From efda448539920b59416b71bd33e82a053ade77e2 Mon Sep 17 00:00:00 2001
From: divverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Date: Sun, 1 Mar 2015 18:54:11 +0000
Subject: [PATCH] Fix texture type of renderbuffers (was random crap, now is
 GL_TEXTURE_2D).

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12164 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=e6a20dbedf9ea11158142bc2c8c16dfa721d8870
---
 gl_textures.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/gl_textures.c b/gl_textures.c
index 24b6aa53..b509307f 100644
--- a/gl_textures.c
+++ b/gl_textures.c
@@ -1960,7 +1960,7 @@ rtexture_t *R_LoadTextureRenderBuffer(rtexturepool_t *rtexturepool, const char *
 	glt->inputdepth = 1;
 	glt->flags = TEXF_RENDERTARGET | TEXF_CLAMP | TEXF_FORCENEAREST;
 	glt->miplevel = 0;
-	glt->textype = texinfo;
+	glt->textype = GL_TEXTURE_2D;
 	glt->texturetype = textype;
 	glt->inputdatasize = width*height*texinfo->internalbytesperpixel;
 	glt->palette = NULL;
-- 
2.39.5