable a weapon -set sv_q3acompat_machineshotgunswap 0 "shorthand for swapping uzi and shotgun" -// }}} - // {{{ starting gear set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default, -2 = provide the weapon in ca and lms" @@ -63,7 +53,6 @@ set g_balance_nix_ammoincr_fuel 2 // }}} // {{{ pickup items -// Ammo caps copied from balanceFruit set g_pickup_ammo_anyway 0 set g_pickup_weapons_anyway 1 set g_pickup_shells 20 @@ -299,7 +288,7 @@ set g_balance_uzi_sustained_ammo 1 set g_balance_uzi_speed 18000 set g_balance_uzi_bulletconstant 300 // 13.1qu // }}} -// {{{ mortar +// {{{ mortar // TODO set g_balance_grenadelauncher_primary_type 0 set g_balance_grenadelauncher_primary_damage 65 set g_balance_grenadelauncher_primary_edgedamage 35 @@ -340,14 +329,14 @@ set g_balance_grenadelauncher_bouncefactor 0.7 set g_balance_grenadelauncher_bouncestop 0.12 // }}} // {{{ minelayer // TODO -set g_balance_minelayer_damage 35 +set g_balance_minelayer_damage 65 set g_balance_minelayer_edgedamage 30 set g_balance_minelayer_force 250 set g_balance_minelayer_radius 175 set g_balance_minelayer_proximityradius 150 set g_balance_minelayer_speed 750 set g_balance_minelayer_lifetime 60 -set g_balance_minelayer_refire 1.5 +set g_balance_minelayer_refire 1.3 set g_balance_minelayer_animtime 0.4 set g_balance_minelayer_ammo 5 set g_balance_minelayer_health 15 @@ -361,7 +350,7 @@ set g_balance_minelayer_remote_edgedamage 40 set g_balance_minelayer_remote_radius 200 set g_balance_minelayer_remote_force 300 // }}} -// {{{ electro +// {{{ electro // TODO set g_balance_electro_lightning 0 set g_balance_electro_primary_damage 55 set g_balance_electro_primary_edgedamage 5 @@ -386,8 +375,8 @@ set g_balance_electro_secondary_radius 150 set g_balance_electro_secondary_speed 900 set g_balance_electro_secondary_speed_up 200 set g_balance_electro_secondary_speed_z 0 -set g_balance_electro_secondary_lifetime 3 set g_balance_electro_secondary_spread 0.05 +set g_balance_electro_secondary_lifetime 3 set g_balance_electro_secondary_refire 0.2 set g_balance_electro_secondary_refire2 1 set g_balance_electro_secondary_animtime 0.3 @@ -459,11 +448,11 @@ set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 80 set g_balance_crylink_secondary_line_fadetime 2 // }}} // {{{ nex -set g_balance_nex_primary_ammo 13 -set g_balance_nex_primary_animtime 0.3 set g_balance_nex_primary_damage 78 set g_balance_nex_primary_force 600 set g_balance_nex_primary_refire 1.505 +set g_balance_nex_primary_animtime 0.3 +set g_balance_nex_primary_ammo 13 set g_balance_nex_primary_damagefalloff_mindist 9999999 set g_balance_nex_primary_damagefalloff_maxdist 9999999 set g_balance_nex_primary_damagefalloff_halflife 9999999 @@ -525,7 +514,7 @@ set g_balance_hagar_secondary_lifetime_rand 0 set g_balance_hagar_secondary_refire 0.15 set g_balance_hagar_secondary_ammo 2 // }}} -// {{{ rocketlauncher +// {{{ rocketlauncher // TODO set g_balance_rocketlauncher_damage 65 set g_balance_rocketlauncher_edgedamage 25 set g_balance_rocketlauncher_force 360 @@ -711,7 +700,7 @@ set g_balance_seeker_missile_accel 1.05 set g_balance_seeker_missile_ammo 2 set g_balance_seeker_missile_animtime 0.3 set g_balance_seeker_missile_count 8 -set g_balance_seeker_missile_damage 15 +set g_balance_seeker_missile_damage 25 set g_balance_seeker_missile_damageforcescale 4 set g_balance_seeker_missile_decel 0.9 set g_balance_seeker_missile_delay 0.25 diff --git a/merge-settings-into-cfg.pl b/merge-settings-into-cfg.pl deleted file mode 100644 index 3f2d5fac0..000000000 --- a/merge-settings-into-cfg.pl +++ /dev/null @@ -1,35 +0,0 @@ -#!/usr/bin/perl - -use strict; -use warnings; - -my ($in, $out) = @ARGV; - -my %changes = (); -while() -{ - chomp; - /^(?:seta?\s)?\s*(\S+)\s+(.*)/ - or next; - $changes{$1} = $2; -} - -my %changes_unapplied = %changes; -my $result = ""; -open my $fh, "<", $in - or die "<$in: $!"; -while(<$fh>) -{ - chomp; - /^(seta?\s?\s*)(\S+)(\s+)(.*)/ - or do { $result .= "$_\n"; next; }; - my $v = exists($changes{$2}) ? $changes{$2} : $4; - $result .= "$1$2$3$v\n"; - delete $changes_unapplied{$2}; -} -close $fh; -open $fh, ">", $out - or die ">$out: $!"; -print $fh $result; -print $fh "set $_ $changes_unapplied{$_}\n" for keys %changes_unapplied; -close $fh; diff --git a/physicsLeeStricklin-ModdedFruit.cfg b/physicsLeeStricklin-ModdedFruit.cfg new file mode 100644 index 000000000..18973158e --- /dev/null +++ b/physicsLeeStricklin-ModdedFruit.cfg @@ -0,0 +1,40 @@ +// "NoQWBunny" physics based on XPM +sv_gravity 800 +sv_maxspeed 360 +sv_maxairspeed 400 + +sv_stopspeed 100 +sv_accelerate 15 +sv_airaccelerate 2 +sv_friction 8 +edgefriction 1 +sv_stepheight 26 +// Q1: 16+2 +// Nex: 32+2 +// we try: 24+2 + +// actually, what we want is 266.6666 for 180bpm +// but 260 takes same amount of frames and is nicer to mappers +sv_jumpvelocity 260 +sv_wateraccelerate -1 +sv_waterfriction -1 +sv_airaccel_sideways_friction 0 +sv_airaccel_qw -0.8 + +sv_airstopaccelerate 3 +sv_airstrafeaccelerate 24 +sv_maxairstrafespeed 100 +sv_airstrafeaccel_qw -0.95 +sv_aircontrol 125 +sv_aircontrol_penalty 150 +sv_aircontrol_power 2 +sv_airspeedlimit_nonqw 800 +sv_warsowbunny_turnaccel 0 +sv_warsowbunny_accel 0.1593 +sv_warsowbunny_topspeed 925 +sv_warsowbunny_backtosideratio 0.8 +sv_friction_on_land 0 +sv_doublejump 0 +sv_jumpspeedcap_min "" +sv_jumpspeedcap_max "" +sv_jumpspeedcap_max_disable_on_ramps 1 -- 2.39.2