From e9f750d89efd89559bea0097d28866d143911fd6 Mon Sep 17 00:00:00 2001 From: cloudwalk Date: Tue, 22 Sep 2020 04:19:59 +0000 Subject: [PATCH] quakedef: Bump up netmessage and static entities limit. Fixes ad_sepulcher. MAX_STATICENTITIES in particular now matches Quakespasm's limit. Also fixed a typo. git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12936 d7cf8633-e32d-0410-b094-e92efae38249 --- cl_main.c | 2 +- quakedef.h | 8 ++++---- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/cl_main.c b/cl_main.c index b7f26af0..84cde98a 100644 --- a/cl_main.c +++ b/cl_main.c @@ -147,7 +147,7 @@ void CL_ClearState(void) // tweak these if the game runs out cl.max_csqcrenderentities = 0; - cl.max_entities = MAX_ENITIES_INITIAL; + cl.max_entities = MAX_ENTITIES_INITIAL; cl.max_static_entities = MAX_STATICENTITIES; cl.max_effects = MAX_EFFECTS; cl.max_beams = MAX_BEAMS; diff --git a/quakedef.h b/quakedef.h index 4ae95e92..b0211c57 100644 --- a/quakedef.h +++ b/quakedef.h @@ -114,7 +114,7 @@ extern char engineversion[128]; #define MAX_BINDMAPS 8 #define MAX_PARTICLES_INITIAL 8192 #define MAX_PARTICLES 8192 -#define MAX_ENITIES_INITIAL 256 +#define MAX_ENTITIES_INITIAL 256 #define MAX_STATICENTITIES 256 #define MAX_EFFECTS 16 #define MAX_BEAMS 16 @@ -132,7 +132,7 @@ extern char engineversion[128]; #define CMDBUFSIZE 655360 ///< maximum script size that can be loaded by the exec command (8192 in Quake) #define MAX_ARGS 80 ///< maximum number of parameters to a console command or alias -#define NET_MAXMESSAGE 65536 ///< max reliable packet size (sent as multiple fragments of MAX_PACKETFRAGMENT) +#define NET_MAXMESSAGE 131072 ///< max reliable packet size (sent as multiple fragments of MAX_PACKETFRAGMENT) #define MAX_PACKETFRAGMENT 1024 ///< max length of packet fragment #define MAX_EDICTS 32768 ///< max number of objects in game world at once (32768 protocol limit) #define MAX_MODELS 8192 ///< max number of models loaded at once (including during level transitions) @@ -184,8 +184,8 @@ extern char engineversion[128]; #define MAX_BINDMAPS 8 #define MAX_PARTICLES_INITIAL 8192 ///< initial allocation for cl.particles #define MAX_PARTICLES 1048576 ///< upper limit on cl.particles size -#define MAX_ENITIES_INITIAL 256 ///< initial size of cl.entities -#define MAX_STATICENTITIES 1024 ///< limit on size of cl.static_entities +#define MAX_ENTITIES_INITIAL 256 ///< initial size of cl.entities +#define MAX_STATICENTITIES 4096 ///< limit on size of cl.static_entities #define MAX_EFFECTS 256 ///< limit on size of cl.effects #define MAX_BEAMS 256 ///< limit on size of cl.beams #define MAX_TEMPENTITIES 4096 ///< max number of temporary models visible per frame (certain sprite effects, certain types of CSQC entities also use this) -- 2.39.2