From eaa7d1582188fbf21c48a96108796d0a1f82ae8a Mon Sep 17 00:00:00 2001 From: Mirio Date: Sat, 8 Jan 2011 05:56:00 +0000 Subject: [PATCH] (Commit created by redmine exporter script from page "Last_Man_Standing" version 3) --- Last_Man_Standing.textile | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Last_Man_Standing.textile b/Last_Man_Standing.textile index e1c55cd..40bc2c8 100644 --- a/Last_Man_Standing.textile +++ b/Last_Man_Standing.textile @@ -2,7 +2,7 @@ h1. Last Man Standing (LMS) h2. Object of the Game -In LMS you start with a special amount of lives (9 by default) and with every weapon (except Mine Layer; Fireball; Grappling Hook; Port-O-Launch and the tuba). For each death you lose 1 live and once you run out of your lives you will have to spectate until the end of the map. The last one that survives is the “Last Man Standing” and wins the map. +In LMS you start with a special amount of lives (9 by default) and with every weapon (except [[Weapons|Mine Layer]]; [[Weapons|Fireball]]; [[Weapons|Grappling Hook]]; [[Weapons|Port-O-Launch]] and the [[Weapons|Tuba]]). For each death you lose 1 live and once you run out of your lives you will have to spectate until the end of the map. The last one that survives is the “Last Man Standing” and wins the map. h2. Map Entities -- 2.39.2