From eef98a51a66b2b0a4c2487d23bf3e9dd8ee2e18f Mon Sep 17 00:00:00 2001 From: Mario Date: Tue, 24 Nov 2015 17:40:58 +1000 Subject: [PATCH] Move race winning conditions into race file --- qcsrc/server/g_world.qc | 40 -------------- .../server/mutators/mutator/gamemode_race.qc | 54 +++++++++++++++++-- 2 files changed, 51 insertions(+), 43 deletions(-) diff --git a/qcsrc/server/g_world.qc b/qcsrc/server/g_world.qc index de20273b8..1af638cf4 100644 --- a/qcsrc/server/g_world.qc +++ b/qcsrc/server/g_world.qc @@ -1770,46 +1770,6 @@ float WinningCondition_Scores(float limit, float leadlimit) ); } -float WinningCondition_Race(float fraglimit) -{ - float wc; - entity p; - float n, c; - - n = 0; - c = 0; - FOR_EACH_PLAYER(p) - { - ++n; - if(p.race_completed) - ++c; - } - if(n && (n == c)) - return WINNING_YES; - wc = WinningCondition_Scores(fraglimit, 0); - - // ALWAYS initiate overtime, unless EVERYONE has finished the race! - if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME) - // do NOT support equality when the laps are all raced! - return WINNING_STARTSUDDENDEATHOVERTIME; - else - return WINNING_NEVER; -} - -float WinningCondition_QualifyingThenRace(float limit) -{ - float wc; - wc = WinningCondition_Scores(limit, 0); - - // NEVER initiate overtime - if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME) - { - return WINNING_YES; - } - - return wc; -} - float WinningCondition_RanOutOfSpawns() { entity head; diff --git a/qcsrc/server/mutators/mutator/gamemode_race.qc b/qcsrc/server/mutators/mutator/gamemode_race.qc index 4fbafe035..4982a4a8f 100644 --- a/qcsrc/server/mutators/mutator/gamemode_race.qc +++ b/qcsrc/server/mutators/mutator/gamemode_race.qc @@ -107,6 +107,46 @@ void race_EventLog(string mode, entity actor) // use an alias for easy changing GameLogEcho(strcat(":race:", mode, ":", ((actor != world) ? (strcat(":", ftos(actor.playerid))) : ""))); } +float WinningCondition_Race(float fraglimit) +{ + float wc; + entity p; + float n, c; + + n = 0; + c = 0; + FOR_EACH_PLAYER(p) + { + ++n; + if(p.race_completed) + ++c; + } + if(n && (n == c)) + return WINNING_YES; + wc = WinningCondition_Scores(fraglimit, 0); + + // ALWAYS initiate overtime, unless EVERYONE has finished the race! + if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME) + // do NOT support equality when the laps are all raced! + return WINNING_STARTSUDDENDEATHOVERTIME; + else + return WINNING_NEVER; +} + +float WinningCondition_QualifyingThenRace(float limit) +{ + float wc; + wc = WinningCondition_Scores(limit, 0); + + // NEVER initiate overtime + if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME) + { + return WINNING_YES; + } + + return wc; +} + MUTATOR_HOOKFUNCTION(rc, PlayerPhysics) {SELFPARAM(); self.race_movetime_frac += PHYS_INPUT_TIMELENGTH; @@ -399,10 +439,18 @@ MUTATOR_HOOKFUNCTION(rc, FixClientCvars) MUTATOR_HOOKFUNCTION(rc, CheckRules_World) { - if(g_race_qualifying == 2 && checkrules_timelimit >= 0) + if(checkrules_timelimit >= 0) { - ret_float = WinningCondition_QualifyingThenRace(checkrules_fraglimit); - return true; + if(!g_race_qualifying) + { + ret_float = WinningCondition_QualifyingThenRace(fraglimit); + return true; + } + else if(g_race_qualifying == 2) + { + ret_float = WinningCondition_QualifyingThenRace(checkrules_fraglimit); + return true; + } } return false; -- 2.39.2