From ea850a6636672f2b6e8b8b7047aba5e4e3a488b7 Mon Sep 17 00:00:00 2001 From: terencehill Date: Mon, 22 Aug 2022 15:46:27 +0200 Subject: [PATCH] Remove a redundant check, already performed before wr_aim execution --- qcsrc/common/weapons/weapon/devastator.qc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/qcsrc/common/weapons/weapon/devastator.qc b/qcsrc/common/weapons/weapon/devastator.qc index cff2398a6..9ad68db27 100644 --- a/qcsrc/common/weapons/weapon/devastator.qc +++ b/qcsrc/common/weapons/weapon/devastator.qc @@ -378,7 +378,7 @@ METHOD(Devastator, wr_aim, void(entity thiswep, entity actor, .entity weaponenti float spd = WEP_CVAR(devastator, speed); // simulate rocket guide by calculating rocket trajectory with higher speed // 20 times faster at 90 degrees guide rate - if (actor.bot_aimtarg && WEP_CVAR(devastator, guiderate) > 0) + if (WEP_CVAR(devastator, guiderate) > 0) spd *= sqrt(WEP_CVAR(devastator, guiderate)) * (20 / 9.489); // 9.489 ~= sqrt(90) // no need to fire with high accuracy on large distances if rockets can be guided bool shot_accurate = (WEP_CVAR(devastator, guiderate) < 50); -- 2.39.2