From ebb7fb6477a3f061b8a4861f5f2a1c624367ecdc Mon Sep 17 00:00:00 2001 From: divverent Date: Fri, 27 Aug 2010 19:21:43 +0000 Subject: [PATCH] fix nogravityonground description git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10426 d7cf8633-e32d-0410-b094-e92efae38249 --- sv_main.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/sv_main.c b/sv_main.c index e4c648cd..7e5ebb31 100644 --- a/sv_main.c +++ b/sv_main.c @@ -109,7 +109,7 @@ cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_ cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "1", "attempts to fix physics errors (where an object ended up in solid for some reason)"}; cvar_t sv_gameplayfix_nudgeoutofsolid_bias = {0, "sv_gameplayfix_nudgeoutofsolid_bias", "0", "over-correction on nudgeoutofsolid logic, to prevent constant contact"}; cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"}; -cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "Quake2-style air acceleration"}; +cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"}; cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"}; cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"}; cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"}; -- 2.39.2