From efa01dd5c6a50061a9cbf601ec17e468e5dd283d Mon Sep 17 00:00:00 2001 From: Samual Date: Wed, 20 Apr 2011 23:43:41 -0400 Subject: [PATCH] Disable the old engine implementation of cl_deathfade as the HUD now already takes care of it. --- defaultXonotic.cfg | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 62d3418b5..02ed0918e 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -242,7 +242,7 @@ v_deathtilt 0 // needed for spectators (who are dead to avoid prediction) // these settings determine how much the view is affected by movement/damage cl_smoothviewheight 0.05 // time of the averaging to the viewheight value so that it creates a smooth transition for crouching and such. 0 for instant transition -cl_deathfade 1 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster) +cl_deathfade 0 // fade screen to dark red when dead, value represents how fast the fade is (higher is faster) cl_bobcycle 0 // how long the cycle of up/down view movement takes (only works if cl_bob is not 0), default is 0.6 cl_bob 0.01 // how much view moves up/down when moving (does not move if cl_bobcycle is 0, but still enables cl_bobmodel), default is 0.02 cl_bob2cycle 0 // how long the cycle of left/right view movement takes (only works if cl_bob2 is not 0), default is 0.6 -- 2.39.2