From f32d78f6626585d6fabaa2b1033b9bf09e92947f Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Wed, 29 Dec 2010 18:05:11 +0100 Subject: [PATCH] add a comment --- qcsrc/server/mutators/gamemode_freezetag.qc | 3 +++ 1 file changed, 3 insertions(+) diff --git a/qcsrc/server/mutators/gamemode_freezetag.qc b/qcsrc/server/mutators/gamemode_freezetag.qc index 10a785270..2f6864ffd 100644 --- a/qcsrc/server/mutators/gamemode_freezetag.qc +++ b/qcsrc/server/mutators/gamemode_freezetag.qc @@ -52,6 +52,9 @@ void freezetag_CheckWinner() next_round = time + 5; } +// this is needed to allow the player to turn his view around (fixangle can't +// be used to freeze his view, as that also changes the angles), while not +// turning that ice object with the player void freezetag_Ice_Think() { setorigin(self, self.owner.origin - '0 0 16'); -- 2.39.2