From f2f143148d73aa7427e1aa6858c36f4d0b5a1f1b Mon Sep 17 00:00:00 2001 From: otta8634 Date: Sun, 20 Apr 2025 21:09:20 +0800 Subject: [PATCH] Update ice nade description Functionality changed after !1468. --- qcsrc/common/mutators/mutator/nades/nade/ice.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/common/mutators/mutator/nades/nade/ice.qc b/qcsrc/common/mutators/mutator/nades/nade/ice.qc index 86cc5d3674..8c8ca1637d 100644 --- a/qcsrc/common/mutators/mutator/nades/nade/ice.qc +++ b/qcsrc/common/mutators/mutator/nades/nade/ice.qc @@ -119,7 +119,7 @@ METHOD(IceNade, describe, string(IceNade this)) { TC(IceNade, this); return sprintf(_("The %s detonates after a short delay, freezing any enemies who walk within the explosion radius for a few seconds after the explosion. " - "While frozen, enemies are progressively dealt damage."), + "While frozen, players can't move or shoot, leaving them vulnerable to damage."), COLORED_NAME(this)); } #endif // MENUQC -- 2.39.5