From f2637372b177a8e0e3a7dafc5ee8ecb4283fa98f Mon Sep 17 00:00:00 2001 From: havoc Date: Fri, 1 Apr 2011 01:04:12 +0000 Subject: [PATCH] r_viewscale now works (with or without r_viewfbo), this allows reduced resolution rendering for higher performance, at native screen resolutions git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10993 d7cf8633-e32d-0410-b094-e92efae38249 --- client.h | 2 +- gl_rmain.c | 23 +++++++++++++---------- 2 files changed, 14 insertions(+), 11 deletions(-) diff --git a/client.h b/client.h index b9077cc4..0df5daee 100644 --- a/client.h +++ b/client.h @@ -1656,7 +1656,7 @@ typedef struct r_refdef_view_s int width; int height; int depth; - r_viewport_t viewport; + r_viewport_t viewport; // note: if r_viewscale is used, the viewport.width and viewport.height may be less than width and height // which color components to allow (for anaglyph glasses) int colormask[4]; diff --git a/gl_rmain.c b/gl_rmain.c index 66a5e32b..e9210a0a 100644 --- a/gl_rmain.c +++ b/gl_rmain.c @@ -5132,6 +5132,7 @@ void R_SetupView(qboolean allowwaterclippingplane) { const float *customclipplane = NULL; float plane[4]; + int scaledwidth, scaledheight; if (r_refdef.view.useclipplane && allowwaterclippingplane) { // LordHavoc: couldn't figure out how to make this approach the @@ -5146,12 +5147,14 @@ void R_SetupView(qboolean allowwaterclippingplane) customclipplane = plane; } + scaledwidth = (int)ceil(r_refdef.view.width * bound(0.125f, r_viewscale.value, 1.0f)); + scaledheight = (int)ceil(r_refdef.view.height * bound(0.125f, r_viewscale.value, 1.0f)); if (!r_refdef.view.useperspective) - R_Viewport_InitOrtho(&r_refdef.view.viewport, &r_refdef.view.matrix, r_refdef.view.x, vid.height - r_refdef.view.height - r_refdef.view.y, r_refdef.view.width, r_refdef.view.height, -r_refdef.view.ortho_x, -r_refdef.view.ortho_y, r_refdef.view.ortho_x, r_refdef.view.ortho_y, -r_refdef.farclip, r_refdef.farclip, customclipplane); + R_Viewport_InitOrtho(&r_refdef.view.viewport, &r_refdef.view.matrix, r_refdef.view.x, vid.height - scaledheight - r_refdef.view.y, scaledwidth, scaledheight, -r_refdef.view.ortho_x, -r_refdef.view.ortho_y, r_refdef.view.ortho_x, r_refdef.view.ortho_y, -r_refdef.farclip, r_refdef.farclip, customclipplane); else if (vid.stencil && r_useinfinitefarclip.integer) - R_Viewport_InitPerspectiveInfinite(&r_refdef.view.viewport, &r_refdef.view.matrix, r_refdef.view.x, vid.height - r_refdef.view.height - r_refdef.view.y, r_refdef.view.width, r_refdef.view.height, r_refdef.view.frustum_x, r_refdef.view.frustum_y, r_refdef.nearclip, customclipplane); + R_Viewport_InitPerspectiveInfinite(&r_refdef.view.viewport, &r_refdef.view.matrix, r_refdef.view.x, vid.height - scaledheight - r_refdef.view.y, scaledwidth, scaledheight, r_refdef.view.frustum_x, r_refdef.view.frustum_y, r_refdef.nearclip, customclipplane); else - R_Viewport_InitPerspective(&r_refdef.view.viewport, &r_refdef.view.matrix, r_refdef.view.x, vid.height - r_refdef.view.height - r_refdef.view.y, r_refdef.view.width, r_refdef.view.height, r_refdef.view.frustum_x, r_refdef.view.frustum_y, r_refdef.nearclip, r_refdef.farclip, customclipplane); + R_Viewport_InitPerspective(&r_refdef.view.viewport, &r_refdef.view.matrix, r_refdef.view.x, vid.height - scaledheight - r_refdef.view.y, scaledwidth, scaledheight, r_refdef.view.frustum_x, r_refdef.view.frustum_y, r_refdef.nearclip, r_refdef.farclip, customclipplane); R_Mesh_SetMainRenderTargets(); R_SetViewport(&r_refdef.view.viewport); } @@ -5764,12 +5767,12 @@ void R_Bloom_StartFrame(void) r_bloomstate.screentexturewidth = screentexturewidth; r_bloomstate.screentextureheight = screentextureheight; if (r_bloomstate.screentexturewidth && r_bloomstate.screentextureheight) - r_bloomstate.texture_screen = R_LoadTexture2D(r_main_texturepool, "screen", r_bloomstate.screentexturewidth, r_bloomstate.screentextureheight, NULL, textype, TEXF_RENDERTARGET | TEXF_FORCENEAREST | TEXF_CLAMP, -1, NULL); + r_bloomstate.texture_screen = R_LoadTexture2D(r_main_texturepool, "screen", r_bloomstate.screentexturewidth, r_bloomstate.screentextureheight, NULL, textype, TEXF_RENDERTARGET | TEXF_FORCELINEAR | TEXF_CLAMP, -1, NULL); if (r_viewfbo.integer >= 1 && vid.support.ext_framebuffer_object) { // FIXME: choose depth bits based on a cvar r_bloomstate.texture_framebufferdepth = R_LoadTextureShadowMap2D(r_main_texturepool, "framebufferdepth", r_bloomstate.screentexturewidth, r_bloomstate.screentextureheight, 24, false); - r_bloomstate.texture_framebuffercolor = R_LoadTexture2D(r_main_texturepool, "framebuffercolor", r_bloomstate.screentexturewidth, r_bloomstate.screentextureheight, NULL, textype, TEXF_RENDERTARGET | TEXF_FORCENEAREST | TEXF_CLAMP, -1, NULL); + r_bloomstate.texture_framebuffercolor = R_LoadTexture2D(r_main_texturepool, "framebuffercolor", r_bloomstate.screentexturewidth, r_bloomstate.screentextureheight, NULL, textype, TEXF_RENDERTARGET | TEXF_FORCELINEAR | TEXF_CLAMP, -1, NULL); r_bloomstate.fbo_framebuffer = R_Mesh_CreateFramebufferObject(r_bloomstate.texture_framebufferdepth, r_bloomstate.texture_framebuffercolor, NULL, NULL, NULL); R_Mesh_SetRenderTargets(r_bloomstate.fbo_framebuffer, r_bloomstate.texture_framebufferdepth, r_bloomstate.texture_framebuffercolor, NULL, NULL, NULL); // render depth into one texture and normalmap into the other @@ -5801,10 +5804,10 @@ void R_Bloom_StartFrame(void) // set up a texcoord array for the full resolution screen image // (we have to keep this around to copy back during final render) r_bloomstate.screentexcoord2f[0] = 0; - r_bloomstate.screentexcoord2f[1] = (float)r_refdef.view.height / (float)r_bloomstate.screentextureheight; - r_bloomstate.screentexcoord2f[2] = (float)r_refdef.view.width / (float)r_bloomstate.screentexturewidth; - r_bloomstate.screentexcoord2f[3] = (float)r_refdef.view.height / (float)r_bloomstate.screentextureheight; - r_bloomstate.screentexcoord2f[4] = (float)r_refdef.view.width / (float)r_bloomstate.screentexturewidth; + r_bloomstate.screentexcoord2f[1] = (float)r_refdef.view.viewport.height / (float)r_bloomstate.screentextureheight; + r_bloomstate.screentexcoord2f[2] = (float)r_refdef.view.viewport.width / (float)r_bloomstate.screentexturewidth; + r_bloomstate.screentexcoord2f[3] = (float)r_refdef.view.viewport.height / (float)r_bloomstate.screentextureheight; + r_bloomstate.screentexcoord2f[4] = (float)r_refdef.view.viewport.width / (float)r_bloomstate.screentexturewidth; r_bloomstate.screentexcoord2f[5] = 0; r_bloomstate.screentexcoord2f[6] = 0; r_bloomstate.screentexcoord2f[7] = 0; @@ -6231,7 +6234,7 @@ static void R_BlendView(void) break; } R_Mesh_Draw(0, 4, 0, 2, polygonelement3i, NULL, 0, polygonelement3s, NULL, 0); - r_refdef.stats.bloom_drawpixels += r_refdef.view.viewport.width * r_refdef.view.viewport.height; + r_refdef.stats.bloom_drawpixels += r_refdef.view.width * r_refdef.view.height; break; case RENDERPATH_GL13: case RENDERPATH_GL11: -- 2.39.2