From ec6b9ac88d6a1d302f4e8390fb367d2ea91b763d Mon Sep 17 00:00:00 2001 From: Mario Date: Thu, 6 Nov 2014 19:59:30 +1100 Subject: [PATCH] Update generated balance file --- bal-wep-xonotic.cfg | 252 ++++++++++++++++++++++---------------------- 1 file changed, 126 insertions(+), 126 deletions(-) diff --git a/bal-wep-xonotic.cfg b/bal-wep-xonotic.cfg index 49ca11574..fc8b00cc7 100644 --- a/bal-wep-xonotic.cfg +++ b/bal-wep-xonotic.cfg @@ -29,56 +29,37 @@ set g_balance_blaster_weaponstart 1 set g_balance_blaster_weaponstartoverride -1 set g_balance_blaster_weaponthrowable 0 // }}} -// {{{ #2: Shockwave -set g_balance_shockwave_blast_animtime 0.3 -set g_balance_shockwave_blast_damage 20 -set g_balance_shockwave_blast_distance 1000 -set g_balance_shockwave_blast_edgedamage 0 -set g_balance_shockwave_blast_force 200 -set g_balance_shockwave_blast_force_forwardbias 50 -set g_balance_shockwave_blast_force_zscale 2 -set g_balance_shockwave_blast_jump_damage 20 -set g_balance_shockwave_blast_jump_edgedamage 0 -set g_balance_shockwave_blast_jump_force 300 -set g_balance_shockwave_blast_jump_force_velocitybias 0 -set g_balance_shockwave_blast_jump_force_zscale 1.25 -set g_balance_shockwave_blast_jump_multiplier_accuracy 0.5 -set g_balance_shockwave_blast_jump_multiplier_distance 0.5 -set g_balance_shockwave_blast_jump_multiplier_min 0 -set g_balance_shockwave_blast_jump_radius 150 -set g_balance_shockwave_blast_multiplier_accuracy 0.5 -set g_balance_shockwave_blast_multiplier_distance 0.5 -set g_balance_shockwave_blast_multiplier_min 0 -set g_balance_shockwave_blast_refire 0.75 -set g_balance_shockwave_blast_splash_damage 15 -set g_balance_shockwave_blast_splash_edgedamage 0 -set g_balance_shockwave_blast_splash_force 100 -set g_balance_shockwave_blast_splash_force_forwardbias 50 -set g_balance_shockwave_blast_splash_multiplier_accuracy 0.5 -set g_balance_shockwave_blast_splash_multiplier_distance 0.5 -set g_balance_shockwave_blast_splash_multiplier_min 0 -set g_balance_shockwave_blast_splash_radius 70 -set g_balance_shockwave_blast_spread_max 120 -set g_balance_shockwave_blast_spread_min 25 -set g_balance_shockwave_melee_animtime 1.3 -set g_balance_shockwave_melee_damage 80 -set g_balance_shockwave_melee_delay 0.25 -set g_balance_shockwave_melee_force 200 -set g_balance_shockwave_melee_multihit 1 -set g_balance_shockwave_melee_no_doubleslap 1 -set g_balance_shockwave_melee_nonplayerdamage 40 -set g_balance_shockwave_melee_range 120 -set g_balance_shockwave_melee_refire 1.25 -set g_balance_shockwave_melee_swing_side 120 -set g_balance_shockwave_melee_swing_up 30 -set g_balance_shockwave_melee_time 0.15 -set g_balance_shockwave_melee_traces 10 -set g_balance_shockwave_switchdelay_drop 0.2 -set g_balance_shockwave_switchdelay_raise 0.2 -set g_balance_shockwave_weaponreplace "" -set g_balance_shockwave_weaponstart 1 -set g_balance_shockwave_weaponstartoverride -1 -set g_balance_shockwave_weaponthrowable 0 +// {{{ #2: Shotgun +set g_balance_shotgun_primary_ammo 1 +set g_balance_shotgun_primary_animtime 0.2 +set g_balance_shotgun_primary_bullets 14 +set g_balance_shotgun_primary_damage 4 +set g_balance_shotgun_primary_force 15 +set g_balance_shotgun_primary_refire 0.75 +set g_balance_shotgun_primary_solidpenetration 3.8 +set g_balance_shotgun_primary_spread 0.12 +set g_balance_shotgun_reload_ammo 0 +set g_balance_shotgun_reload_time 2 +set g_balance_shotgun_secondary 1 +set g_balance_shotgun_secondary_animtime 1 +set g_balance_shotgun_secondary_damage 80 +set g_balance_shotgun_secondary_force 200 +set g_balance_shotgun_secondary_melee_delay 0.25 +set g_balance_shotgun_secondary_melee_multihit 1 +set g_balance_shotgun_secondary_melee_no_doubleslap 1 +set g_balance_shotgun_secondary_melee_nonplayerdamage 40 +set g_balance_shotgun_secondary_melee_range 120 +set g_balance_shotgun_secondary_melee_swing_side 120 +set g_balance_shotgun_secondary_melee_swing_up 30 +set g_balance_shotgun_secondary_melee_time 0.15 +set g_balance_shotgun_secondary_melee_traces 10 +set g_balance_shotgun_secondary_refire 1.25 +set g_balance_shotgun_switchdelay_drop 0.2 +set g_balance_shotgun_switchdelay_raise 0.2 +set g_balance_shotgun_weaponreplace "" +set g_balance_shotgun_weaponstart 1 +set g_balance_shotgun_weaponstartoverride -1 +set g_balance_shotgun_weaponthrowable 1 // }}} // {{{ #3: Machine Gun set g_balance_machinegun_burst 3 @@ -242,40 +223,7 @@ set g_balance_electro_weaponstart 0 set g_balance_electro_weaponstartoverride -1 set g_balance_electro_weaponthrowable 1 // }}} -// {{{ #7: Arc -set g_balance_arc_beam_ammo 0 -set g_balance_arc_beam_animtime 0.2 -set g_balance_arc_beam_botaimlifetime 0 -set g_balance_arc_beam_botaimspeed 0 -set g_balance_arc_beam_damage 150 -set g_balance_arc_beam_degreespersegment 1 -set g_balance_arc_beam_distancepersegment 0 -set g_balance_arc_beam_falloff_halflifedist 0 -set g_balance_arc_beam_falloff_maxdist 0 -set g_balance_arc_beam_falloff_mindist 0 -set g_balance_arc_beam_force 2000 -set g_balance_arc_beam_healing_amax 200 -set g_balance_arc_beam_healing_aps 50 -set g_balance_arc_beam_healing_hmax 200 -set g_balance_arc_beam_healing_hps 50 -set g_balance_arc_beam_maxangle 10 -set g_balance_arc_beam_nonplayerdamage 80 -set g_balance_arc_beam_range 1000 -set g_balance_arc_beam_refire 0.5 -set g_balance_arc_beam_returnspeed 8 -set g_balance_arc_beam_tightness 0.5 -set g_balance_arc_burst_ammo 0 -set g_balance_arc_burst_damage 500 -set g_balance_arc_burst_healing_aps 100 -set g_balance_arc_burst_healing_hps 100 -set g_balance_arc_switchdelay_drop 0.3 -set g_balance_arc_switchdelay_raise 0.3 -set g_balance_arc_weaponreplace "" -set g_balance_arc_weaponstart 0 -set g_balance_arc_weaponstartoverride -1 -set g_balance_arc_weaponthrowable 1 -// }}} -// {{{ #8: Crylink +// {{{ #7: Crylink set g_balance_crylink_primary_ammo 3 set g_balance_crylink_primary_animtime 0.3 set g_balance_crylink_primary_bouncedamagefactor 0.5 @@ -335,7 +283,7 @@ set g_balance_crylink_weaponstart 0 set g_balance_crylink_weaponstartoverride -1 set g_balance_crylink_weaponthrowable 1 // }}} -// {{{ #9: Vortex +// {{{ #8: Vortex set g_balance_vortex_charge 1 set g_balance_vortex_charge_animlimit 0.5 set g_balance_vortex_charge_limit 1 @@ -379,7 +327,7 @@ set g_balance_vortex_weaponstart 0 set g_balance_vortex_weaponstartoverride -1 set g_balance_vortex_weaponthrowable 1 // }}} -// {{{ #10: Hagar +// {{{ #9: Hagar set g_balance_hagar_primary_ammo 1 set g_balance_hagar_primary_damage 25 set g_balance_hagar_primary_damageforcescale 0 @@ -423,7 +371,7 @@ set g_balance_hagar_weaponstart 0 set g_balance_hagar_weaponstartoverride -1 set g_balance_hagar_weaponthrowable 1 // }}} -// {{{ #11: Devastator +// {{{ #10: Devastator set g_balance_devastator_ammo 4 set g_balance_devastator_animtime 0.4 set g_balance_devastator_damage 70 @@ -461,7 +409,7 @@ set g_balance_devastator_weaponstart 0 set g_balance_devastator_weaponstartoverride -1 set g_balance_devastator_weaponthrowable 1 // }}} -// {{{ #12: Port-O-Launch +// {{{ #11: Port-O-Launch set g_balance_porto_primary_animtime 0.3 set g_balance_porto_primary_lifetime 5 set g_balance_porto_primary_refire 1.5 @@ -478,7 +426,7 @@ set g_balance_porto_weaponstart 0 set g_balance_porto_weaponstartoverride -1 set g_balance_porto_weaponthrowable 1 // }}} -// {{{ #13: Vaporizer +// {{{ #12: Vaporizer set g_balance_vaporizer_primary_ammo 10 set g_balance_vaporizer_primary_animtime 0.3 set g_balance_vaporizer_primary_refire 1 @@ -503,7 +451,7 @@ set g_balance_vaporizer_weaponstart 0 set g_balance_vaporizer_weaponstartoverride -1 set g_balance_vaporizer_weaponthrowable 0 // }}} -// {{{ #14: Grappling Hook +// {{{ #13: Grappling Hook set g_balance_hook_primary_ammo 5 set g_balance_hook_primary_animtime 0.3 set g_balance_hook_primary_hooked_ammo 5 @@ -530,7 +478,7 @@ set g_balance_hook_weaponstart 0 set g_balance_hook_weaponstartoverride -1 set g_balance_hook_weaponthrowable 1 // }}} -// {{{ #15: Heavy Laser Assault Cannon (MUTATOR WEAPON) +// {{{ #14: Heavy Laser Assault Cannon (MUTATOR WEAPON) set g_balance_hlac_primary_ammo 1 set g_balance_hlac_primary_animtime 0.4 set g_balance_hlac_primary_damage 18 @@ -566,7 +514,7 @@ set g_balance_hlac_weaponstart 0 set g_balance_hlac_weaponstartoverride -1 set g_balance_hlac_weaponthrowable 1 // }}} -// {{{ #16: @!#%'n Tuba +// {{{ #15: @!#%'n Tuba set g_balance_tuba_animtime 0.05 set g_balance_tuba_attenuation 0.5 set g_balance_tuba_damage 5 @@ -581,7 +529,7 @@ set g_balance_tuba_weaponstart 0 set g_balance_tuba_weaponstartoverride -1 set g_balance_tuba_weaponthrowable 1 // }}} -// {{{ #17: Rifle (MUTATOR WEAPON) +// {{{ #16: Rifle (MUTATOR WEAPON) set g_balance_rifle_bursttime 0 set g_balance_rifle_primary_ammo 10 set g_balance_rifle_primary_animtime 0.4 @@ -616,7 +564,7 @@ set g_balance_rifle_weaponstart 0 set g_balance_rifle_weaponstartoverride -1 set g_balance_rifle_weaponthrowable 1 // }}} -// {{{ #18: Fireball +// {{{ #17: Fireball set g_balance_fireball_primary_animtime 0.2 set g_balance_fireball_primary_bfgdamage 100 set g_balance_fireball_primary_bfgforce 0 @@ -657,7 +605,7 @@ set g_balance_fireball_weaponstart 0 set g_balance_fireball_weaponstartoverride -1 set g_balance_fireball_weaponthrowable 0 // }}} -// {{{ #19: T.A.G. Seeker (MUTATOR WEAPON) +// {{{ #18: T.A.G. Seeker (MUTATOR WEAPON) set g_balance_seeker_flac_ammo 1 set g_balance_seeker_flac_animtime 0.1 set g_balance_seeker_flac_damage 15 @@ -717,35 +665,87 @@ set g_balance_seeker_weaponstart 0 set g_balance_seeker_weaponstartoverride -1 set g_balance_seeker_weaponthrowable 1 // }}} -// {{{ #20: Shotgun (MUTATOR WEAPON) -set g_balance_shotgun_primary_ammo 1 -set g_balance_shotgun_primary_animtime 0.2 -set g_balance_shotgun_primary_bullets 14 -set g_balance_shotgun_primary_damage 4 -set g_balance_shotgun_primary_force 15 -set g_balance_shotgun_primary_refire 0.75 -set g_balance_shotgun_primary_solidpenetration 3.8 -set g_balance_shotgun_primary_spread 0.12 -set g_balance_shotgun_reload_ammo 0 -set g_balance_shotgun_reload_time 2 -set g_balance_shotgun_secondary 1 -set g_balance_shotgun_secondary_animtime 1 -set g_balance_shotgun_secondary_damage 80 -set g_balance_shotgun_secondary_force 200 -set g_balance_shotgun_secondary_melee_delay 0.25 -set g_balance_shotgun_secondary_melee_multihit 1 -set g_balance_shotgun_secondary_melee_no_doubleslap 1 -set g_balance_shotgun_secondary_melee_nonplayerdamage 40 -set g_balance_shotgun_secondary_melee_range 120 -set g_balance_shotgun_secondary_melee_swing_side 120 -set g_balance_shotgun_secondary_melee_swing_up 30 -set g_balance_shotgun_secondary_melee_time 0.15 -set g_balance_shotgun_secondary_melee_traces 10 -set g_balance_shotgun_secondary_refire 1.25 -set g_balance_shotgun_switchdelay_drop 0.2 -set g_balance_shotgun_switchdelay_raise 0.2 -set g_balance_shotgun_weaponreplace "" -set g_balance_shotgun_weaponstart 1 -set g_balance_shotgun_weaponstartoverride -1 -set g_balance_shotgun_weaponthrowable 1 +// {{{ #19: Shockwave (MUTATOR WEAPON) +set g_balance_shockwave_blast_animtime 0.3 +set g_balance_shockwave_blast_damage 20 +set g_balance_shockwave_blast_distance 1000 +set g_balance_shockwave_blast_edgedamage 0 +set g_balance_shockwave_blast_force 200 +set g_balance_shockwave_blast_force_forwardbias 50 +set g_balance_shockwave_blast_force_zscale 2 +set g_balance_shockwave_blast_jump_damage 20 +set g_balance_shockwave_blast_jump_edgedamage 0 +set g_balance_shockwave_blast_jump_force 300 +set g_balance_shockwave_blast_jump_force_velocitybias 0 +set g_balance_shockwave_blast_jump_force_zscale 1.25 +set g_balance_shockwave_blast_jump_multiplier_accuracy 0.5 +set g_balance_shockwave_blast_jump_multiplier_distance 0.5 +set g_balance_shockwave_blast_jump_multiplier_min 0 +set g_balance_shockwave_blast_jump_radius 150 +set g_balance_shockwave_blast_multiplier_accuracy 0.5 +set g_balance_shockwave_blast_multiplier_distance 0.5 +set g_balance_shockwave_blast_multiplier_min 0 +set g_balance_shockwave_blast_refire 0.75 +set g_balance_shockwave_blast_splash_damage 15 +set g_balance_shockwave_blast_splash_edgedamage 0 +set g_balance_shockwave_blast_splash_force 100 +set g_balance_shockwave_blast_splash_force_forwardbias 50 +set g_balance_shockwave_blast_splash_multiplier_accuracy 0.5 +set g_balance_shockwave_blast_splash_multiplier_distance 0.5 +set g_balance_shockwave_blast_splash_multiplier_min 0 +set g_balance_shockwave_blast_splash_radius 70 +set g_balance_shockwave_blast_spread_max 120 +set g_balance_shockwave_blast_spread_min 25 +set g_balance_shockwave_melee_animtime 1.3 +set g_balance_shockwave_melee_damage 80 +set g_balance_shockwave_melee_delay 0.25 +set g_balance_shockwave_melee_force 200 +set g_balance_shockwave_melee_multihit 1 +set g_balance_shockwave_melee_no_doubleslap 1 +set g_balance_shockwave_melee_nonplayerdamage 40 +set g_balance_shockwave_melee_range 120 +set g_balance_shockwave_melee_refire 1.25 +set g_balance_shockwave_melee_swing_side 120 +set g_balance_shockwave_melee_swing_up 30 +set g_balance_shockwave_melee_time 0.15 +set g_balance_shockwave_melee_traces 10 +set g_balance_shockwave_switchdelay_drop 0.2 +set g_balance_shockwave_switchdelay_raise 0.2 +set g_balance_shockwave_weaponreplace "" +set g_balance_shockwave_weaponstart 1 +set g_balance_shockwave_weaponstartoverride -1 +set g_balance_shockwave_weaponthrowable 0 +// }}} +// {{{ #20: Arc +set g_balance_arc_beam_ammo 0 +set g_balance_arc_beam_animtime 0.2 +set g_balance_arc_beam_botaimlifetime 0 +set g_balance_arc_beam_botaimspeed 0 +set g_balance_arc_beam_damage 150 +set g_balance_arc_beam_degreespersegment 1 +set g_balance_arc_beam_distancepersegment 0 +set g_balance_arc_beam_falloff_halflifedist 0 +set g_balance_arc_beam_falloff_maxdist 0 +set g_balance_arc_beam_falloff_mindist 0 +set g_balance_arc_beam_force 2000 +set g_balance_arc_beam_healing_amax 200 +set g_balance_arc_beam_healing_aps 50 +set g_balance_arc_beam_healing_hmax 200 +set g_balance_arc_beam_healing_hps 50 +set g_balance_arc_beam_maxangle 10 +set g_balance_arc_beam_nonplayerdamage 80 +set g_balance_arc_beam_range 1000 +set g_balance_arc_beam_refire 0.5 +set g_balance_arc_beam_returnspeed 8 +set g_balance_arc_beam_tightness 0.5 +set g_balance_arc_burst_ammo 0 +set g_balance_arc_burst_damage 500 +set g_balance_arc_burst_healing_aps 100 +set g_balance_arc_burst_healing_hps 100 +set g_balance_arc_switchdelay_drop 0.3 +set g_balance_arc_switchdelay_raise 0.3 +set g_balance_arc_weaponreplace "" +set g_balance_arc_weaponstart 0 +set g_balance_arc_weaponstartoverride -1 +set g_balance_arc_weaponthrowable 1 // }}} -- 2.39.2