From eb45388e149b8d58fb3d930f4f291763e00c4946 Mon Sep 17 00:00:00 2001 From: Rudolf Polzer Date: Thu, 3 Sep 2015 02:19:51 +0200 Subject: [PATCH] Add gl_max_lightmapsize just in case. I know DP currently ignores it for Q3BSP anyway. --- defaultXonotic.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index ede4ffe11..338808f3d 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -541,6 +541,7 @@ gl_picmip_sprites 0 gl_picmip_other 1 // so, picmip -1 is best possible quality r_mipsprites 1 r_mipskins 1 +gl_max_lightmapsize 4096 r_shadow_realtime_world_lightmaps 1 r_shadow_realtime_world_importlightentitiesfrommap 0 // Whether build process uses keepLights is nontransparent and may change, so better make keepLights not matter. cl_decals_fadetime 5 -- 2.39.2