From eab34d0a1c791c5b2a9f061d877e1a7fdf579542 Mon Sep 17 00:00:00 2001 From: Mircea Kitsune Date: Wed, 4 Jan 2012 16:15:32 +0200 Subject: [PATCH] Use the correct damage value in damage effects. Edge damage will now be accounted, and damage particles will last based on the damage actually dealt --- qcsrc/client/damage.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/client/damage.qc b/qcsrc/client/damage.qc index b6390e631..495652cce 100644 --- a/qcsrc/client/damage.qc +++ b/qcsrc/client/damage.qc @@ -73,7 +73,7 @@ void Ent_DamageInfo(float isNew) if(self.event_damage) self.event_damage(thisdmg, w_deathtype, w_org, thisforce); - DamageEffect(dmg, w_deathtype, species, self.entnum - 1); + DamageEffect(thisdmg, w_deathtype, species, self.entnum - 1); } self = oldself; -- 2.39.2