From eed790faa6c33a9b01264f8dc369a8668dae93b3 Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Thu, 24 Jun 2010 18:16:38 +0300 Subject: [PATCH] Make a comment even more clear --- qcsrc/client/View.qc | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/qcsrc/client/View.qc b/qcsrc/client/View.qc index 9e91a73b5..ac2051797 100644 --- a/qcsrc/client/View.qc +++ b/qcsrc/client/View.qc @@ -554,8 +554,8 @@ void CSQC_UpdateView(float w, float h) // Draw the aiming reticle for weapons that use it // reticle_type is changed to the item we are zooming / aiming with, to decide which reticle to use - // It must be a persisted float for fading out to work properly (you let go of the zoom button for - // the view to go back to normal, so reticle_type would become 0 as we fade out and use that reticle) + // It must be a persisted float for fading out to work properly (you let go of the zoom button for the + // view to go back to normal, so reticle_type would become 0 as we fade out and use that image instead) if(button_zoom) reticle_type = 0; // normal zoom else if(activeweapon == WEP_NEX && button_attack2) -- 2.39.2