From f23aac24b5d4d65702b71acfc56e16620dc5bfea Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Sat, 22 May 2010 20:10:30 +0200 Subject: [PATCH] remove a comment that no longer applies --- qcsrc/server/cl_physics.qc | 3 --- 1 file changed, 3 deletions(-) diff --git a/qcsrc/server/cl_physics.qc b/qcsrc/server/cl_physics.qc index bbe9ff7b7..1b6747eab 100644 --- a/qcsrc/server/cl_physics.qc +++ b/qcsrc/server/cl_physics.qc @@ -1168,9 +1168,6 @@ void SV_PlayerPhysics() if(sv_airstopaccelerate) if(self.velocity * wishdir < 0) airaccel = sv_airstopaccelerate*maxspd_mod; - // this doesn't play well with analog input, but can't r - // fixed like the AirControl can. So, don't set the maxa - // cvars when you want to support analog input. // note that for straight forward jumping: // step = accel * frametime * wishspeed0; // accel = bound(0, wishspeed - vel_xy_current, step) * accelqw + step * (1 - accelqw); -- 2.39.2