From ef9968da750b4ba0aadfaca40577eadea6e08a49 Mon Sep 17 00:00:00 2001 From: FruitieX Date: Fri, 14 May 2010 15:17:50 +0300 Subject: [PATCH] s/cvar("_hud_configure")/hud_configure --- qcsrc/client/hud.qc | 36 ++++++++++++++++++------------------ qcsrc/client/hud.qh | 2 +- 2 files changed, 19 insertions(+), 19 deletions(-) diff --git a/qcsrc/client/hud.qc b/qcsrc/client/hud.qc index ee8695187..abb7f1461 100644 --- a/qcsrc/client/hud.qc +++ b/qcsrc/client/hud.qc @@ -661,7 +661,7 @@ float HUD_Panel_GetBorder(float id) // draw the background/borders void HUD_Panel_DrawBg(float id, vector pos, vector mySize) { - if(!cvar("_hud_configure") && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0") + if(!hud_configure && cvar_string(strcat("hud_", HUD_Panel_GetName(id), "_bg")) == "0") return; string bg; @@ -684,7 +684,7 @@ void HUD_Panel_DrawBg(float id, vector pos, vector mySize) alpha = cvar(strcat("hud_", HUD_Panel_GetName(id), "_bg_alpha")); if(!alpha) alpha = cvar("hud_bg_alpha"); - if(cvar("_hud_configure")) + if(hud_configure) alpha = max(cvar("hud_configure_bg_minalpha"), alpha); draw_BorderPicture(pos - '1 1 0' * border, strcat("gfx/hud/", bg), mySize + '1 1 0' * 2 * border, color, alpha, '1 1 0' * (border/BORDER_MULTIPLIER)); @@ -1092,7 +1092,7 @@ void HUD_WeaponIcons() for(i = WEP_FIRST; i <= WEP_LAST; ++i) { self = get_weaponinfo(i); - if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || cvar("_hud_configure")) + if(self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons) || hud_configure) { weaponorder[weapon_cnt] = self; ++weapon_cnt; @@ -1131,7 +1131,7 @@ void HUD_WeaponIcons() for(i = 0; i < weapon_cnt; ++i) { self = weaponorder[i]; - if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || cvar("_hud_configure")) + if((self.weapons && (self.impulse >= 0) && (stat_weapons & self.weapons)) || hud_configure) { id = self.impulse; @@ -1227,7 +1227,7 @@ void HUD_Inventory() for (i = 0; i < 4; ++i) { float a; a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i? - if(cvar("_hud_configure")) + if(hud_configure) a = 100; if(cvar("hud_inventory_onlycurrent")) { @@ -1297,7 +1297,7 @@ void HUD_Powerups() { float stat_items; stat_items = getstati(STAT_ITEMS); - if(!cvar("_hud_configure")) + if(!hud_configure) { if not(stat_items & IT_STRENGTH) if not(stat_items & IT_INVINCIBLE) @@ -1318,7 +1318,7 @@ void HUD_Powerups() { strength_time = bound(0, ceil(getstatf(STAT_STRENGTH_FINISHED) - time), 99); shield_time = bound(0, ceil(getstatf(STAT_INVINCIBLE_FINISHED) - time), 99); - if(cvar("_hud_configure")) + if(hud_configure) { strength_time = 15; shield_time = 27; @@ -1465,7 +1465,7 @@ void HUD_HealthArmor(void) float armor, health, x; armor = getstati(STAT_ARMOR); health = getstati(STAT_HEALTH); - if(cvar("_hud_configure")) + if(hud_configure) { armor = 150; health = 100; @@ -1627,7 +1627,7 @@ void HUD_Score() if(pl == me) pl = pl.sort_next; - if(cvar("_hud_configure")) + if(hud_configure) distribution = 42; else if(pl) distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]); @@ -1635,7 +1635,7 @@ void HUD_Score() distribution = 0; score = me.(scores[ps_primary]); - if(cvar("_hud_configure")) + if(hud_configure) score = 123; if(distribution >= 5) { @@ -1662,10 +1662,10 @@ void HUD_Score() float teamnum; for(tm = teams.sort_next; tm; tm = tm.sort_next) { - if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !cvar("_hud_configure"))) // no players? don't display + if(tm.team == COLOR_SPECTATOR || (!tm.team_size && !hud_configure)) // no players? don't display continue; score = tm.(teamscores[ts_primary]); - if(cvar("_hud_configure")) + if(hud_configure) score = 123; leader = 0; @@ -1705,7 +1705,7 @@ void HUD_RaceTimer (void) { float a, t; string s, forcetime; - if(cvar("_hud_configure")) + if(hud_configure) { s = "0:13:37"; drawstring(pos + eX * 0.5 * mySize_x - '0.5 0 0' * stringwidth(s, FALSE, '0.75 0.75 0' * mySize_y), s, '0.75 0.75 0' * mySize_y, '1 1 1', hud_alpha_fg, DRAWFLAG_NORMAL); @@ -1970,7 +1970,7 @@ void HUD_VoteWindow(void) else vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1); - if(cvar("_hud_configure")) + if(hud_configure) { vote_alpha = 1; vote_yescount = 3; @@ -1988,7 +1988,7 @@ void HUD_VoteWindow(void) s = "A vote has been called for: "; drawstring(pos + '0.5 0 0' * mySize_x + '0 0.1 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/5)), s, '1 1 0' * mySize_y*(1/5), '1 1 1', a * hud_alpha_fg, DRAWFLAG_NORMAL); s = textShortenToWidth(vote_called_vote, mySize_x * 0.96, '10 0 0', stringwidth_colors); - if(cvar("_hud_configure")) + if(hud_configure) s = "Configure the HUD"; drawcolorcodedstring(pos + '0.52 0 0' * mySize_x + '0 0.3 0' * mySize_y - eX * stringwidth(s, FALSE, '1 1 0' * 0.5 * mySize_y*(1/6)), s, '1 1 0' * mySize_y*(1/6), a * hud_alpha_fg, DRAWFLAG_NORMAL); @@ -2871,7 +2871,7 @@ void HUD_Main (void) hud_fontsize = HUD_GetFontsize("hud_fontsize"); hud_fontsize_spec = HUD_GetFontsize("hud_fontsize_spec"); - //hud_configure = cvar("_hud_configure"); + hud_configure = cvar("_hud_configure"); hud_skin = cvar_string("hud_skin"); // Drawing stuff @@ -2897,13 +2897,13 @@ void HUD_Main (void) if(HUD_Panel_CheckActive(7)) HUD_Score(); if(HUD_Panel_CheckActive(8)) - if(gametype == GAME_RACE || gametype == GAME_CTS || cvar("_hud_configure")) + if(gametype == GAME_RACE || gametype == GAME_CTS || hud_configure) HUD_RaceTimer(); if(HUD_Panel_CheckActive(9)) HUD_VoteWindow(); // TODO hud'ify if(HUD_Panel_CheckActive(10)) - if(spectatee_status > 0 || cvar("cl_showpressedkeys") >= 2 || cvar("_hud_configure")) + if(spectatee_status > 0 || cvar("cl_showpressedkeys") >= 2 || hud_configure) HUD_DrawPressedKeys(); // TODO hud_'ify these diff --git a/qcsrc/client/hud.qh b/qcsrc/client/hud.qh index 5f911917c..ca9198eec 100644 --- a/qcsrc/client/hud.qh +++ b/qcsrc/client/hud.qh @@ -28,4 +28,4 @@ float hud_border_thickness; float hud_accuracy_border_thickness; string hud_skin; -string hud_configure; +float hud_configure; -- 2.39.2