From e95082e3dbb7cb2b54189dc05fb923c768babad7 Mon Sep 17 00:00:00 2001 From: TimePath Date: Tue, 6 Oct 2015 11:56:00 +1100 Subject: [PATCH] Nades: always throw with weapon drop in case offhand is occupied --- qcsrc/server/mutators/mutator_nades.qc | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/qcsrc/server/mutators/mutator_nades.qc b/qcsrc/server/mutators/mutator_nades.qc index 98511b238..fd2ce00a2 100644 --- a/qcsrc/server/mutators/mutator_nades.qc +++ b/qcsrc/server/mutators/mutator_nades.qc @@ -907,7 +907,10 @@ void nades_Clear(entity player) MUTATOR_HOOKFUNCTION(nades_CheckThrow) { - if(MUTATOR_RETURNVALUE) { nades_CheckThrow(); } + if (self.offhand) { + nades_CheckThrow(); + return true; + } return false; } -- 2.39.2