From f466310e2d21c4a27ddf6350d7c14a95e2f2e8b1 Mon Sep 17 00:00:00 2001 From: rpolzer Date: Wed, 6 Oct 2010 10:29:09 +0200 Subject: [PATCH] adding Lee Stricklin's recent balance changes --- balanceLeeStricklin.cfg | 60 ++++++++++++++++++++--------------------- physicsLeeStricklin.cfg | 19 ++++++------- 2 files changed, 40 insertions(+), 39 deletions(-) diff --git a/balanceLeeStricklin.cfg b/balanceLeeStricklin.cfg index 6df076b18..2ccca9fcc 100644 --- a/balanceLeeStricklin.cfg +++ b/balanceLeeStricklin.cfg @@ -246,7 +246,7 @@ set g_balance_laser_secondary_gauntlet 0 // {{{ shotgun set g_balance_shotgun_primary_bullets 5 set g_balance_shotgun_primary_damage 12 -set g_balance_shotgun_primary_force 60 +set g_balance_shotgun_primary_force 40 set g_balance_shotgun_primary_spread 0.08 set g_balance_shotgun_primary_refire 0.5 set g_balance_shotgun_primary_animtime 0.2 @@ -266,11 +266,11 @@ set g_balance_shotgun_secondary_animtime 1 // {{{ uzi set g_balance_uzi_first 1 set g_balance_uzi_first_damage 26 -set g_balance_uzi_first_force 50 +set g_balance_uzi_first_force -30 set g_balance_uzi_first_spread 0.01 set g_balance_uzi_first_refire 0.2 set g_balance_uzi_first_ammo 1 -set g_balance_uzi_sustained_damage 15 +set g_balance_uzi_sustained_damage 17 set g_balance_uzi_sustained_force 27 set g_balance_uzi_sustained_spread 0.05 set g_balance_uzi_sustained_refire 0.1 @@ -283,7 +283,7 @@ set g_balance_grenadelauncher_primary2secondary 0 set g_balance_grenadelauncher_primary_sticky 0 set g_balance_grenadelauncher_primary_damage 65 set g_balance_grenadelauncher_primary_edgedamage 35 -set g_balance_grenadelauncher_primary_force 400 +set g_balance_grenadelauncher_primary_force 310 set g_balance_grenadelauncher_primary_radius 140 set g_balance_grenadelauncher_primary_speed 2000 set g_balance_grenadelauncher_primary_speed_up 200 @@ -298,7 +298,7 @@ set g_balance_grenadelauncher_primary_health 72 set g_balance_grenadelauncher_secondary_sticky 0 set g_balance_grenadelauncher_secondary_damage 65 set g_balance_grenadelauncher_secondary_edgedamage 35 -set g_balance_grenadelauncher_secondary_force 400 +set g_balance_grenadelauncher_secondary_force 320 set g_balance_grenadelauncher_secondary_radius 140 set g_balance_grenadelauncher_secondary_speed 1400 set g_balance_grenadelauncher_secondary_speed_up 200 @@ -316,22 +316,22 @@ set g_balance_grenadelauncher_secondary_bouncestop 0.12 // }}} // {{{ electro set g_balance_electro_lightning 0 -set g_balance_electro_primary_damage 80 -set g_balance_electro_primary_edgedamage 0 -set g_balance_electro_primary_force 550 +set g_balance_electro_primary_damage 55 +set g_balance_electro_primary_edgedamage 5 +set g_balance_electro_primary_force 267 set g_balance_electro_primary_force_up 125 set g_balance_electro_primary_radius 150 set g_balance_electro_primary_comboradius 75 set g_balance_electro_primary_speed 2000 set g_balance_electro_primary_spread 0 set g_balance_electro_primary_lifetime 30 -set g_balance_electro_primary_refire 0.6 -set g_balance_electro_primary_animtime 0.74 +set g_balance_electro_primary_refire 0.78 +set g_balance_electro_primary_animtime 0.4 set g_balance_electro_primary_ammo 2 set g_balance_electro_primary_range 800 -set g_balance_electro_primary_falloff_mindist 255 // 0.3 * radius +set g_balance_electro_primary_falloff_mindist 255 set g_balance_electro_primary_falloff_maxdist 850 -set g_balance_electro_primary_falloff_halflifedist 425 +set g_balance_electro_primary_falloff_halflifedist 0 set g_balance_electro_secondary_damage 60 set g_balance_electro_secondary_edgedamage 0 set g_balance_electro_secondary_force 200 @@ -356,7 +356,7 @@ set g_balance_electro_combo_comboradius 70 set g_balance_electro_combo_speed 400 // }}} // {{{ crylink -set g_balance_crylink_primary_damage 16 +set g_balance_crylink_primary_damage 23 set g_balance_crylink_primary_edgedamage 0 set g_balance_crylink_primary_force -55 set g_balance_crylink_primary_radius 80 @@ -366,7 +366,7 @@ set g_balance_crylink_primary_shots 4 set g_balance_crylink_primary_bounces 2 set g_balance_crylink_primary_refire 0.4 set g_balance_crylink_primary_animtime 0.30008 -set g_balance_crylink_primary_ammo 1 +set g_balance_crylink_primary_ammo 3 set g_balance_crylink_primary_bouncedamagefactor 0.2 set g_balance_crylink_primary_middle_lifetime 5 // range: 10000 full, fades to 20000 @@ -377,7 +377,7 @@ set g_balance_crylink_primary_other_lifetime 2 // range: 800 full, fades to 1300 set g_balance_crylink_primary_other_fadetime 0.25 set g_balance_crylink_secondary 1 -set g_balance_crylink_secondary_damage 12 +set g_balance_crylink_secondary_damage 19 set g_balance_crylink_secondary_edgedamage 0 set g_balance_crylink_secondary_force -55 set g_balance_crylink_secondary_radius 3 @@ -387,7 +387,7 @@ set g_balance_crylink_secondary_shots 7 set g_balance_crylink_secondary_bounces 0 set g_balance_crylink_secondary_refire 0.5 set g_balance_crylink_secondary_animtime 0.3 -set g_balance_crylink_secondary_ammo 2 +set g_balance_crylink_secondary_ammo 3 set g_balance_crylink_secondary_bouncedamagefactor 0.5 set g_balance_crylink_secondary_middle_lifetime 5 // range: 10000 full, fades to 10000 @@ -396,11 +396,11 @@ set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 80 set g_balance_crylink_secondary_line_fadetime 2 // }}} // {{{ nex -set g_balance_nex_primary_ammo 7 +set g_balance_nex_primary_ammo 13 set g_balance_nex_primary_animtime 0.3 -set g_balance_nex_primary_damage 140 +set g_balance_nex_primary_damage 78 set g_balance_nex_primary_force 600 -set g_balance_nex_primary_refire 1.5 +set g_balance_nex_primary_refire 1.505 set g_balance_nex_primary_damagefalloff_mindist 9999999 set g_balance_nex_primary_damagefalloff_maxdist 9999999 set g_balance_nex_primary_damagefalloff_halflife 9999999 @@ -425,13 +425,13 @@ set g_balance_minstanex_ammo 10 // {{{ hagar set g_balance_hagar_primary_damage 43 set g_balance_hagar_primary_edgedamage 15 -set g_balance_hagar_primary_force 100 +set g_balance_hagar_primary_force 94 set g_balance_hagar_primary_radius 70 set g_balance_hagar_primary_spread 0.010 set g_balance_hagar_primary_speed 3000 set g_balance_hagar_primary_lifetime 30 set g_balance_hagar_primary_refire 0.15 -set g_balance_hagar_primary_ammo 1 +set g_balance_hagar_primary_ammo 2 set g_balance_hagar_secondary 1 set g_balance_hagar_secondary_damage 43 set g_balance_hagar_secondary_edgedamage 15 @@ -442,12 +442,12 @@ set g_balance_hagar_secondary_speed 1400 set g_balance_hagar_secondary_lifetime_min 5 set g_balance_hagar_secondary_lifetime_rand 0 set g_balance_hagar_secondary_refire 0.15 -set g_balance_hagar_secondary_ammo 1 +set g_balance_hagar_secondary_ammo 2 // }}} // {{{ rocketlauncher -set g_balance_rocketlauncher_damage 130 -set g_balance_rocketlauncher_edgedamage 50 -set g_balance_rocketlauncher_force 597 +set g_balance_rocketlauncher_damage 65 +set g_balance_rocketlauncher_edgedamage 25 +set g_balance_rocketlauncher_force 360 set g_balance_rocketlauncher_radius 185 set g_balance_rocketlauncher_speed 900 set g_balance_rocketlauncher_speedaccel 0 @@ -455,11 +455,11 @@ set g_balance_rocketlauncher_speedstart 850 set g_balance_rocketlauncher_lifetime 30 set g_balance_rocketlauncher_refire 1 set g_balance_rocketlauncher_animtime 0.3 -set g_balance_rocketlauncher_ammo 3 +set g_balance_rocketlauncher_ammo 7 set g_balance_rocketlauncher_health 40 set g_balance_rocketlauncher_damageforcescale 4 set g_balance_rocketlauncher_detonatedelay -1 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time -set g_balance_rocketlauncher_guiderate 140 // max degrees per second +set g_balance_rocketlauncher_guiderate 65 // max degrees per second set g_balance_rocketlauncher_guideratedelay 0.01 // immediate set g_balance_rocketlauncher_guidegoal 512 // goal distance for (non-laser) guiding (higher = less control, lower = erratic) set g_balance_rocketlauncher_guidedelay 0.15 // delay before guiding kicks in @@ -508,7 +508,7 @@ set g_balance_hlac_primary_spread_max 0.25 set g_balance_hlac_primary_spread_add 0.0045 set g_balance_hlac_primary_spread_crouchmod 0.25 -set g_balance_hlac_primary_damage 19 +set g_balance_hlac_primary_damage 17 set g_balance_hlac_primary_edgedamage 10 set g_balance_hlac_primary_force 45 set g_balance_hlac_primary_radius 70 @@ -517,7 +517,7 @@ set g_balance_hlac_primary_lifetime 5 set g_balance_hlac_primary_refire 0.1 set g_balance_hlac_primary_animtime 0.3 -set g_balance_hlac_primary_ammo 1 +set g_balance_hlac_primary_ammo 3 set g_balance_hlac_secondary 1 set g_balance_hlac_secondary_spread 0.15 @@ -532,7 +532,7 @@ set g_balance_hlac_secondary_lifetime 5 set g_balance_hlac_secondary_refire 1 set g_balance_hlac_secondary_animtime 0.3 -set g_balance_hlac_secondary_ammo 10 +set g_balance_hlac_secondary_ammo 11 set g_balance_hlac_secondary_shots 6 // }}} // {{{ campingrifle diff --git a/physicsLeeStricklin.cfg b/physicsLeeStricklin.cfg index 03c3e5d63..5d9a1280b 100644 --- a/physicsLeeStricklin.cfg +++ b/physicsLeeStricklin.cfg @@ -1,23 +1,25 @@ // These have been modified from Nexuiz 2.4.2's physicsQBR.cfg file and a bunch of other crap div0 threw on here :P // DO NOT SCREW WITH friction on land, edge friction, step height, or sv_airaccel_qw - -sv_gravity 818 +sv_gravity 819 sv_maxspeed 420 sv_maxairspeed 283 + sv_stopspeed 100 -sv_accelerate 14 -sv_airaccelerate 8 +sv_accelerate 13 +sv_airaccelerate 6 sv_friction 9.6 // higher values make you slide less edgefriction 1 // div0 says no! lol -sv_stepheight 34 // was told by divVerent not to mess with this, possibly to avoid breaking maps -sv_jumpvelocity 308 +sv_stepheight 26 +sv_jumpvelocity 304 sv_wateraccelerate -1 sv_waterfriction -1 sv_airaccel_sideways_friction 0 // pain in the ass to tweak without screwing up the strafing sv_airaccel_qw -0.93 //given a negative value to combat potential cheats, was told by divVerent not to mess with it + sv_airstopaccelerate 0 sv_airstrafeaccelerate 0 sv_maxairstrafespeed 0 +sv_airstrafeaccel_qw 0 sv_aircontrol 0 sv_aircontrol_penalty 0 sv_aircontrol_power 2 @@ -26,9 +28,8 @@ sv_warsowbunny_turnaccel 0 sv_warsowbunny_accel 0.1593 sv_warsowbunny_topspeed 925 sv_warsowbunny_backtosideratio 0.8 -sv_friction_on_land 0 //Was told not to mess with this by divVerent, can cause hell for anti-lag +sv_friction_on_land 0 sv_doublejump 0 sv_jumpspeedcap_min "" sv_jumpspeedcap_max 0.38 -sv_jumpspeedcap_max_disable_on_ramps 1 - +sv_jumpspeedcap_max_disable_on_ramps 0 -- 2.39.2